I got the idea from a GG player by the name of "Simon" (?) at my trip to MWC last year.
I remember most of the GG rules and they are quite simple:
One match (2/3 rds)*The loser of a round pays $1 to victor
*An additional $1 is owed to the victor should they achieve a "Perfect" victory
*$1 is owed to opponent if Gold Burst activation is thrown
*The winner of the match receives the difference in debt (I'm not 100% sure on this)
I thought the idea was kinda cool and I've been trying to adopt my own modifications to the rules to complement Melty Bloods game mechanics for a while now. About a week before I attended my latest gaming event (BBG2), I made some last minute mods and gave it a test run w/ Zaelar. We discussed the rules and logic and thanks to his contributions we were able to finalize...
Simon Money Match Rules for Melty BloodOne match (2/3 rds) *$1 is owed for each rd lost
*An additional $1 is owed if perfected by opponent
*$1 is owed to opponent should Circuit Spark (CS) activation
1miss the opponent
*$0 for draw game or double KO
(here's where it gets a bit tricky)
*The loser of the match must pay the difference in debt.
--E.g. 1p loses 2rds and gets perfected once by 2p (1p owes $3). However, 1p takes 1rd off 2p in the same match (2p owes $1).
1p = $3, 2p = $1.
Difference = $2. $2 goes to victor of the match who is 2p.
*If the winner's debt exceeds that of the loser, the loser will only owe $1 to the winner of the match
--E.g. 2p is CS baited 4 times ($4) and is perfected once ($1) by 1p but wins 2rds in the match.
2p = $4 (CS baited x4) + $1 (rd lost) + $1 (perfected) = $6
1p = $2 (lost 2rds [match]) = $2
Difference = $4
Now it wouldn't make much sense for 1p to have to pay that difference when they obviously had better reads in the match (OR 2p could just be lame and intentionally have their CS baited just to up their own debt to have the loser of the match pay the difference
). So to be fair, in this instance, if the loser of the match has a lower debt than the victor the loser will owe only $1 (regardless of the difference between debts).
*If both player debts are even, the loser of the match owes $1 to the winner.
*In the event of a draw game (the game resets and returns to title. neither player is declared victor) the player with the higher debt owes $1 to opponent. If debts are equal then neither player is awarded $$ (i.e. RUN THAT SHIT BACK!)
1missIs identified as [not striking
and downing the opponent]. A good example in which a "down" would not occur is if the character has armor properties activated (such as Kouma 22c). The CS activation will strike Kouma but not down him and is considered to be a "baited CS". In this case, the opponent must forfeit $1 to the Kouma user.
As you can see, many of the GG variants rules still carry over and most of the changes take place in total awards for some of the situational occurrences (like for draws and odd-ball debts, etc). This will help you manage money a bit better and you probably wont go broke as quickly considering that on an average the payoff/loss is about $1-$2 per match (going by my experiences with Zaelar). Things
can get a bit interesting when you start netting $6 a game (e.g. double perfect, 2rds straight, 1 CS bait each rd)
. And lets not forget the unlimited potential of having CS baited on multiple occasions in a match (this can get ugly but is highly unlikely).
So try out the Simon MM's MB variant with some friends and tell me what you think. Try not to let the simple arithmetic rules discourage you either - it's not that serious
~ZtB