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When's Melty on Steam?
ahaha that's no--wait, what?

Author Topic: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole  (Read 23561 times)

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Offline vedasisme

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #25 on: December 20, 2011, 07:43:04 AM »
Just dropping by to mention something I thought of while fooling around with a friend.

-VS needs room creation (to play with a set group of friends), which ought to include spectating for everyone.
-As mentioned earlier, maybe have a global lobby (or multiple regional lobbies??) that include ping ratings for other users in order to improve upon matchmaking

-lower priority, but it may be a good idea to fix the English spellings of the characters' names.  Stuff like Powerd -> Powered, etc.  Yumiduka -> Yumizika is arguable.  Arcueid=Brunestud can stay for all I care.

Offline Charby

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #26 on: December 20, 2011, 07:44:19 AM »

@Charby: There is a once again button, check your demo



I know there is a once again button, i was talking about an  option to make the "Once Again" button quick like in MBAA (meaning no character victory screens and such).
« Last Edit: December 20, 2011, 07:47:43 AM by Charby »

Offline Shiningbolt

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #27 on: December 20, 2011, 07:59:35 AM »

Why the fuck do people want a console version anyways? With consoles you are guaranteed shitty load times, bad compatibility with controllers, ass netplay (if any), and the hassle of inserting that fucking disc and turning on the machine every fucking time.


I want it for PS3/360. I refuse to upgrade my PC just for A game.

Ass netplay? SF4, NGBC, Blazblue and AH3 says hi
Only Xbox 360 have bad compatibility, PS3 accepts normal PC USB controllers

My main suggestion: PS3/X360 Version or bring this game a PC digital release at least. I refuse to spend $200 just for buy A GAME

I just have to ask this: What if you didn't have a PS3, they released this game for that system, and your PC was good enough to play the PC version instead? You would have to pay about $200 anyways to get a gaming console just for "A GAME".

IMO, a computer is more important than a gaming system in the first place, so people would be more likely to have that than a PS3 or Xbox360.

Unfortunately for me, my computers can't play the game at all, nor do I have a PS3/Xbox 360. With the rise in technology, however, I probably WILL have a good enough PC later on. Problems are much easier to fix on a PC than a gaming system, anyways, so any future console releases would only be advantageous to you.

Anyways, to stay on topic in my first post  :D :

The name fixes and infinite guard meter don't sound unreasonable. I'm also hoping for Match Replays, perhaps even while spectating.
Also, Mauve.

Offline LivingShadow

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #28 on: December 20, 2011, 08:12:37 AM »
Well, first I'll start with the good.

Training mode has improved quite a bit. We can now replay on recovery and hold multiple recordings. Status would be a good addition, but it would have to be more helpful than what was in MBAA PS2.

No real issues with the gameplay on my end, but then again I literally just bought this laptop.

The only thing I could see that would need improvement would be the online mode. But I think they're still working on that.

Offline F9|Chibi

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #29 on: December 20, 2011, 08:26:08 AM »
Please don't let this thread digress into a PC vs console debate, just keep it on topic guys~
~*Hai! Back to Japan!


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Offline mauve

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #30 on: December 20, 2011, 09:17:28 AM »
"Please make your netplay work properly so people stop looking at me to be some sort of savior I'm not interested in being"

Offline JLS

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #31 on: December 20, 2011, 11:48:43 AM »
/\
The most important
- Ranked Online Matches (and a ranking)
About the Title
No need for "return to title" in the title;
No need for "ranking (vs. cpu)" in the title;
vs network mode -> inside versus and renamed to something much better... you guys have suggestions?

Matchmaking
Matchmaking -> see the quality of connection and pick your opponent, not just random fights...

Stages: removal?
the crossing crossing (it's just a copy with no snow =/)
Magical Kohaku Prision version 2 (another copy with an ugly red artifact no one likes)
Loser Cats Company (gives bad img of the game)
NECO Burst Camp (gives bad img of the game[2])

Good suggestions by cristu, I would like the RANKED MATCH option, spectate, match replays, and of course STAND ALONE VERSION, Its so expensive to buy it with the CP3 and the shipping included, but I dont care if its not been released i'll buy it.

Offline Irysa

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #32 on: December 20, 2011, 11:56:09 AM »
Bring back the ABC macro because I'm a padscrub who wants to mash heat while holding down back.
The button is called E.

Doesn't work when you hold down back. :V

That wasn't a serious suggestion anyway lol.
[17:09:40] <Roy> lol wtf, escort service prices in helsinki are fucking ridiculous
[17:10:32] <Irysa> why are you even looking at those
[17:10:52] <Roy> Looking for a reason to go to the event despite sucking at Melty

Offline 7thfonon

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #33 on: December 20, 2011, 12:04:24 PM »
STAND ALONE VERSION

Yeah, I'm hoping for this too.... it's not that hard to make a downloadable game. Plus, there's little risk for the company when they make a game downloadable (no money spent on shipping or packaging).

Offline greatmoose

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #34 on: December 20, 2011, 01:00:00 PM »
I'm loving the game and don't need any big changes.

However the most important thing they could do is to some kind of digital distribution. It would be amazing to have Melty on Steam, I would get multiple copies if the price was reasonable and get my friends to play it too.

Offline Yotsuyoru

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #35 on: December 20, 2011, 02:57:02 PM »
I may be the only one who actually full screens this game once in a while, so I'm not sure if this is an issue only affecting me, but screen tearing needs to be fixed.  It's odd however, because the game seems to be taking the steps to avoid this, such as limiting frames per second, reading my monitor's refresh rate...

I've found that screen tearing is observable in many arcade match videos as well.

Offline noradseven

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #36 on: December 20, 2011, 05:58:28 PM »
Fix the damn netcode some people say it works great others like me seem like the have random massive slowdown.

Put a Once Again : Quick option like in mbaa.

This

Offline T3U

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #37 on: December 20, 2011, 08:48:53 PM »
Observer mode, which I suppose is easily fixed with the lobby system.

Offline TheMaster_Rahl

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #38 on: December 20, 2011, 08:56:53 PM »
Fix the damn netcode some people say it works great others like me seem like the have random massive slowdown.

Put a Once Again : Quick option like in mbaa.

This

Literally hit A... it will skip the victory screen and you will 'once again'.
When you see the Char loading screen, once again, hit A.
It works. Trust me.

Offline [svx]

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #39 on: December 20, 2011, 10:53:13 PM »
netplay: knowing the ping would be nice
"Melty Blood is based on porn and has lоlis. thus it > SF4"

Offline TheMaster_Rahl

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #40 on: December 21, 2011, 01:06:25 AM »
netplay: knowing the ping would be nice

Perhaps going: start>run>cmd>ping 'the host's/client's IP', is good enough?

Did you guys know that in direct connect mode, the person hosting, after starting the host side, has his IP and port copied to the clipboard? So he can just ctrl V it into text? Or that the client side can use the connect from clipboard option? Meaning the client can select the host's IP and port that they pasted into text, hit ctrl C, and simply connect from clipboard. Typing IPs? Pshhhhh! Who needs a lobby system? IRC, ctrl V, ctrl C, done. Hell if you remember someone's IP you can connect from history! Fucking sweet!

If you're having trouble with port forwarding, and you really want to host, simply bypass your router by unplugging the Internet/WAN cable from your router and plug that cable directly into your PC. Then plug it back into your router's Internet/WAN port when you're done playing Melty for the day, or someone else needs to use the internet.

"Please make your netplay work properly so people stop looking at me to be some sort of savior I'm not interested in being"

I mean were we all really expecting them to release PSN style netplay with the matchmaking option? On their 1st time making netcode? With regional lobbies? For a Japanese only release? Was anyone really expecting them to put up the server boxes to support that type of network? They'd have to have the servers physically in the regions they'd support, have offices and staff to support them, ect. Who honestly thought that they would have more than one server running the matchmaking, and thought that server would be anywhere but Japan?

I don't think they made this netplay for anyone but the Japanese. They were however, good enough to give everyone else the option to direct connect. I honestly was not even expecting that. I was hoping they would, and am thankful for it's existence. It is at a minimum, better than the matchmaking option for everyone outside of Japan.

Seriously, I'm complaining about the complaints in the complaints thread for our BRAN NEW GAME! Half of the complaints are not actual problems, most of the rest are asinine complaints about the matchmaking service that is not even meant for people outside of Japan. How about more complaints about the direct connect option? How can they possibly make it more kick ass than ctrl V, ctrl C? Maybe if it chewed bubble gum too...

-TexasTim-

Offline Inso

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #41 on: December 21, 2011, 01:54:01 AM »
Hell if you remember someone's IP you can connect from history! Fucking sweet!
Reason why maybe a gamertag ingame would be godliek.
<Azura> what is porn? D=
<Cristu> baby dont hurt me

Offline Zaelar

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #42 on: December 21, 2011, 04:34:00 AM »
2v2 tag battle and team battle.

In training have some way to have the dummy play a random recording from a set.  Basic example of usefulness is set the dummy to jump in with an attack then land and go low, set the dummy to whiff the jump in and go low, set the dummy to jump in with an attack and do a second overhead of some kind.  Then try to block as long as you can.

Offline sat0ri

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #43 on: December 21, 2011, 07:36:22 AM »
just my 2¢:
  • The usual A+B macro for 1-button dashing.
  • Two additional buttons (fn1 & fn2) just for menu navigation is an overkill. We would be better off without them.

Offline Yotsuyoru

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #44 on: December 21, 2011, 01:15:02 PM »
just my 2¢:
  • The usual A+B macro for 1-button dashing.
  • Two additional buttons (fn1 & fn2) just for menu navigation is an overkill. We would be better off without them.
FN1 and FN2 aren't used for menu navigation.  They have their purpose in training mode for swapping manual control to your dummy and resetting positions.

The two button settings under Start:
Confirm [決定]
Cancel [キャンセル]
can be set to any of your keys, used or unused.

Check your bindings.

Offline [svx]

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #45 on: December 21, 2011, 06:26:48 PM »
Quote
Perhaps going: start>run>cmd>ping 'the host's/client's IP', is good enough?
It's not good enough because it takes too much time, especially if you're the host, and the fact that ICMP traffic may be filtered by firewalls
"Melty Blood is based on porn and has lоlis. thus it > SF4"

Offline MightyMar

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #46 on: December 22, 2011, 01:41:22 AM »
A hitbox display. After using them for so long its just a part of my training ritual to have a complete training mode experience. Sorry if I'm spoiled by them but I need them  :laffo:.
Some guy who plays some really crappy mummy character in some really old capcom game.

Offline mauve

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #47 on: December 22, 2011, 08:19:31 AM »
A hitbox display. After using them for so long its just a part of my training ritual to have a complete training mode experience. Sorry if I'm spoiled by them but I need them  :laffo:.
If it's any consolation, framedisplay will be updated eventually.

Offline MightyMar

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #48 on: December 22, 2011, 01:13:21 PM »
 :slowpoke: You are the best ever Mauve!
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Offline mizuki

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #49 on: December 22, 2011, 02:11:23 PM »
When it lags in netplay, it tries to devour your video card, aka it takes all the resources it can from it. Why does this happen holy shit
what the fuck is this game