When's Melty on Steam?
ahaha that's no--wait, what?

Author Topic: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole  (Read 23553 times)

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Offline Kamina

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Okay guys, so we've got a certain amount of time before the full version of current code is out.
Theres been complaints here and there about what the demo had to offer, so why not make a list of those issues that need to be fixed? Frenchbread is following us ever since the whole Hydra GP tournament, so they don't mind hearing some American feedback. If you have a reasonable issue with the demo, things to be changed added or whatever, post it in here. We can probably get someone to translate it all and sent it straight to the anime fat cats via twitter. If we don't speak up now ol' St.Manabe and his anime elves probably won't be going in the right direction with the game to make it more gdlk than it was before. So there you have it American Melty Blood Community, get to work and do it fast, compile those lab notes and put it in this thread.

Current Code Wishlist
-Most important #1 little kids getting N64 on christmas.avi-
******CALL MAUVE******

-Training Mode Specific-
Status Display
Unlimited Guard Meter
More jump options:Jump forward,Jump Back, Super Jump, Neutral Super Jump (pauses in between jumps)
Recovery Jump
Random Air Recovery w/delay
Random Down Tech
Recovery special, BE Normals, and command normals
Screen position reset: change corners etc
Kamone Option
Random Bunker
Random Heat Activation

-Replays and Netplay-
Match replays
Input Display for Replays
Lobby system
Ranked Matches
Selection for Matchmaking and to see the quality of the connection (Much like Blazblue?)
Spectating

-Extras-
Option for old features (fonts, voices, char select music, stage music)

-Alternative selling method-
Distribution on Steam
« Last Edit: December 20, 2011, 07:49:02 AM by Kamina »

Offline fiendmaw

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #1 on: December 19, 2011, 06:27:47 PM »
For some reason when I place my cursor over Nanaya Shiki and then press the A button,the game doesnt seem to respond to my request and looks as if it does nothing.I have tried multiple combination of buttons.The B button seems like the only button that responds,but that would only take me back to the previous screen.
Ive tried all the combinations of A and C.Ive tried plinking C and A.I've tried even piano-ing,but it doesnt seem to work.Alas I've come to the conclusion it was indeed a programming error on french bread's part and thus I thank you for this thread,because through this I can send the message to French Bread so they can fix it as quickly as possible.

PS:The slowdowns,fix them! Other than that I've had a positive experience with the demo.
Best Nanaya in YouTube.

Offline Funky-kun

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #2 on: December 19, 2011, 06:51:37 PM »
I think it would be a good idea to have configurable buttons ingame. Also, keyboard support.
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Offline 7thfonon

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #3 on: December 19, 2011, 07:01:34 PM »
I think it would be a good idea to have configurable buttons ingame. Also, keyboard support.

Yeah I agree.  Button configuration should also be available in-game as well.

And make the button configuration available at the character select screen.

Offline F9|Chibi

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #4 on: December 19, 2011, 07:06:57 PM »
Great idea guys, I'll bump this to the front page in hopes that we can get more help!
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Offline Dipstick

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #5 on: December 19, 2011, 07:15:29 PM »
My request: Call mauve.
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Offline Greg

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #6 on: December 19, 2011, 07:18:02 PM »
Add an unlimited guard meter mode to training mode
And put Status Display back in
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Offline Charby

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #7 on: December 19, 2011, 07:47:30 PM »
Put a Once Again : Quick option like in mbaa.

Offline ehrik

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #8 on: December 19, 2011, 08:06:28 PM »
the only resonable suggestion so far has been greg's

@Charby: There is a once again button, check your demo

@button config: frenchbread said they already too far along to add that in (?) or something along those lines. Pretty sure fiendmaw already directly asked them this before several months ago

They probably won't do keyboard support, but don't worry; Mauve has already made a tool for it.

edit: I just wanted to ask them to consider doing a downloadable game + cd key online purchase thing...they would get a lot of customers like that imo.

also i want match replays, unless thats going to be available already.
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Offline AARP|ZTB

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #9 on: December 19, 2011, 08:23:02 PM »
Being a training mode monster, I feel the following should be considered:

Status Display
As Ghreg mentioned earlier, bring this back please. Despite its overall encrypted color coding display, on a base level it was simple to understand and revealed tons of info on normals, specials, ex's, jumps, shields and just about anything that involved a character moving on the screen. This was an excellent complement to frame data imo.

Unlimited Guard Meter
Also mention by Ghreg, run it back. This issue is more of a pet peeve than anything else really. It really just makes working w/ extended guard strings a bit less annoying. Having to reset the meters by forcing guard break becomes irritating after a while. Add in unlimited guard so we can press more buttons w/o interruptions.

More Jump Options
Include a jump forward and jump back option in addition to vertical jump (with pauses in between jumps!). Maybe even add in super jump 8 and super jump 9 as well. An option such as this would make testing for situations like air-to-air attacks or ground-to-air attacks easier to work with.

Jump From Hit/Gurad
As seen in KOF13. Have dummy jump in a direction after recovering (fully) from a hit or guard. Good way to test string viability and to check for frame advantage. Sure there are other methods to check for the former but having alternative testing methods doesnt hurt

Delayed Random Air Recovery
Have dummy air recover at random heights and in random directions when hit out of the air rather than teching always on the first possible frame.

Downed Recovery Random +plus
Have dummy randomly tech only after receiving damage from the FIRST otg string. Eg Aoko does throw>dummy will not tech>aoko connects first otg string>dummy randomly techs in random direction when string ends.

Recover Special
Just as you have Recover A, B, and C (coupled w/ state you can get jumping and crouching attacks as well), including an option to have dummy recover w/ command normals, BE normals and specials would prove useful.

Screen Position Reset
As seen in UMVC3. Screen resets meters and position on screen can be determined w/ reset + additional inputs (eg in left corner, in right corner)

Kamone Option
Have dummy guard FIRST attack high only then immediately crouch guard only. This obviously helps to test for fuzzy guard setups and to practice consistency w/ the followups when landing them . Would be much easier than doing a dummy recording and trying to synch up w/ the counter to emulate this imo.

Bunker Point (excessive)
Have dummy bunker at random points (w/o fail) during a guard string

Heat Option (excessive)
Have dummy (randomly) recover w/ reversal heat when standing from a down.

Input Display for Replays
Not related to training but it's nice to know what players are mashing on playbacks of replay recordings. Also helps to know where you may have messed up an input during your own matches.

My request: Call mauve.
^^^^^also this
« Last Edit: December 19, 2011, 08:28:06 PM by @zarcotics »
zar are you even aware that your attitude is what drove people off in the first place. i think zar's attitude is worse than all of that. cause neither of you guys mean anything. but zar can poison shit around him. zar's the one that gets personal online and does realtalk that's out of line.

Offline Tonberry

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #10 on: December 19, 2011, 08:44:19 PM »
More Jump Options

I don't want to scroll through that many more additional options  :toot:

Recover Special
Just as you have Recover A, B, and C (coupled w/ state you can get jumping and crouching attacks as well), including an option to have dummy recover w/ command normals, BE normals and specials would prove useful.

Again, I really don't want to scroll through that many options :toot:.  It'd honestly be easier imo to just set dummy to do something and try to deal with it then scroll through every BE, 236, 623, 22, for A/B/C versions to get the one you want. 

Kamone Option
Have dummy guard FIRST attack high only then immediately crouch guard only. This obviously helps to test for fuzzy guard setups and to practice consistency w/ the followups when landing them . Would be much easier than doing a dummy recording and trying to synch up w/ the counter to emulate this imo.

RIDICULOUSLY IMPORTANT!  Please, please include this option. 

My request: Call mauve.
^^^^^also this

^^^^Also this
« Last Edit: December 20, 2011, 08:22:56 AM by Tonberry »
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Offline Level5-Chan

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #11 on: December 19, 2011, 08:55:41 PM »
Online:
- I don't know if it's a standard thing for 1v1 online in Japan, but I really hate the IP connections. Yeah, whatever.
- Anyway, I'm happy about the matching mode. It may be 1(-) sec laggy (I don't have people near me to play against), but it works. If it isn't too much, dedicated server to find players and make a room with people + spectator mode

Yeah it's too much, but I'll be really happy for that. Hope they can import in the international.

I Forgot this: Call mauve. Yeah!
« Last Edit: December 20, 2011, 06:01:49 AM by Level5-Chan »
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Offline Roy-Kr

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #12 on: December 19, 2011, 09:35:38 PM »
My request: Call mauve.
This.

I'm not paying for practice and story mode.

Offline Psylocke

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #13 on: December 19, 2011, 10:34:15 PM »
My request: Call mauve.
This.

I'm not paying for practice and story mode.

I am so fucking getting this, cost whatever it may cost!
This is the best possible news i could hope for. PC version baby!!

Why the fuck do people want a console version anyways? With consoles you are guaranteed shitty load times, bad compatibility with controllers, ass netplay (if any), and the hassle of inserting that fucking disc and turning on the machine every fucking time.

PC = Double click the icon and you're in Melty HEAVEN.
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Offline Cristu

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #14 on: December 19, 2011, 10:52:50 PM »
/\ That's part of the reason why I always +heat Psylocke when I see him.

By the way my wishlist (this is an exaustive list, pick what you think it's ok)

The most important
- Ranked Online Matches (and a ranking)
- Option to use the old stuff (fonts, voices, char select music, stage musics)

About the Title
No need for "return to title" in the title;
No need for "ranking (vs. cpu)" in the title;
vs network mode -> inside versus and renamed to something much better... you guys have suggestions?

Matchmaking
Matchmaking -> see the quality of connection and pick your opponent, not just random fights...

Stages: removal?
the crossing crossing (it's just a copy with no snow =/)
Magical Kohaku Prision version 2 (another copy with an ugly red artifact no one likes)
Loser Cats Company (gives bad img of the game)
NECO Burst Camp (gives bad img of the game[2])

Stages: back?
Old "Nervous Stray Vanguard" stage back... (in another name, maybe?)

Effects in stages: back?
Sabbath's coming smoke from MBR
Witch on the Holy Night's moon's shine from MBR

Renamings:
"Arcueid=Brunestud" -> Arcueid Brunestud
"Tohno Akiha" (Seifuku) -> Seifuku Akiha
"Classic home.Evening Party" -> Classic Home, Evening Party
"Classic home.Invade" -> Classic Home, Invade
"Tohno's mansion.Main gate" -> Tohno's Mansion, Main Gate
"sabbath" -> Sabbath
"Back alley" -> Back Alley
"School rush!" - > School Rush!
"Starlight crossing" -> Starlight Crossing
"Magical Kohaku Prision" -> Kohaku's Magical Prision
"Witch on the Holy night" -> Witch on the Holy Night
"Through the Looking-Glass" -> Through the Looking Glass
"Temple the Seventh Heaven" -> "Seventh Heaven Temple" or "Temple of the Seventh Heaven"
"Doctor Kohaku Garage" -> Doctor Kohaku's Garage
"Tohno's mansion.Central garden" -> Tohno's Mansion, Central Garden
"Huge library" -> Huge Library
"Forest of king Cruel" -> Forest of King Cruel
"Battle field" -> Battlefield or Battle Field
"narvous stray vanguard" -> Nervous Stray Vanguard
"red moon scherzo" -> Red Moon Scherzo
"lost world's Biography" -> Lost World's Biography
"NECO no you may." -> Cat's Dream
"phantom of the opera" -> Phantom of the Opera
"carry back,old village" -> Carry Back, Old Village
"Temple the Seventh Heaven" (version 2) -> Seventh Heaven Temple II or Temple of the Seventh Heaven II
"stranger" -> Stranger (or maybe a better name)
"in the park" -> In the Park (or maybe a better name)
"on the park" -> On the Park (or maybe a better name)
"spiral uroboros" -> Spiral Uroboros
"cherry blossom" -> Cherry Blossom
"desert town" -> Desert Town
"Coating earth,Black Land Texture" -> Coating Earth, Black Land Texture
"Emerald Table,Melty Blood Texture" -> Emerald Table, Melty Blood Texture
"Farewell town" -> Farewell Town
"fateful show down" -> Fateful Showdown
"Arima's Chinese kempo home" -> Arima's Chinese Kempo Home
"sayonara Dear Friend" -> Sayonara, Dear Friend
...and nothing heart -> "... And Nothing, Heart" or "Heartless"
ONE LIFE,ONE DEATE -> One Life, One Death
« Last Edit: December 20, 2011, 12:31:24 AM by Cristu »
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Offline Irysa

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #15 on: December 19, 2011, 10:56:57 PM »
Bring back the ABC macro because I'm a padscrub who wants to mash heat while holding down back.

Let me pick characters by pressing A instead of whatever I bound select to.

Stop making once again reload the vs screen/quick rematch option.

Please announce a standalone version in the next week so I can cancel my preorder on CP3 :(



Call mauve.

Or Ponder.
« Last Edit: December 19, 2011, 11:01:53 PM by Irysa »
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Offline abitofBaileys

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #16 on: December 19, 2011, 11:19:56 PM »
Bring back the ABC macro because I'm a padscrub who wants to mash heat while holding down back.
The button is called E.

Offline Vhaeraun

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #17 on: December 19, 2011, 11:59:57 PM »
Quote
Matchmaking
Matchmaking -> see the quality of connection and pick your opponent, not just random fights...
Would love to see this through Lobbies

Matchmaking : Users should be able to configure the maximum pings they want in their games and/or the countries they want to play against

Offline Roy-Kr

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #18 on: December 20, 2011, 12:42:23 AM »
My request: Call mauve.
This.

I'm not paying for practice and story mode.

I am so fucking getting this, cost whatever it may cost!
This is the best possible news i could hope for. PC version baby!!

Why the fuck do people want a console version anyways? With consoles you are guaranteed shitty load times, bad compatibility with controllers, ass netplay (if any), and the hassle of inserting that fucking disc and turning on the machine every fucking time.

PC = Double click the icon and you're in Melty HEAVEN.
That was made assuming the developers even cared enough to do their job, which i thought they might after ten years of working on this game. Of course i was proven wrong.

My statement still stands though. With consoles; most of the bad shit I'm getting from this demo would be mandatory. At least with a PC version someone can fix it. I also made that post after hearing Mauve would make a caster for it. If that doesn't happen then i'll just stick with emulator netplay.

Quote
"Magical Kohaku Prision" -> Kohaku's Magical Prision
Prison, rather.

I agree they should fix up their names. At the very least fix Arcs' name.
« Last Edit: December 20, 2011, 12:48:19 AM by Roy-Kr »

Offline BurstOfAnger

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #19 on: December 20, 2011, 01:10:08 AM »
Arc's name has no issue. It's just the Japanese way of naming foreign names, the '=' is to show that the family name is last, as in Japanese, it's first. They'd fix it if they'd start seriously marketing it to the west I guess.

I agree with a lobby system. I don't want to be randomly matchmake'd into a game with someone a thousand miles from me and having to face lagg.
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Offline TheMaster_Rahl

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #20 on: December 20, 2011, 02:57:00 AM »
Let me pick characters by pressing A instead of whatever I bound select to.

Stop making once again reload the vs screen/quick rematch option.
- A does select things.
- Not sure if its just training mode, but you can skip the character versus splash screen by hitting A.

- I don't know if it's a standard thing for 1v1 online in Japan, but I really hate the IP connections. Yeah, whatever.
It's the standard everywhere with a direct connect option. I'm quite thankful we have that option. With out it, we'd have to use the matchmaking option. :gonk:
You're prolly thinking of services like PSN where they make that step transparent to the users. That's the matchmaking option in this demo. :emo:

Offline papagaio

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #21 on: December 20, 2011, 03:19:15 AM »

Why the fuck do people want a console version anyways? With consoles you are guaranteed shitty load times, bad compatibility with controllers, ass netplay (if any), and the hassle of inserting that fucking disc and turning on the machine every fucking time.


I want it for PS3/360. I refuse to upgrade my PC just for A game.

Ass netplay? SF4, NGBC, Blazblue and AH3 says hi
Only Xbox 360 have bad compatibility, PS3 accepts normal PC USB controllers

My main suggestion: PS3/X360 Version or bring this game a PC digital release at least. I refuse to spend $200 just for buy A GAME
« Last Edit: December 20, 2011, 03:23:54 AM by Vinn Aleixo »
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Offline ehrik

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #22 on: December 20, 2011, 03:41:38 AM »
Lmao
<Graven> When you are Ciel, don't try to win, don't even try to do anything. The more you do, the stupider and bigger faggot you become because you're using Ciel.
<WyvernLord> roku is faking his disappearance so melty bread can come out and try to convince him of his value to the community

Offline Shion

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #23 on: December 20, 2011, 03:45:38 AM »
Steam release.

make it happen Japan

console would be fine too

Offline Level5-Chan

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Re: The 12 Days of Current Code Wishlist:Letters to FrenchBread & Ecole
« Reply #24 on: December 20, 2011, 06:40:11 AM »
- I don't know if it's a standard thing for 1v1 online in Japan, but I really hate the IP connections. Yeah, whatever.
It's the standard everywhere with a direct connect option. I'm quite thankful we have that option. With out it, we'd have to use the matchmaking option. :gonk:
You're prolly thinking of services like PSN where they make that step transparent to the users. That's the matchmaking option in this demo. :emo:

Yeah Sorry. I know what you are saying about the direct connect. It's like the send request mecanicsm of pc version. I still wish they could add the option for finding a player with the connectivity status screen.
At least, I'm very happy about having MBAACC on PC.
« Last Edit: December 20, 2011, 06:42:37 AM by Level5-Chan »
Read the Enemy, Analyse it, Imagine it, Execute it and obtain your Victory!