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Author Topic: The MB:AA:CC:PC thread: v.1.4 out  (Read 196900 times)

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Offline HRGS|忍

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Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
« Reply #300 on: December 15, 2011, 08:07:46 AM »
« Last Edit: December 15, 2011, 08:12:21 AM by サイレントしのび »
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Offline academico

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Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
« Reply #301 on: December 15, 2011, 08:01:39 PM »
please some news of the fixed version release :psyduck:
Argentina MB fighter

Offline ehrik

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Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
« Reply #302 on: December 16, 2011, 03:43:30 AM »
according to last tweet and thanks to komidol's translation, the error that "broke" it is fixed. the previous bug however...
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Offline Hyper Omega Sonic

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Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
« Reply #303 on: December 16, 2011, 03:05:23 PM »
Could someone translate this comment made in the official website of Carnival Phantasm?

そしてそして、豪華オマケ、格闘ゲーム好きにはむしろこっちが本編の「MELTY BLOOD Actress Again Current Code ver1.07」!
まさに今までの総決算。月姫だけではワケワカメな盾の騎士リーズバイフェ、制服秋葉、ゲスト参戦の両儀式に加え、完全武装シエルと真祖アルクェイド(姫)も思う存分堪能できます!
真祖アルクのシナリオはメルブラらしい「最後の締め」として書きましたが、同時に今後の月姫世界を語る為の前振りでもあります。超越系ロイヤル吸血姫の、生涯一度きりの"ローマの休日"を、温かい目で見守ってあげてほしい。

Offline ShardZ

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Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
« Reply #304 on: December 16, 2011, 04:27:03 PM »
Sounds like it's just advertising the new game and going HEY WE GOT NEW CHARACTERS

Offline Peanutfever

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Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
« Reply #305 on: December 16, 2011, 07:30:53 PM »
And then, extra luxury and that Koch favorite fighting game of this story is rather "MELTY BLOOD Actress Again Current Code ver1.07"!
Total earnings so far just that. Tsukihime is just a Wakewakame Rizubaife knight shield, Akiba uniforms, in addition to both the race ritual guest, armed Arcueid Ciel and the true father (princess) can also heartily enjoy!
Ancestors ALC scenario Meruburarashii true "final tightening" is written as is also the world pretends to tell the princess before the next month at a time. Transcendental system of Vampire Princess Royal, a one-time lifetime "Roman Holiday", and want to give a warm eyes watching.



AND GOOGLE TRANSLATE STRIKES AGAIN!  :psyduck: :psyduck: :psyduck:

Offline Inso

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Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
« Reply #306 on: December 16, 2011, 08:16:08 PM »
Sounds like it's just advertising the new game and going HEY WE GOT NEW CHARACTERS
That's precisely what it is, I'm not even gonna bother translating.
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Offline ShardZ

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Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
« Reply #307 on: December 16, 2011, 10:01:03 PM »
Sweet, my powers of google translate deduction are working.  :V

Offline Erkz

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Re: The MB:AA:CC:PC thread: Trial where!?
« Reply #308 on: December 17, 2011, 04:09:39 AM »
Quote from: Narita_ton
I wish we could release the current version already... ;;
"That's fine. That too is our way of the 'Night Sword'. Advancing even over mountains and rivers of corpses."

Offline Inso

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Re: The MB:AA:CC:PC thread: Trial where!?
« Reply #309 on: December 18, 2011, 07:50:13 AM »
Ok, the trial is out.
http://meltyblood.info/?p=609
Link is there in the middle of the wall of text.

Relevant notes:
- When there is an update to the trial, the old version will cease working.
- When they patch the full game for netplay, the trial wont be supported anymore.
- Don't redistribute the file without permission.
- To netplay it is required an optic fiber internet conexion or similar high speed conexion :(
- To serve as host in netplay you need to open TCP and UDP ports.
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Offline Team_Purple

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Offline Erkz

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Re: The MB:AA:CC:PC thread: Trial where!?
« Reply #311 on: December 18, 2011, 09:05:22 AM »
Daaamn, their server's getting mauled.  :laffo:
"That's fine. That too is our way of the 'Night Sword'. Advancing even over mountains and rivers of corpses."

Offline Roy-Kr

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Re: The MB:AA:CC:PC thread: Trial where!?
« Reply #312 on: December 18, 2011, 10:33:47 AM »
Worst game ever. Maybe it'll be playable in a year if people from the community fix it up.

Offline Komidol

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Re: The MB:AA:CC:PC thread: Trial where!?
« Reply #313 on: December 18, 2011, 10:44:03 AM »
Netplay from Tokyo to NYC is stable, but in direct matches the hosts have no lag.  Pretty bad for distances over 200 miles. 
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Offline mauve

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Re: The MB:AA:CC:PC thread: Trial where!?
« Reply #314 on: December 18, 2011, 11:10:38 AM »
mucking with the guts already

am reverse engineering addict

Offline ALNo23

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Re: The MB:AA:CC:PC thread: Trial where!?
« Reply #315 on: December 18, 2011, 12:40:30 PM »
Nice demo. Too bad none of the characters I usually play are in there.

Anyhow, if anybody tries running the demo on Linux with wine and runs into a crash upon entering the netplay menu, feel free to drop me a message. It seems that wine returns 0 as a dimension when rendering certain texts, which leads to this division by zero crash. I made a tiny patch for MBAA.exe that adds a check and avoids the problem (digging through wine to fix it there would've been more work), which I could send over.
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Offline Eriol-kun

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Re: The MB:AA:CC:PC thread: Trial where!?
« Reply #316 on: December 18, 2011, 12:49:25 PM »
Wonder if it's possible to make something like the MB & Party's Breaker Universal key config app that was made for the original MB (which thankfully also worked with AC)

Offline Rokunaya

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Re: The MB:AA:CC:PC thread: Trial where!?
« Reply #317 on: December 18, 2011, 01:04:49 PM »
Not sure how much my opinion matters but I think this netplay is very tolerable, if not fine if played by two players with good computers and internet locally. Obviously there's delay of course, but I expected far worse, so I will say that this is playable for sure.
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Offline Cristu

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Re: The MB:AA:CC:PC thread: Trial where!?
« Reply #318 on: December 18, 2011, 01:07:59 PM »
F-Sion j.[C] combo is way easier *o*

I gave up using them in the past because only 70% sucess, but now its clearly 100% hoho
A little bit of console ain't too bad.

Offline Funky-kun

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Re: The MB:AA:CC:PC thread: Trial where!?
« Reply #319 on: December 18, 2011, 01:13:58 PM »
Wonder if it's possible to make something like the MB & Party's Breaker Universal key config app that was made for the original MB (which thankfully also worked with AC)

If you want to play on KB, here's what I've come up with:

Download AutoHotkey.
Use the following script:

Code: [Select]
#MaxHotkeysPerInterval 1000

z::c
x::v
c::b
v::f

a::y
s::y
d::y
w::y

Down::s
Left::a
Right::d
Up::w



n:: Left
m:: Down
,:: Right
.:: Up

j::y
k::y
l::y
i::y


numpad8::i
numpad5::k
numpad4::j
numpad6::l

This maps P1 to arrows and zxcv and P2 to numpad and nm,. The default directional keys (wasd and ijkl) are configured to output y to prevent misinputs. I can't seem to map macros correctly though.

Code: [Select]
a::send {c down}{v down}{c up}{v up}
s::send {c down}{f down}{c up}{f up}

The above sets a to dash macro, and s to throw macro, but for heat you gotta input manually. Sometimes they won't work correctly. If you want to use them put them at the beginning of the script after the first line. I can't get them to work for P2. :/

If someone comes up with a key config app it would be really good.


As for the netplay, it is playable, but US <-> Europe connection is way worse than Supercade/ArcLive/GGPO.
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Offline Eriol-kun

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Re: The MB:AA:CC:PC thread: Trial where!?
« Reply #320 on: December 18, 2011, 01:22:00 PM »
Thanks, I'll give that a spin meanwhile hopefully someone does make a keyboard config real.

I ain't hipster enough yet for a USB fight stick  :psyduck:

Offline Saikyo

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Re: The MB:AA:CC:PC thread: Trial where!?
« Reply #321 on: December 18, 2011, 01:40:17 PM »
So, it seems its gonna easy to translate this game...at least the descriptions:



MBAACC107TrialRev10\Information

Offline Cristu

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Re: The MB:AA:CC:PC thread: Trial where!?
« Reply #322 on: December 18, 2011, 01:45:42 PM »
Funky-kun, where do I write those scripts? D:

I'm lost here =x
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Offline Funky-kun

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Re: The MB:AA:CC:PC thread: Trial where!?
« Reply #323 on: December 18, 2011, 01:53:52 PM »
The program works with scripts created in notepad. So you can make a new notepad file, paste the stuff in, save it as a .ahk file and then open it through the program. An icon should pop up in the taskbar. If you press "z" and "c" comes up, then the script is working. You can stop it by selecting Suspend Hotkeys from the tray icon or by quitting the program. Of course, you can customize the scripts to your preferred buttons.
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Offline George Costanza

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Re: The MB:AA:CC:PC thread: Trial where!?
« Reply #324 on: December 18, 2011, 02:30:52 PM »
I dunno about you guys but I am DAMN impressed with the netplay so far.
Granted I only played 5 matches only 1 of those matches actually disconnected from lag.
There IS lag but I can still manage to get combos down with a little timing adjustment.
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