Melty Bread Forums

Misaki Town Bakery => Melty Blood Auditorium => Topic started by: Rowanism on August 11, 2011, 03:36:53 PM

When's Melty on Steam?
ahaha that's no--wait, what?
Title: The MB:AA:CC:PC thread: v.1.4 out
Post by: Rowanism on August 11, 2011, 03:36:53 PM
v1.4: http://meltyblood.info/?p=735

Keep the complaining about it to a minimum, thanks.

You can speculate all you want, but this has no bearing on the game coming out or not coming out on other platforms. The arcade version runs off of Windows XP Embedded -- it's about as easy of a port as you can get (*still not trivial).

I still think a PS3/PSP/Vita release is coming

As seen on TVtypemoon.com (http://www.typemoon.com/products/cp/outline.html):
Quote
②ゲームソフト「MELTY BLOOD Actress Again Current Code ver1.07」(PC版)
新規追加キャラクターの"真祖アルクェイド""完全武装シエル"まで実装された完全版をフルパッケージで同 梱!
※ネットワーク対戦には対応しておりません。

For those of you wondering if mauve would do an implementation of Caster for the PC version of MBCC:

Quote
[02:37] <@mauve> i want to say this to head off any caster comments. i actually want to work on the netplay for mbaacc if it hits pc. maybe enough to do a rollification.
[02:37] <Tempered> THAT IS NOT MAUVE
[02:37] <Dipstick> mauve, you're going to be held to that
[02:37] <T3U> Don't say things like that.
[02:37] <@mauve> yes well provided my life implodes horribly, which i am not ruling out, that may be on the plate

i meant to say 'doesn't implode', but i suppose that works too, huh?

So there you go.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: F9|Chibi on August 11, 2011, 03:55:22 PM
:\

I need a link please (to the source).

God I wish they'd make up their fucking mind for once.

This just turns everything to shit all over again.

I fucking hate this shit.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rowanism on August 11, 2011, 03:56:05 PM
http://www.typemoon.com/products/cp/outline.html

Ships with the 3rd BR of Carnival Phantasm.

Get mauve! *starts developing CasterStats again*
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: F9|Chibi on August 11, 2011, 03:59:06 PM
(http://2.bp.blogspot.com/_yKSo5xPjLpM/SeZnNbsYjgI/AAAAAAAAIq4/RATvYQJa90U/s400/Augh.jpg)

Is there an actual release date for it?

I'm not seeing it.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rowanism on August 11, 2011, 03:59:57 PM
発売日:2011年12月末予定

So December 31th.

and dude stfu D:<
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: F9|Chibi on August 11, 2011, 04:02:40 PM
Nah, fuck you, it's being packaged with the fucking anime for fuck sakes.

This is shit for the rest of us playing the game outside the glow of our damn monitors.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: caiooa on August 11, 2011, 04:08:51 PM
maybe it would be better if it was a console release, but a cat this is fine too  :fap: :fap: :fap: :fap: (+ heat for rowan)
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: c001357 on August 11, 2011, 04:10:39 PM
YEEAAHHH its the return of laptop tournies
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: F9|Chibi on August 11, 2011, 04:15:21 PM
Front page'ed~
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: ehrik on August 11, 2011, 04:17:55 PM
<@bellreisa> http://www.youtube.com/watch?v=y4QQgi4D6f0
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Numakie on August 11, 2011, 04:21:45 PM
Anti Hype.  :toot:
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: WYVERN LORD on August 11, 2011, 04:26:06 PM
fyuckkk my computer can barely run sim ant let alone a game released in the past ten years, guess it's time to sell off my doujin collection and save up for a new computer

OR

this is the prelude to an actual console release that is not packaged with some shitty anime, allowing me to keep my collection of pornographic comic books

anyway I'm guessing (hoping?) its the latter
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: MasterT on August 11, 2011, 04:29:46 PM
Yeah I'd rather get a console port but I'll happily settle for this.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: LordPangTong on August 11, 2011, 04:33:28 PM
Some MBAACC >>> No MBAACC  :V

 :toot: :toot: :toot:

Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Cristu on August 11, 2011, 04:34:54 PM
$#¨%$¨#$ HEART ATTACK!!!!!! AAAAAAAAAAAAHHHHHHHHHH

*explodes*
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rowanism on August 11, 2011, 04:38:46 PM
[02:37] <@mauve> i want to say this to head off any caster comments. i actually want to work on the netplay for mbaacc if it hits pc. maybe enough to do a rollification.
[02:37] <Tempered> THAT IS NOT MAUVE
[02:37] <Dipstick> mauve, you're going to be held to that
[02:37] <T3U> Don't say things like that.
[02:37] <@mauve> yes well provided my life implodes horribly, which i am not ruling out, that may be on the plate
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Komidol on August 11, 2011, 04:43:24 PM
Guys...maybe it will *come* with Netplay.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Dipstick on August 11, 2011, 04:44:38 PM
What people really don't know is that the console version is going to be MB:CC -- Melty Blood: Chaos Code.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: mauve on August 11, 2011, 04:51:57 PM
[02:37] <@mauve> i want to say this to head off any caster comments. i actually want to work on the netplay for mbaacc if it hits pc. maybe enough to do a rollification.
[02:37] <Tempered> THAT IS NOT MAUVE
[02:37] <Dipstick> mauve, you're going to be held to that
[02:37] <T3U> Don't say things like that.
[02:37] <@mauve> yes well provided my life implodes horribly, which i am not ruling out, that may be on the plate

i meant to say 'doesn't implode', but i suppose that works too, huh?
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rowanism on August 11, 2011, 04:53:39 PM
Guys...maybe it will *come* with Netplay.
Nope.

No netplay.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Tonberry on August 11, 2011, 04:57:48 PM
Some MBAACC >>> No MBAACC  :V

 :toot: :toot: :toot:

^this

 :toot:
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: F9|Chibi on August 11, 2011, 04:57:59 PM
Guys...maybe it will *come* with Netplay.

And maybe it'll come with a giant onahole that we can plaster faces onto too!

(That's not a jab at you, it still irks me that this is being packaged with the fucking anime).
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: F9|Chibi on August 11, 2011, 04:58:41 PM
Some MBAACC >>> No MBAACC  :V

 :toot: :toot: :toot:

^this

 :toot:

Of course you'd like it.

(http://www.robotmutant.com/wp-content/uploads/2011/08/gollum-wedding.jpg)
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Sekuhara on August 11, 2011, 05:00:55 PM
MBAACC1.07 CONFIRMED FOR PC!
...

-_-
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: LivingShadow on August 11, 2011, 05:02:52 PM
I'm good with this, I prefer using PC (keyboard) anyway. And my guess is that MBAACC 1.07 is actually going to be updated to a console version if the PC version sells well enough.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rowanism on August 11, 2011, 05:06:00 PM
I'm good with this, I prefer using PC (keyboard) anyway.
keyboard bro +HEAT
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Pfhor on August 11, 2011, 05:25:58 PM
It seems like a lot of people are assuming this is the only version of the game you will get.

Don't be so quick to whine about that until it's confirmed bro.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Tsnowflake on August 11, 2011, 05:27:10 PM
Some MBAACC >>> No MBAACC  :V

 :toot: :toot: :toot:

THIS 1 MILLION TIMES
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: f-wlen ice loop on August 11, 2011, 05:31:54 PM
POSTING
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rowanism on August 11, 2011, 05:32:47 PM
:V +HEAT
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: c-nero 5[c] on August 11, 2011, 05:34:38 PM
EU will rise again
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rokunaya on August 11, 2011, 05:36:54 PM
Time to move on for real

 :nyoro:
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Exciel on August 11, 2011, 05:37:58 PM
http://www.youtube.com/watch?v=gt-U9MtIN-E

Me.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: real on August 11, 2011, 05:45:39 PM
What a story Mark!
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: papagaio on August 11, 2011, 05:47:35 PM
Mauve, PLEASE DON'T MAKE CC CASTER IN DOS!!!! I hate netplays made in DOS


On-topic: I got a problem: my PC maybe won't run MBAACC. I have to upgrade my one and already say goodbye for KOF 13 tourneys in Brazil : (
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: LoliSauce on August 11, 2011, 05:51:15 PM
I'm good with this, I prefer using PC (keyboard) anyway. And my guess is that MBAACC 1.07 is actually going to be updated to a console version if the PC version sells well enough.

my guess is that MBAACC 1.07 is actually going to be updated to a console version if the PC version sells well enough.

if the PC version sells well enough.

 :V  http://www.youtube.com/watch?v=_3jc_3p0YZY :V
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: WYVERN LORD on August 11, 2011, 06:03:07 PM
the PC version will sell fine because they are obviously not trying to sell the PC version at this time, they are currently trying to sell their overpriced anime by putting a game everyone wants to play on it

which probably means a console/real release after pressure to sell the anime is gone
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: mauve on August 11, 2011, 06:21:19 PM
Mauve, PLEASE DON'T MAKE CC CASTER IN DOS!!!! I hate netplays made in DOS
so an app that requires win2k or later is a dos app

got it

tempted to try just to spite you now
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rowanism on August 11, 2011, 06:24:42 PM
He was referring to Dat Operating System.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: LivingShadow on August 11, 2011, 06:29:02 PM
the PC version will sell fine because they are obviously not trying to sell the PC version at this time, they are currently trying to sell their overpriced anime by putting a game everyone wants to play on it

which probably means a console/real release after pressure to sell the anime is gone

Yeah, I'm thinking of this as a promo as opposed to an actual release.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: real on August 11, 2011, 06:30:32 PM
Mauve, PLEASE DON'T MAKE CC CASTER IN DOS!!!! I hate netplays made in DOS
so an app that requires win2k or later is a dos app

got it

tempted to try just to spite you now

In any case, get that match result feed for better DB handling in there :V
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: F9|Chibi on August 11, 2011, 06:35:30 PM
lol

How do you announce a port for this game as a tie in to a fucking anime?

ugh
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Zaelar on August 11, 2011, 06:36:28 PM
Is it even possible to get netplay on dos?
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Madscientist on August 11, 2011, 06:39:56 PM
Welp, at least I get 4 months head start.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rowanism on August 11, 2011, 06:41:15 PM
Everything was possible in DOS back then.
http://users.telenet.be/mydotcom/library/network/dostcpip.htm
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: mauve on August 11, 2011, 06:46:10 PM
Is it even possible to get netplay on dos?
you younguns don't remember the day of spending 30 hours mucking with DOS IPX drivers so you could play Descent on Kali over dialup

good fucking times, man
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Tempered on August 11, 2011, 07:02:27 PM
lol

How do you announce a port for this game as a tie in to a fucking anime?

ugh

Because Carnival Phantasm has melty blood characters duh.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Butters on August 11, 2011, 07:18:41 PM
So there is no hint of a console release, and they are now announcing the release of a PC port. However, this PC port has been announced in a very unsung manner as being an add-on to an anime DVD.

It is not really that odd for a game to come packaged with an anime DVD, but for the anime to actually be the one with top billing is kind of... Interesting.

With the game only available on PC, the implications for event organization goes without saying. Also, the bundle is what, $116?

All this in mind, I only have ONE QUESTION to ask:

... When can I reserve my copy?  :-[
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Shiki on August 11, 2011, 07:36:04 PM
....

Fuck this. If this does happen, do not expect to see me again. Its enough that I'm NAH status but seriously, it's going to become play with me while I'm watching anime type of thing. :/
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Alchemist of Atlas on August 11, 2011, 07:37:12 PM
In my case I'll have to spend over 1300 MXN to get the PC release. + whatever they ask for shipping, though I hope that includes shipping costs. 8400 yens is too much, but I think they're counting both. <.<

Now I know what I want for a belated X-Mas present. :V
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: TheMaster_Rahl on August 11, 2011, 07:47:09 PM
Quote
②ゲームソフト「MELTY BLOOD Actress Again Current Code ver1.07」(PC版)
新規追加キャラクターの"真祖アルクェイド""完全武装シエル"まで実装された完全版をフルパッケージで同 梱!
※ネットワーク対戦には対応しておりません。

Means 1.07 with no changes right?
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: F9|Chibi on August 11, 2011, 07:54:48 PM
Can we get some of you guys to hit up their twitter and let them know what we think, or ask if there's anything else down the line?

This is a fucking downer for me when it should be a joyous occasion.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: ehrik on August 11, 2011, 08:08:09 PM
I'd say we should wait until theres an official announcement by French Bread or Ecole themselves

Little too early to panic imo

(I was sad facing earlier too, but I'm hoping now)
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Inso on August 11, 2011, 08:18:07 PM
I don't get why a PC version could be a bad thing. Haven't they already mentioned intention to console porting? What's the problem then?
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Yotsuyoru on August 11, 2011, 08:19:05 PM
Note: the game is just being included in the Limited Edition Bundle as a bonus.  The possibility that they're making an absolutely retarded move to have distributions end with the limited editions is extremely low.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: AM2 on August 11, 2011, 08:20:10 PM
Some MBAACC >>> No MBAACC  :V

 :toot: :toot: :toot:

Truth. +Heat welp, time to netplay AC again. Not like anyone in my area plays AA.  :nyoro:
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: TheMaster_Rahl on August 11, 2011, 08:24:25 PM
I don't get why a PC version could be a bad thing. Haven't they already mentioned intention to console porting? What's the problem then?

I think the issue is this: Now if you want to run a tourney, you have to have enough laptops able to run the game and installed with the drivers for the entrant's various input devices.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Inso on August 11, 2011, 08:33:56 PM
But comparing to playing in console, most console arcade sticks or joysticks have compatibility with PC anyway, dont they? Those types are the ones I see the most, althougt here ppl seem to use custom more than brand (don't know if brand sticks work differently)

Also, no idea if they have input delay in PC either... that would really be a problem.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: TrueGunnerShadow on August 11, 2011, 08:34:10 PM
A PC Version???

Isn't that cute......................... (http://www.youtube.com/watch?v=d1YY54RI5YY)
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Numakie on August 11, 2011, 08:35:21 PM
I don't get why a PC version could be a bad thing. Haven't they already mentioned intention to console porting? What's the problem then?

I think the issue is this: Now if you want to run a tourney, you have to have enough laptops able to run the game and installed with the drivers for the entrant's various input devices.

Don't forget the constant game restarts since each player has their own favorite converter/controller they use.  That and complaints of lag of various kinds and screen savers during mid matches.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Roy-Kr on August 11, 2011, 08:36:08 PM
I am so fucking getting this, cost whatever it may cost!
This is the best possible news i could hope for. PC version baby!!

Why the fuck do people want a console version anyways? With consoles you are guaranteed shitty load times, bad compatibility with controllers, ass netplay (if any), and the hassle of inserting that fucking disc and turning on the machine every fucking time.

PC = Double click the icon and you're in Melty HEAVEN.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Cristu on August 11, 2011, 08:42:43 PM
I am so fucking getting this, cost whatever it may cost!
This is the best possible news i could hope for. PC version baby!!

Why the fuck do people want a console version anyways? With consoles you are guaranteed shitty load times, bad compatibility with controllers, ass netplay (if any), and the hassle of inserting that fucking disc and turning on the machine every fucking time.

PC = Double click the icon and you're in Melty HEAVEN.
/\ THIS
Buying no matter what!!!!!!!!!!!! :DDDDDDD
I don't understand too... All that and buying an expensive console only for MB...

All I know is that the last MB for PC was Act Cadenza and it fucking owned in the time. I think this now is going to be huge, much bigger then would be a version for PS3 or anything...
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: f-wlen ice loop on August 11, 2011, 08:44:34 PM
I am so fucking getting this, cost whatever it may cost!
This is the best possible news i could hope for. PC version baby!!

Why the fuck do people want a console version anyways? With consoles you are guaranteed shitty load times, bad compatibility with controllers, ass netplay (if any), and the hassle of inserting that fucking disc and turning on the machine every fucking time.

PC = Double click the icon and you're in Melty HEAVEN.
\

this troll is too strong
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Inso on August 11, 2011, 08:46:50 PM
Don't forget the constant game restarts since each player has their own favorite converter/controller they use.  That and complaints of lag of various kinds and screen savers during mid matches.
As far as I know, input lag depends solely on the device you use, and screen savers can be disabled. o.O
But, having to restart the game seems like a bother now that you mention it... thinking again, isnt button checking too?
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Tempered on August 11, 2011, 08:48:16 PM
Im betting its a demo.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: F9|Chibi on August 11, 2011, 08:51:00 PM
I'd say we should wait until theres an official announcement by French Bread or Ecole themselves

Little too early to panic imo

(I was sad facing earlier too, but I'm hoping now)

Yeah, I guess you're right.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: WYVERN LORD on August 11, 2011, 08:55:59 PM
I am so fucking getting this, cost whatever it may cost!
This is the best possible news i could hope for. PC version baby!!

Why the fuck do people want a console version anyways? With consoles you are guaranteed shitty load times, bad compatibility with controllers, ass netplay (if any), and the hassle of inserting that fucking disc and turning on the machine every fucking time.

PC = Double click the icon and you're in Melty HEAVEN.
melty heaven =  boss rush mode in your basement
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: TheMaster_Rahl on August 11, 2011, 08:57:08 PM
Don't forget the constant game restarts since each player has their own favorite converter/controller they use.  That and complaints of lag of various kinds and screen savers during mid matches.
As far as I know, input lag depends solely on the device you use, and screen savers can be disabled. o.O
But, having to restart the game seems like a bother now that you mention it... thinking again, isnt button checking too?

In console you only have to load back to character select and into the match. Way less time than was required in MBAC. But I'm not sure if the button config will be the same in this release as MBAC. They might make it in game this time.

I think it doesn't matter much. I think a console release is coming after this. This release just looks like Type-Moon wants to sell more anime to me.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: AnFox on August 11, 2011, 08:58:33 PM
Is there anyway to delete this thread, make another one about the first post, lock it and then make another thread somewhere else where people can bitch about the game that hasnt come out yet?

P.S: Good shit guys.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Roy-Kr on August 11, 2011, 09:01:03 PM
melty heaven =  boss rush mode in your basement
I prefer playing fighters against people.
Console fags can keep grinding the CPU though :mystery:
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rokunaya on August 11, 2011, 09:03:31 PM
I prefer playing fighters against people.
Console fags can keep grinding the CPU though :mystery:
Console fags can keep grinding the CPU though :mystery:

TOO GOOD
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: HRGS|忍 on August 11, 2011, 09:16:02 PM
I'm currently creating the playlist for Streets of Melty Blood 3. Yes. It will happen.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: dumba989 on August 11, 2011, 09:17:00 PM
Don't forget the constant game restarts since each player has their own favorite converter/controller they use.  That and complaints of lag of various kinds and screen savers during mid matches.
As far as I know, input lag depends solely on the device you use, and screen savers can be disabled. o.O
But, having to restart the game seems like a bother now that you mention it... thinking again, isnt button checking too?

In console you only have to load back to character select and into the match. Way less time than was required in MBAC. But I'm not sure if the button config will be the same in this release as MBAC. They might make it in game this time.

I think it doesn't matter much. I think a console release is coming after this. This release just looks like Type-Moon wants to sell more anime to me.

^
I think everyone should wait & we should speak up in anyway possible to convince them for a console release if they seriously haven't thought about it at this point but it's either two things at this point, they're going to seriously hit the ball out of the park or die tryin'.................................... Only time will tell but something tells me they have "plans" that include other audiences.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: fiendmaw on August 11, 2011, 10:47:22 PM
While it's great news for me,I really hope consoles get some love.
From what I understood it's really hard to grow the scene with a non-PS3/360 release,so hopefully down the line you guys can get a nice port you can properly support and expand.
Remember Type-Moon is still the bigboss,while the game has come very far in terms of competitive prospects,you cannot deny its origin as a marketing tool.Also they cant just release MB next gen without proper netplay(unlike PC)so it's going to take a while just from that side of things.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Irysa on August 11, 2011, 10:56:35 PM
DAY 1 AACC TOURNAMENT IN SWEDEN/ENGLAND YOU CAN COUNT ON IT

LETS GET THIS SHIT ROLLLLLLLING


ALSO FUCK KOFXIII I HAVE A NEW GAME TO WASTE TIME ON WIKIFYING
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: reikinou on August 11, 2011, 11:09:57 PM
melty heaven =  boss rush mode in your basement
I prefer playing fighters against people.
Console fags can keep grinding the CPU though :mystery:
Son you may play CPU everyday on consoles. But, real men play training mode and online.
http://imageshack.us/photo/my-images/402/1256763403009.jpg/sr=1
Replace giovanni with console users.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: ehrik on August 12, 2011, 12:04:36 AM
lmfao roy
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: T3U on August 12, 2011, 12:33:24 AM
Thread needs significantly more trolling.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: fiendmaw on August 12, 2011, 12:48:07 AM
Vince=Carnival Phantasm
MB=Slap Chop
http://www.youtube.com/watch?v=UWRyj5cHIQA&feature=BFa&list=FLuPflDk4nu1Y&index=57
You're gonna love his nuts.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Dusk Thanatos on August 12, 2011, 01:04:17 AM
I heard the word "port" and I was like

(http://img810.imageshack.us/img810/6443/th1259570162634.jpg)

then I heard the details and I was like

(http://img840.imageshack.us/img840/5043/0036whywouldyouxx1.th.jpg)
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Zaelar on August 12, 2011, 02:55:10 AM
Thread needs significantly more dos.
I agree.

you younguns don't remember the day of spending 30 hours mucking with DOS IPX drivers so you could play Descent on Kali over dialup

good fucking times, man

I think I still have my boot disks for xwing and privateer somewhere.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: c001357 on August 12, 2011, 04:48:37 AM
i dunno about omaetachi but im PUMPED for carnival phantasm
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Chie Satonaka on August 12, 2011, 05:07:13 AM
I hope people won't forget to stop mashing A so we can save our replays.  :laffo:
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Butters on August 12, 2011, 05:34:20 AM
Will the tournaments for this game be as successful as the ones for IAMP and Akatsuki Blitzkampf? Do I DARE to dream so big?

I will dare: This game will fill an entire hallway. Evo, here we come.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: The505 on August 12, 2011, 05:44:47 AM
While it's great news for me,I really hope consoles get some love.
From what I understood it's really hard to grow the scene with a non-PS3/360 release,so hopefully down the line you guys can get a nice port you can properly support and expand.
Remember Type-Moon is still the bigboss,while the game has come very far in terms of competitive prospects,you cannot deny its origin as a marketing tool.Also they cant just release MB next gen without proper netplay(unlike PC)so it's going to take a while just from that side of things.
^^ This

I'm hype for the port, but I find PC to be much more of a hassle to play on. We'll just have to wait for more details...  :nyoro:
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: AARP|ZTB on August 12, 2011, 06:07:39 AM
I'm just happy the APW thread isn't being bumped. =)
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: papagaio on August 12, 2011, 06:48:25 AM
Only in PC = Good for online and casual scene, bad for offline and competitive scene
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Chie Satonaka on August 12, 2011, 07:25:14 AM
I'm hype for home port, but I'm also going to be realistic. Running tournaments for this game WILL be a pain in the ass with as far as worrying about random screen savers, control figuration, and random setups lagging (which shouldn't be a problem as long as the port isn't too demanding to run). This also includes converters, but that shouldn't as big of a problem as it was back in 2007 since converters are more widespread on top of players using PS3 sticks that are directly plug and play into the PC. This also means that we'll never see MB at EVO again, but with the direction EVO's been going that was going to be the case even if MBAACC was on PS3.

I don't particularly mind we're basically running back 2007 all over again TBH. I'll gladly take that over where we at now...not playing the damn game due to us being 2 versions behind and using games like AH3, BB, AE, MvC3, and MK as hold over games while we wait with our thumbs in our asses waiting for a up-to-date port of MB we can actually play. People who *really* want to play MBAACC that badly will get their hands on it one way or another and despite all the bitching about it being on PC I can assure you that tournaments will be ran for this game at locals and majors. Well, that is, until the next version of MB after that comes out that we won't be able to play...then the cycle that has been repeating itself for 4 years will STILL continue.

And IMHO even it was confirmed for a PS3 / 360 release we'd be in the same boat AH3 was in when the JP version first dropped unless it was confirmed they're also doing a western port. More than half our potential player base won't be able to play because the 360 version will be region locked. Some people not willing to spend $90 on a niche import. A bunch of people spitting out "well I'd love to play MBAACC 1.07 on next gen buuuuuuuuut....I don't own a JP or modded 360". That's not far off from constantly hearing "oh well I don't own a JP or modded PS2". At the very least with it being on PC, even if you're not up to buying the anime (game) itself you can obtain the game by other "questionable" means. Outside of it being more of a hassle to run tournaments on...I can't see any reason not to be somewhat hype. At least now we actually have a fucking port we can discuss as opposed to theory fighting YT videos and pretending we can play this game some point in our lives.

tl;dr - be happy with what you got because we could STILL be discussing how we WISH we could be playing MBAACC in our lifetime.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: ehrik on August 12, 2011, 07:26:26 AM
ecolemanabe tweeted this earlier:

Quote
タイプムーンさんからメルブラPC版について発表がありましたね。ネット対戦は標準でつけられませんでしたが、アップデートで対応します。期待しておいてください。詳細はそのうちに発表しま
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rayza on August 12, 2011, 07:52:42 AM
Good job laying out how it is Brandon, too bad everyone is gonna fucking ignore what you wrote.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: F9|Chibi on August 12, 2011, 08:37:52 AM
We're all moderately hype for it but this is one step forward and two or three steps back.

It was passable in 2007 but in 2011 it can be an entirely new set of headaches to worry about.

How do we stream matches of this game now?

Will it run acceptably on older laptops / PC's?

I'm just not looking forward to it as much as I should be, and I think that's a shame.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Remzi on August 12, 2011, 08:45:23 AM
:blah:
I'd honestly prefer a PC port over a next-gen port, as you stated. PS3 / 360 ports are often region locked.

ecolemanabe tweeted this earlier:

Quote
タイプムーンさんからメルブラPC版について発表がありましたね。ネット対戦は標準でつけられませんでしたが、アップデートで対応します。期待しておいてください。詳細はそのうちに発表しま
Ghetto translation : Expect details soon.
We can only hope it'll have details about a standalone release.

I HAVE A NEW GAME TO WASTE TIME ON WIKIFYING
lol

How do we stream matches of this game now?

I'm just not looking forward to it as much as I should be, and I think that's a shame.
Streaming software?

Real shame.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: mauve on August 12, 2011, 08:46:48 AM
We're all moderately hype for it but this is one step forward and two or three steps back.

It was passable in 2007 but in 2011 it can be an entirely new set of headaches to worry about.

How do we stream matches of this game now?

Will it run acceptably on older laptops / PC's?

I'm just not looking forward to it as much as I should be, and I think that's a shame.
we get it, already. are we just going to have arguments about this for months? AGAIN? because i've been hearing this shit since 2008.

by this point everyone knows that the guys who want an offline scene don't want PC, and the guys who just want to play are like "oh cool PC", and the two will be arguing from now until the end of time because apparently people can't just accept whatever happens to be available to them.

look. while i am a hacker and fully understand wanting to do things on the platform of your choice regardless of the original developer's intention... but sometimes it doesn't fucking matter what you do or do not want. it's up to french bread and ecole. you want to be disappointed about it, fine, but there's no need to sit around and post a dozen times about how "oh goddammit it didn't go our way." go do something about it if you want that.

ecolemanabe tweeted this earlier:

Quote
タイプムーンさんからメルブラPC版について発表がありましたね。ネット対戦は標準でつけられませんでしたが、アップデートで対応します。期待しておいてください。詳細はそのうちに発表しま
"So, Type Moon announced Melty PC. Netplay isn't in it, but we'll be making an update. Please look forward to it. We'll give the details eventually."
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: fiendmaw on August 12, 2011, 08:57:41 AM

How do we stream matches of this game now?

I'm not an expert on the matter,but isnt streaming games on PC infinitely easier than on console?I remember wanting to stream something,I went to justin.tv,in 5 minutes I was streaming.It wasnt good,but for 5 minutes it did the job.  :P
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Remzi on August 12, 2011, 09:15:34 AM
Mauve, thanks. My ghetto translation skills are terrible. And yes, we're going to have arguments about it for months.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Chie Satonaka on August 12, 2011, 09:18:33 AM
We're all moderately hype for it but this is one step forward and two or three steps back.

It was passable in 2007 but in 2011 it can be an entirely new set of headaches to worry about.

How do we stream matches of this game now?

Will it run acceptably on older laptops / PC's?

I'm just not looking forward to it as much as I should be, and I think that's a shame.

While I do agree that we're bringing back old headaches and new ones, isn't the MB community known for working around said problems?

Streaming matches - IMHO, worst case scenario is we'll be going back to saving all of our replays and putting them back on youtube. Mind me for being a huge streaming scrub, but what would make it harder to stream PC footage as opposed streaming from a console?

MBAACC running on older laptops / PCs - Until we find out whether or not this game will require the same specs as Ougon or KOF XIII we just have to wait and see on this one.

I won't lie. As much as I'd love for a *Western* port for MBAACC, we're stuck with the PC version for now so we'll have to make due with it.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: MrMotivational on August 12, 2011, 09:20:16 AM
YUUROP WILL RISE ONCE MORE
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: papagaio on August 12, 2011, 09:21:14 AM

How do we stream matches of this game now?

I'm not an expert on the matter,but isnt streaming games on PC infinitely easier than on console?

In fighting games, NO! Because if you just stream in-game matches in the PC used for that match, it'll affect the gameplay, lowering framerate and lag inputs. Worse is for stream with editing (change the in-game view to player cam, etc.).
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Shiki on August 12, 2011, 09:27:31 AM
Why isn't this shit locked yet?
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Komidol on August 12, 2011, 09:38:19 AM
Is it even possible to get netplay on dos?
you younguns don't remember the day of spending 30 hours mucking with DOS IPX drivers so you could play Descent on Kali over dialup

good fucking times, man

Good fucking times.


Also, basically what Brandino said is true.  Also, if you have any concerns, when the power went out at Mikado - they booted up v1.05 in Windows XP.  So I think your good on PC requirements.  Furthermore, computers are more powerful now but Melty is mostly the same (as far as technological requirements).  It should be even easier to run the game off PC's with streams, especially since we mostly know what we're doing when we get ourselves in for a tourney.  USB Polling rates, screensavers over, sleep mode off, whatever.  Easy.  I will personally pack up and bring my computer to events to play.  It's about the same amount of effort it takes to lug a TV and set up a stream from the TV as it does to set a bunch of options and carry my PC to tournaments. 

Why don't you guys think of this from a company position too?  MBAA has been hacked (but thankfully, not leaked, and if it has it's not widespread).  So, the company has to face a potential failure in that department.  It's hosted by two companies (Ecole and TypeMoon) and they don't have the resources for a PS3 release.  People want netplay, though, it's the only way a fighter survives these days (in terms of money, not the competitive scene).  How to kill like 15 birds with one stone?  PC release.  It's cheap, easier, and bundling it with Carnival Phantasm is a fucking GLORIOUS idea.  That way they can expose more people to it (from whoever buys Carnival Phantasm will also buy Melty, and then try it) and if the arcade gets leaked people still have a reason to own it, if they buy Carnival Phantasm they will have it.  This avoids potential failure, exposes more people, and leaves future development options open.

Honestly, arcades get all priority in Japan as far as the scene is concerned, and yet you got a way to get an update.  Sure, it's not the ideal PS3 console release.  Sure, it's not like Melty will ever be Tekken/Super Street Fighter level of popularity game.  Sure, it won't be in EVO again because it's run on computer, but you got it.  The only differences between us and an actual arcade is we only have to lug our computers for a weekend and back.  Is it a bitch?  Yes.  But this scene is strong enough and has a dedicated enough hardcore base to actually handle that. 

If you believe this sort of good blessing is somehow a bad thing (not to mention for a game I KNOW half of you won't even pay for), your nutshit crazy.  Mauve even came out and said he'd work on the netplay already.  TypeMoon made a business decision that wasn't heartless to the foreign market, but still within all the circumstances and capabilities. 

We're a hardcore dedicated scene for a reason.  It's because we have people dedicated enough to bring out their PCs and setup the tournaments.  And like Brandino said, we know the drills and now people won't have to bitch about modding to try the game.  What part of this is bad exactly?  Just because having a tournament is a little bit more of a chore? 

You're all so lucky.  Quit your bitching. 
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: UNREAL BLACK THING on August 12, 2011, 09:46:55 AM
Dont get the hate. Finally, fucking finally, an official port.  :fap:
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: papagaio on August 12, 2011, 10:08:58 AM
Dont get the hate. Finally, fucking finally, an official port.  :fap:

Hope this PC port just be a 3-char demo and doesn't get fidelity to arcades...

until TYPE-MOON, mauve, AND THE WEAK OFFLINE SCENE PROVES ME WRONG!
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Chie Satonaka on August 12, 2011, 10:31:32 AM
MBAACC OST remixes will be allowed at tournaments right?  8-)
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: f-wlen ice loop on August 12, 2011, 10:41:24 AM
i'm looking forward to playing with the awesome melty community again but not looking forward to laptop tourneys at all

why can't mb and ah3 get along
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: LivingShadow on August 12, 2011, 10:53:40 AM

How do we stream matches of this game now?

I'm not an expert on the matter,but isnt streaming games on PC infinitely easier than on console?I remember wanting to stream something,I went to justin.tv,in 5 minutes I was streaming.It wasnt good,but for 5 minutes it did the job.  :P

The main problem is that the computer has to deal with streaming the video and playing the game at the same time. I guess theoretically there would be some way to have a PC display to a tv and have another capture from that same TV. I think this can be done using capture cards.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rowanism on August 12, 2011, 10:59:58 AM
The main problem is that the computer has to deal with streaming the video and playing the game at the same time. I guess theoretically there would be some way to have a PC display to a tv and have another capture from that same TV. I think this can be done using capture cards.
What.

1. Connect PC1 (Playing PC) to PC2.
2. Have PC2 record/stream PC1.
3. ???
4. Profit

Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: f-wlen ice loop on August 12, 2011, 11:15:15 AM
step 1 is far more complicated than you state, requires much more hardware than just splitters + easycrap/mixer
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Roy-Kr on August 12, 2011, 11:21:31 AM
Words
*Claps*

This is indeed a glorious occasion. Let's enjoy it.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: sunfizz98 on August 12, 2011, 11:31:32 AM
You're all so lucky.  Quit your bitching.

Loved the post where the last two statements pretty much summed up everything.  Also, couldn't a person bring a beefy laptop that can play and stream live content?  MB hasn't changed much over the years to cause a PC to keel over.  I also dunno what kind of specs or good software one would need to stream live content adequately.

Anyway, I thought the topic was supposed to be something about netplay rather than streaming matches...
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Chie Satonaka on August 12, 2011, 11:32:45 AM
Shinobi and I are doing an improv show about the most recent news on MBAACC 1.07 if you want in on the discussion you know the deal.

http://www.twitch.tv/ehrikirhe <<<<< Location of stream.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: LivingShadow on August 12, 2011, 11:38:28 AM
step 1 is far more complicated than you state, requires much more hardware than just splitters + easycrap/mixer

I don't know about that. Here's what I see as required (somebody who knows more about this than me please correct me if I'm wrong)

2 Desktop w/ screen or laptops
1 TV
splitter/capture card
appropriate cables

1: Connect comp 1 (the one playing the game) to the tv and use it as a second monitor.
2: Split the output to the tv into comp 2
3: Stream from comp 2

Overall, the setup looks like what you'd do to capture off of a PS3 or whatever system.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: f-wlen ice loop on August 12, 2011, 11:43:41 AM
step 1 is far more complicated than you state, requires much more hardware than just splitters + easycrap/mixer

I don't know about that. Here's what I see as required (somebody who knows more about this than me please correct me if I'm wrong)

2 Desktop w/ screen or laptops
1 TV
splitter/capture card
appropriate cables

1: Connect comp 1 (the one playing the game) to the tv and use it as a second monitor.
2: Split the output to the tv into comp 2
3: Stream from comp 2

Overall, the setup looks like what you'd do to capture off of a PS3 or whatever system.

this is correct. the problem is when quality becomes an issue

the easiest way to split is via composite, and also the lowest quality. by the time you get to the 2nd pc the quality will be extremely bad

if you want higher quality you're looking at vga/dvi/hdmi splitting and separate cables for audio, requiring a substantially more complex setup
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: F9|Chibi on August 12, 2011, 11:48:52 AM
I'm just venting guys (WHAT ELSE IS NEW).

I think you all know damn well I'll be helping run tournaments and be playing it to death even if they released it for my fucking microwave.

Just disappointed, but I'll get over it.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: LivingShadow on August 12, 2011, 11:49:13 AM
this is correct. the problem is when quality becomes an issue

the easiest way to split is via composite, and also the lowest quality. by the time you get to the 2nd pc the quality will be extremely bad

if you want higher quality you're looking at vga/dvi/hdmi splitting and separate cables for audio, requiring a substantially more complex setup

But since it's done in the same manner as the PS2 streaming is done would that mean that it would at least be on par with the streaming we already do? Or do does the change to composite decrease the quality past that?
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: f-wlen ice loop on August 12, 2011, 12:05:30 PM
this is correct. the problem is when quality becomes an issue

the easiest way to split is via composite, and also the lowest quality. by the time you get to the 2nd pc the quality will be extremely bad

if you want higher quality you're looking at vga/dvi/hdmi splitting and separate cables for audio, requiring a substantially more complex setup

But since it's done in the same manner as the PS2 streaming is done would that mean that it would at least be on par with the streaming we already do? Or do does the change to composite decrease the quality past that?

ps2 streaming is currently done on composite (svid if you're baller), so it would be comparable/slightly worse than what's being done now. the issue is presentation. if you want a game to be legit and attract non-fans, you need a quality stream with good res. blurryvision isn't going to cut it, that's the reality of modern fg streams
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Reiki.Kito on August 12, 2011, 12:21:44 PM
Just a question: I've been trying to push my local arcade to get MBAACC. With a port readily available, do you think it's possible to make a PC to Cabinet port like people do with PS3/XBOX ports? I mean the technique is out there, and I figure it's probably a similar approach. If that's the case, I'd gladly like to see arcades go that route. Either way it goes, want it now!
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Roy-Kr on August 12, 2011, 12:49:15 PM
Needless worries.
There are USB adapters that make the PS3 controllers Plug & Play. Was at a tournament just a few days ago and people plugged PS3 controllers into my laptop without issues.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: caiooa on August 12, 2011, 03:12:50 PM
Will the tournaments for this game be as successful as the ones for IAMP and Akatsuki Blitzkampf? Do I DARE to dream so big?

I will dare: This game will fill an entire hallway. Evo, here we come.
isn't hydra gp making tournments of iamp?  :laffo:
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: f-wlen ice loop on August 12, 2011, 03:16:53 PM
Will the tournaments for this game be as successful as the ones for IAMP and Akatsuki Blitzkampf? Do I DARE to dream so big?

I will dare: This game will fill an entire hallway. Evo, here we come.
isn't hydra gp making tournments of iamp?  :laffo:

where
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Zaelar on August 12, 2011, 06:40:40 PM
I think there's some confusion in this thread.  I don't think people are aware that we don't have to play a pc port of cc and that we can keep playing our outdated ps2 version and ignore this release.  You can stop complaining about the PC problems and go back to complaining about being out of date, which seems to get far less complaints.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Reiki.Kito on August 12, 2011, 06:47:43 PM
I think there's some confusion in this thread.  I don't think people are aware that we don't have to play a pc port of cc and that we can keep playing our outdated ps2 version and ignore this release.  You can stop complaining about the PC problems and go back to complaining about being out of date, which seems to get far less complaints.

I agree wholeheartedly. I want to see this in an arcade though, but nobody's made any mention if its jerry-riggable like an MvC3 cab.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: F9|Chibi on August 12, 2011, 07:03:58 PM
Well my complaint doesn't lie within actually getting to play the game, it lies within getting more exposure for it.

We can all be happy we're finally getting to play it but I want more new people, and well both PS2 versions did that for the community while the PC versions never did.

 :teach:
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Roy-Kr on August 12, 2011, 07:21:36 PM
both PS2 versions did that for the community while the PC versions never did.
Really?

"A new game I've never tried and know nothing of, I'll just import a japanese PS2 so i can give it a try"
"A new game I've never tried and know nothing of, let's install it and give it a try"

Which one sounds more likely to you? I for one, would never have bothered with Melty if not for MBAC PC and i'm pretty sure there's more of that opinion among the people i play with.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: F9|Chibi on August 12, 2011, 07:30:38 PM
Yes, it did.

Both times.

We didn't lose people with the PC version but we weren't gaining either.

The PS2 version brought in a new wave of people on both accounts.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: TrueGunnerShadow on August 12, 2011, 07:34:20 PM
Nobody plays PC fighters in Tournaments? Right?
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: WYVERN LORD on August 12, 2011, 10:41:20 PM
both PS2 versions did that for the community while the PC versions never did.
Really?

"A new game I've never tried and know nothing of, I'll just import a japanese PS2 so i can give it a try"
"A new game I've never tried and know nothing of, let's install it and give it a try"

Which one sounds more likely to you? I for one, would never have bothered with Melty if not for MBAC PC and i'm pretty sure there's more of that opinion among the people i play with.
(almost) no one fracking imported a jp ps2 to play melty, it's really fucking easy, like SUPER EASY, to find a way to play the game on your domestic console

also I think the way more people learn about and try new (fighting) games is less "let's install it and give it a try" or "burn it to an iso and give it a try" and more "go to a friend's house/tournament/outside my basement and see people playing it and then give it a try."

last summer I made an unsuccessful bid to bring games besides SFIV and Halo to my local nerd friends, including mbaa, ggac, and bb. It didn't work, but I wouldn't have even tried if melty was pc-only, it is a legitimate hassle to introduce these kinds of games to people on pcs, with mbaa all I needed was my friend's ps2 my memory card and the game. I didn't have to set up my laptop at his house and dig up converters and all that other bullshit. I got people playing for like thirty minutes but no one dug it, wouldn't have even bothered if it was still mbac days tho

I think the issue is also regional, the Brazilian crew and Europeans are all about the pc shit, I dunno why, maybe because the scene for mbaa ps2 is close to nonexistent in most parts of the world?
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Alchemist of Atlas on August 12, 2011, 10:50:45 PM
I think the issue is also regional, the Brazilian crew and Europeans are all about the pc shit, I dunno why, maybe because the scene for mbaa ps2 is close to nonexistent in most parts of the world?

As far as I know, In Brazil (I know someone from Brazil) videogames are excessively expensive. From a video I was shown: 258 Reais for a game (I'm not even talking about consoles) costs 161 USD.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: fiendmaw on August 12, 2011, 10:54:17 PM
I think the issue is also regional, the Brazilian crew and Europeans are all about the pc shit, I dunno why, maybe because the scene for mbaa ps2 is close to nonexistent in most parts of the world?
That is correct,as far as I know,only the US has a (relatively) healthy offline tournament scene,EU is pretty much stuck on MBAC with some random MBAA meetups(its more like an addition rather than the focus),and that is of course for Western Europe,Eastern Europe is forced to suck it up,since no one wants to travel thousands of kilometers to play a game they never touched.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Alchemist of Atlas on August 12, 2011, 11:05:14 PM
That is correct,as far as I know,only the US has a (relatively) healthy offline tournament scene,EU is pretty much stuck on MBAC with some random MBAA meetups(its more like an addition rather than the focus),and that is of course for Western Europe,Eastern Europe is forced to suck it up,since no one wants to travel thousands of kilometers to play a game they never touched.

I'd like to add Latin America on this. It's rare to find people to even heard of MB (most of players are from KOF or MVC), so, a PC version is welcome here for those who have none of those games.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Reiki.Kito on August 12, 2011, 11:22:08 PM
Well, my local arcade seems to like the idea. It's so far in the distant future that they could consider a cabinet utilizing a timer board like they do for Marvel. I really like where this is going because it's much more affordable than encouraging them to get the arcade board.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rowanism on August 12, 2011, 11:23:40 PM
Quote
お。告知済みだ^^ というわけでカーニバルファンタズム共々よろしくお願いします。詳細はのちほど。ちな みに単独PC版は予定ありません。

=/
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Cristu on August 13, 2011, 12:07:42 AM
We could discuss forever what release would be better. Searching for "melty blood" in google trend I could say console almost killed melty blood...

Most people in Brazil preffer PC because most of us don't have a PS3. There was never a reason for us to buy one. Most of us play only PC games, or only MB. If it came out for PS3 I would do anything to buy the PS3, the max shooter for ps3 to use keyboard and MBCC, it would cost something equivalent to 1k dollars. I would buy it somehow, but I'm pretty sure most of the players would drop. Also we think that a good netplay is really important: it's where experience can come everyday in our spare time. Also we don't have big tournaments we want to insert ourselves in, we make our own thing, so we don't have that problem, and I think that might be the reason for the Europeans too.

But anyway, it might come out for PS3 too. The best thing is probably PC + PS3. I think at least in that point everyone can agree xD. There was some discussion about netplaying being bad, but these days everygame has netplay, so I think this discussion is overcome xD
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: LordPangTong on August 13, 2011, 12:14:26 AM
Why are people making a big deal about this again?

They release what they release. We have no choice but to cooperate with it. Complaining about what we don't have accomplishes nothing.


 :laffo: :gonk: :nyoro: :'( :-[ 8-) >:( ;)
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rowanism on August 13, 2011, 12:15:05 AM
I just realized I don't have a BluRay drive.






.........
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Tsnowflake on August 13, 2011, 01:07:01 AM
At first i was like:

(http://imgur.com/xL8VL.jpg)

I just realized I don't have a BluRay drive.






.........

Then I also realized this

(http://imgur.com/wfepp.jpg)
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: HRGS|忍 on August 13, 2011, 01:42:13 AM
I just realized I don't have a BluRay drive.






.........

Because Lord knows you'd use it for something other than actual anime...or something that involved an actual gaming controller.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Komidol on August 13, 2011, 02:55:13 AM
snip

Because Lord knows you'd use it for something other than actual anime...or something that involved an actual gaming controller.

Do you need anything else?
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Irysa on August 13, 2011, 04:48:56 AM
Just wait for the standalone release...I mean they can't possibly lose out on releasing it like that when the thing is packed and ready to go, right?

Anyway, with regards to console, it's honestly probably worth remembering that MB looks old, it's not HD and it doesn't even look that good in smaller resolutions (like VP and AH3 do), and it's 2d, AND they don't have the resources to do netplay. Combining factors like that make it unlikely that FB/TM could sell it on PS3/360 as a disc release, or even at a decent price on XBL/PSN since both companies have silly QC standards for things like that. Whereas as a PC application they can get away with it, and don't have to deal with regional publishing stuff, as neither of those companies really have any real experience in dealing with their foreign audience.

Whilst obviously none of that means console versions are out of the question, I doubt a disc console release can happen for the game, and even if it does, is it really better if people have to jump through hoops making japanese XBL/PSN and stuff to get the game? (I'm not even sure stuff like that still works, I know I did it a long time ago to download the RE5 demo on my 360 when it was out in Japan early, but I'm pretty sure I heard that the XBL Ougon release is locked...)

On the flipside, if it did hit as a downloadable game, it might get picked up/localised by AkSys or something. But that's another IF. At least we can ALL get this version when it hits, and there's no split. There's also some info due about MB and UNIB at TGS.

Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: dumba989 on August 13, 2011, 10:31:59 AM
This thread still isn't closed?
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: fiendmaw on August 13, 2011, 11:21:20 AM
The hype must flow! :toot:
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Roy-Kr on August 13, 2011, 11:51:02 AM
All we need for this to be perfect is an MBAC voice patch and a mod version where Ciel commits harakiri if you input 236C :V
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: mizuki on August 13, 2011, 12:35:44 PM
I'm more pissed this is gunna be released AFTER nec....
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rowanism on August 13, 2011, 01:37:11 PM
bla bla bla
Fact is, that FB save alot of time by just making a non-netplay game and rely on the guys that made MBCaster back then and think "hohoho"
or
They implement a standard netplay-feature and think "hohoho we don't need servers now"
or
They make it netplay impossible.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Tonberry on August 13, 2011, 02:30:26 PM
Why are people making a big deal about this again?

They release what they release. We have no choice but to cooperate with it. Complaining about what we don't have accomplishes nothing.


 :laffo: :gonk: :nyoro: :'( :-[ 8-) >:( ;)


Mind = blown.
 :psyduck: :slowpoke: :slowpoke: :psyduck: :slowpoke: :slowpoke: :psyduck:
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Dipstick on August 13, 2011, 04:41:58 PM
People complaining about streaming setups: if you have a capture card that takes HDMI, it won't be that bad. Split the HDMI (this shouldn't be a problem as I doubt the output from a laptop would be encrypted), and feed one to the player's display and the other to the streaming setup. Audio would have to be split, but that's a common problem on consoles too.

Another solution: if/when mauve (or Tropsy or your mom) makes MBCaster, set up a small LAN network with all of the tournament stations. The streaming computer can either stream one station or jump from station to station as needed (or if you're feeling extra fancy, stream multiple games at once).

There are USB adapters that make the PS3 controllers Plug & Play. Was at a tournament just a few days ago and people plugged PS3 controllers into my laptop without issues.
Do you have a source for this? I'm curious why such a product would even exist... and this would only really work if there's a button configuration in-game.

This thread still isn't closed?
Who made you a mod?

I'm more pissed this is gunna be released AFTER nec....
I'm not going to lie, this is what made me the most sad. It reminds me of how MBAA came out a week after Evo 2009.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Roy-Kr on August 13, 2011, 08:33:06 PM
Do you have a source for this? I'm curious why such a product would even exist... and this would only really work if there's a button configuration in-game.
No clue where they got it from, as i don't use said controllers myself.
But don't they sell PC gamepads that are basically the same as the dualshock controllers, except they're plug & play by default?
Seems like an even easier solution to me.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: LivingShadow on August 13, 2011, 08:48:14 PM
I was able to use my wired (3rd party) ps3 controller with Hisoutensoku, no drivers required. I don't know about the wireless ones.

There's a lot of things out there that come with drivers but don't actually need them.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: zawp on August 13, 2011, 11:16:30 PM
Why are people making a big deal about this again?

For comedic purposes; reading all of the complaining in this thread has been fairly amusing.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Zaelar on August 13, 2011, 11:27:58 PM
All we need for this to be perfect is an MBAC voice patch and a mod version where Ciel commits harakiri if you input 236C :V

As long as [a]2365e still works.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: caiooa on August 14, 2011, 01:19:52 PM
Will the tournaments for this game be as successful as the ones for IAMP and Akatsuki Blitzkampf? Do I DARE to dream so big?

I will dare: This game will fill an entire hallway. Evo, here we come.
isn't hydra gp making tournments of iamp?  :laffo:

where

http://w.livedoor.jp/touhoku/
http://hydragp.info/archives/2746
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: f-wlen ice loop on August 14, 2011, 04:42:02 PM
Will the tournaments for this game be as successful as the ones for IAMP and Akatsuki Blitzkampf? Do I DARE to dream so big?

I will dare: This game will fill an entire hallway. Evo, here we come.
isn't hydra gp making tournments of iamp?  :laffo:

where

http://w.livedoor.jp/touhoku/
http://hydragp.info/archives/2746

this is soku you dumb fuck
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: mauve on August 14, 2011, 04:45:59 PM
this is soku you dumb fuck
they both got touhous in them, man, how are you supposed to tell the difference

aside from soku playing like utter dogshit, i mean
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: dumba989 on August 14, 2011, 10:35:43 PM
People complaining about streaming setups: if you have a capture card that takes HDMI, it won't be that bad. Split the HDMI (this shouldn't be a problem as I doubt the output from a laptop would be encrypted), and feed one to the player's display and the other to the streaming setup. Audio would have to be split, but that's a common problem on consoles too.

Another solution: if/when mauve (or Tropsy or your mom) makes MBCaster, set up a small LAN network with all of the tournament stations. The streaming computer can either stream one station or jump from station to station as needed (or if you're feeling extra fancy, stream multiple games at once).

There are USB adapters that make the PS3 controllers Plug & Play. Was at a tournament just a few days ago and people plugged PS3 controllers into my laptop without issues.
Do you have a source for this? I'm curious why such a product would even exist... and this would only really work if there's a button configuration in-game.

This thread still isn't closed?
Who made you a mod?

I'm more pissed this is gunna be released AFTER nec....
I'm not going to lie, this is what made me the most sad. It reminds me of how MBAA came out a week after Evo 2009.

No one but I must have been thinking about the other thread, my bad.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: ehrik on August 15, 2011, 08:13:40 AM
Sorry guys, looks like we're stuck with the PC version for a while.

Quote
@Van_Artic Could be sold in 360 MBAACC is very low.

@SBlade4K Thank you. PS3 version is often difficult to develop. Convey requests to the President.

すでにご存知の方も多いと思いますが、MBAACCのPC版ですが、カーニバルファンタズム3rdseason初回特典としてつくことになりました。ぜひBDと一緒にお楽しみください。

They at least responded favorably when we told them to take our money lol
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: LivingShadow on August 15, 2011, 08:24:16 AM
Sorry guys, looks like we're stuck with the PC version for a while.

Quote
@Van_Artic Could be sold in 360 MBAACC is very low.

@SBlade4K Thank you. PS3 version is often difficult to develop. Convey requests to the President.

すでにご存知の方も多いと思いますが、MBAACCのPC版ですが、カーニバルファンタズム3rdseason初回特典としてつくことになりました。ぜひBDと一緒にお楽しみください。

They at least responded favorably when we told them to take our money lol

How about PS2 or is that a dead format now?
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: fiendmaw on August 15, 2011, 11:10:50 AM
fura_pan フランスパン
@
@fiendmaw button config; set by external applications.

Looks like it's external application.I suggest you start tweeting about considering an ingame function.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Exciel on August 15, 2011, 11:19:34 AM
The fact that PS3 is a 'we'll tell the boss' instead of 360's deliberate 'NO' I think there's still a pretty good chance going for it (and PSVita probably too). Just at the minute a PC port is much quicker and easier to dish out especially while their main focus is Under Bread.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rowanism on August 15, 2011, 11:44:36 AM
Quote
タイプムーンさんからメルブラPC版について発表がありましたね。ネット対戦は標準でつけられませんでした が、アップデートで対応します。期待しておいてください。詳細はそのうちに発表します。

Netplay patch confirmed. Isn't it sad, mauve.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: ShardZ on August 15, 2011, 12:03:25 PM
Sounds like Blitzjew redux.  "Oh cool it has netplay" -> netplay sucks -> "hey mauve halp pls"
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: F9|Chibi on August 15, 2011, 12:05:22 PM
I'll still take whatever Mauve's making.

Twice.

Over easy.

With bacon.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Dipstick on August 15, 2011, 12:12:20 PM
Quote
タイプムーンさんからメルブラPC版について発表がありましたね。ネット対戦は標準でつけられませんでした が、アップデートで対応します。期待しておいてください。詳細はそのうちに発表します。

Netplay patch confirmed. Isn't it sad, mauve.

Not really; it wouldn't surprise me if mauve had his patch out before Ecole/FB did. Never mind that it'll almost certainly work better (if the past body of donjon netcode has any predictive value).
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: fiendmaw on August 15, 2011, 12:13:25 PM
Quote
タイプムーンさんからメルブラPC版について発表がありましたね。ネット対戦は標準でつけられませんでした が、アップデートで対応します。期待しておいてください。詳細はそのうちに発表します。

Netplay patch confirmed. Isn't it sad, mauve.
We have mauve where we want him,we CANNOT let him off the hook!Even if its an official netplay patch,id still take caster(and who knows maybe rollcaster ?  :fap: :fap: :fap:)that easily.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rowanism on August 15, 2011, 12:18:58 PM
REPLAY WATCHER!
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: mauve on August 15, 2011, 01:21:48 PM
I translated that, like, a couple pages back when I was yelling at Chibi. Y'all are old.

I fully expect Doujin Quality netplay. That is, unusably terrible.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rowanism on August 15, 2011, 01:56:40 PM
SOUL HACKER
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Van_Artic on August 15, 2011, 05:01:00 PM
i'm happy that this is finally getting a release, but i guess a console version is wishful thinking right now

at least we know they will do an HD version in the future
i remember some people (luckily outside of Mbread) that whined and bitched about wanting a PC version for MBAA for 3 years, well there we go, now they can stop annoying the fuck out me, damn niggas at home
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rowanism on August 15, 2011, 05:53:39 PM
at least we know they will do an HD version in the future
wait what? That's decided?
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Van_Artic on August 16, 2011, 01:48:24 AM
at least we know they will do an HD version in the future
wait what? That's decided?
didn't FB said something like waiting for a thumbs up from TM once the "Tsukihime renewal project" is done?
if i'm mistaken then, my bad :P
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: mauve on August 16, 2011, 10:45:09 AM
i just realized that i'll have to update framedisp

shit
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rokunaya on August 16, 2011, 01:43:40 PM
i just realized that i'll have to update framedisp

shit

Is updating framedisp really harder than rollback caster?

Or is it just the fact that you're going to have to do more than one thing once the game's released?
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: F9|Chibi on August 16, 2011, 01:46:25 PM
Everyone pay mauve or I will delete you off the internet.

IMEANIT
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: mauve on August 16, 2011, 02:16:27 PM
Is updating framedisp really harder than rollback caster?

Or is it just the fact that you're going to have to do more than one thing once the game's released?
it's more about quantity than anything else yeah.

i give absolutely no guarantees on rollback anything, that's a longterm anything if i decide to go for it. i gave a big fat maybe on that for a reason. you don't even know how much work it'd be and i don't know how much time i'd be able or willing to give to it then. for all i know i'll play it and decide i hate the game and my rage will be the kind of thing heard for ages.

iamp's took two months to go from "i have a plan" to "it works 95% of the time", and a few more months before it hit 99%. i don't think anything else would go faster. you can read about it over at an article i wrote on mizuumi. (http://mizuumi.net/2010/11/27/caster-the-making-of-rollcaster/) it still has a few bugs, like uncommon desyncs (mostly yuyuko/patchouli related in my experience) and spectator desyncs(the players are still fine, but the specs desync. no clue on this one.). there's not enough of a player base to make fixing them worth my while.

also, bear in mind that amp is probably the simplest of the doujin fighters available, the coding is very plain. more elaborate things would take more effort.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: F9|Chibi on August 16, 2011, 02:48:18 PM
Seriously would $$$ actually help you in giving an incentive to work at it? Or to perhaps sort of give a shit?

:P
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: mauve on August 16, 2011, 02:59:36 PM
Seriously would $$$ actually help you in giving an incentive to work at it? Or to perhaps sort of give a shit?

:P
i will not mix hacking and moneys.

the end.

i've said this since the beginning and it hasn't changed.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rowanism on August 16, 2011, 03:20:33 PM
lol Chibi.




lol.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Exciel on August 16, 2011, 04:34:21 PM
(http://i51.tinypic.com/etxw61.png)

Hacking isn't my job, it's my passion.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rokunaya on August 16, 2011, 04:39:31 PM
If you liked mbac at all odds are you'll freakin' love mbaa as far as I'm concerned, since i believe it to be an overall better game
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: mauve on August 16, 2011, 04:42:53 PM
If you liked mbac at all odds are you'll freakin' love mbaa as far as I'm concerned, since i believe it to be an overall better game
actually wasn't that really much of a fan of mbac. i like my bullshit zoning/footsie games and it wasn't until aa that those really seemed to start taking off.

i mostly just finished up the work on mbcaster because i couldn't stand leaving the (much larger at the time) mbac community with the spaniard's buggy as shit caster, when i was working on iamp's at the same time.

edit: also exciel's post is awesome
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: 7thfonon on August 16, 2011, 09:54:03 PM
(http://i51.tinypic.com/etxw61.png)

Hacking isn't my job, it's my passion.

I dunno why, but I like that top pic.  xD
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: mauve on August 27, 2011, 11:25:20 AM
So a few days ago the original th075Caster guy, Weltail, talked about netplay for MBAACC PC on the site (http://njm4558.run.buttobi.net/), and things like how hard it'd be to do officially, the likelihood of foreigners doing it for them, possible fracturing of the userbase, piracy, etc.

Quote
メルブラのネット対戦、実装するだけなら技術的に難しいところは無いと思う。色々穿って考えてみる
・単純に実装が難しい→浮動小数点のズレを解消できないという意味?
・ロビー周り・ユーザーインターフェースの実装が難しい→メーカが自前でロビー提供は無謀と思うのでこれは無さそう(売ったからには保証がいるような)
・ユーザ認証まわりが難しい→海外販売ルートが充実しなければ、いつかは海外で割れ蔓延+Caster作られる。現実的に海外販売の充実はコストに見合うのかどうか。国内向け?
・デバッグされないようにするのが難しい→時間をかければ暗号化・パッケージ化も解除される。定期的なアップデートは真っ当なユーザに負担あるだろうからこれもなさそう。GameGuard検討してるなら目途は立つはず。
まとめてみると、”同期ズレを解消するのが時間かかりそう。それよりネット対戦省いてリリースする”という意味が濃厚のような気がする。
ユーザ認証のあたりはCasterが割れの象徴になりそうで嫌だが、悪貨は良貨を駆逐するということで個人的に折り合いをつけるしかない。Caster自体は単なる再利用しやすいコード。
何も関係ないところから眺めていられたらいいけれども。

I put up a thing on the MBCaster page (http://mauve.sandwich.net/MBCaster.html) giving my thoughts on it.
Quote
  • I want MBAACC to have good netplay. MBCaster has relatively few desyncs. I don't believe the FPU issue will be a large problem.
  • American Internet latency is awful. 50ms to 100ms average, often more. Japanese netplay generally does not understand this, and lags badly. Akatsuki Blitzkampf's netplay is literally unplayable. Touhou Hisouten uses double the necessary input delay.(WHY?!? Fucking shitty game.) Even commercial works like Street Fighter IV and Marvel vs Capcom 3 are almost unplayable online. So, I do not trust Japanese netplay to work well in America, and as such fan works like Caster and GGPO are very important to me.
  • On a related note: 3rd Strike Online has amazing netplay and is a great port. Buy it, guys. Support GGPO!
  • Piracy is unavoidable. If it is not through Caster it will be through something else. It is better to make them into customers, people generally will want to pay if it is available to them. Americans would absolutely get Melty if it were available on Steam.
  • In my mind, GameGuard is malware. I will never install any software that uses GameGuard, it is far too invasive. Worst of all, it doesn't work. Using it will lead to pirates having a better experience than normal users. Unacceptable.
  • (Weltail, French Bread should totally hire you to write it. Add rollbacks to it! It'll be awesome!) (... And let's play Suimusou sometime!)
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: zeech on August 28, 2011, 06:11:22 AM
Apologies for the slight off topic.

Mauve, as a games programmer myself (although mostly a peon gameplay/scripter rather than wizard/tech guy), I've always been interested in how rollback netcode actually works.  I have a rough idea of it, but I'm unclear on the precise details.

Could you please point me to any links, articles, or code that explains the principle behind rollback netcode?  My understanding breaks down at the level of a frame-by-frame step through... I'm like, ok, PC1 at frame 2503 recieves a packet and detects a desync... what now?!?

If there are any resources on the net that you could show me, I'd much appreciate it.  Google has failed me so far, I'm sorry.
(alternatively I'm happy to pester you with specific questions but I imagine that would be more annoying for you.)
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: mauve on August 28, 2011, 10:27:12 AM
Apologies for the slight off topic.

Mauve, as a games programmer myself (although mostly a peon gameplay/scripter rather than wizard/tech guy), I've always been interested in how rollback netcode actually works.  I have a rough idea of it, but I'm unclear on the precise details.

Could you please point me to any links, articles, or code that explains the principle behind rollback netcode?  My understanding breaks down at the level of a frame-by-frame step through... I'm like, ok, PC1 at frame 2503 recieves a packet and detects a desync... what now?!?

If there are any resources on the net that you could show me, I'd much appreciate it.  Google has failed me so far, I'm sorry.
(alternatively I'm happy to pester you with specific questions but I imagine that would be more annoying for you.)

You keep save states of the start of each frame and make sure you can step the game forwards without needing to render to the screen. When you receive data from 'x' frames ago, you rewind to that frame and rerun everything from that frame up until now. Aside from the save states, you need to track sound too. Basically sounds that have already started need to remain playing if they have not been retconned out, and stopped if they were. This is a bit of extra accounting information but doable. Only other real problems are from solving synchronization issues.

How you do the state information is up to you. You can either retain full information for each frame and copy everything over, or keep reversable deltas so you 'rewind' everything one frame at a time.

There's a few things you would probably want to do like change the way the camera moves to be smoother, so it's not quite so jittery on massive movement changes.

Edit: Additionally, you can read the pain i went through hacking it into IaMP (http://mizuumi.net/2010/11/27/caster-the-making-of-rollcaster/) over on the now basically dead mizuumi blog.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: zeech on August 28, 2011, 05:24:54 PM
Ah k, thanks a lot!  Thinking about it more, I was confused whose "state" the system reverts to in the event of a desync.  But that's irrelevant because the system takes into account all inputs anyways, I guess.

I suppose if one was writing a game from scratch, it might be smarter for the netcode to be aware of animations, so rather than, "He activated his 10 frame jab 5 frames ago, so instantly jump to frame 5 now", it would instead play all/some of the frames of that jab in the remaining 5 frames, at a higher speed to fit it in.  Gameplay stuff like hitboxes will remain at the original speed, so its purely a visual hack.

For a 3D game, that would result in smoother visuals than a raw teleport.
Although expert players may not like the loss of precision when visuals no longer exactly match underlying mechanics.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: mauve on August 28, 2011, 05:31:33 PM
I suppose if one was writing a game from scratch, it might be smarter for the netcode to be aware of animations, so rather than, "He activated his 10 frame jab 5 frames ago, so instantly jump to frame 5 now", it would instead play all/some of the frames of that jab in the remaining 5 frames, at a higher speed to fit it in.  Gameplay stuff like hitboxes will remain at the original speed, so its purely a visual hack.

If your logic is sufficiently detached from your rendering, you shouldn't have any problems just sliding the timeline of the visuals along without any real cost or loss in accuracy.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: zeech on August 28, 2011, 05:36:44 PM
Cool, thanks.


Oh, just one more question.  So, in GGPO (and presumably 3rd Strike OE), you'll get most people blindly setting 0, 1 or 2 for their input delay, even if their ping is above 33ms.  Does that mean, in a match, almost every attack/input from the other player skips the first few frames?
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: mauve on August 28, 2011, 05:40:58 PM
Cool, thanks.


Oh, just one more question.  So, in GGPO (and presumably 3rd Strike OE), you'll get most people blindly setting 0, 1 or 2 for their input delay, even if their ping is above 33ms.  Does that mean, in a match, almost every attack/input from the other player skips the first few frames?
The delay/buffer value is considered to be a synchronization value more than anything else. You rollback the instant you receive _ANYTHING,_ so the setting is irrelevant.

The input delay setting applies for your local game, not for the opponent's view. They don't even have to match on the other side: It's a slider where you control the amount of input delay to reduce the amount of rollbacks that you, and you alone, see.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: zeech on August 28, 2011, 06:09:50 PM
(should I take this to PM's?  or maybe its interesting to others?)

I'm confused.  Here's what I thought the input delay was for:

- My ping to you is about 5 frames worth.
- I set my input delay to 2 frames.
- I press a button at frame 500, it generates a "At frame 502, do a jab" packet to send to you.
- 5 frames later (frame 505), you receive the packet, process the jab from the past (frame 502), and skip the first 3 frames of the jab's animation.

Whereas if my input delay was 5 frames, then you would see the entire animation of the jab properly.
In "real life", our screens would match up. (if we were testing in the same room with a latency simulator, for example.)

So my input delay setting doesnt matter to the rollbacks of my moves that I see on my screen at all, (except when my moves interact with yours).

eg.  You have your input delay set to zero.  Every attack you do has an instantaneous start time.
Since I receive packets 5 frames later, every one of your attacks instantly skips forward to the 5th animation frame.

Is this incorrect?
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: mauve on August 28, 2011, 06:46:56 PM
I don't care in the slightest if this thread gets clogged up. This is probably keeping people from posting stupid shit really.

And, yeah, that's more or less right, except in your two input delay example I think you meant 'skip the first 2 frames', not 3.

It's a tradeoff that hides stuff in favor of letting your buttons pop up smoother.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: mauve on August 28, 2011, 07:02:47 PM
I don't care in the slightest if this thread gets clogged up. This is probably keeping people from posting stupid shit really.

And, yeah, that's more or less right, except in your two input delay example I think you meant 'skip the first 2 frames', not 3.

It's a tradeoff that hides stuff in favor of letting your buttons pop up smoother.

Oh. I should clarify, though, that if you push the base input delay up, you're essentially stating that you don't need input until that frame, so it's likely that the game will synchronize on _that_ frame, which means you will get less rollback from the opponent since they'll still be syncing to the original frame value.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: zeech on August 29, 2011, 04:41:05 AM
Oh. I should clarify, though, that if you push the base input delay up, you're essentially stating that you don't need input until that frame, so it's likely that the game will synchronize on _that_ frame, which means you will get less rollback from the opponent since they'll still be syncing to the original frame value.

Sorry, I'm not really sure I understand what you are saying here.  Are you saying, if I set an input delay of 5, and press a button, the game wont actually try to send the packet until 5 frames later??  That seems kinda bad?


If the scenario I posted above was correct (apart from some minor maths fail :) ), then doesnt it mean that a person who sets his input delay to 0, will get instant response on his own screen, and cause maximum skipping and rollbacks on his opponent's screen?   Doesnt it mean that setting zero delay gives you an advantage over your more considerate opponent?
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: mauve on August 29, 2011, 08:59:01 AM
Sorry, I'm not really sure I understand what you are saying here.  Are you saying, if I set an input delay of 5, and press a button, the game wont actually try to send the packet until 5 frames later??  That seems kinda bad?


If the scenario I posted above was correct (apart from some minor maths fail :) ), then doesnt it mean that a person who sets his input delay to 0, will get instant response on his own screen, and cause maximum skipping and rollbacks on his opponent's screen?   Doesnt it mean that setting zero delay gives you an advantage over your more considerate opponent?

No, this is wrong. It's about the synchronization between the two systems. Take the following example.
This is the implementation as in RollCaster. Newer versions of GGPO have a separate synchronization clock which is far more lenient, sometimes allowing up to half a second of data loss without any frame drops, but this has its own drawbacks.

RollCaster has few special rules for handling packet loss, allowing one frame of drop before holding the game up, is handled as follows:
AFAIK there's a bug which causes issues with spectators in this, but I don't know where it came from.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: sibladeko on August 29, 2011, 09:11:05 AM
And this is why programming grades in universities are reverse bell curves.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Komidol on August 29, 2011, 02:13:15 PM
(should I take this to PM's?  or maybe its interesting to others?)

I'm reading.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: zeech on August 30, 2011, 03:40:10 AM
(1)
  • In the event that both players are sending data for N+0, they will still synchronize at N+5, causing both players to run the game 'ahead' by 5 frames. You can't erase latency.


(2)
  • If GracePeriod is non-zero and not all data for frames up to the synchronization frame are received, block and wait.
Ah ok.  I didn't know about the synchronisation part.

1. So both players have set 0 input delay.  I know I said that there are 5 frames of latency between the players, but how does rollcaster know that it needs to sync at N+5?  Does rollcaster measure the ping and decide on a value internally, outside of the control of the players?

2. Does rollcaster send an update every frame?  Or just when events occur / inputs are received?  How does it know when "all" data for a frame has been received?
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: mauve on August 30, 2011, 07:35:02 AM
Ah ok.  I didn't know about the synchronisation part.

1. So both players have set 0 input delay.  I know I said that there are 5 frames of latency between the players, but how does rollcaster know that it needs to sync at N+5?  Does rollcaster measure the ping and decide on a value internally, outside of the control of the players?

2. Does rollcaster send an update every frame?  Or just when events occur / inputs are received?  How does it know when "all" data for a frame has been received?
Latency is measured at the beginning of a connection and can be manually tweaked by the players afterwards. There's no need for this, a smarter system could analyze the ping throughout, but it's not that important.

Yes, input is sent every frame, even if there is no change, for purposes of sync.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: zeech on August 30, 2011, 08:04:07 AM
Cool, I understand a lot better now.  Thanks for answering my questions.  Looking forward to your excellent work on MBAACCPC ;)
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Lukahn on September 02, 2011, 06:07:38 AM
Well I think It might not be so bad. A PC port means a compatibility with pretty much all arcade sticks btw. Better than PS2 controller anyway.

And maybe we can hope netplay like Act Cadenza ?
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rowanism on September 02, 2011, 07:49:49 AM
Did you read anything in this thread?
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: mauve on September 02, 2011, 12:29:09 PM
Did you read anything in this thread?
reading's for scrubs
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Lord Knight on September 05, 2011, 07:55:20 PM
im fine with it being after NEC

that means some drunk guy wont spill his liquor over someones PC
Title: MBAC Netplayer general thread!
Post by: Tonberry on September 05, 2011, 10:21:48 PM
im fine with it being after NEC

that means some drunk guy wont spill his liquor over someones PC

That just delays the liquor spilling for a year
Title: Tonberry, please desist such impolite abuse of forum features in order to troll.
Post by: Komidol on September 06, 2011, 12:19:06 AM
im fine with it being after NEC

that means some drunk guy wont spill his liquor over someones PC

That just delays the liquor spilling for a year

I was thinking when you posted this "until the new year", then I realized it was you posting it, so it will be a whole year :x
Title: RE: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Tonberry on September 06, 2011, 06:46:03 PM
I was thinking when you posted this "until the new year", then I realized it was you posting it, so it will be a whole year :x

Really, NEC happens again in the beginning of the year?

And blame anime faggotry for you getting trolled.  The regional $NJ$ thread was defiled by a peasant.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Zaelar on September 12, 2011, 01:59:10 AM
I think he was referring to it being able to happen at other tournaments that you don't show up to because he thinks you don't go to any tournaments other than nec because you're nah.  Would have been mildly funny if the delivery wasn't sloppy.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: AARP|ZTB on September 12, 2011, 09:18:45 AM
Back when #mages-association was at its peak, often times I thought to myself when doing online training sessions and tutorials via caster w/ people, "man, I wish there was a way to netplay through training mode".

Just throwing out the idea since some people may want to consider setting up training sessions or live tutorials w/ new players via netplay next time around. (...Ok, I probably the *only* person interested in doing this again lol).
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: HRGS|忍 on September 12, 2011, 09:41:00 AM
Nah, I support this idea 100% Zar. Nothing can go wrong with a little interactive practice.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: F9|Chibi on September 12, 2011, 09:51:11 AM
I am absolutely in love with that idea since that's how I practice and understand best (with another player helping).
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rowanism on September 12, 2011, 10:00:51 AM
Agree.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: AARP|ZTB on September 12, 2011, 10:44:37 AM
yeah, what I used to do was set caster to debug which would result in me hosting but playing against myself. Spectators would join through my IP and observe. P2 would be unusable, obviously, but it would allow me to use it as a dummy of sorts to demonstrate combox/setups/movement/etc. And likewise, the observer could produce the same setup through debug and I could in turn watch them "practice" and would be able to correct their mistakes on the spot.

Having the option to just select training mode would make it a bit less annoying though (P2 dying and having to reselect characters, meter building issues, timer).
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rokunaya on September 12, 2011, 10:51:28 AM
I am absolutely in love with that idea since that's how I practice and understand best (with another player helping).

LIES
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: ehrik on September 12, 2011, 10:58:28 AM
I remember react netplay used to have an option to choose training mode from, i remember learning the game when my friend taught me through it so i 100% support the idea
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: mauve on September 12, 2011, 10:59:45 AM
protip: broadcast mode is and always has been a local 2 player game, using both controllers, that other people can spectate.

not that mbcaster had real docs, i only ever wrote those for rollcaster.

actual training mode integration i don't see happening for a number of reasons, though some sort of fake 'cheat' mode with infinite health or something is feasible if i can be convinced to bother with the synchronization required.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: fiendmaw on September 12, 2011, 01:08:19 PM
Wouldnt it be easier to just stream the training mode sessions.I dont think streams were that popular before,but now its a viable option I think...
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: AARP|ZTB on September 12, 2011, 01:41:15 PM
nope. What i was doing is easier. Sorry lol
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Komidol on September 12, 2011, 02:43:14 PM
protip: broadcast mode is and always has been a local 2 player game, using both controllers, that other people can spectate.

not that mbcaster had real docs, i only ever wrote those for rollcaster.

actual training mode integration i don't see happening for a number of reasons, though some sort of fake 'cheat' mode with infinite health or something is feasible if i can be convinced to bother with the synchronization required.

I'm not opposed to extra functionality.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: mauve on September 12, 2011, 02:51:37 PM
I'm not opposed to extra functionality.
because you're not the one writing it!
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Komidol on September 13, 2011, 03:50:45 AM
I'm not opposed to extra functionality.
because you're not the one writing it!

Do your best.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rowanism on September 13, 2011, 06:04:29 AM
What if we don't pay you with money but with women?
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: mauve on September 13, 2011, 10:03:23 AM
What if we don't pay you with money but with women?
we both know they are mythical and do not really exist
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rokunaya on September 13, 2011, 10:04:43 AM
What if we don't pay you with money but with women?
we both know they are mythical and do not really exist

Bith of Mauvidol
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rowanism on September 13, 2011, 10:27:55 AM
I didn't say real women.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: mauve on September 13, 2011, 11:28:23 AM
What if we don't pay you with money but with women?
we both know they are mythical and do not really exist

Bith of Mauvidol
i meant that more in context of you guys than anything else!
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: mauve on September 16, 2011, 10:27:29 PM
So Caster guy responded to me again.
Quote
 ネット対戦の実装自体は難しくないので、もはや誰でも短時間で実装できます。対戦品質について、まさかCaster以下のものを出してはこないでしょう。フランスパンのプログラマに期待です。
Curbslation:
Quote
"It's pretty easy to provide netplay, so ANYONE can make it in a SHORT amount of time. I doubt anyone will be able to produce anything lower (worse) than caster. So I'm looking forward to what FB's programmers will make"

So. Uh. Yeah. Does anyone here have faith in FB to make something as good? I'm actually genuinely curious.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Zaelar on September 17, 2011, 03:06:09 AM
I'm not expecting it to be good, but I have enough faith in them that I can still hope it's good.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Dipstick on September 17, 2011, 04:39:35 AM
So Caster guy responded to me again.
Quote
 ネット対戦の実装自体は難しくないので、もはや誰でも短時間で実装できます。対戦品質について、まさかCaster以下のものを出してはこないでしょう。フランスパンのプログラマに期待です。
Curbslation:
Quote
"It's pretty easy to provide netplay, so ANYONE can make it in a SHORT amount of time. I doubt anyone will be able to produce anything lower (worse) than caster. So I'm looking forward to what FB's programmers will make"

So. Uh. Yeah. Does anyone here have faith in FB to make something as good? I'm actually genuinely curious.
I suspect that he's completely unaware of the difference in connection quality between Japan and the US. He could damn well be right -- for Japanese players.

With that said, I don't have any faith in the networking functionality being any class of playable outside of Japan. Nothing against FB specifically (other than they have no experience with it at all, to my knowledge) but the track record for this from Japanese developers in general is a complete joke.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Roy-Kr on September 17, 2011, 02:02:50 PM
So. Uh. Yeah. Does anyone here have faith in FB to make something as good? I'm actually genuinely curious.
NO.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: ShardZ on September 20, 2011, 07:32:11 PM
So. Uh. Yeah. Does anyone here have faith in FB to make something as good? I'm actually genuinely curious.
http://www.youtube.com/watch?v=jEOrR7jd8z0 i found preview vid of mbaacc official netplay
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: CT_Warrior on September 21, 2011, 12:20:43 AM
I have faith. Whatever it takes to get my netplay!
I miss mashing 2A on my keyboard. :(
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rowanism on September 21, 2011, 08:48:19 AM
I have faith. Whatever it takes to get my netplay!
I miss mashing 2A on my keyboard. :(
this.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: mauve on September 24, 2011, 07:09:18 PM
http://mauve.mizuumi.net/2011/09/24/american-netplay-mbaacc-and-caster/

Wrote up a big long thing about American netplay and what French Bread's doing and what I plan to do and stuff.

Short answer at the end is I'm backing off on working on this, at least somewhat, to see how they fare. I want to put some faith into them even if I know I'm just going to get burned again, simply because I feel like they have a lot of heart put into what they develop.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: mauve on September 25, 2011, 12:16:11 PM
So Caster guy (http://njm4558.run.buttobi.net/) answered again.

Quote
・アメリカのネット対戦周りの切実な事情 (http://mauve.mizuumi.net/2011/09/24/american-netplay-mbaacc-and-caster/)を見た。
 翻って公式のUST (http://www.ustream.tv/channel/7351707)を見る限り、海外で遊ばれることを考えていない。この齟齬がある限りどうしようもない。
 RollBack機能があれば海外でもメルブラ売って収益を出せる!と公式が思わない限り、難しい。というか私もそれで収益が出せるとは思わない。割れる。
 ライブラリを作ったり、ドキュメントを書くのは技術に対する敷居を下げる(=かかるコスト・納期を抑える)点で有効だし、ユーザの要求水準を上げる点でもアリだと思うが、それだけでは解決しないように見える。
 mauveさんがデバッグして実装するにしても、個人の努力をいつまで当てにするのかと割り切れない。
 私自身は手を動かすつもりはないので、あとはもう公式のプログラマが意地を出して(経営判断以上の)いいものを作ってくれることを祈るだけ。先日書いたのを↓もう一度書いておきます。
 ”ネット対戦の実装自体は難しくないので、もはや誰でも短時間で実装できます。対戦品質について、まさかCaster以下のものを出してはこないでしょう。フランスパンのプログラマに期待です。”

I sorta get what he's saying but not quite confidently enough. Anybody else feel like giving it a crack? Curbeh? Komidol? Anyone?
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Cristu on September 25, 2011, 02:17:13 PM
As this is a delicate question I think people will take longer to answer..

I personally would feel safer with your netplay which I know is good... Trusting is good and I want to belive them too, but IDK... People already said they don't trust the coming netplay for the expected needs...

Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: FireBearHero on September 26, 2011, 01:04:21 AM
As this is a delicate question I think people will take longer to answer..

I personally would feel safer with your netplay which I know is good... Trusting is good and I want to belive them too, but IDK... People already said they don't trust the coming netplay for the expected needs...

I don't even care anymore. I just want to play some melty. Plenty of time to see how the official netplay turns out.
I'll grind out training mode in ECSTASY for months if their netplay doesn't turn out well. Not like we don't have it in us lug laptops around again, either.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: c-nero 5[c] on October 02, 2011, 06:37:45 AM
As this is a delicate question I think people will take longer to answer..

I personally would feel safer with your netplay which I know is good... Trusting is good and I want to belive them too, but IDK... People already said they don't trust the coming netplay for the expected needs...

It's not as simple as that though. Mauve has stated before his main issues with netplay hacks were based in legality more than anything else, and making a caster for this game would definitely piss off furapan to a large degree. When furapan are actually focusing heavy resources into the netplay side of the game and even adding an authentication system, it's not the same "adding features" as the previous casters have been. Mauve also respects the developers a lot as he's already said, and doesn't want to essentially shit on their work by redoing it in his own way.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Crescent Saber on October 10, 2011, 06:46:17 AM
I'm just happy that we're getting the game at all. I'm just praying that my computer can run it properly.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Merrubi on November 11, 2011, 07:04:43 PM
Someone have a place to order Carnival Vol 3 yet?
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rowanism on November 11, 2011, 10:22:27 PM
amazon.co.jp (http://www.amazon.co.jp/TYPE-MOON-%E3%80%8E%E3%82%AB%E3%83%BC%E3%83%8B%E3%83%90%E3%83%AB%E3%83%BB%E3%83%95%E3%82%A1%E3%83%B3%E3%82%BF%E3%82%BA%E3%83%A0%E3%80%8F3rd-Season-Blu-ray/dp/B005I1WE8C/). They only ship to JP though, so you have to use a forwarding service like Tenso (http://www.tenso.com/en/).

Also why do you ask here?
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Merrubi on November 12, 2011, 01:44:17 AM
Seeing how this is the thread for the pc version of the game, and it is going to be packaged with this volume.  I assume people (at least some) will legitimately buy the game.  Therefore I thought it would be logical to ask here if anyone had looked into getting it as it is to come out in a little over a month?  Seems pretty relevant
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: mir on November 13, 2011, 12:17:59 PM
Seeing how this is the thread for the pc version of the game, and it is going to be packaged with this volume.  I assume people (at least some) will legitimately buy the game.  Therefore I thought it would be logical to ask here if anyone had looked into getting it as it is to come out in a little over a month?  Seems pretty relevant

I assume they'll conveniently put it on the front page when it's available from the usual outlets.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Choco on November 28, 2011, 03:47:40 PM
For preorders that ship to the USA, try: http://cdjapan.co.jp

I got mine for ~$170 w/ shippping. Nasty price, but they're an old and reputable company.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Numakie on November 28, 2011, 09:34:37 PM
Does it only come in blue ray? I don't have a blue ray drive ;_;
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Cristu on November 28, 2011, 10:12:20 PM
Does anyone know if it needs the blu ray only for installing or the it will always have to be in your blu ray drive in order to play? Since it comes with a gamekey I don't want to need the blu ray always... So I can just borrow a blu ray drive, install and return the blu ray drive after game installed =x.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: ehrik on November 28, 2011, 11:28:48 PM
I highly doubt the game itself will be blu ray
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Cristu on November 29, 2011, 03:53:31 AM
I highly doubt the game itself will be blu ray

That sounds good.. So most likely the game would come in a dvd together with the CP blu ray?

I was talking with Inso about my concerns on the blu ray drive, and he said that even if the game comes in blu ray, there will be probably ripped versions out there, so you could use the gamekey that comes with your original game in the ripped version and avoid purchasing a blu ray drive. What you guys think about that?

What are your expectations on the trial version by the way guys?
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: papagaio on November 29, 2011, 04:51:46 AM
Demo > Retail with TE Stick price w/ 3 episode blu ray from a crap anime
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rowanism on November 30, 2011, 07:18:44 AM
Probably game will be on a DVD that comes with the BR.

Shut up, Vinn.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: UNREAL BLACK THING on December 01, 2011, 07:54:04 AM
I'm guessing its gonna be a separate DVD.
Highly doubt that everyone in japan has a blu-ray drive on thier setup.
If they were gonna stick it on a Blu-Ray, they might as well have just given us a PS3 port :/
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Hyper Omega Sonic on December 07, 2011, 09:37:50 AM
Here is the official minimum configuration of site meltyblood.info to run the game Melty Blood Actress Again Current Code for PC Windows:

OS: Microsoft Windows(R) XP SP3/Vista/7
CPU: Intel(R) Celeron(R) 440 de 2.0GHz or faster
Midia: DVD player (emulation by vitural drive is not guaranteed)
Memory RAM: 1.5GB of RAM
HDD: 2.1GB or more of free space available
Video Card: VRAM with 256MB
DirectX(R) 9.0c / Shader 3.0 or later
(requires video card with support for Direct3D)
NVIDIA(R) GeForce(R) 7900 or later
AMD Radeon(TM) X1600 ou or later
Sound Card: with support for Direct Sound(R)
Essential: Game controller with 6 buttons

The Trial Version of game will be launched in 12/12/2011.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: 7thfonon on December 07, 2011, 10:27:58 AM
Oh cool. Thanks for the info Hyper Omega Super Sonic.   Looks like my laptop can run this game just fine.  Now just to wait til December 12.  Hopefully they gots Archetype Earth on there too. :)
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Hyper Omega Sonic on December 07, 2011, 10:44:04 AM
The trial version will be released on 12.12.2011, at 14:00 and characters available are:

Sion, Arcueid, Sion TATARI and Red Arcueid.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: fiendmaw on December 07, 2011, 02:05:53 PM
It's gonna be fun testing some warc stuff.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rowanism on December 07, 2011, 02:12:41 PM
5 days! \o/

Thanks.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Erkz on December 07, 2011, 02:34:42 PM
The trial version will be released on 12.12.2011, at 14:00 and characters available are:

Sion, Arcueid, Sion TATARI and Red Arcueid.

(http://i.imgur.com/IMF2ll.jpg)



Can't wait...



EDIT:

I'm reading the meltyblood.info entry, and it seems like the trial includes netplay?
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Inso on December 07, 2011, 05:03:22 PM
I'm reading the meltyblood.info entry, and it seems like the trial includes netplay?
It does.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: AARP|ZTB on December 07, 2011, 06:06:15 PM
amazing. four characters I dont give a shit about. nice demo. maybe training mode will be included so that some of us with better taste in character selections can mess with the (hopefully new) options available.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: AnFox on December 07, 2011, 08:05:21 PM
amazing. four characters I dont give a shit about. nice demo. maybe training mode will be included so that some of us with better taste in character selections can mess with the (hopefully new) options available.
I would agree with you.... if Vsion wasn't on there.  :prinny:
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Tonberry on December 07, 2011, 08:39:51 PM
Sion <3
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Alchemist of Atlas on December 07, 2011, 09:15:03 PM
*points to the character he likes the most in his avatar* o3o

Sweet!
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: fiendmaw on December 07, 2011, 11:55:08 PM
http://www.4gamer.net/games/000/G000000/20111207051/
4gamer article,according to google translate it doesnt contain any new info,but it does have a screenshot of the character select menu.
(http://www.4gamer.net/games/000/G000000/20111207051/SS/001.jpg)
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Van_Artic on December 08, 2011, 03:48:57 AM
The trial version will be released on 12.12.2011, at 14:00 and characters available are:

Sion, Arcueid, Sion TATARI and Red Arcueid.
YESSSSSSSSSSSSS.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: Rowanism on December 08, 2011, 01:13:50 PM
oh god
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: Roy-Kr on December 08, 2011, 01:44:28 PM
I'll gladly take those characters over knife users and Lens, which I'm sure they considered giving us.
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: ehrik on December 08, 2011, 08:23:04 PM
could have given wara whos the main character
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: AARP|ZTB on December 08, 2011, 09:24:45 PM
wara stopped being the main character in AC =p. no idea who's running shit in CC though. :mystery:
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: Greg on December 08, 2011, 11:28:34 PM
I'll gladly take those characters over knife users and Lens, which I'm sure they considered giving us.

:(
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: fiendmaw on December 09, 2011, 01:42:35 AM
wara stopped being the main character in AC =p. no idea who's running shit in CC though. :mystery:
It's Sion who runs shit in MBAA and CC.And ofcourse Arc is Arc.
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: dumba989 on December 10, 2011, 08:05:51 AM
wara stopped being the main character in AC =p. no idea who's running shit in CC though. :mystery:

Sion the main bitch in Actress Again
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: vZakat on December 10, 2011, 03:00:33 PM
So this comes out 2pm Japanese time right? What time is that here in the states. (too lazy to look up.)
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: Exciel on December 10, 2011, 03:03:12 PM
So this comes out 2pm Japanese time right? What time is that here in the states. (too lazy to look up.)
I'd tell you but you didn't end that question in a question mark.
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: 7thfonon on December 10, 2011, 06:21:57 PM
I'd tell you *comma* but you didn't end that question in a question mark.

D:
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: Alchemist of Atlas on December 10, 2011, 07:42:33 PM
So this comes out 2pm Japanese time right? What time is that here in the states. (too lazy to look up.)

From 9 PM to midnight in the states. z.z
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: The_Rahavic on December 10, 2011, 10:38:43 PM
Do I have to have MBAACC already to get this demo? Or will it be a stand alone demo download  I just get and play? Srry its been YEARS since I've played this, I just recently decided to get back at it again due to the horrible amount of new fighting games being released as of late. So I apologize for coming off super noobish to all of this. Any help is apreciated :)
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: fiendmaw on December 11, 2011, 02:04:02 AM
I think anyone can download this(they might make it JP IPs only though),so don't worry.
Title: Re: The MB:AA:CC:PC thread: at least the netplay will be good
Post by: academico on December 11, 2011, 04:20:00 AM
The trial version will be released on 12.12.2011, at 14:00 and characters available are:

Sion, Arcueid, Sion TATARI and Red Arcueid.

thanks  :fap: :fap: :fap:
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: [svx] on December 11, 2011, 06:04:03 AM
2pm JP time = midnight EST => 15 more hours => get hype
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: KImre on December 11, 2011, 06:27:33 AM
I'll gladly take those characters over knife users and Lens, which I'm sure they considered giving us.

Hah. :V
You really hate Lens,dont you?
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: ehrik on December 11, 2011, 09:32:56 AM
Speeds are gonna be so slow once it comes out

someone better reul it
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: ehrik on December 11, 2011, 11:33:50 AM
hope you guys haven't preordered the CP Blu ray yet....unless it explicitly says mb its possible it WON't have melty coming with it

komidol tells me theres a special package for MB + CP
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: Dipstick on December 11, 2011, 11:47:08 AM
DELAYED (http://meltyblood.info/?p=574)

due to the netplay being broken

derp
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: mir on December 11, 2011, 11:51:10 AM
hope you guys haven't preordered the CP Blu ray yet....unless it explicitly says mb its possible it WON't have melty coming with it

komidol tells me theres a special package for MB + CP

I'm still waiting on pre-order/order info for the right one to be put on the main site. Though I was planning on pre-ordering around xmass. Can we get a confirmation or pointer to what we should be getting?
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: Cristu on December 11, 2011, 12:09:34 PM
I wonder if they're doing that to release after kof13 trial release.. seems like kof wants to compete with MB to me or maybe MB wanted to compete with kof... those guys from snk did the same thing for years for their game (nothing) enow they think graphics and copying ideas can save them.. It would look bad to MB if it looks like MB and KOF are competing. Hope thats the reason it was delayed..
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: Erkz on December 11, 2011, 01:19:18 PM
DELAYED (http://meltyblood.info/?p=574)

due to the netplay being broken

derp

Quote from: Ecole?
This will probably take a few days to fix, so we'll make an announcement at a later date.

 :gonk:



Edit: Also I'm kinda shocked that the announcement was made at 2am Japan time. Then again... Japan
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: 7thfonon on December 11, 2011, 02:38:41 PM
I wonder if they're doing that to release after kof13 trial release.. seems like kof wants to compete with MB to me or maybe MB wanted to compete with kof... those guys from snk did the same thing for years for their game (nothing) enow they think graphics and copying ideas can save them.. It would look bad to MB if it looks like MB and KOF are competing. Hope thats the reason it was delayed..

If Melty was directly competiting with KOF, it would have (at least) been released on the same consoles that SNK released KOF XIII on...
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: academico on December 11, 2011, 04:01:25 PM
DELAYED (http://meltyblood.info/?p=574)

due to the netplay being broken

derp

 :psyduck: :slowpoke: :gonk:
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: Benny1 on December 11, 2011, 04:20:27 PM
A shame, but oh well.  Still mad excited, because this has three characters I love and one I'd love to toy with (F-Warc).
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: Cristu on December 11, 2011, 04:56:21 PM
If Melty was directly competiting with KOF, it would have (at least) been released on the same consoles that SNK released KOF XIII on...
I still think this delay is about business and not about bugs.. But I think it's is better.. Some few more days wont hurt ;D Who would release a game monday anyway?
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: ehrik on December 11, 2011, 05:17:08 PM
salt particles: the truth behind netplay demo being delayed


Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: demotivator2221 on December 12, 2011, 05:50:17 AM
DELAYED (http://meltyblood.info/?p=574)

due to the netplay being broken

derp

(http://imagehost.spark-media.ru/i4/E6EDD4BE-E1B8-8B4C-55A0-918449AE176F.jpg)
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: UNREAL BLACK THING on December 12, 2011, 06:25:39 AM
DELAYED (http://meltyblood.info/?p=574)

due to the netplay being broken

derp

(http://imagehost.spark-media.ru/i4/E6EDD4BE-E1B8-8B4C-55A0-918449AE176F.jpg)

Time to start drinking.
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: Rowanism on December 12, 2011, 09:35:11 AM
I see what you did there.
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: LivingShadow on December 12, 2011, 10:59:11 AM
I don't mind the delay, I don't have a comp of my own right now anyway.

As for the characters, looks like I'll be getting my C-Arc practice.
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: WYVERN LORD on December 12, 2011, 01:08:32 PM
As for the characters, looks like I'll be getting my C-Arc practice.
^^^ I had the same thought (only switch c to f), what the hell do I need the full release for when the demo already has everything I'm going to do with the game already on it
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: LivingShadow on December 13, 2011, 11:17:22 AM
Practicing setups on certain characters in practice mode comes to mind. But combo practice wise you should be set.
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: ehrik on December 14, 2011, 09:35:15 AM
Quote
なりたのぶや @narita_ton 6h
メルブラのネット対戦体験版は明日か明後日(多分後者)にはなんとかなるんじゃないかという悪魔界のウワサ。

someone translate this!
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: Peanutfever on December 14, 2011, 10:23:15 AM
Nobu @ narita_ton 6h and Narita
Merubura trial is battle net or tomorrow day after tomorrow (probably the latter) is not rumor or that I would somehow evil Makai

Google translate lolololololol.
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: Greg on December 14, 2011, 11:57:10 AM
Well.. it did get the point across.
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: fiendmaw on December 14, 2011, 12:11:01 PM
Im surprised it didn't translate anything as bukkake.It tends to do that. :nyoro:
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: Inso on December 14, 2011, 05:29:20 PM
Quote
なりたのぶや @narita_ton 6h
メルブラのネット対戦体験版は明日か明後日(多分後者)にはなんとかなるんじゃないかという悪魔界のウワサ。

someone translate this!
"There is a rumor in the lesser world that Melty's netplay trial will be somewhat fixed by tomorrow or (more likely) the day after that "
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: LivingShadow on December 14, 2011, 05:47:21 PM
Yeah, I didn't expect the delay to be more than a week. It was probably just a really stubborn bug.
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: ehrik on December 14, 2011, 09:38:43 PM
thanks
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: HRGS|忍 on December 15, 2011, 08:07:46 AM
https://twitter.com/#!/Curbeh/status/147347060839038976

Yeah. It's broken, literally.
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: academico on December 15, 2011, 08:01:39 PM
please some news of the fixed version release :psyduck:
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: ehrik on December 16, 2011, 03:43:30 AM
according to last tweet and thanks to komidol's translation, the error that "broke" it is fixed. the previous bug however...
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: Hyper Omega Sonic on December 16, 2011, 03:05:23 PM
Could someone translate this comment made in the official website of Carnival Phantasm?

そしてそして、豪華オマケ、格闘ゲーム好きにはむしろこっちが本編の「MELTY BLOOD Actress Again Current Code ver1.07」!
まさに今までの総決算。月姫だけではワケワカメな盾の騎士リーズバイフェ、制服秋葉、ゲスト参戦の両儀式に加え、完全武装シエルと真祖アルクェイド(姫)も思う存分堪能できます!
真祖アルクのシナリオはメルブラらしい「最後の締め」として書きましたが、同時に今後の月姫世界を語る為の前振りでもあります。超越系ロイヤル吸血姫の、生涯一度きりの"ローマの休日"を、温かい目で見守ってあげてほしい。
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: ShardZ on December 16, 2011, 04:27:03 PM
Sounds like it's just advertising the new game and going HEY WE GOT NEW CHARACTERS
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: Peanutfever on December 16, 2011, 07:30:53 PM
And then, extra luxury and that Koch favorite fighting game of this story is rather "MELTY BLOOD Actress Again Current Code ver1.07"!
Total earnings so far just that. Tsukihime is just a Wakewakame Rizubaife knight shield, Akiba uniforms, in addition to both the race ritual guest, armed Arcueid Ciel and the true father (princess) can also heartily enjoy!
Ancestors ALC scenario Meruburarashii true "final tightening" is written as is also the world pretends to tell the princess before the next month at a time. Transcendental system of Vampire Princess Royal, a one-time lifetime "Roman Holiday", and want to give a warm eyes watching.



AND GOOGLE TRANSLATE STRIKES AGAIN!  :psyduck: :psyduck: :psyduck:
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: Inso on December 16, 2011, 08:16:08 PM
Sounds like it's just advertising the new game and going HEY WE GOT NEW CHARACTERS
That's precisely what it is, I'm not even gonna bother translating.
Title: Re: The MB:AA:CC:PC thread: Trial on Dec 12th, ft. 4 chars + netplay
Post by: ShardZ on December 16, 2011, 10:01:03 PM
Sweet, my powers of google translate deduction are working.  :V
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Erkz on December 17, 2011, 04:09:39 AM
Quote from: Narita_ton
I wish we could release the current version already... ;;
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Inso on December 18, 2011, 07:50:13 AM
Ok, the trial is out.
http://meltyblood.info/?p=609
Link is there in the middle of the wall of text.

Relevant notes:
- When there is an update to the trial, the old version will cease working.
- When they patch the full game for netplay, the trial wont be supported anymore.
- Don't redistribute the file without permission.
- To netplay it is required an optic fiber internet conexion or similar high speed conexion :(
- To serve as host in netplay you need to open TCP and UDP ports.
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Team_Purple on December 18, 2011, 08:18:07 AM
http://meltyblood.info/uploadtrial/MBAACC107TrialRev10.zip
96.8 MB
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Erkz on December 18, 2011, 09:05:22 AM
Daaamn, their server's getting mauled.  :laffo:
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Roy-Kr on December 18, 2011, 10:33:47 AM
Worst game ever. Maybe it'll be playable in a year if people from the community fix it up.
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Komidol on December 18, 2011, 10:44:03 AM
Netplay from Tokyo to NYC is stable, but in direct matches the hosts have no lag.  Pretty bad for distances over 200 miles. 
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: mauve on December 18, 2011, 11:10:38 AM
mucking with the guts already

am reverse engineering addict
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: ALNo23 on December 18, 2011, 12:40:30 PM
Nice demo. Too bad none of the characters I usually play are in there.

Anyhow, if anybody tries running the demo on Linux with wine and runs into a crash upon entering the netplay menu, feel free to drop me a message. It seems that wine returns 0 as a dimension when rendering certain texts, which leads to this division by zero crash. I made a tiny patch for MBAA.exe that adds a check and avoids the problem (digging through wine to fix it there would've been more work), which I could send over.
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Eriol-kun on December 18, 2011, 12:49:25 PM
Wonder if it's possible to make something like the MB & Party's Breaker Universal key config app that was made for the original MB (which thankfully also worked with AC)
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Rokunaya on December 18, 2011, 01:04:49 PM
Not sure how much my opinion matters but I think this netplay is very tolerable, if not fine if played by two players with good computers and internet locally. Obviously there's delay of course, but I expected far worse, so I will say that this is playable for sure.
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Cristu on December 18, 2011, 01:07:59 PM
F-Sion j.[C] combo is way easier *o*

I gave up using them in the past because only 70% sucess, but now its clearly 100% hoho
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Funky-kun on December 18, 2011, 01:13:58 PM
Wonder if it's possible to make something like the MB & Party's Breaker Universal key config app that was made for the original MB (which thankfully also worked with AC)

If you want to play on KB, here's what I've come up with:

Download AutoHotkey. (http://www.autohotkey.com/download/)
Use the following script:

Code: [Select]
#MaxHotkeysPerInterval 1000

z::c
x::v
c::b
v::f

a::y
s::y
d::y
w::y

Down::s
Left::a
Right::d
Up::w



n:: Left
m:: Down
,:: Right
.:: Up

j::y
k::y
l::y
i::y


numpad8::i
numpad5::k
numpad4::j
numpad6::l

This maps P1 to arrows and zxcv and P2 to numpad and nm,. The default directional keys (wasd and ijkl) are configured to output y to prevent misinputs. I can't seem to map macros correctly though.

Code: [Select]
a::send {c down}{v down}{c up}{v up}
s::send {c down}{f down}{c up}{f up}

The above sets a to dash macro, and s to throw macro, but for heat you gotta input manually. Sometimes they won't work correctly. If you want to use them put them at the beginning of the script after the first line. I can't get them to work for P2. :/

If someone comes up with a key config app it would be really good.


As for the netplay, it is playable, but US <-> Europe connection is way worse than Supercade/ArcLive/GGPO.
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Eriol-kun on December 18, 2011, 01:22:00 PM
Thanks, I'll give that a spin meanwhile hopefully someone does make a keyboard config real.

I ain't hipster enough yet for a USB fight stick  :psyduck:
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Saikyo on December 18, 2011, 01:40:17 PM
So, it seems its gonna easy to translate this game...at least the descriptions:

(http://i.imgur.com/KU8B4.png)

MBAACC107TrialRev10\Information
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Cristu on December 18, 2011, 01:45:42 PM
Funky-kun, where do I write those scripts? D:

I'm lost here =x
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Funky-kun on December 18, 2011, 01:53:52 PM
The program works with scripts created in notepad. So you can make a new notepad file, paste the stuff in, save it as a .ahk file and then open it through the program. An icon should pop up in the taskbar. If you press "z" and "c" comes up, then the script is working. You can stop it by selecting Suspend Hotkeys from the tray icon or by quitting the program. Of course, you can customize the scripts to your preferred buttons.
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: George Costanza on December 18, 2011, 02:30:52 PM
I dunno about you guys but I am DAMN impressed with the netplay so far.
Granted I only played 5 matches only 1 of those matches actually disconnected from lag.
There IS lag but I can still manage to get combos down with a little timing adjustment.
Clap clap Ecole.
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Cristu on December 18, 2011, 02:33:35 PM
The program works with scripts created in notepad. So you can make a new notepad file, paste the stuff in, save it as a .ahk file and then open it through the program. An icon should pop up in the taskbar. If you press "z" and "c" comes up, then the script is working. You can stop it by selecting Suspend Hotkeys from the tray icon or by quitting the program. Of course, you can customize the scripts to your preferred buttons.
Thank you so so so much.
+heat
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Funky-kun on December 18, 2011, 02:46:32 PM
I'm not sure why, but then I netplay on 1680x1050 I get this constant massive stuttering of the framerate. Using 640x480 seems to fix this. This does not occur when I'm offline. Good thing there isn't much to gain from higher resolutions here.  ;D
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Van_Artic on December 18, 2011, 03:09:03 PM
the netplay is ok

just avoid playing with people from other countries, and run at the same resolution that your opponent is using (640x480 and 800x600) or it will go apeshit
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Kyouya on December 18, 2011, 03:16:13 PM
Can you play with a stck? the game recognizes my 360 te stick, but when im in the game i cant move the cursor with the stick, only the buttons work and not all of them.

The stick is perfect i play with it in ggpo...
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Cristu on December 18, 2011, 03:19:00 PM
Netplay is fine? =o

Not to me. Not even with ppl with ping 50.. No one until now I can play out of everyone..
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Alchemist of Atlas on December 18, 2011, 03:40:17 PM
Works fine for me, except by a little detail... <_<

Heat, Blood Heat and Max lag my computer. Granted, might be because I had to replace my HD monitor with a low res one (I'm afraid it is a factor, isn't?), but also, my video card is the only thing that doesn't qualify for me to play it smoothly. ._.

I was thinking in getting a GE Force 7900 of 256 MB (or maybe one of the 8000 series), but I'm not sure if my motherboard can support it. 7100 is the one built in the computer by default. Other than that, I can find very neat combos with F-Sion. owo
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Funky-kun on December 18, 2011, 03:45:49 PM
Just turn off stage animation from the ingame options, this removes the shader effects.
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Alchemist of Atlas on December 18, 2011, 03:59:16 PM
Did that, and I still get lag. D:

Made the options this way...

(http://i352.photobucket.com/albums/r329/W_RUINE/MELTYBLOODActressAgainCurrentCodeVer107TrialVerRev1.png)

And I still get lag. <.<
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Zentaisei on December 18, 2011, 04:40:17 PM
I'm having the same issue as Atlas, and so is a pal of mine.
I've tried the same settings as Atlas and no-go.

Edit:
It's a connection issue with certain people it seems.
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Cristu on December 18, 2011, 05:02:13 PM
super IAD is working for you guys?
its not working for me.... my gameplay deppends alot on it x.x
edit: new command for super IAD: 668[6] AB
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Naoya Kiriyama on December 18, 2011, 05:19:13 PM
I took a bit of time translating the Information Bar below. It was surprisingly easy to change the text to english. For now I translated all menus except Training Menu and Netplay Menu. I'll be working on them in the next hours.

Link here. Just put everything in Information folder http://www.megaupload.com/?d=C4GQ3DP7
Unfortunately, only that can be translated for now unless someone hack the files.

On a side note, it seems that I can't connect to TCP matches nor I can't host games. It keeps bugging me of some code error when I'm trying to connect with someone and the reverse when someone tries to connect with me, but it doesn't tell me much, specially since I'm the only one having that problem. Any ideas? Someone is having the same problem as me? :/
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Cristu on December 18, 2011, 05:29:33 PM
I had that error too sometimes, but it worked later (I don't understand why though).

Make sure they're hosting when you try to connect (I'm currently thinking that's the cause).

Anyone else knows about it better?
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Chie Satonaka on December 18, 2011, 05:44:45 PM
I took a bit of time translating the Information Bar below. It was surprisingly easy to change the text to english.

Hilariously easy.

(http://i90.photobucket.com/albums/k249/Brandino_07/LOL2.jpg)
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Cristu on December 18, 2011, 05:52:43 PM
@ Cristu: super IAD is an IAD with dash momentum, no?
Yes.

By the way V.Sion dash is still crap. Like in MBAA it needs one attack to cancel the dash and other attack to actually attack (like Ciel's in MBAC). The way to fix this is doing dash 5BA if you want dash 5A or dash 2BA if you want dash 2A.
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: UNREAL BLACK THING on December 18, 2011, 06:17:26 PM
This demo has brought me to the sudden realization that I am in love with H-Arc.

Netplay is decent. I can feel the input delay though.

EDIT: Customizing all of my menu info, lol.
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: mauve on December 18, 2011, 07:47:39 PM
http://mauve.sandwich.net/misc/mbaacctool-trialv10.zip

Keyboard rebinder and Linux fix.
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: suzumiyamania on December 18, 2011, 08:27:24 PM
I have download the Demo but I got the problem when I select the characters and loading in to the stage. The game seem to crashes and freeze. I got to end task it to end the process. Does anyone know how to fix this? or Does anyone got the same problem? or Do I miss something?
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Cristu on December 18, 2011, 09:11:25 PM
Hmm. I didn't heard about anyone with these problems :{. You have all the min requirements?

Kara attacks like 2366A (dash into instant 236) aren't working too to me... Both this and super IAD used to work just fine in MBAA..
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Madscientist on December 18, 2011, 09:24:20 PM
Hmm. I didn't heard about anyone with these problems :{. You have all the min requirements?

Kara attacks like 2366A (dash into instant 236) aren't working too to me... Both this and super IAD used to work just fine in MBAA..
The input buffer has changed from 12f to 8f.
You can still do dash momentum IAD with 6696A+B, and dashing 236A is harder but still doable with 236A+B~A.

I was dropping some of my combos due to the buffer, until I realized I was doing the input too early.
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Eriol-kun on December 18, 2011, 09:44:14 PM
http://mauve.sandwich.net/misc/mbaacctool-trialv10.zip

Keyboard rebinder and Linux fix.

Thanks mauve! Now gentlemen and (gentle)ladies, excuse me while I go self-meditate with this trial.

 :fap:  :fap:  :fap:
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Cristu on December 18, 2011, 09:47:34 PM
Hmm. I didn't heard about anyone with these problems :{. You have all the min requirements?

Kara attacks like 2366A (dash into instant 236) aren't working too to me... Both this and super IAD used to work just fine in MBAA..
The input buffer has changed from 12f to 8f.
You can still do dash momentum IAD with 6696A+B, and dashing 236A is harder but still doable with 236A+B~A.

I was dropping some of my combos due to the buffer, until I realized I was doing the input too early.
You're right, I just tested it now the 236BA A... There is a new thing to it though... You have to 23[6]AB release 6 and then hit A =o.

About the super IAD, yeah... But I was happier with 6686 :{.

Ty for the hints o/
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Rowanism on December 18, 2011, 11:09:52 PM
http://mauve.sandwich.net/misc/mbaacctool-trialv10.zip

Keyboard rebinder and Linux fix.

You rock. Wohoo.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: BloodyNights on December 19, 2011, 12:54:38 AM
My experience with the online was pretty lacking :( though I tried to play with someone on the west coast, while I'm in the east. We ended up just playing Act Cadenza with MB Caster and didn't have hardly any problems besides some of the combos dropping at the end.

Hopefully the online on the official version won't be as bad. :( but MB Caster was like 5 times better than Actress Again's online from the demo. I couldn't even get it to move at 10 frames a second at lowest settings :P
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: BurstOfAnger on December 19, 2011, 01:25:04 AM
With the trial version out, any estimate at all when the real version will come out?
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Numakie on December 19, 2011, 01:38:49 AM
According to the place I'm ordering from, Carnival Phantasm 3's release date is on Dec, 31.
Now to count down the dates...
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: grandlordzero on December 19, 2011, 01:49:07 AM
figures. right when im about to go to bed i find out melty is back.

fuckit, il download it tomorrow to try it out. Hope it works well.
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Naoya Kiriyama on December 19, 2011, 01:53:56 AM
I had that error too sometimes, but it worked later (I don't understand why though).

Make sure they're hosting when you try to connect (I'm currently thinking that's the cause).

Anyone else knows about it better?
No use. I suppose it's my internet. These days is being very slow. Even my 3G works better -_-

As I said before, I continued translating these files. I've finished with networking (Only Training Menu is left, but I'm too lazy to translate aaaaaaaaall of it right now :V). Considering that I couldn't get Network Mode to work, it's nothing more almost a draft of it. If anyone wishes to help me polish the translation, the better.

http://www.megaupload.com/?d=TBQT8WRK

And it seems that the full version of MBAACC will require an License ID (Serial?) to play online games even with TCP/IP ones. In the files there are some errors related to having an invalid license ID or playing with the same License ID.

If my deductions are correct, I seriously hope Type Moon makes a separate release of MBAACC from Carnival Phantasm. As much as I love CP, it's too expensive and useless for me paying both just to play MBAACC (considering that I don't have any BluRay Drive  :gonk:)
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Cristu on December 19, 2011, 02:32:14 AM
You can always sell it on e-bay later and enjoy the very beggining of MBCC buying the combo.

Check the prices ppl are selling CP on e-bay: http://www.ebay.com/sch/i.html?_from=R40&_trksid=p5197.m570.l1313&_nkw=carnival+phantasm&_sacat=See-All-Categories

I think in the end it's cheaper then buying a stand alone version..





Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Vhaeraun on December 19, 2011, 03:22:51 AM
I have Directx11 installed and the program's still looking for a directx9 dll. Any workarounds on this?
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: Shion on December 19, 2011, 04:13:14 AM
Did that, and I still get lag. D:

Made the options this way...

(http://i352.photobucket.com/albums/r329/W_RUINE/MELTYBLOODActressAgainCurrentCodeVer107TrialVerRev1.png)

And I still get lag. <.<

Bro you might wanna put frame rate back to normal. I don't know what the 1 / 2 option does, but if I had to guess it tries to run it at 30.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: rueake on December 19, 2011, 05:18:07 AM
Very happy with this, I mean there's lag but considering I'm in the UK and I imagine everyone I'm playing isn't is surprisingly stable I'll get the chance to test a UK connection later today and I'm optimistic.
Also sticks definitely do work I'm using my TE
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Greg on December 19, 2011, 06:43:05 AM
You can always sell it on e-bay later and enjoy the very beggining of MBCC buying the combo.

Check the prices ppl are selling CP on e-bay: http://www.ebay.com/sch/i.html?_from=R40&_trksid=p5197.m570.l1313&_nkw=carnival+phantasm&_sacat=See-All-Categories

I think in the end it's cheaper then buying a stand alone version..

You don't have any proof that people are actually buying it for those prices. Nothing seemed like it had any bids on it.
Title: Re: The MB:AA:CC:PC thread: Trial where!?
Post by: ALNo23 on December 19, 2011, 06:44:46 AM
http://mauve.sandwich.net/misc/mbaacctool-trialv10.zip

Keyboard rebinder and Linux fix.
Cool, thanks for this. That way to fix it is much cleaner than my quick hack too.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Crescent Saber on December 19, 2011, 06:48:10 AM
This was awesome news to wake up too. Can't wait to try out the trail today.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: UNREAL BLACK THING on December 19, 2011, 07:29:35 AM
I haven't really tried direct ip yet, but I got like 4 matches that were almost lagless in matchmaking.
However, it took like 5+ attempts between matches.
And im pretty sure that some of my opponents were lagging on their end.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Alchemist of Atlas on December 19, 2011, 07:36:43 AM
@ Shion

Tried already, still the same result. D:
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: WYVERN LORD on December 19, 2011, 08:09:51 AM
You can always sell it on e-bay later and enjoy the very beggining of MBCC buying the combo.

Check the prices ppl are selling CP on e-bay: http://www.ebay.com/sch/i.html?_from=R40&_trksid=p5197.m570.l1313&_nkw=carnival+phantasm&_sacat=See-All-Categories

I think in the end it's cheaper then buying a stand alone version..

You don't have any proof that people are actually buying it for those prices. Nothing seemed like it had any bids on it.
ebay has a feature that allows you to see completed listings, in the last week like a dozen CP thingamabobs have been sold for exhorbitant prices via buy it now, I'm pretty sure if you put Carnival Phantasm up on ebay you'll be able to sell it to some hugpillow-toting loser for the price of a small crt famiri

ALSO ougon runs laggy on my computer but amazingly this doesn't, fuck yes now I don't have to buy another computer just to play a goddamn 2d fighter  8-)
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: papagaio on December 19, 2011, 08:32:41 AM
You can always sell it on e-bay later and enjoy the very beggining of MBCC buying the combo.

Check the prices ppl are selling CP on e-bay: http://www.ebay.com/sch/i.html?_from=R40&_trksid=p5197.m570.l1313&_nkw=carnival+phantasm&_sacat=See-All-Categories

I think in the end it's cheaper then buying a stand alone version

Cheaper my ass, cristu. For $200 I can buy a Qanba Q4, not Crap Phantasm
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Cristu on December 19, 2011, 10:07:19 AM
You can always sell it on e-bay later and enjoy the very beggining of MBCC buying the combo.

Check the prices ppl are selling CP on e-bay: http://www.ebay.com/sch/i.html?_from=R40&_trksid=p5197.m570.l1313&_nkw=carnival+phantasm&_sacat=See-All-Categories

I think in the end it's cheaper then buying a stand alone version

Cheaper my ass, cristu. For $200 I can buy a Qanba Q4, not Crap Phantasm
That's really an interesting argument on how the stand alone version will be cheaper then the combo.
Ok, no. Shut up, seriously (:
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Crescent Saber on December 19, 2011, 01:07:30 PM
Well this is just awesome. The trail says it's missing some sort of application and won't open. Anyone else had this problem?
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Crescent Saber on December 19, 2011, 01:31:26 PM
(http://i942.photobucket.com/albums/ad270/Rainninja426/My%20various%20pics/Untitled.jpg)

This is what it shows me when I attempt to run the .exe file.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Saikyo on December 19, 2011, 01:54:32 PM
Find the penguin drum d3dx9_36.dll with google and download it to the mbcc folder and see what happens.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: thino on December 19, 2011, 03:38:03 PM
This is what it shows me when I attempt to run the .exe file.
You prolly need to upgrade your DirectX

http://www.microsoft.com/download/en/details.aspx?id=35
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Zaelar on December 19, 2011, 03:50:15 PM
You can pause during "Round 1....FIGHT!".  Revolutionary.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Crescent Saber on December 19, 2011, 04:10:28 PM
Ok I'll give that a shot.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Inso on December 19, 2011, 04:12:26 PM
Well, here in Brazil direct IP netplay seems to be really bad. I can't play with almost anyone properly, even if they live in the same city as me or in a 150 miles radio. Trying to play with ppl that I usually get between 15~30ms of ping leads to a game running less than 10fps from the very char select screen, lagging the whole computer in the proccess. Only one person who lives around 150 miles from me led to playable matches, with very little slowdown from time to time, and he's the only one that manages to conect decently with other players who live even farther (like 400 miles). It's like he's blessed or something.

Matchmaking seems to work much better, but it's hard to get a match that doesnt freeze from time to time. I have a capable computer and a 10mbps ADSL connection (with cable, not wi-fi), and everyone that I tried with had at least 2Mbps in similar conditions.

From what you guys experienced, does that make sense?
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Reyes Mahou on December 19, 2011, 04:59:08 PM
Is there any website you can still place an order?
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Numakie on December 19, 2011, 05:15:29 PM
Is there any website you can still place an order?
I got mine from CDJapan.co.jp
Price i got it for is round the middle range of all those ebay prices.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Crescent Saber on December 19, 2011, 07:07:49 PM
This is what it shows me when I attempt to run the .exe file.
You prolly need to upgrade your DirectX

http://www.microsoft.com/download/en/details.aspx?id=35

Ok that helped thank you for the link. Now the game does open but another error message pops up saying Direct3D and some more that is unreadable.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Cristu on December 19, 2011, 07:29:48 PM
This is what it shows me when I attempt to run the .exe file.
You prolly need to upgrade your DirectX

http://www.microsoft.com/download/en/details.aspx?id=35

Ok that helped thank you for the link. Now the game does open but another error message pops up saying Direct3D and some more that is unreadable.
You have the last version of your video board plugins? And the last directX version your board support? Usually when you get those errors you don't have one of those, but if you do then it's probably a video board issue..
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Reyes Mahou on December 19, 2011, 07:35:22 PM
Is there any website you can still place an order?
I got mine from CDJapan.co.jp
Price i got it for is round the middle range of all those ebay prices.
Thanks. Hopefully there would be a few left after i get my paycheck.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Qpunch on December 19, 2011, 07:37:13 PM
It depresses me greatly that only the sion's and arcueid's are playable
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: academico on December 19, 2011, 07:57:58 PM
Fuck yeah melty is back!!!
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Inso on December 19, 2011, 08:08:26 PM
Trying to play with ppl that I usually get between 15~30ms of ping leads to a game running less than 10fps from the very char select screen, lagging the whole computer in the proccess.

Let me correct what I just said. It's not like it runs at 10fps... it FREEZES for seconds and then runs a quarter of a second, repeatedly u.u

sadlifed
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: jaiwhite205 on December 19, 2011, 08:13:43 PM
I just joined so please dont kill me for asking but..

I'm having problems connecting to people online. I read a few pages back and I see some of you were having the same problem. My question is, di you guys find a way to fix it?
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Reyes Mahou on December 19, 2011, 08:18:50 PM
Did you forward your ports on your router settings?
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Funky-kun on December 19, 2011, 08:42:10 PM
Let me correct what I just said. It's not like it runs at 10fps... it FREEZES for seconds and then runs a quarter of a second, repeatedly u.u

sadlifed

I had the same problem. Changed the resolution to 640x480, problem disappeared.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: thino on December 19, 2011, 08:49:51 PM
Matchmaking mode constantly gives me an error

Anyone wanna try direct mode with me?
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Inso on December 20, 2011, 01:13:15 AM
I had the same problem. Changed the resolution to 640x480, problem disappeared.
That happens only in netplay for me. Besides, I am already using that resolution =/

So, can anyone tell me if my troubles are really meant to be or the devil's doing?
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: rueake on December 20, 2011, 01:48:02 AM
Is there any website you can still place an order?
I got mine from CDJapan.co.jp
Price i got it for is round the middle range of all those ebay prices.
Thanks. Hopefully there would be a few left after i get my paycheck.
I was going to do this myself, but I don't think there are any left because about a month of so ago Carnival Phantasm Vol.3 had a Special Edition version, which I presume was the copy with the game. I messaged them about it and never got a response, I'm still tempted to risk getting the other copy in case it does have it.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: BurstOfAnger on December 20, 2011, 02:11:12 AM
Everytime I start matchmaking mode, the first game will be fine (and funnily, it'll always be an F-VSion). The games after that will have ridiculous lagg and high input buffer. Any idea why?...
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Funky-kun on December 20, 2011, 08:39:17 AM

That happens only in netplay for me. Besides, I am already using that resolution =/


Yeah I had the same problem also only in netplay. I think this stuttering issue happens when both players use different resolutions, however I might be wrong. Yesterday I had a game running at 3-5 fps in the char select screen.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: jaiwhite205 on December 20, 2011, 11:16:30 AM
Did you forward your ports on your router settings?

no. How do I do that?

(I know almost nothing about computers XD )
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: ehrik on December 20, 2011, 11:35:08 AM
Did you forward your ports on your router settings?

no. How do I do that?

(I know almost nothing about computers XD )

http://portforward.com/ should tell you how to do it :3
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Peanutfever on December 20, 2011, 12:14:34 PM
What are the things I should be looking out for when playing Direct Connect? I'm trying to play with a friend who is literally a 5 min drive away and it's spiking way too much. We both have the same settings, we play on the default resolution. He has mapped keyboard keys with that weird program but I don't see how that should affect it at all. We have stages animation set to off.....And I'm pretty sure our connections aren't ass since we can connect to other games fine. Is it just MBAACC?
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: The505 on December 20, 2011, 01:09:54 PM
Demo works great and I can play with very little lag. But i have one annoying problem with the game between rounds. Whenever the little splash screen comes up to say "round X... Fight!", it blacks out my screen and i can't see anything for a good 5 seconds into the match. Even though my opponent can see and attack me.

example:
http://www.youtube.com/watch?v=w2j0cND1rq0

I have no idea whats causing it.  :slowpoke:
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Darcius on December 20, 2011, 02:11:08 PM
Before I opened the port, every game would freeze at challenge during matchmaking.
After forwarding the port, one in three games works properly. The other 2/3 freeze for 50 frames each second until I mash escape to close it.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Chr0nicz420 on December 21, 2011, 03:09:04 AM
It Lags Like 20-30 FPS Especially From The Heat/Blood Heat Mode And Showing Of Round X.



Also, Having Problem With The Controls. Help.


Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Grayburg on December 21, 2011, 07:09:18 AM
After forwarding the port, one in three games works properly. The other 2/3 freeze for 50 frames each second until I mash escape to close it.

we should stick to direct connect mode only. pretty sure we're just being a nuisance to the jap players.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Masu on December 21, 2011, 12:49:40 PM
Connecting to others online works just fine for me, buuuuuuuuut the problem is the game always flatout crashes on me about 40 seconds into the fight. And it only happens when im playing online. Anyone happen to know of a way to fix this?
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Choy on December 21, 2011, 06:32:12 PM
Does anyone know why I get a black screen when I load the game? My comp has pretty much all the minimum specs it requires to run it although I don't know about about my video card.

This is what I get every time just before the game loads:

(http://img37.imageshack.us/img37/2486/meltyerror.th.jpg) (http://imageshack.us/photo/my-images/37/meltyerror.jpg/)

These are my specs:

[ OS ]
Windows Vista
[ CPU ]
Intel(R) Core(TM)2 CPU          4400  @ 2.00GHz (2 CPUs), ~2.0GHz
[ MEMORY ]
2038MB RAM
[ DISPLAY ]
1280 x 960 (32 bit) (60Hz)

[ DisplayAdapter ]
Intel(R) 82945G Express Chipset Family
256 MB RAM
DriverVersion : 7.14.0010.1461

[ DirectX ]
DirectX 10
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Erkz on December 21, 2011, 06:38:34 PM
I don't read mojibake, but I'm guessing your graphics chipset doesn't support 3.0 shaders.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Choy on December 21, 2011, 08:51:31 PM
Is there something I can do about it? Do I have to buy a new video card or a new motherboard?

I tried to upgrade my driver, but it says it's already up to date. But the problem still occurs.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: mir on December 21, 2011, 10:13:46 PM
Is there something I can do about it? Do I have to buy a new video card or a new motherboard?

I tried to upgrade my driver, but it says it's already up to date. But the problem still occurs.

Check your documentation to see if your motherboard supports stand alone vidcard. If not, you're probably better off just getting a new system rather than upgrading motherboard, cpu, and video.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: noradseven on December 21, 2011, 10:22:26 PM
^^^It's a laptop

Intel(R) 82945G Express Chipset Family

 :V sorry bro, I have a laptop just like this...weird MBAC ran just fine on it, but that only supports up to pixel shader 1.6 if I remember right, so if MBAA needs 3.0 your outta luck.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Choy on December 21, 2011, 10:53:15 PM
It's not a laptop that I have though, it's a PC.

Thinking back about it, I remember having the same problem with the Umineko fighter without the warning message.

Check your documentation to see if your motherboard supports stand alone vidcard. If not, you're probably better off just getting a new system rather than upgrading motherboard, cpu, and video.

Unfortunately it's not an option. I guess all I can do is praying hard for dat console release to happen.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: [svx] on December 22, 2011, 12:14:02 AM
If it's a desktop and your motherboard has an agp\pci-e slot then you just need a video card that supports dx9.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Reyes Mahou on December 23, 2011, 12:05:55 AM
Is there any website you can still place an order?
I got mine from CDJapan.co.jp
Price i got it for is round the middle range of all those ebay prices.
Thanks. Hopefully there would be a few left after i get my paycheck.
I was going to do this myself, but I don't think there are any left because about a month of so ago Carnival Phantasm Vol.3 had a Special Edition version, which I presume was the copy with the game. I messaged them about it and never got a response, I'm still tempted to risk getting the other copy in case it does have it.
I just checked Type-Moon's website and there is only one version being sold which is the limited edition. I checked amazon.jp and they have it there also for almost the same price so I'm assuming it is safe to order it from japancd.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Zaelar on December 23, 2011, 06:16:51 AM
1)winamp, pandora, grooveshark, youtube playlist of music, etc.
2)Mute in-game music
3)Custom soundtrack
4)??????????
5)Spend hours making an actual modded game file soundtrack anyway.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: BurstOfAnger on December 24, 2011, 02:14:22 AM
I love that it's so much easier to IAD with stick now. Just a simple 96AB or 76AB does the trick. Even if this was present in the previous games, I find it much easier than before. And pressing multiple buttons together works so much better than in SF. In the button display, it shows that I pressed A for 1 frame before it registers A+B and I can even do a 6A~B, yet I still dash. SF is so much less forgiving.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Cristu on December 27, 2011, 03:38:22 AM
Can anyone link where to order the game? I couldnt find it in japancd, probably my bad though..
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Glaurung on December 27, 2011, 07:58:23 AM
Can anyone link where to order the game? I couldnt find it in japancd, probably my bad though..
Too late for that, my order of limited edition from cdjapan got canceled because they have had all of preorder slots taken already.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Luke147258 on December 27, 2011, 09:05:03 AM
Uh guys, what ports do I forward?

I portforwarded ; Network > Matchmaking Mode > Arcade Mode > TCP/UDP NO: 46318

Not sure if this is correct, also sometimes when I go into arcade and waiting for a challenge I get an error.

--

Is there a translation for the network mode anywhere?

All I know is the method of waiting in Arcade for a challenge.

 :prinny:
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: TheMaster_Rahl on December 27, 2011, 10:45:14 AM
If you are using the matchmaking option, then port forward the default ports, both TCP and UDP : 46318. (I'm not even sure it's necessary for the matchmaking option.)
If you are using the direct connect option, you have the option to host on a port that you specify, therefore you must port forward whatever port you told it to host on, but the default is : 46318.
With out readable error messages, it's hard to say why you are getting errors in matchmaking. But I'd guess it's because you are not in Japan, and are just timing out to whoever you are connecting to, who is prolly in Japan. I'd recommend getting on IRC, finding someone to play there, and using the direct connect option to play.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: mauve on December 27, 2011, 04:23:15 PM
For what it's worth, you can edit System/NetConnect.dat to manually configure all the ports.

In-game menu seems like it was rather hastily done, by comparison.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: mauve on December 28, 2011, 09:09:32 AM
I've got framedisplay mostly updated for the demo now... After I fix the bugs I'll do a full release whenever the full version of the game migrates my way.

Also need to check the Ougon support since the 1.10 patch never worked right in Wine... ugh.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Erkz on December 28, 2011, 01:24:05 PM
Announcement: (http://meltyblood.info/?p=624)

- Trial ends December 29th at 8am.
- Day 1 Update for retail version.
- Adds Keyboard Customization.
- Adds viewable Player Name.
- Adds viewable Player Comment.
- Shows Ping/Delay.

Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: mauve on December 28, 2011, 03:43:36 PM
hooray i don't need to update my keyboard rebinder

except it'll still break on linux i bet.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: BurstOfAnger on December 29, 2011, 02:11:32 AM
How to we apply this update? Do we download the new trial or do we run some kind of updater in the current trial?
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Erionn on December 29, 2011, 04:43:20 AM
How to we apply this update? Do we download the new trial or do we run some kind of updater in the current trial?


- Trial ends December 29th at 8am.

- Day 1 Update for retail version.


I'm assuming you get the game and then download a patch.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Rowanism on December 29, 2011, 07:03:45 AM
Cannot wait to have it shipped. Oh god.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Qaenyin on December 29, 2011, 07:12:47 PM
Confirmed that you need a serial number to netplay, the game got leaked on 4chan.

Seems like a questionable decision for a game that will not get a standalone release.  I mean yeah, piracy is bad, but it seems like a waste of development time.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: sunfizz98 on December 29, 2011, 09:46:06 PM
Just a question. Will the retail version have netplay or will that be incorporated later with a patch from the devs?
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Erionn on December 29, 2011, 10:31:51 PM
Confirmed that you need a serial number to netplay, the game got leaked on 4chan.

Seems like a questionable decision for a game that will not get a standalone release.  I mean yeah, piracy is bad, but it seems like a waste of development time.

Yeah it does seem pretty dumb. If it was a standalone game at least it'd be easier/cheaper to buy.

Wonder how long it'll take before that gets worked around though.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Sahgren on December 30, 2011, 12:01:44 AM
Just a question. Will the retail version have netplay or will that be incorporated later with a patch from the devs?

From what I've read, the game will have netplay patched into it by the devs at a later date.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Cristu on December 30, 2011, 01:34:21 AM
New Info: http://meltyblood.info/?p=651

Can anyone translate? =x

It leaked, but let's buy it anyway. Who cares if it's initially more expensive, you can sell the Carnival Phantasm blu-ray later and in the end will be cheaper then a stand alone version. The game alone wont cost much less then that, and there will be no blu-ray to sell and get money back in a stand alone version. Plus, they deserve it, everybody who plays Melty Blood knows that (but scrubs maybe, but who cares about them).
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Erionn on December 30, 2011, 03:08:35 AM
New Info: http://meltyblood.info/?p=651

Can anyone translate? =x

It leaked, but let's buy it anyway. Who cares if it's initially more expensive, you can sell the Carnival Phantasm blu-ray later and in the end will be cheaper then a stand alone version. The game alone wont cost much less then that, and there will be no blu-ray to sell and get money back in a stand alone version. Plus, they deserve it, everybody who plays Melty Blood knows that (but scrubs maybe, but who cares about them).

It's the netplay patch.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: ALNo23 on December 30, 2011, 07:26:41 AM
Since I needed the Linux fix functionality, I have taken the freedom of updating mauve's tool (http://www.meltybread.com/forums/melty-blood-auditorium/the-mbaaccpc-thread-at-least-the-netplay-will-be-good/msg96247/#msg96247) for Rev1.1: mbaacctool-rev11 (http://www.mediafire.com/?qep5b00bbu0rpa9) [Updated, generic version, see here (http://www.meltybread.com/forums/melty-blood-auditorium/the-mbaaccpc-thread-at-least-the-netplay-will-be-good/msg96768/#msg96768).]

As before, it does key rebinding and makes MBAACC run under wine on Linux.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: ehrik on December 30, 2011, 07:55:00 AM
Stop discussing piracy in the thread, also mauve already updated the rebinder but hr forgot to post it lol
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: jaiwhite205 on December 30, 2011, 11:10:14 AM
Please dont bite my head off for this. I know it might seem like a "dumb" question but I need to know:

How do we get this game if we dont pirate it?

Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: faiyez on December 30, 2011, 11:15:42 AM
How do we get this game if we dont pirate it?

Well, you could of... you know... bought it.

Sheesh...
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: F9|Chibi on December 30, 2011, 11:33:36 AM
Seriously the next person to talk about pirating the game is getting banned on the spot.

Stop being morons about it.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Sahgren on December 30, 2011, 11:53:40 AM
Please dont bite my head off for this. I know it might seem like a "dumb" question but I need to know:

How do we get this game if we dont pirate it?

Buy Carnival Phantasm Season 3, the game will be packaged along with it. That or wait and see how they're going to release a stand alone copy.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Choco on December 30, 2011, 12:16:08 PM
Please dont bite my head off for this. I know it might seem like a "dumb" question but I need to know:

How do we get this game if we dont pirate it?

It's a good question, even if other people are dicks about it. MBAACC is only being released with the Blu-Ray release of Carnival Phantasm volume 3. The problem? The place I preordered from was cdjapan.co.jp, and they're sold out. Amazon.co.jp doesn't ship to the USA, so you could use an import service to purchase it from there, and then someone will send it to you. Unfortunately, I don't have any examples, so it's a great time to brush up on your foreign Googling skills :P
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: mir on December 30, 2011, 01:00:03 PM
Seriously the next person to talk about pirating the game is getting banned on the spot.

Stop being morons about it.

Post a link to a place that sells the version that is guaranteed to have melty bundled inside >.<
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: F9|Chibi on December 30, 2011, 01:03:32 PM
I would love to provide a link to a place that GUARANTEES it to you, but I don't have one.

I just don't want people talking about a pirated version on this forum is all.

I'm waiting for a stand alone copy myself.

:P
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: LivingShadow on December 30, 2011, 01:48:34 PM
The demo should still work, online just won't be supported. So if you're fiending for some melty you can still use that (provided you can use one of the four characters inclosed).
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Rowanism on December 30, 2011, 03:46:36 PM
The place I preordered from was cdjapan.co.jp, and they're sold out.
http://www.cdjapan.co.jp/detailview.html?KEY=NEODAI-1412
???

nvm lol
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: ALNo23 on December 30, 2011, 04:24:51 PM
One more small update. I've changed mbaacctool some more, now it works with both the demo and the full version. It should work for future versions too, unless there are big changes to certain areas of the code. Here it is: mbaacctool-generic (http://www.mediafire.com/?r8i7wvq0ow9z11b) [Fixed]
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Roy-Kr on December 30, 2011, 05:44:51 PM
Here it is: mbaacctool-generic (http://www.mediafire.com/?na1kcsz568wg7hy)

(http://i.imgur.com/lWb9m.jpg)

 :'(
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: ALNo23 on December 30, 2011, 06:25:45 PM
I am apparently stupid and my PC is magical or something, because I don't see how that could even run (which it did here) with the typo I had in there. Changed the link to a fixed version. Sorry.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Phanther on December 30, 2011, 08:13:21 PM
I just played some netplay with a friend of mine. We had about a 20-30 ping to each other and the game chose a delay of 1, but the game lagged horrifically during the character select and randomly during the fighting. Does anyone know if we can manually select the delay or increase it?
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Erionn on December 30, 2011, 09:18:03 PM
I just played some netplay with a friend of mine. We had about a 20-30 ping to each other and the game chose a delay of 1, but the game lagged horrifically during the character select and randomly during the fighting. Does anyone know if we can manually select the delay or increase it?

That's some sort of problem with the netplay it seems. I had a delay of 2 with a ping of 15 playing with someone, but the FPS lag was ridiculous, and my CPU was shooting up to 100% usage for whatever reason.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Reyes Mahou on December 30, 2011, 11:33:05 PM
My friend and I noticed if you try to skip the faceoff screen, it will lag. Once we didn't touch any buttons and waited it out, we were able to have a lagless match.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: KayJay on December 31, 2011, 03:15:10 AM
Is Ryougi Shiki's stage gone or am I blind?
(I'm talking about http://www.youtube.com/watch?v=k5stkQEVi6s (http://www.youtube.com/watch?v=k5stkQEVi6s), the stage begins at 1 : 24)
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: ehrik on December 31, 2011, 10:29:51 AM
@ALno: you probably should have asked mauve first about editing his tool. hes kind of mad about it

@KayJay: people were complaining about that. Some other stages are gone too like the NAC x sacchin stage, aoko stage is missing in versus, etc. Maybe they are unlockable through arcade mode or they are just missing because the developers were lazy, etc.

Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: ALNo23 on December 31, 2011, 10:50:44 AM
Uh, well, yeah. Just had some quick words about it with him on IRC. Seems to be okay now. I'll keep such things in mind for the next time.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: llama_egg on December 31, 2011, 11:37:53 AM
The place I preordered from was cdjapan.co.jp, and they're sold out.
http://www.cdjapan.co.jp/detailview.html?KEY=NEODAI-1412
???

nvm lol

Whoa, when did they get it back in stock?

Ships in 1-2 weeks, arg.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: mauve on December 31, 2011, 11:44:52 AM
Uh, well, yeah. Just had some quick words about it with him on IRC. Seems to be okay now. I'll keep such things in mind for the next time.
Yeah, sorry. I've been doing way too much lately and haven't really been checking the forums here much.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: JacerX on December 31, 2011, 05:23:37 PM
Heya, kinda of a lurker here XD, but since the game kept matching me up against JP players, I thought I would post this here just to get more people to connect directly to if possible:

http://steamcommunity.com/groups/MBAACC
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: ehrik on December 31, 2011, 06:29:54 PM
@Jacer: Most people use IRC to find matches, lot more people on there too

irc.mizuumi.net #MBAA
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: George Costanza on January 01, 2012, 01:09:30 AM
Has anybody encountered a glitch where in training mode it will constantly restart(not the game, just the training) randomly? Even when nothing has been touched?
I'm not sure if it's a problem with my MotionJoy or the game itself.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Rokunaya on January 01, 2012, 01:43:28 AM
Something is mashing Function 2 on your end
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Roy-Kr on January 01, 2012, 02:55:17 AM
I've only experienced that when turning off health recovery. If it isn't caused by one of the characters running out of health then i have no idea.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: mauve on January 01, 2012, 01:37:01 PM
Framedisplay v2.3 out. (http://mauve.sandwich.net/MBCaster.html)

If you were using one of the prerelease versions, this fixes a bunch of bugs.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Crusayer on January 01, 2012, 02:00:04 PM
So has anyone found out what's causing that huge FPS lag and low delay problem?

It's pretty selective on who it happens to as well...

I also keep getting error 0006-3000-0002-000C when I try to do match making.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Saikyo on January 01, 2012, 03:00:33 PM
About the match making it doesnt work if you got coal this christmas...

Weird about those zoomed in and out sprites, maybe french bread was testing some kind of news intros?
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: LivingShadow on January 01, 2012, 05:09:39 PM
Framedisplay v2.3 out. (http://mauve.sandwich.net/MBCaster.html)

If you were using one of the prerelease versions, this fixes a bunch of bugs.

I remember seeing versions of the framedisplay showing hitstun etc.. What option enables that?
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: srwgin on January 01, 2012, 06:33:21 PM
OK I know i should open 0002.p then i can see framedata
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: mauve on January 01, 2012, 07:37:00 PM
Framedisplay v2.3 out. (http://mauve.sandwich.net/MBCaster.html)

If you were using one of the prerelease versions, this fixes a bunch of bugs.

I remember seeing versions of the framedisplay showing hitstun etc.. What option enables that?
That was for a version of the MBAC framedisplay. The additional stuff was done by Sprint.

The thing is, between MBAC and MBAA the format drastically changed. So I would have had to re-derive everything from the new format and I simply did not care that much.

I'm also not sure the original was 100% correct or trustworthy enough to actually use. I think you're probably better off just testing it as before.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: LivingShadow on January 01, 2012, 10:44:13 PM
Framedisplay v2.3 out. (http://mauve.sandwich.net/MBCaster.html)

If you were using one of the prerelease versions, this fixes a bunch of bugs.

I remember seeing versions of the framedisplay showing hitstun etc.. What option enables that?
That was for a version of the MBAC framedisplay. The additional stuff was done by Sprint.

The thing is, between MBAC and MBAA the format drastically changed. So I would have had to re-derive everything from the new format and I simply did not care that much.

I'm also not sure the original was 100% correct or trustworthy enough to actually use. I think you're probably better off just testing it as before.
I was wondering why there wasn't an option for it. I'll just continue doing what I originally did.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: zeech on January 02, 2012, 08:01:47 AM
Hello, I'm just getting started with linux and wine, any tips on getting MBAACC working on linux?  Does it work?
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: mauve on January 02, 2012, 08:39:31 AM
Hello, I'm just getting started with linux and wine, any tips on getting MBAACC working on linux?  Does it work?
It does work but there's a bug with the font rendering code that will cause it to blow up in certain menus.

Haven't written a fix for it atm, too much crap to do, but it wouldn't be too hard.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: ALNo23 on January 02, 2012, 09:17:17 AM
Hello, I'm just getting started with linux and wine, any tips on getting MBAACC working on linux?  Does it work?
It works pretty decently. Make sure you have d3dx9_36.dll either in wine's windows/system32 directory or in the game directory. You might have to add a native,builtin override for it in winecfg under libraries. As for the crashes mauve mentioned, he'd written a tool (http://www.meltybread.com/forums/melty-blood-auditorium/the-mbaaccpc-thread-at-least-the-netplay-will-be-good/msg96247/#msg96247) that fixes them for the trial version and allows key rebinding. I updated (http://www.mediafire.com/?r8i7wvq0ow9z11b) it for the current (and with luck future) version. To use the tool, just unpack it to your game folder and start mbaacctool.exe with wine. It will launch MBAA.exe with the necessary fixes and key rebinds.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: yarrmateys on January 03, 2012, 08:02:38 AM
Is Ryougi Shiki's stage gone or am I blind?
(I'm talking about http://www.youtube.com/watch?v=k5stkQEVi6s (http://www.youtube.com/watch?v=k5stkQEVi6s), the stage begins at 1 : 24)
stage's still there, but only for arcade. it's unselectable in any vs/training modes.

it's not unlockable either since it doesn't have a name, along with two stages for g-akiha.

even if you select it using memory editing, it doesn't play the right music track anyway.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: caiooa on January 03, 2012, 08:52:49 AM
Is Ryougi Shiki's stage gone or am I blind?
(I'm talking about http://www.youtube.com/watch?v=k5stkQEVi6s (http://www.youtube.com/watch?v=k5stkQEVi6s), the stage begins at 1 : 24)
stage's still there, but only for arcade. it's unselectable in any vs/training modes.

it's not unlockable either since it doesn't have a name, along with two stages for the removed g-akiha.

even if you select it using memory editing, it doesn't play the right music track anyway.
don't know how this guy did this then
http://www.nicovideo.jp/watch/sm16599152
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: yarrmateys on January 03, 2012, 11:58:21 AM
it's a hacked exe.

the stage has no name and plays the track that is normally blocked out (normally you'd hear the theme of the next stage if you forced yourself into it).

that and there are g-akiha and dust of osiris on his select screen.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: solkiskey on January 03, 2012, 02:29:25 PM
Anyone experiences ridiculous lag in direct connect mode? I don't know how to fix it...
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: jaiwhite205 on January 03, 2012, 05:47:54 PM
MAN I really love this game. Im really liking the Kung fu girl, I think her name is...Minako??correct me if I'm wrong. I also like Arc. I use the kung fu girl on half moon and I use Arc on crescent moon.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Alchemist of Atlas on January 03, 2012, 07:05:03 PM
MAN I really love this game. Im really liking the Kung fu girl, I think her name is...Minako??correct me if I'm wrong. I also like Arc. I use the kung fu girl on half moon and I use Arc on crescent moon.

Ah... the name's Miyako. <3<
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: count on January 03, 2012, 09:04:31 PM
Quick question; are the Nekos generally considered banned due to their hitboxes? I know they're pretty shitty characters but I didn't think they were flat-out banned, but a friend of mine keeps trying to tell me they are in the new PC release.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: ehrik on January 03, 2012, 09:56:16 PM
They aren't banned, just shitty characters that no one likes to play against
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Qaenyin on January 04, 2012, 12:04:16 AM
Quick question; are the Nekos generally considered banned due to their hitboxes? I know they're pretty shitty characters but I didn't think they were flat-out banned, but a friend of mine keeps trying to tell me they are in the new PC release.

They're not banned, a couple japanese players use them and at least two US players myself included play them.

Neco Arc Chaos is just bottom tier and Neco Arc was also bottom tier for a while so you rarely see them.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Funky-kun on January 04, 2012, 12:33:50 AM
Anyone experiences ridiculous lag in direct connect mode? I don't know how to fix it...

Both players playing at 640x480 fullscreen, with processor affinity set to 1 core from the task manager seems to fix the problem for me.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: BurstOfAnger on January 04, 2012, 05:05:58 AM
I've got a peculiar problem. It seems that whenever I enter Heat, be it manually in C-Moon, automatically in H-Moon or by IH in F-Moon, the whole game suddenly gets laggy and runs at around 50fps. However, if I ever enter Blood Heat, everything is perfectly fine. Turning animated backgrounds off in the options solves this, but if possible, I prefer leaving them on. Exactly what specs are needed to run a game like this?

Specs (laptop btw):
[ OS ]
Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.110622-1503)
[ CPU ]
Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz (4 CPUs), ~2.3GHz
[ MEMORY ]
4096MB RAM
[ DISPLAY ]
1366 x 768 (32 bit) (60Hz)

[ DisplayAdapter ]
NVIDIA GeForce GT 540M 
3762 MB RAM
DriverVersion : 8.15.0010.2291

[ DirectX ]
DirectX 11
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Funky-kun on January 04, 2012, 06:25:00 AM
This has to be a driver issue. Are all drivers up to date? What you describe is the shader effect's fault. If you play on windowed, you can also try disabling Windows Aero.

Or it can be something connected to the optimus technology in the 5xx nvidia series. I have a 525 in my laptop, but it seems to run fine on both integrated graphics and the nvidia accelerator. Try running on both of the options and see if it makes any difference.

My system:
Code: [Select]
[ OS ]
Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)

[ CPU ]
Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz (8 CPUs), ~2.0GHz

[ MEMORY ]
6144MB RAM

[ DISPLAY ]
1366 x 768 (32 bit) (60Hz)

[ DisplayAdapter ]
Intel(R) HD Graphics Family
1696 MB RAM
DriverVersion : 8.15.0010.2361

[ DisplayAdapter ]
NVIDIA GeForce GT 525M   
3763 MB RAM
DriverVersion : 8.15.0010.2361

[ DirectX ]
DirectX 11
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: BurstOfAnger on January 04, 2012, 06:38:37 AM
Now this is really weird... After trying your methods (not yet updated drivers though. But I doubt there are new ones. My laptop needs to get the drivers released by Asus and not the ones directly by nVidia because of the Power4Hybrid, and they release drivers real slowly...) everything's smooth again, even with my old settings. But what really baffled me was why does it lagg when I'm in Heat and not in Blood Heat.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: yarrmateys on January 04, 2012, 08:58:24 AM
so, one anonymous guy translated most all of the menus. they were stored inside the plain text ini files in the information folder.

(http://oi41.tinypic.com/9u45xw.jpg)
(http://oi39.tinypic.com/xpypfn.jpg)
(http://oi43.tinypic.com/153pdvk.jpg)
http://www.nanatsuyoru.net/download/games/mbaaccmenudata
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: KayJay on January 04, 2012, 11:33:36 AM
it's a hacked exe.

the stage has no name and plays the track that is normally blocked out (normally you'd hear the theme of the next stage if you forced yourself into it).

that and there are g-akiha and dust of osiris on his select screen.
Any idea where we can get this exe? I miss her stage...
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: yarrmateys on January 04, 2012, 12:24:48 PM
well, one anon a guy called akihafag wrote a trainer that unlocks the 3 hidden stages, as well as adds g-akiha and dust of osiris to the select screen.

http://www.mediafire.com/?tob5wbob2c7nz8h

edit: this one has boss characters.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: sunfizz98 on January 04, 2012, 01:03:55 PM
Hello, I'm just getting started with linux and wine, any tips on getting MBAACC working on linux?  Does it work?
It works pretty decently. Make sure you have d3dx9_36.dll either in wine's windows/system32 directory or in the game directory. You might have to add a native,builtin override for it in winecfg under libraries. As for the crashes mauve mentioned, he'd written a tool (http://www.meltybread.com/forums/melty-blood-auditorium/the-mbaaccpc-thread-at-least-the-netplay-will-be-good/msg96247/#msg96247) that fixes them for the trial version and allows key rebinding. I updated (http://www.mediafire.com/?r8i7wvq0ow9z11b) it for the current (and with luck future) version. To use the tool, just unpack it to your game folder and start mbaacctool.exe with wine. It will launch MBAA.exe with the necessary fixes and key rebinds.

I ran the mbaacctool.exe from the link you provided and it prompted an error - "Could not find key config table."
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: ALNo23 on January 04, 2012, 03:48:05 PM
I ran the mbaacctool.exe from the link you provided and it prompted an error - "Could not find key config table."
Strange, are you by some chance using an EXE that might have been patched to change the keyboard button layout?

You could try if it works with mbaacctool-rev11 (http://www.mediafire.com/?qep5b00bbu0rpa9), which doesn't scan the memory and just works with fixed memory addresses.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Chr0nicz420 on January 05, 2012, 04:48:51 AM
Someone Know How To Unlock The Eclipse Moon Style?
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: sunfizz98 on January 05, 2012, 10:33:18 AM
@ALNo23
Nah, I'm using the default keyboard bindings.  I decided to use a controller and it works flawlessly in windows.  However, I am unable to get MBCC working in linux via wine.  I have the latest drivers for my integrated graphics (intel GM45), but I can only get as far as the main menu without it freezing on me.  Also the title screen is pure black.  Perhaps I should make a thread in the tech support section?
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: ALNo23 on January 05, 2012, 12:35:21 PM
@ALNo23
Nah, I'm using the default keyboard bindings.
Peculiar. Could you send me a private message with the MD5 of your MBAA.exe? Did you try the rev11 version instead of generic?

I decided to use a controller and it works flawlessly in windows.  However, I am unable to get MBCC working in linux via wine.  I have the latest drivers for my integrated graphics (intel GM45), but I can only get as far as the main menu without it freezing on me.  Also the title screen is pure black.
Do you have an up to date wine version? I'm using 1.3.32, and I've heard from somebody using an older version (1.0.1) that it didn't work for him. Also, Intel cards can be a bit troublesome with programs that use more recent techniques, although that usually manifests as bad performance. The problem mbaacctool fixes shouldn't occur until after the main menu (I got crash e.g. when entering the netplay menu) with untranslated inis.

Perhaps I should make a thread in the tech support section?
Might be appropriate.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: mauve on January 05, 2012, 03:58:43 PM
i quietly updated my tool the other night, with an option to set cpu affinity in there, since that seems to be all the rage right now. just set cpuID to 1 or something to activate

http://mauve.sandwich.net/misc/mbaacctool-v11.zip
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Rowanism on January 05, 2012, 09:17:25 PM
Automating is nice, thanks. Although setting it to 1 core was one of the first things I did :V

Because I doubt that French Bread has the ability to program multicore processes.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: mauve on January 05, 2012, 09:24:19 PM
Automating is nice, thanks. Although setting it to 1 core was one of the first things I did :V

Because I doubt that French Bread has the ability to program multicore processes.
drivers don't care, they will multithread and beat ass
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: meltyboy on January 06, 2012, 05:49:01 AM
Hello guys,

New on this board. I just have a question with regards to the Carnival Phantasm 3 BR bundle: Is MBAACC packaged just like Act Cadenza B, as in a disc in a tall DVD case shrinkwrapped and included with the Blu Ray cases in a box or is it stored in the blu ray discs along with the anime?

I'd like to buy the bundle but can't find a place to buy it. :-( I hope "Current Code" does get a stand alone release ala Act Cadenza B.

Thanks in advance!
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Rowanism on January 06, 2012, 08:30:39 AM
It's on an extra DVD.

However, don't just go and buy CP3 BluRay on cdjapan or somewhere else, because you need to buy the Limited Edition specifically. There's also a regular edition without MBAACC. So watch it.

http://www.amazon.co.jp/TYPE-MOON-%E3%80%8E%E3%82%AB%E3%83%BC%E3%83%8B%E3%83%90%E3%83%AB%E3%83%BB%E3%83%95%E3%82%A1%E3%83%B3%E3%82%BF%E3%82%BA%E3%83%A0%E3%80%8F3rd-Season-Blu-ray/dp/B005I1WE8C/ref=sr_1_3?ie=UTF8&qid=1320480796&sr=8-3

This one has it.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: KayJay on January 06, 2012, 05:04:02 PM
well, one anon a guy called akihafag wrote a trainer that unlocks the 3 hidden stages, as well as adds g-akiha and dust of osiris to the select screen.

doesn't change ryogi's stage music back to what it should be though, maybe in some future version.

http://www.mediafire.com/?g3xwplyan19okku

edit: updated. new version fixes the g-akiha crashes for some people and restores ryogi's original theme music on her stage.

next one will supposedly unlock boss type characters as well (eclipse mode characters) if the guy can fix the problem with g-akiha crashes, probably related to the eclipse mode.

Awesome! It even works online when both people enable it.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: c-nero 5[c] on January 06, 2012, 05:06:45 PM
http://www.youtube.com/watch?v=mM8-9saFQcU

we toptier now
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Rowanism on January 06, 2012, 05:18:29 PM
old :V

But yeah bounce =/
Title: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: GBS Giovanni on January 06, 2012, 05:22:23 PM
Anybody else having issues with replays? All the replays I save showed up as Sion vs Sion and the stage is all black with intro music playing.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Rowanism on January 06, 2012, 05:27:22 PM
Replays work?
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: 7thfonon on January 06, 2012, 05:30:42 PM
Was there supposedly a problem with them?  They  seemed to work fine for me.  :V
Title: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: GBS Giovanni on January 06, 2012, 07:02:56 PM
Replays work?

You asking?
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Rowanism on January 06, 2012, 08:46:09 PM
Well they don't work for me. Saving them results in them not appearing in the replay menu.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: GBS Giovanni on January 06, 2012, 09:38:18 PM
Well they don't work for me. Saving them results in them not appearing in the replay menu.

They appear for me, just cant see the actual match.

Edit: This is what my replays look like, despite who is playing.
http://www.youtube.com/watch?v=dvdqQDqSErY
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Rowanism on January 06, 2012, 10:36:56 PM
lol
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: mauve on January 07, 2012, 10:07:53 AM
against my better judgment i got annoyed and hunted down the delay calculation code last night

as expected, it's calculating incorrectly and increasing delay at increments of 14ms... if that value is ms anyway... which it isn't, i'm not sure what it is, but it's similar. i put a test version of my tool that tweaks it out last night but it seems my values were incorrect so i'll take another look

worse was when i found the recv function... is this game really using tcp? holy shit, that is unfixable.

also i have a massive headache today and am not even going to look at this crap
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Shion on January 07, 2012, 11:05:07 AM
worse was when i found the recv function... is this game really using tcp? holy shit, that is unfixable.

It only uses tcp at the start of the connection and exchanges 2 * 8 bytes every second for whatever reason (the same data every time so probably a check to see if both sides are still there). The netplay uses udp packets with an order number every frame.

I figured this out with a packet capture on the demo, doubt they changed it.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: mauve on January 07, 2012, 11:14:41 AM
that's better i guess but there still seems to be severe problems with packet loss
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: mauve on January 07, 2012, 02:11:45 PM
http://mauve.sandwich.net/misc/mbaacctool-v11-delaytest.zip

testing tool version that reduces delay, launches mbaa.exe etc

the delay algorithm is fucking retarded, it takes average_ping*13/20 and then checks by multiples of 14 to see if it should use that delay or not. which has too many overall functions to it really and doesn't produce good results.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: yarrmateys on January 07, 2012, 03:14:09 PM
translating this game seems to be pretty easy so far. the files don't even need to be repacked, the game can read them outside of the .p files too as long as the folder/file structure's left intact and the corresponding .p file absent. it can also read pngs in place of the dds textures without trouble.

(http://oi41.tinypic.com/2v2fbdu.jpg)

now if only i could translate. lol
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: solkiskey on January 07, 2012, 03:22:42 PM
This game's netplay is fucking retarded. Can't even play a game because it's impossibly laggy all the time.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Meseki on January 07, 2012, 04:16:10 PM
Well they don't work for me. Saving them results in them not appearing in the replay menu.
Did you change the replay name format?  I know when I changed it to something like "<1PSTYLE>-<1PNAME>x<2PSTYLE>-<2PNAME>_20<Y>-<M>-<D>_<H>:<m>:<S>" the replays didn't show up, but switching it to "<1PNAME>x<2PNAME>_20<Y>-<M>-<D>_<H>-<m>-<S>" fixed the problem.
Other than that, I've had no problems with local replays.  I haven't done any netplay (partly because my computer has trouble with the Max/[Blood] Heat and some of the stages, especially the ones right beside random), but I've heard the problem is only with netplay replays.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Alchemist of Atlas on January 07, 2012, 08:23:55 PM
What?

mauve's tool is detected as a threat by AVG. :/
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: ALNo23 on January 07, 2012, 08:40:50 PM
What?

mauve's tool is detected as a threat by AVG. :/
It's a false positive. The tool does DLL injection and patches the running game process. Viruses like doing this too, so some AV software has heuristics that are triggered by this.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: mauve on January 07, 2012, 09:05:27 PM
Also AVG sucks.

Yeah my translations are probably considered viruses and stuff by some overzealous AVs too, since they use the same method.

Problem is there's only so many ways to unofficially mod something, and this is how you get in without modifying the original executable. I'll probably end up having to make an exe patch or something that loads it and I really don't want to do that.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Rowanism on January 07, 2012, 09:19:05 PM
translating this game seems to be pretty easy so far. the files don't even need to be repacked, the game can read them outside of the .p files too as long as the folder/file structure's left intact and the corresponding .p file absent. it can also read pngs in place of the dds textures without trouble.

(http://oi41.tinypic.com/2v2fbdu.jpg)

now if only i could translate. lol
This is great.

Also, the delay tool works fabulously well. However you did that, it helps very much. Thanks, mauve!
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Roy-Kr on January 07, 2012, 10:01:09 PM
Any way i can get this tool to not change the key bindings?
I've got a tool that patches the exe and let's me decide the key bindings with button presses, which is nice and fast, and last time i tried this tool; it would always use default key bindings even though i changed the values in the config file :psyduck:

Also, thanks for making our game playable, Mauve.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: mauve on January 07, 2012, 11:05:41 PM
mod needs to be, well, modded to prevent keybindings

if i do another build i'll put that on it

if it was using default bindings even if you changed the values it uh probably isn't working at all though. that's weird.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: yarrmateys on January 08, 2012, 08:31:21 AM
(http://i.imgur.com/NXL0r.png)

once i figured everything out, this went by easy and i completed inserting curbeh's translation into the game for ryogi's arcade story mode. other than way too much text at one point everything went smoothly.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: ArchDemon on January 09, 2012, 06:32:40 AM
Hmm, interesting.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: mauve on January 09, 2012, 10:51:50 AM
Wonder how hard a VWF hack would be.
Title: Re: The MB:AA:CC:PC thread: French bread considering selling game online!
Post by: ehrik on January 09, 2012, 06:45:05 PM
Frenchbread just tweeted back to a bunch of us saying they are now considering selling MBCC online!

I'm really excited, if this pulls through I'll be really happy

https://twitter.com/#!/fura_pan

edit: oops replies weren't being shown for some reason
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: mauve on January 09, 2012, 07:00:09 PM
watch it be on some sort of jp-only download site or something

still, it's a step in the right direction. now if only they could fix their netcode...
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: solkiskey on January 09, 2012, 07:12:52 PM
now if only they could fix their netcode...
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: Rowanism on January 10, 2012, 06:38:18 AM
Hmm and my CP3 box just arrived. Oh well, whatever. I got it in physical form, so I'm glad.
Title: Re: The MB:AA:CC:PC thread: French Bread consider online sale of MBAACC?
Post by: MasterT on January 10, 2012, 05:50:25 PM
So I've tried three versions of the mbaacc tool (the one with netplay fix, the one prior to that and the one posted by ALNo23), and whenever it loads MBAA.exe it crashes (MELTY BLOOD Actress Again Current Code Ver.1.07 has stopped working), with a BEX error (might not be relevant). It is updated to 1.1 (I've tried it with 1.0 too, not that it should work), and have tried about 4 different installations. I have Avast and disabled all the shields on that even though Avast has never said anything about preventing it running. If MBAA.exe is not present it won't crash and will give the message that it requires MBAA.exe to run.

Does anyone have any ideas what the issue could be?
Title: Re: The MB:AA:CC:PC thread: French Bread consider online sale of MBAACC?
Post by: Sh1k1 on January 10, 2012, 06:39:47 PM
Frenchbread just tweeted back to a bunch of us saying they are now considering selling MBCC online!

I'm really excited, if this pulls through I'll be really happy

https://twitter.com/#!/fura_pan

edit: oops replies weren't being shown for some reason
If this goes ahead and online distribution is confirmed, I'm eating cup noodles for a month to save up the money to buy on launch day. I swear.
Title: Re: The MB:AA:CC:PC thread: French Bread consider online sale of MBAACC?
Post by: Rowanism on January 10, 2012, 10:57:06 PM
So I've tried three versions of the mbaacc tool (the one with netplay fix, the one prior to that and the one posted by ALNo23), and whenever it loads MBAA.exe it crashes (MELTY BLOOD Actress Again Current Code Ver.1.07 has stopped working), with a BEX error (might not be relevant). It is updated to 1.1 (I've tried it with 1.0 too, not that it should work), and have tried about 4 different installations. I have Avast and disabled all the shields on that even though Avast has never said anything about preventing it running. If MBAA.exe is not present it won't crash and will give the message that it requires MBAA.exe to run.

Does anyone have any ideas what the issue could be?
Yes. It's still your firewall/shield. Did you try to end the process of your firewall and try again?
Also do you have Windows firewall activated? If yes, deactivate.
Title: Re: The MB:AA:CC:PC thread: French Bread consider online sale of MBAACC?
Post by: MasterT on January 11, 2012, 02:21:05 AM
Already tried disabling Zone Alarm and don't use Windows Firewall (had to disable it again when windows decided to be nice and enable it after I turned off Zone Alarm).
Title: Re: The MB:AA:CC:PC thread: French Bread consider online sale of MBAACC?
Post by: mauve on January 11, 2012, 08:25:50 AM
I dunno man.

I think I need to move away from dll injection stuff though, it seems to just be causing more and more problems as time goes on, sadly.
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: sunfizz98 on January 13, 2012, 06:45:57 PM
(http://oi41.tinypic.com/10p6nvo.jpg)

once i figured everything out, this went by easy and i completed inserting curbeh's translation into the game for ryogi's arcade story mode. other than way too much text at one point everything went smoothly.

Will the final translations be QC'ed or proofreaded?  It looks promising so far.
Title: The MB:AA:CC:PC thread: French Bread consider online sale of MBAACC?
Post by: Sashi on January 14, 2012, 04:33:38 AM
1.2 patch is out.
http://meltyblood.info/?p=702

What does it say? My limited moon power can only tell that there's something about netplay.
Title: Re: The MB:AA:CC:PC thread: French Bread consider online sale of MBAACC?
Post by: Dipstick on January 14, 2012, 04:39:09 AM
1.2 patch is out.
http://meltyblood.info/?p=702

What does it say? My limited moon power can only tell that there's something about netplay.
From what I can ascertain, the patch seems to fix the random freezes people would run into when playing online (hi Tempered!), saving replays of games played online should actually work now, and random typos have been corrected.
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: LivingShadow on January 14, 2012, 08:16:02 AM
Edit: beat to it

Not too surprising. At least they're working on making netplay better.
Title: Re: The MB:AA:CC:PC thread: French Bread consider online sale of MBAACC?
Post by: Bolverk-GTM on January 14, 2012, 09:38:18 AM
From what I can ascertain, the patch seems to fix the random freezes people would run into when playing online (hi Tempered!), saving replays of games played online should actually work now

Yay!
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: Legendary Blue Shirt on January 14, 2012, 10:17:58 AM
Besides patching the EXE, the new patch also fixes typos with Archetype's command lists and story mode ending.  It does so by dropping a patch file 0008.p

Translators out there, this means you could repack all your work into 0008.p without worrying about modifying anything else.
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: ALNo23 on January 14, 2012, 04:13:01 PM
I have updated mbaacctool: mbaacctool-generic-2 (http://www.mediafire.com/?639bun5exel4ptc)

Works with version 1.2. Functionality as usual: Keyboard configuration, Linux fix, automatic CPU affinity setting, delay value tweak. Special thanks to mauve for a new tweak to the delay values.
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: zeech on January 15, 2012, 04:37:04 AM
Do the patches need to be applied one after the other, or do you only need to apply the latest one?
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: Axis on January 15, 2012, 05:03:36 AM
I thought its just the latest one, the older one gets replaced anyway.
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: Fish on January 15, 2012, 03:16:39 PM
I really cant find a suitable Thread for this Question: Is there a Boss rush mode in CC like in AC? I really enjoyed that
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: ehrik on January 15, 2012, 03:31:23 PM
I have updated mbaacctool: mbaacctool-generic-2 (http://www.mediafire.com/?57ee8iy15o2fxbe)

Works with version 1.2. Functionality as usual: Keyboard configuration, Linux fix, automatic CPU affinity setting, delay value tweak. Special thanks to mauve for a new tweak to the delay values.

automatic cpu affinity doesn't work on mine :<
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: Funky-kun on January 15, 2012, 03:46:44 PM
CPU affinity not working here also, although I haven't had any problems with stuttering like before.
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: ALNo23 on January 15, 2012, 05:40:20 PM
Sorry about that. Edited the old post with a link to the fixed version.
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: mauve on January 15, 2012, 08:36:25 PM
For what it's worth I've been a massive slowpoke / distracted / etc when it comes to updating stuff, so if he wants to take over tool duties I am entirely fine with this.
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: Irysa on January 16, 2012, 03:18:49 AM
My personal copy finally arrived!

https://twitter.com/#!/Irysa_/status/158869050393493505/photo/1

I love the fate/prototype extra book I got with this.
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: Rowanism on January 16, 2012, 01:18:34 PM
Mine arrived too, but I lack a proper camera to take pictures. Will update :V
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: yarrmateys on January 17, 2012, 01:40:56 PM
Will the final translations be QC'ed or proofreaded?  It looks promising so far.
i gave the whole thing over to another translator since all i did was just insert someone else's ps2 translation which didn't have everything the pc version does, but dunno if it's really needed anymore since mirrormoon picked it up.

http://mirrormoon.org/news/2012/01/melty_blood_actress_again_current_code_project_announced
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: Rowanism on January 17, 2012, 04:03:45 PM
Yeah. But they will release it 2015.
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: Sage009 on January 18, 2012, 11:17:46 AM
Anybody else getting the "Cannot open arhive" error when trying to patch the game to 1.2?

I figured this is as good a place to ask as any, since I can't get help elsewhere...

EDIT: Nevermind, solved my problem by opening the patch with winrar (even though it was an .exe file...) and copying the files into my game folder.

One thing I WOULD like to discuss though, is how Mauve's delay tool actually causes MORE lag for my friend and I when we play with it, rather than without it.
What's up with that?
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: solkiskey on January 19, 2012, 01:44:25 PM
I think the delay tool decreases input lag, and not lag itself. Of course, if you have a laggy connection with someone, I don't think using that tool is a good idea...

If I use the delay tool, the game is completely unplayable, but if I use the version right before, everything works perfectly.
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: Sage009 on January 19, 2012, 02:04:00 PM
Yeah, that's the same problem my friend and I have. Funny thing is, the tool doesn't affect my game at all if I play offline
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: Sashi on January 19, 2012, 02:20:52 PM
I'm pretty sure it changes the way netplay delay is calculated. So it wouldn't change anything offline. And even online, it can't really do much. It's not like it can just make your connection better. It just makes it so that the game doesn't make you play with more delay than you have to.
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: solkiskey on January 19, 2012, 02:22:15 PM
I'm pretty sure it changes the way netplay delay is calculated. So it wouldn't change anything offline. And even online, it can't really do much. It's not like it can just make your connection better. It just makes it so that the game doesn't make you play with more delay than you have to.

The problem is that it's kinda... counterproductive for some people. I get 599~999 ping when using the delay tool, lol. I don't understand why it lags us so much.  :mystery:
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: yarrmateys on January 24, 2012, 03:09:45 AM
Yeah. But they will release it 2015.
still better than a 2050+ release without proper patching tools.

right now the only way is to either unpack the files yourself or use the pre-unpacked files from someone else. first one fails because there are no actual public tools, second could be seen as piracy.

and there's no way to repack them yet, not to mention a full script translation for everything.
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: mauve on January 26, 2012, 09:45:48 AM
The problem is that it's kinda... counterproductive for some people. I get 599~999 ping when using the delay tool, lol. I don't understand why it lags us so much.  :mystery:

It doesn't do a goddamn thing to the ping calculation, just the way it calculates the delay. Like, you see on screen "Delay d(n)", d is the value is changes the calculation of. Nothing else.

At best that might be because of the single-CPU setting but I have no idea why that'd do that.
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: solkiskey on January 26, 2012, 11:49:20 AM
The problem is that it's kinda... counterproductive for some people. I get 599~999 ping when using the delay tool, lol. I don't understand why it lags us so much.  :mystery:

It doesn't do a goddamn thing to the ping calculation, just the way it calculates the delay. Like, you see on screen "Delay d(n)", d is the value is changes the calculation of. Nothing else.

At best that might be because of the single-CPU setting but I have no idea why that'd do that.

Mhmm, yet, I can use the single-CPU setting and still get no lag.

Oh well.
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: Cristu on February 02, 2012, 03:14:11 AM
What do they say?
http://www.nicovideo.jp/watch/sm15630342
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: Erkz on February 04, 2012, 04:09:08 PM
For anyone that cares, the song that plays in Archetype's stage isn't actually called "Hime Stage."

According to Raito (http://d.hatena.ne.jp/French-Bread/20120204/1328367273), it's called "開闢を讃う姫歌 (かいびゃくをたたうひめうた)", which roughly means... uh... probably something along the lines of "The Princess's Song That Gives Praise To All Creation." 
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: academico on February 04, 2012, 05:48:32 PM
i'm buy'ing the game. 8-)




15 m. left
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: Crusayer on February 07, 2012, 10:40:39 PM
Well recently the tool has started lagging for me now as well.  I really have no idea what's causing it.

Vs my friend in Cali:
If we use the tool, we get delay 4 with ping at around 100 and then spikes of high 100s- high 200s.  If we don't use the tool, there are no spikes with delay 5; ping of ~80-90.  If my friend uses the tool and I don't, we get slight spikes up to low 100s with delay 5.  If I use it and he doesn't, we get the big spikes and high ping with delay 4.

EDIT: I was hosting all three times (direct host).  I just tried against someone else and there's no lag spikes at all.  This just seems really weird because when I played with my friend around a month ago, we had no problems with the tool and it ran fine.  It was only recently it started giving us lag spikes.

:(
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: Sashi on February 07, 2012, 11:22:41 PM
I don't believe the tool even does anything if you aren't hosting.
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: TNB on February 08, 2012, 04:24:38 AM
Trying to buy the game, can someone help me out with a link to that Blu ray it comes with?
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: pk on February 08, 2012, 07:06:39 AM
eBay: http://www.ebay.com/sch/i.html?_nkw=carnival+phantasm+3rd

These prices are typical of what you'll pay elsewhere.
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: ALNo23 on February 08, 2012, 03:35:50 PM
Well recently the tool has started lagging for me now as well.  I really have no idea what's causing it.

Vs my friend in Cali:
If we use the tool, we get delay 4 with ping at around 100 and then spikes of high 100s- high 200s.  If we don't use the tool, there are no spikes with delay 5; ping of ~80-90.  If my friend uses the tool and I don't, we get slight spikes up to low 100s with delay 5.  If I use it and he doesn't, we get the big spikes and high ping with delay 4.

EDIT: I was hosting all three times (direct host).  I just tried against someone else and there's no lag spikes at all.  This just seems really weird because when I played with my friend around a month ago, we had no problems with the tool and it ran fine.  It was only recently it started giving us lag spikes.

:(

That shouldn't happen, the tool does not touch ping calculation at all. It only resets the delay thresholds. If you get higher ping when using the tool, the only reason I could think of, is your PC being unable to run MBAACC at a decent speed when locked to a single core. Try setting the setAffinity option in mbaacctool.ini file to 0.

Anyhow, I have just made mbaacctool more configurable. You can now enable/disable each bit of functionality on its own in mbaacctool.ini, so you can e.g. have key rebinding without the delay tweak, if you want that for some reason: mbaacctool-generic-3 (http://www.mediafire.com/?ycne87d18ydyrfw)
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: Cristu on February 08, 2012, 04:25:30 PM
I wonder when they'll fix the netplay.. Shouldnt this be the top priority?

Hoping for a patch soon..
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: pk on February 08, 2012, 07:26:17 PM
I wonder when they'll fix the netplay..

If by they you mean FB/Ecole, that's a good question. The netplay might not seem broken to them, considering Japan's infrastructure. If netplay from other non-GGPO/rollback based fighters is any indication, they can slide by with crappy netcode as long as their internet is fast enough.
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: Roy-Kr on February 10, 2012, 09:40:19 AM
Hoping for a patch soon..
Seconded.

Caster desync rate: not once over the course of thousands of matches.

Emulator desync rate: once or twice a day

MBAACC desync rate: every 20 seconds.
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: Funky-kun on February 12, 2012, 11:29:33 AM
I noticed that in the start utility you can map a stick button for A+B. Is it possible to map this on keyboard through mbaacctool?
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: ALNo23 on February 12, 2012, 11:39:04 AM
I noticed that in the start utility you can map a stick button for A+B. Is it possible to map this on keyboard through mbaacctool?
As far as I can see, an A+B button doesn't exist for keyboard control, so it would be non-trivial to add.
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: TNB on February 13, 2012, 02:14:00 PM
jeeeeeeeeeeez that dvd set is expensive...
welp, I would rather just buy the game somehow... but where srk marketplace? special dealer?
Title: Re: The MB:AA:CC:PC thread: Trial out! Get that key rebind tool!
Post by: KayJay on February 24, 2012, 11:09:36 AM
well, one anon a guy called akihafag wrote a trainer that unlocks the 3 hidden stages, as well as adds g-akiha and dust of osiris to the select screen.

doesn't change ryogi's stage music back to what it should be though, maybe in some future version.

http://www.mediafire.com/?g3xwplyan19okku

edit: updated. new version fixes the g-akiha crashes for some people and restores ryogi's original theme music on her stage.

next one will supposedly unlock boss type characters as well (eclipse mode characters) if the guy can fix the problem with g-akiha crashes, probably related to the eclipse mode.

Awesome! It even works online when both people enable it.
Is there a new version that works with 1.2?
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: yarrmateys on February 25, 2012, 05:06:15 PM
http://www.mediafire.com/?fo5xou6b7d1owid
this should work.
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: KayJay on February 26, 2012, 01:27:36 AM
http://www.mediafire.com/?fo5xou6b7d1owid
this should work.
It works, thank you. :)
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: Cristu on February 28, 2012, 08:18:16 AM
http://www.mediafire.com/?fo5xou6b7d1owid
this should work.
Thank you VERY much =O!

Heys guys, is there any way to choose the delay so far? I can netplay with 3 out of 10 people. I'm pretty sure other 5 out of these 10 I can't play because ping is too low (?? yes...). I can play with most of people who lives far, but none who lives close... The game picks a too low delay because of the low ping, and gives only a small margin for variation and those little variations fuck things.. If the delay were a little higher, the variations wouldnt affect that much I think. When the guys lives far it seems the margin for variation is bigger: delay is usually higher, but no command-eater lags, and it's playable. A way to choose the delay would be godsent.
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: Meseki on February 28, 2012, 09:04:05 AM
Heys guys, is there any way to choose the delay so far? I can netplay with 3 out of 10 people. I'm pretty sure other 5 out of these 10 I can't play because ping is too low (?? yes...). I can play with most of people who lives far, but none who lives close... The game picks a too low delay because of the low ping, and gives only a small margin for variation and those little variations fuck things.. If the delay were a little higher, the variations wouldnt affect that much I think. When the guys lives far it seems the margin for variation is bigger: delay is usually higher, but no command-eater lags, and it's playable. A way to choose the delay would be godsent.

The mbaacctool-generic-3 posted by ALNo23 higher up on this page allows you to set the ping threshold for each individual delay value, so you could increase those a little bit and see if that helps.
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: Cristu on February 28, 2012, 10:16:30 AM
I feel dumb for not seeing this before x.x. Thank you very much.

Damn, so happy. Now I'll be able to play a lot of people :toot:
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: Axis on February 29, 2012, 11:04:57 PM
I couldn't get the delay tool to work.
This is my first time using it.
I tried opening it but I just got a strange pop up.
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: Meseki on March 01, 2012, 05:21:41 AM
I couldn't get the delay tool to work.
This is my first time using it.
I tried opening it but I just got a strange pop up.
Can you run the game normally?  Taking a picture of the pop-up may help us figure out the problem.
Also, check the tool's config and make sure it's using the .exe file you want it to use, if that applies to you.
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: Axis on March 01, 2012, 11:41:47 AM
The game runs normally, just the tool doesn't work.

Here's the image.

(http://i.imgur.com/rZgTL.jpg) (http://imgur.com/rZgTL)
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: Meseki on March 01, 2012, 01:24:57 PM
Yeah, you want to change the config file to specify the right .exe file to open.  I don't really want to say much more, as I don't wish to break any of the rules.
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: Meseki on March 10, 2012, 01:04:25 PM
Sorry for the double post, but since this is completely unrelated...
I just found out that the game does seem to keep track of character usage, even though it doesn't show usage percentages or anything in-game like MBAC PC and MBAA PS2 (and it does not seem to keep track of best combo/damage, but does have enough room for it). 

Since it's not viewable in-game, you have to use a hex editor on System\_AAPlayData.dat.  If I'm correct, the amount of times a specific character has been used by a player (rematches don't seem to count spearately) is at the address 0x18 + 0x10 * [hexadecimal character number].  I don't know all the character numbers (and don't want to try figuring out), but I think I have an idea of some (though they could be wrong):

0x00: Sion
0x01: Arcueid (possibly correct)
0x02: Ciel (possibly correct)
0x03: Akiha
0x04: Hisui and Kohaku
0x05: Hisui
0x06: Kohaku (likely correct)
0x07: Tohno Shiki (confirmed)
0x08: Miyako (confirmed)
0x0B: Sion Tatari (likely correct)
0x14: Aoko? (haven't used that many other characters too much, and 21st character does make sense)
0x1C: Ryougi Shiki (likely correct, but doesn't match up with how I figured out the first few)

There's probably an easier and/or more accurate way to figure out, but I mostly used the high score rankings, since they're in the same file (character used[?] is at 0x2B0 + 0x20 * [record number from 0]).  However, it said Ryougi Shiki was character 0x21 when there isn't even that many playable characters.

Also, it has the space to record 16 bytes of character uses, which would be (18,446,744,073,709,551,616 ^ 2) - 1 uses of a character, though I don't know if it's programmed to be able to actually record that many, considering that typical calculator programs can't even show that number without scientific notation.
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: ALNo23 on March 12, 2012, 09:45:05 AM
Interesting. And that list looks quite familiar. Here's a thing from the mbcaster code (reformatted):
Code: [Select]
0x00: Sion
0x01: Arcueid
0x02: Ciel
0x03: Akiha
0x04: Hisui and Kohaku
0x05: Hisui
0x06: Kohaku
0x07: Shiki
0x08: Miyako
0x09: Warakia
0x0A: Nrvnqsr
0x0B: V.Sion
0x0C: Warcueid
0x0D: V.Akiha
0x0E: M.Hisui
0x0F: Nanaya
0x11: Satsuki
0x12: Len
0x14: Neco-Arc
0x16: Aoko
0x17: W.Len
0x18: Kouma
0x19: Neco-Arc Chaos
Of course, the new characters are missing.
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: zeech on May 17, 2012, 07:44:53 AM
How sad, the 1.3 Update is out, but I hear about it first on SRK and noone here seems to have mentioned it.  I thought this was supposed to be the home of melty?!? :P

http://meltyblood.info/?p=735
Title: The MB:AA:CC:PC thread: v.1.2 out!
Post by: Sashi on May 17, 2012, 09:09:30 AM
But, but, laziness~!
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: Cristu on May 17, 2012, 09:10:59 AM
How sad, the 1.3 Update is out, but I hear about it first on SRK and noone here seems to have mentioned it.  I thought this was supposed to be the home of melty?!? :P

http://meltyblood.info/?p=735

http://www.meltybread.com/forums/melty-blood-auditorium/the-mbaaft-thread-final-tuned/700/
ver 1.3 out

http://meltyblood.info/?p=735

Not intuitive though, because of thread titles...
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: F9|Chibi on May 17, 2012, 12:27:49 PM
So what's the update bring?
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: VanDarkholme on May 17, 2012, 01:07:08 PM
1.3 changelist:
- Network Battle Errors changed to make them easier to understand.
- There's a bug where some 3rd Party codecs would mess up the game during the VS Demo. Added an option to disable the VS Demo in the start-up screen.
- Game would sometimes bug out during matching mode making it impossible to progress. This has been dealt with.



Or something like that.
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: Rowanism on May 17, 2012, 02:10:28 PM
Oops.
Title: Re: The MB:AA:CC:PC thread: v.1.2 out!
Post by: zeech on May 17, 2012, 07:20:09 PM
http://www.meltybread.com/forums/melty-blood-auditorium/the-mbaaft-thread-final-tuned/700/

Ah.  I withdraw my sadness :)
Title: Re: The MB:AA:CC:PC thread: v.1.3 out (since months!)
Post by: papagaio on July 03, 2012, 05:51:57 PM
http://meltyblood.info/?p=747

1.4 is out

〇Rev.1.4.0での修正内容
・バウンド制限システムの仕様にPC版とアーケードで異なっていた箇所があったのを修正しました。
・C「琥珀&メカヒスイ」の「A電磁ネットワイヤー・TYPEシー」はバウンド制限をリセットしないように変更しました。
・CFH「真祖アルクェイド」の「そら」は一定時間が経過すると行動不能状態で落下するように変更しました。

-Fixed Arcade and PC Bounce Limit System difference
-C-KohaMech throw doesn't reset Bounces anymore
-CHF Archetype flight now have a limited time. After this limit, she lands without doing nothing

They updated to 1.4 to fix "netplay speed decrease"

Thanks to Inso for translation
Title: Re: The MB:AA:CC:PC thread: v.1.3 out (since months!)
Post by: Roy-Kr on July 03, 2012, 06:11:35 PM
Hope it fixes the ridiculous random frame rate drops.
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: fiendmaw on July 04, 2012, 07:53:49 AM
Thank you based French Bread!
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: AARP|ZTB on July 04, 2012, 12:53:08 PM
has netplay been significantly improved now or should I just go back to mindlessly chanting "fuck ecole"?

edit: what about the "lingering portrait" ex bug on certain stages?
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: Sashi on July 04, 2012, 01:14:48 PM
This is Ecole.
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: AARP|ZTB on July 04, 2012, 01:23:53 PM
Deeeerrrrrrrrrrrrrrrp
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: UltraOmega500 on July 04, 2012, 04:07:42 PM
Rev 1.4 Patch + Keyboard

http://www.mediafire.com/?k1yu1c5qmfzfqax
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: mizuki on July 04, 2012, 04:48:50 PM
has netplay been significantly improved now or should I just go back to mindlessly chanting "fuck ecole"?

edit: what about the "lingering portrait" ex bug on certain stages?

When the portrait litterally stays out there in the middle of fucking nowhere either for a bit, or it is layered wrong, aka the obelisk stage iirc
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: Qpunch on July 05, 2012, 03:58:53 PM
how do you update?
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: Sashi on July 05, 2012, 06:25:45 PM
http://meltyblood.info/?p=747
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: Cristu on July 06, 2012, 06:31:11 AM
Netplay improved a lot for me. What about you guys?
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: Rowanism on July 06, 2012, 03:00:15 PM
I don't know. I don't play this game anymore.
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: Roy-Kr on July 06, 2012, 03:30:43 PM
Still desyncs for no reason. Still getting stupid framerate issues with certain people despite stable ping, and these people are able to get stable framerate with other people.
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: VanDarkholme on July 10, 2012, 09:56:33 AM
Is this just me or is the online play worse after the new patch?
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: Roy-Kr on July 10, 2012, 10:09:35 AM
It's as bad as ever in my opinion.
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: [svx] on July 10, 2012, 12:27:01 PM
<= 2 delay is as good as ever :3
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: zecaff on July 10, 2012, 01:56:51 PM
Can someone be kind enough just to enlight me if mauve's tool is working with 1.4? Getting "Couldn't find keyboard configuration table" when executing it.
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: Rowanism on July 10, 2012, 05:27:48 PM
I've seen a link in the #mbaa on mizuumi.net IRC channel somewhere. Lurk more.
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: Cristu on July 10, 2012, 05:53:00 PM
Netplay improved for me. When it slowdowns I have a feeling it doesnt eat your inputs like before. I got delay 4 with no spikes with a guy I used to get delay 9. They have to improve it more though, but I'm a little happier now..
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: [svx] on July 10, 2012, 10:02:46 PM
mauve's tool works with 1.4 but you need to make sure that the game's kb config is set to default
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: ALNo23 on July 12, 2012, 06:40:51 AM
mbaacctool-generic-3 (http://www.mediafire.com/?ycne87d18ydyrfw) works fine with 1.4, but some people seem to have accidentally(?) patched the keyboard layout in their MBAA.exe to something non-default, which will lead it to throw a keyboard error. If you don't need mbaacctool's keyboard rebinding functionality, you can just disable it in the ini file. Otherwise, you should be able to reset the keyboard table in your MBAA.exe with this: http://www.mediafire.com/?jhrn79m33flva31
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: kikimaru024 on July 14, 2012, 04:05:22 PM
I can't update to 1.4...   :nyoro:
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: Roy-Kr on July 14, 2012, 04:53:07 PM
Copy my installation then.
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: Shinigami-hime on August 11, 2012, 09:36:16 AM
I tried downloading it but it never works on my computer.
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: Roy-Kr on August 11, 2012, 09:49:38 AM
The update or the game? Check if your GPU is incompatible; it's a common issue.
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: Shinigami-hime on August 11, 2012, 10:43:50 AM
I think I download the update
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: ALNo23 on August 15, 2012, 08:22:25 AM
By the way. Mirror moon made a key configuration tool for mbaacctool, so people don't have to edit the ini file manually. Message suggested I might want to post it here some time ago, but I didn't get around to it... Anyway, if you don't have the patch (http://mirrormoon.org/news/2012/08/melty_blood_actress_again_current_code_english_v0_5) already, you can also get the config tool separately here (http://www.mediafire.com/?htz1zmnt12e7vk7).
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: Shinigami-hime on August 15, 2012, 09:56:36 PM
I finally download the patch but how do I use it to upload my 1.2 version
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: Saikyo on August 16, 2012, 12:29:47 PM
update to 1.3

then you update to 1.4

You have the original .exe right? Dont know, maybe you loved the ryougi stage and used the one with all stages unlocked...
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: Shinigami-hime on August 16, 2012, 02:55:43 PM
I think it's the original, I got it from the MBAACC PC homepage. And when I ran the download (1.3) it still doesn't do anything.
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: Saikyo on August 16, 2012, 06:50:09 PM
I am saying the MBAACC.exe from your game folder, not the patch.

The original .exe needs to be named as that too.
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: Shinigami-hime on August 16, 2012, 07:17:37 PM
Nevermind I figured out how to update it but the netplay is horrible. I can even play against someone whose in the same state as me. And I don't know I can't host.
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: Cristu on September 07, 2012, 04:43:09 PM
There are some stages you can acess in training mode that you can't acess in versus mode... Anyone has a solution for this here yet?
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: Rowanism on September 07, 2012, 07:11:36 PM
People still play this game?
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: Shinigami-hime on September 07, 2012, 07:13:00 PM
Yes people still play this game -.- @Cristu, I believe the game was made like that because I have the same thing
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: Alchemist of Atlas on September 07, 2012, 09:04:22 PM
People still play this game?

Dude, there are people who still play fighting games from the 1990 decade. >.> It shouldn't surprise you there are people who still enjoy to play MBAACC. <.<

*looks at the millions of people who still play MVC2*  :V
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: Saikyo on September 08, 2012, 12:59:01 AM
There people who still like the game and dont worry about not being "supported" by the game makers...
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: Cristu on October 25, 2012, 11:44:20 PM
So, I was talking about graphics these days. I don't really care much about it, but I know Melty Blood's animation is the best in the fighting genre, I just don't know exactly how much images we have per character moon. In MBAC Hisui had 1018, but she was the only char I got acess to the sprites. In MBAACC it seems animation improved considerably and chars got more moves, so I'm guessing a number between 1200 and 1500 per character. Anyone here have the sprites to tell me with precision or give me the download link?
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: Alchemist of Atlas on October 26, 2012, 04:16:52 PM
So, I was talking about graphics these days. I don't really care much about it, but I know Melty Blood's animation is the best in the fighting genre, I just don't know exactly how much images we have per character moon. In MBAC Hisui had 1018, but she was the only char I got acess to the sprites. In MBAACC it seems animation improved considerably and chars got more moves, so I'm guessing a number between 1200 and 1500 per character. Anyone here have the sprites to tell me with precision or give me the download link?

Depends.

Characters Like Akiha might have even up to 2000 sprites, I believe. I'd have to check later.
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: papagaio on January 01, 2013, 12:42:40 AM
Today it makes 1 year MBAACC 1.07 was released for PC
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: Omicron Austin on January 01, 2013, 07:39:45 PM
Best year ever.
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: academico on March 17, 2013, 07:49:47 PM
where i can see my version i downloaded buyed the game 1 year ago.
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: academico on May 09, 2013, 08:39:50 PM
some english patch for me please? :nyoro:
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: LivingShadow on September 22, 2013, 01:58:57 PM
Because the link on the other topic is now incorrect: http://forums.mirrormoon.org/viewtopic.php?f=6&t=3851

Partial English patch.
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: snax on August 11, 2014, 10:57:53 PM
I know I'm going to sound really dumb but how do I even apply this patch?  I downloaded it but when I open it it's all in Japanese and I'm not sure where to go from there.  Do I have to apply the 1.3 patch and then the 1.4 patch or can I just skip right to 1.4?
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: George Costanza on September 02, 2018, 06:18:09 PM
I miss this place ;_;
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: Zaelar on September 06, 2018, 12:08:51 AM
Me too.
Title: Re: The MB:AA:CC:PC thread: v.1.4 out
Post by: MagnusXL on November 30, 2018, 08:48:05 PM
Me three.