against my better judgment i got annoyed and hunted down the delay calculation code last night
as expected, it's calculating incorrectly and increasing delay at increments of 14ms... if that value is ms anyway... which it isn't, i'm not sure what it is, but it's similar. i put a test version of my tool that tweaks it out last night but it seems my values were incorrect so i'll take another look
worse was when i found the recv function... is this game really using tcp? holy shit, that is unfixable.
also i have a massive headache today and am not even going to look at this crap