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Author Topic: The MB:AA:CC thread: Current Code 1.07  (Read 279115 times)

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shirayukimizore

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Re: The MB:AA:FT thread: Final Tuned
« Reply #100 on: February 20, 2010, 03:44:42 AM »
Hard to judge if it's faster or not until we get a clean video capture. But overall to me the graphics look more polished.

Here's the other video btw : http://www.youtube.com/watch?v=TFAg0UYOIy0
teh showin of teh round screen is much slower than teh old MBAA. and yuh, from teh health bars and powers seem to be different and i dislike teh new powerbars (i guess they just copy teh style of MBAC).


Offline Benny1

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Re: The MB:AA:FT thread: Final Tuned
« Reply #101 on: February 20, 2010, 08:57:41 AM »
I think the old gui looked better but this is fine too.

Wallslams send a ripple effect across the screen, rofl.
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Offline Erkz

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Re: The MB:AA:FT thread: Final Tuned
« Reply #102 on: February 20, 2010, 09:01:10 AM »
And

Here's

More.

I have to admit. That fullscreen blur thing that happens during Heat is pretty cool. Reminds me of both a heat haze and a reality marble at the same time.

Also, I could have sworn I heard a warning klaxon playing when the timer dropped under 10 in the last video, but I'm not sure if it was just background noise or not.

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Wallslams send a ripple effect across the screen, rofl.
So do air-techs and ground-techs apparently.
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Offline Pfhor

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Re: The MB:AA:FT thread: Final Tuned
« Reply #103 on: February 20, 2010, 10:30:17 AM »
btw in case you guys didn't notice

Both Mecha&Neco and Kohaku&Mecha are characters in those Loc tests. Seems some people thought they would be removed but nope.

Offline LivingShadow

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Re: The MB:AA:FT thread: Final Tuned
« Reply #104 on: February 20, 2010, 03:02:23 PM »
That blur is sweet. It also looks like there's a third bar now that keeps track of how much damage you did in a combo.

Offline BurstOfAnger

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Re: The MB:AA:FT thread: Final Tuned
« Reply #105 on: February 20, 2010, 06:41:17 PM »
And

Here's

More.

I have to admit. That fullscreen blur thing that happens during Heat is pretty cool. Reminds me of both a heat haze and a reality marble at the same time.

Also, I could have sworn I heard a warning klaxon playing when the timer dropped under 10 in the last video, but I'm not sure if it was just background noise or not.

Quote from: Benny1
Wallslams send a ripple effect across the screen, rofl.
So do air-techs and ground-techs apparently.

Not only that, blocked attacks cause it too. Pretty~

And loading is definitely faster. You can cut the loading screen when the game actually finished loading like in MBAC PC.

I think there's a new effect for Shielding.
« Last Edit: February 20, 2010, 06:49:38 PM by BurstOfAnger »
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Offline LivingShadow

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Re: The MB:AA:FT thread: Final Tuned
« Reply #106 on: February 20, 2010, 07:18:38 PM »
I can't wait to see better quality vids. All these graphics additions are going to make the battles so much more epic.

Offline Masu

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Re: The MB:AA:FT thread: Final Tuned
« Reply #107 on: February 20, 2010, 10:03:50 PM »
good shit :D

hopefully there will be a pc port with all of Current Code's add ons. Since a PS2 re-release is pretty unlikely. I love the screen distortion when heat is activated

shirayukimizore

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Re: The MB:AA:FT thread: Final Tuned
« Reply #108 on: February 21, 2010, 04:08:51 AM »
if MBAA PC port will release afterwards, i hope that will be Final Tuned  instead of Current Code.
« Last Edit: February 21, 2010, 09:36:03 AM by Shion Sonozaki »

Offline Exciel

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Re: The MB:AA:FT thread: Final Tuned
« Reply #109 on: February 21, 2010, 09:55:50 AM »
btw in case you guys didn't notice

Both Mecha&Neco and Kohaku&Mecha are characters in those Loc tests. Seems some people thought they would be removed but nope.
No they're not? :psyduck:

Offline Benny1

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Re: The MB:AA:FT thread: Final Tuned
« Reply #110 on: February 21, 2010, 09:59:08 AM »
check the latest video that was posted in the thread, it has them.
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Offline Exciel

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Re: The MB:AA:FT thread: Final Tuned
« Reply #111 on: February 21, 2010, 11:43:34 AM »
I stand corrected. :prinny:

Hopefully they'll throw some amount of thought into them.

Offline Dragonthorn

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Re: The MB:AA:FT thread: Final Tuned
« Reply #112 on: February 21, 2010, 01:59:05 PM »
if MBAA PC port will release afterwards, i hope that will be Final Tuned  instead of Current Code.

What would be the difference? The name? LOL.

Offline Rei

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Re: The MB:AA:FT thread: Final Tuned
« Reply #113 on: February 21, 2010, 03:52:26 PM »
IMO people should shut up about a PC release. It's not announced or anything. Just worry about the current Arcade release (and this thread needs to be renamed)

I'm not a big fan of the new GUI or effects (Oh god please no more lag) but I'm curious to see what they've done to the console characters as well as previous S-tier characters.
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Offline Mistwraith

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Re: The MB:AA:FT thread: Final Tuned
« Reply #114 on: February 21, 2010, 04:40:56 PM »
http://www.youtube.com/watch?v=yggHNqaDKac
At around 1.42 in this video, you see Ryougi getting hit by Seifuku Akiha ring move in the air, Ryougi air techs and immediately performs a counter move of sorts and hits Akiha back. It happens somewhere in 3.36 too.I have never seen that move before or more like I didn't explore fully C Ryougi haha. . . someone care to explain ?
« Last Edit: February 21, 2010, 04:44:06 PM by Mistwraith »

Offline MissedFRC

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Re: The MB:AA:FT thread: Final Tuned
« Reply #115 on: February 21, 2010, 04:48:04 PM »
That's not a new move. C-Ryougi can do that by teching with doubletap any direction + A/B/C in the air.
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Offline Mistwraith

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Re: The MB:AA:FT thread: Final Tuned
« Reply #116 on: February 21, 2010, 04:50:31 PM »
Ahhh i see, thanks for the clarification there  :)
Overall I guess the Current Code changes seems to be heading in a good direction. HM shield counters now seem to be slower as compared to MBAA ver A.

Offline Rei

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Re: The MB:AA:FT thread: Final Tuned
« Reply #117 on: February 21, 2010, 05:21:39 PM »
That's not a new move. C-Ryougi can do that by teching with doubletap any direction + A/B/C in the air.

I'm pretty sure all of the Ryougis can do it.
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shirayukimizore

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Re: The MB:AA:FT thread: Final Tuned
« Reply #118 on: February 22, 2010, 02:45:04 AM »
if MBAA PC port will release afterwards, i hope that will be Final Tuned  instead of Current Code.

What would be the difference? The name? LOL.
well, i guess from teh interface of teh game.

IMO people should shut up about a PC release. It's not announced or anything.
i said "IF"

Offline caiooa

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Re: The MB:AA:FT thread: Final Tuned
« Reply #119 on: February 22, 2010, 05:39:56 AM »
I'm not a big fan of the new GUI or effects (Oh god please no more lag) but I'm curious to see what they've done to the console characters as well as previous S-tier characters.
Exactly. Officialy, the main reason of this new game is balance the characters. I really want to know what moves of what characters have been buffed/nerfed and how it have been done.
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Offline YubelPhoenix

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Re: The MB:AA:FT thread: Final Tuned
« Reply #120 on: February 22, 2010, 07:17:54 AM »
We can all agree that this version is gonna look beautiful. New Gui and effects really doesn't make a difference for me. As long as its lag free, im set :-\
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shirayukimizore

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Re: The MB:AA:FT thread: Final Tuned
« Reply #121 on: February 22, 2010, 07:44:14 AM »
I'm not a big fan of the new GUI or effects (Oh god please no more lag) but I'm curious to see what they've done to the console characters as well as previous S-tier characters.
Exactly. Officialy, the main reason of this new game is balance the characters. I really want to know what moves of what characters have been buffed/nerfed and how it have been done.
what if it's just teh new interface and putting ryougi and seifuku akiha ish teh reason why did they update teh Final Tuned and it becomes Current Code.


Offline Exciel

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Re: The MB:AA:FT thread: Final Tuned
« Reply #122 on: February 22, 2010, 01:16:57 PM »
teh Final Tuned was just a temporary name before it was announced as teh Current Code officially.

Offline MissedFRC

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Re: The MB:AA:FT thread: Final Tuned
« Reply #123 on: February 22, 2010, 06:10:19 PM »
TEH
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Offline LoliSauce

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Re: The MB:AA:FT thread: Final Tuned
« Reply #124 on: February 22, 2010, 10:36:50 PM »
TEH
I'm so glad at least one person is as annoyed by this as myself.

Also, fixed thread title for whoever it was that mentioned it.
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