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When's Melty on Steam?
ahaha that's no--wait, what?

Author Topic: The MB:AA:CC thread: Current Code 1.07  (Read 159820 times)

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Offline Perfect

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #700 on: January 23, 2012, 01:37:21 PM »
Hi.  Im your standard scrub.  I didnt really know where to post this, but I am curious to a list or something that lists the execution heavy charecters or hard chars to play. 

thanks guys

Offline TNB

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #701 on: February 04, 2012, 12:40:31 PM »
scuse me, I'd like a link so that I may legally obtain mbaacc and the blu ray (as in, buying it). lil help?
« Last Edit: February 04, 2012, 12:45:37 PM by TNB »
Mindgames > Forum arguments. Yep.

Offline ehrik

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #702 on: April 10, 2012, 05:19:43 PM »
<Graven> When you are Ciel, don't try to win, don't even try to do anything. The more you do, the stupider and bigger faggot you become because you're using Ciel.
<WyvernLord> roku is faking his disappearance so melty bread can come out and try to convince him of his value to the community

Offline djenkov ver.2.0

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I'M A GIGANTIC FAGGOT

Offline Erkz

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #704 on: April 11, 2012, 03:42:47 AM »
1.3 changelist:
- Network Battle Errors changed to make them easier to understand.
- There's a bug where some 3rd Party codecs would mess up the game during the VS Demo. Added an option to disable the VS Demo in the start-up screen.
- Game would sometimes bug out during matching mode making it impossible to progress. This has been dealt with.



Or something like that.
"That's fine. That too is our way of the 'Night Sword'. Advancing even over mountains and rivers of corpses."

Offline Irysa

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #705 on: April 11, 2012, 06:02:00 PM »
Confirming that the IP ? ? ? ? bug is fixed in this version.
« Last Edit: April 11, 2012, 08:55:18 PM by Irysa »
[17:09:40] <Roy> lol wtf, escort service prices in helsinki are fucking ridiculous
[17:10:32] <Irysa> why are you even looking at those
[17:10:52] <Roy> Looking for a reason to go to the event despite sucking at Melty

Offline Cristu

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #706 on: October 30, 2013, 10:46:20 AM »
Seon King (Nyu Media)
Thanks, guys. We’re in contact with French Bread, albeit indirectly for now. As I mentioned, Yatagarasu Attack on Cataclysm is our first priority, but we will absolutely follow up on UNiB (& Melty Blood, WTH at the earliest opportunity."
A little bit of console ain't too bad.

Offline purps

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Offline Cristu

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #708 on: January 09, 2014, 06:27:20 AM »
Isn't steam machine the solution for your not-in-consoles problem? It's even keyboard compatible.
A little bit of console ain't too bad.

Offline academico

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #709 on: April 16, 2014, 11:29:37 AM »
Can anyone tell me if a translate patch for english was released this year?
Argentina MB fighter