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Author Topic: The MB:AA:CC thread: Current Code 1.07  (Read 279128 times)

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Offline Van_Artic

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Re: The MB:AA:FT thread: Final Tuned
« Reply #75 on: February 11, 2010, 05:06:14 AM »
wats dat all about? and wats new?  :psyduck:
this is a new arcade version with PS2 added characters
the only thing we know is that they changed system board to host the game (from Sega NAOMI to Sega RINGWIDE)
this can lead to graphic tweaks and enhancements, it also means no more slowdowns/lag
it will have 5.1 surround audio and only god knows what else

and i really want to see the new logo game in higher quality
« Last Edit: February 11, 2010, 05:08:40 AM by Van_Artic »
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Offline Rei

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Re: The MB:AA:FT thread: Final Tuned
« Reply #76 on: February 11, 2010, 05:07:16 AM »
I'm pretty sure it's a new revision of the game that brings console characters to arcade + new balances. Basically it's going to be like a modified version of the ps2 port.

According to the site, there's something happening on 2/20 for the game. All I can read in it is Sega booth at the AOU show. I can't read kanji, so I won't guess more from there lol
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Offline LordPangTong

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Re: The MB:AA:FT thread: Final Tuned
« Reply #77 on: February 11, 2010, 05:54:00 AM »
If it has new balancing features, I wonder if it will result in a re-release on the PS2?
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Offline Benny1

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Re: The MB:AA:FT thread: Final Tuned
« Reply #78 on: February 11, 2010, 05:58:39 AM »
That would be nice, but it didn't happen for B2...

Well, we'll see how much they balance change...

I gotta say, I'm pretty hype for this.
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Offline Xx ggmaster xX

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Re: The MB:AA:FT thread: Final Tuned
« Reply #79 on: February 11, 2010, 06:23:52 AM »
http://e56.info/mbaaring/index.html

seems like ecole decided to name it as "current code" as they used melty blood react already.

hope there will be tire adjustments, new characters (or serious version(???) of mech&koha etc), and any other cool modifications.
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Offline caiooa

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Re: The MB:AA:FT thread: Final Tuned
« Reply #80 on: February 11, 2010, 06:27:43 AM »
well...by the curent list of character, archetype won`t avaliable anymore...
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Offline Xx ggmaster xX

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Re: The MB:AA:FT thread: Final Tuned
« Reply #81 on: February 11, 2010, 06:37:47 AM »
well...by the curent list of character, archetype won`t avaliable anymore...
hopefuly we can see her complete version in PC port :)
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Re: The MB:AA:FT thread: Final Tuned
« Reply #82 on: February 12, 2010, 12:04:34 AM »
but teh question is PC port would be release or not  :V

Offline mizuki

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Re: The MB:AA:FT thread: Final Tuned
« Reply #83 on: February 12, 2010, 01:22:50 AM »
If it has new balancing features, I wonder if it will result in a re-release on the PS2?

rofl re-release on ps2. I don't think it's possible because 1) it's sega 2) it's sony. Look at VF4 on ps2. It had to be auto-greatest hits to be released even though it was a new game. Maybe they're more lenient now because ps2 is pretty much obsolete.
what the fuck is this game

Offline MasterT

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Re: The MB:AA:FT thread: Final Tuned
« Reply #84 on: February 12, 2010, 10:46:40 AM »
well...by the curent list of character, archetype won`t avaliable anymore...

No one wants some asshole sitting there playing archetype at the arcade.

Offline scottind

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Re: The MB:AA:FT thread: Final Tuned
« Reply #85 on: February 12, 2010, 06:58:56 PM »
this can lead to graphic tweaks and enhancements, it also means no more slowdowns/lag
it will have 5.1 surround audio and only god knows what else

from the spec sheet the forwarded to our distributors. the game won't have 5.1 audio.

expect regular ol' 640x480 vga and 2-channel stereo folks.

and sega is just fooling everyone when they say RINGWIDE was developed to make games less expensive for arcade operators RINGWIDE is set to cost 4 times as much as a Taito X2.

Might as well have kept it on naomi, or ported it to SystemY2, or Taito X1.

Offline dakanya

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Re: The MB:AA:FT thread: Final Tuned
« Reply #86 on: February 12, 2010, 07:07:38 PM »
wtf 4x taito x2, i shat a brick
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Offline Dipstick

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Re: The MB:AA:FT thread: Final Tuned
« Reply #87 on: February 12, 2010, 07:19:41 PM »
and sega is just fooling everyone when they say RINGWIDE was developed to make games less expensive for arcade operators RINGWIDE is set to cost 4 times as much as a Taito X2.
On the hardware it runs on? lololololol

Then again, it is Sega so dumb shit should be expected....
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Offline Van_Artic

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Re: The MB:AA:FT thread: Final Tuned
« Reply #88 on: February 13, 2010, 03:40:07 AM »
and sega is just fooling everyone when they say RINGWIDE was developed to make games less expensive for arcade operators RINGWIDE is set to cost 4 times as much as a Taito X2.
yeah, i've heard of this in a lifetime
Sega always finds a way to ruin something
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Offline YubelPhoenix

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Re: The MB:AA:FT thread: Final Tuned
« Reply #89 on: February 13, 2010, 05:31:27 PM »
Someday Sega might surprise the world :'(
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Offline scottind

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Re: The MB:AA:FT thread: Final Tuned
« Reply #90 on: February 18, 2010, 11:52:44 AM »
http://www.andriasang.com/e/blog/2010/02/18/melty_blood_ringwide/

yup 640x480, regular jamma standards.
it's probably going to be much faster than the naomi version as far as loading time.

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Offline arvy

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Re: The MB:AA:FT thread: Final Tuned
« Reply #91 on: February 18, 2010, 10:47:05 PM »
http://www.andriasang.com/e/blog/2010/02/18/melty_blood_ringwide/

yup 640x480, regular jamma standards.
it's probably going to be much faster than the naomi version as far as loading time.

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Wow, thanks for the heads up! 

Offline s4itox

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Re: The MB:AA:FT thread: Final Tuned
« Reply #92 on: February 19, 2010, 03:22:19 AM »
http://www.andriasang.com/e/blog/2010/02/18/melty_blood_ringwide/images/2132407472/
I must say, I find the backdrop very attractive. I'm hoping there'll be some kind of mix of this vs layout and the old MBAA vs layout, where we get this eyecandy before the chains and movesets appear on screen.

Offline LivingShadow

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Re: The MB:AA:FT thread: Final Tuned
« Reply #93 on: February 19, 2010, 04:12:14 AM »
Not bad, I'm liking the new pre-battle screen.

Offline Erkz

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Re: The MB:AA:FT thread: Final Tuned
« Reply #94 on: February 19, 2010, 04:16:37 AM »
Here's some footage from AOU.

It looks... fast? And different somehow but I can't put my finger on it...
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Offline YubelPhoenix

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Re: The MB:AA:FT thread: Final Tuned
« Reply #95 on: February 19, 2010, 04:33:35 AM »
Here's some footage from AOU.

It looks... fast? And different somehow but I can't put my finger on it...
Thanks 4 the footage. From my point of view it does look a little faster  :o
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Offline Dragonthorn

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Re: The MB:AA:FT thread: Final Tuned
« Reply #96 on: February 19, 2010, 04:00:07 PM »
Hard to judge if it's faster or not until we get a clean video capture. But overall to me the graphics look more polished.

Here's the other video btw : http://www.youtube.com/watch?v=TFAg0UYOIy0

Offline Tempered

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Re: The MB:AA:FT thread: Final Tuned
« Reply #97 on: February 19, 2010, 04:11:44 PM »
Doesnt seem faster to me. The screen zoom is a bit different, also it looks like heat now does a wierd fullscreen effect.
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Offline s4itox

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Re: The MB:AA:FT thread: Final Tuned
« Reply #98 on: February 19, 2010, 07:52:25 PM »
There's been a slight graphics overhaul, which explains why you can tell it's different, but you just can't quite put your finger on how. The shape of the guard bar and magic circuit bar has been changed, as well as the circular rotating thing that's behind the match timer. Also, character palettes are also displayed in match now, like they were in AC ver B.

Offline BurstOfAnger

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Re: The MB:AA:FT thread: Final Tuned
« Reply #99 on: February 19, 2010, 09:15:40 PM »
From that video with F-Arc and H-Mech, the transition between rounds is cut in a different way now. Also, I think the special effect when H-Moon reaches Heat is different.
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