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Author Topic: The MB:AA:CC thread: Current Code 1.07  (Read 279046 times)

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Offline Dipstick

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The MB:AA:CC thread: Current Code 1.07
« on: December 29, 2009, 01:34:35 PM »
May it be as good of a game as VF4:FT.

Remember that the PC version of MB:AA:CC has its own thread; if you want to talk about that (or anything related to it), go there.


Actual info discovered so far (from our own personal dumpster of a thread):

http://e56.info/discussplus/artview.cgi?id=MELTYAC&mode=view&page=0&num=13489&sort=1&back=tree

- Location test announcement for MBAA: Final Tuned
- Will be at Club Sega Akihabara on Dec. 26/27 (Saturday/Sunday)
- Will have all updates made to the PS2 version released this summer.

(originally posted by MasterT)

- The hardware is not going to be Naomi but Ringwide, which is an XP-embedded system that would make a PC port a closer reality than before.

(originally posted by bellreisa)

http://en.wikipedia.org/wiki/List_of_Sega_arcade_system_boards#RingWide

RingWide is made of inexpensive components. Even a new computer built with cheap parts can completely dominate it spec-wise, since it relies on SDRAM along with a recommended graphics card series about three years old and processor that was weak even when it came out.

(originally posted by Drges)

Discuss any actual changes (perceived or otherwise), details, musings, whatever. Just don't shit up this thread, especially with talk about a vaporware the PC port and what it does to the community . If you really want to discuss that, go post in Akiha's Tea Room about it (and don't fag the place up any more than it already is; that's all I ask).
« Last Edit: August 15, 2011, 03:17:44 PM by Mami Tomoe »
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Offline MasterT

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Re: The MB:AA:FT thread: Final Tuned
« Reply #1 on: December 29, 2009, 02:16:54 PM »
Thank god.

So has anyone heard anything since the loctest day has passed?

Offline Benny1

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Re: The MB:AA:FT thread: Final Tuned
« Reply #2 on: December 29, 2009, 05:27:17 PM »
Tropsy had been BBS hunting and heard that C-V.Akiha j.C is untechable, F-Len had a hop dash, and Neco Arc Chaos could combo from mantis.

Also jp saying something like god tier is kohaku/tohnoshiki/miyako/cvakiha/ciel/girlshiki/sakiha

Edit: Oh, also F-Len 5B had more forwards movement added or something.
« Last Edit: December 29, 2009, 05:45:19 PM by Benny1 »
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Offline LordPangTong

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Re: The MB:AA:FT thread: Final Tuned
« Reply #3 on: December 29, 2009, 08:31:05 PM »
Tropsy had been BBS hunting and heard that C-V.Akiha j.C is untechable, F-Len had a hop dash, and Neco Arc Chaos could combo from mantis.

Also jp saying something like god tier is kohaku/tohnoshiki/miyako/cvakiha/ciel/girlshiki/sakiha

Edit: Oh, also F-Len 5B had more forwards movement added or something.

God tier consists of no H-Vsion and CRESENT Vakiha?  :psyduck:
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Offline LoliSauce

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Re: The MB:AA:FT thread: Final Tuned
« Reply #4 on: December 29, 2009, 11:02:57 PM »
I think it's more remarkable that both Ryougi and sAkiha are top.

Well, actually c vAkiha being top is pretty surprising.  Untechable j.c for the win I guess.
« Last Edit: December 29, 2009, 11:04:46 PM by LoliSauce »
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Offline Shizuka

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Re: The MB:AA:FT thread: Final Tuned
« Reply #5 on: December 29, 2009, 11:42:35 PM »
I kinda doubt that's gonna be how its gonna be once the jp figure out how to handle them.
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Offline Benny1

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Re: The MB:AA:FT thread: Final Tuned
« Reply #6 on: December 30, 2009, 07:12:56 AM »
Indeed, this is the very first loctest and very preliminary tier lists, but do keep in mind Riesbyfe and Roa were never considered top tier, and haven't actually moved too much, so perhaps these tiers might stay similar.

You never know though.  I hope they fixed the S.Akiha running through people with Crescent 5C bug.
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Offline LordPangTong

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Re: The MB:AA:FT thread: Final Tuned
« Reply #7 on: December 30, 2009, 09:44:54 AM »
Indeed, this is the very first loctest and very preliminary tier lists, but do keep in mind Riesbyfe and Roa were never considered top tier, and haven't actually moved too much, so perhaps these tiers might stay similar.

Not true. H-Ries was 'top tier' on the first tier list made for MBAA vanilla.
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Offline Curbeh

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Re: The MB:AA:FT thread: Final Tuned
« Reply #8 on: December 30, 2009, 11:33:14 AM »
Indeed, this is the very first loctest and very preliminary tier lists, but do keep in mind Riesbyfe and Roa were never considered top tier, and haven't actually moved too much, so perhaps these tiers might stay similar.

Not true. H-Ries was 'top tier' on the first tier list made for MBAA vanilla.

Not really, she had this super ridiculous damage, but was still B(ish)-tier.
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Offline LordPangTong

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Re: The MB:AA:FT thread: Final Tuned
« Reply #9 on: December 30, 2009, 12:33:16 PM »
I'm referring to this tier list, which was released shortly after MBAA was born.

A: Akiha(H) - Tohno(H) - Nero(H) - Wara(H) - Beef(H) - Aoko(H)

B: Ciel(C) - Mech(C) - WLen(C) - Kouma(F) - Roa(H) - Sion(H) - VSion(H) - Arc(C) - Nanaya(H) - Warc(C) - VAkiha(H) - Kohaku(C)

C: Hisui(H) - HisuKo(C) - Miyako(C) - Len(H) - Satsuki(C)
« Last Edit: December 30, 2009, 02:22:38 PM by LordPangTong »
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Offline Tonberry

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Re: The MB:AA:FT thread: Final Tuned
« Reply #10 on: December 30, 2009, 01:36:20 PM »
A: Wara(H) Aoko(H)
C: Miyako(C)

If only this was current tier list :(
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Offline faults

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Re: The MB:AA:FT thread: Final Tuned
« Reply #11 on: December 30, 2009, 04:44:09 PM »
Well, actually c vAkiha being top is pretty surprising.  Untechable j.c for the win I guess.
rofl really? can't wait to see the final tuned changes

Offline MasterT

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Re: The MB:AA:FT thread: Final Tuned
« Reply #12 on: December 30, 2009, 05:31:57 PM »
You shouldn't give early impressions, much less tier listing based of loctests, too much weight.

Offline c-nero 5[c]

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Re: The MB:AA:FT thread: Final Tuned
« Reply #13 on: January 01, 2010, 09:16:05 PM »
At least this confirms that it won't be PS2 perfect. Do you think there is a chance the game could get ported to a next-gen console? They would have a REALLY hard time releasing another PS2 port, but are probably reluctant to release a PC port. Look at SSF4, they could have a pc port out on the same day as 360 and PS3 but they won't due to piracy. If we rule out PC and PS2, is there a chance we could get some next-gen console melty? Perhaps on PSN or XBLA download services? I don't think it's farfetched, and we'd be finally free of the fucking lag the PS2 ver sometimes has.
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Offline MasterT

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Re: The MB:AA:FT thread: Final Tuned
« Reply #14 on: January 01, 2010, 10:55:09 PM »
Some Aksys employees were interested in making an XBL/PSN release but that's old news and nothing has come from that. Probably won't see it on PS360 until they put out a version with upgraded graphics (Melty Blood React Again Turbo Tuned) so they can get some money by making it retail.

Now is definitely the best time to make a move on pushing a fighting game though.

Offline ZeldaMainer

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Re: The MB:AA:FT thread: Final Tuned
« Reply #15 on: January 02, 2010, 12:55:50 AM »
Some Aksys employees were interested in making an XBL/PSN release but that's old news and nothing has come from that. Probably won't see it on PS360 until they put out a version with upgraded graphics (Melty Blood React Again Turbo Tuned) so they can get some money by making it retail.

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Offline Edomaa

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Re: The MB:AA:FT thread: Final Tuned
« Reply #16 on: January 02, 2010, 07:40:31 PM »
Living in MS gets worse and worse with each bit of news  :(

Offline zeech

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Re: The MB:AA:FT thread: Final Tuned
« Reply #17 on: January 03, 2010, 06:43:42 AM »
Now that BB has come along and gotten people a little more used to anime fighters with a visual novel style story mode, it'd be nice if they made a feature matching MB game for the next MB:

- PS3/360
- Hi Res sprites
- Good netcode
- Good story mode (really, they should maybe reboot the game and tie it in with Tsukihime 2 or something, and make a good new story - this is their forte after all)

But then I woke up :P


Hmmm, since melty's sprite style is basically pure anime, it would be cool to finally see a FG where the in game sprites are pretty much identical in style and appearance to the character select art.   They should hire some anime studio to do all the artwork & sprites at anime/tv/broadcast resolutions, and then downscale it to sprites for the game.  That way, even if hardware improves and they can use higher resolutions, they have the source sprites at super hi res so they dont need to redraw anything.

Either that or go 2.5D using celshaded graphics like the PS3 Naruto game.


Surely with all the typemoon success everywhere, there would be enough money floating around to make the next melty (after MBAAFT) a proper modern game?
« Last Edit: January 03, 2010, 06:55:34 AM by zeech »

Offline Dragonthorn

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Re: The MB:AA:FT thread: Final Tuned
« Reply #18 on: January 03, 2010, 07:40:49 AM »
Hmmm, since melty's sprite style is basically pure anime, it would be cool to finally see a FG where the in game sprites are pretty much identical in style and appearance to the character select art.   They should hire some anime studio to do all the artwork & sprites at anime/tv/broadcast resolutions, and then downscale it to sprites for the game.  That way, even if hardware improves and they can use higher resolutions, they have the source sprites at super hi res so they dont need to redraw anything.

Either that or go 2.5D using celshaded graphics like the PS3 Naruto game.


Surely with all the typemoon success everywhere, there would be enough money floating around to make the next melty (after MBAAFT) a proper modern game?

Hate to burst your bubble sir but the chances of another Melty blood game is about the same as Tsukihime 2.
« Last Edit: January 03, 2010, 07:42:40 AM by Dragonthorn »

Offline LoliSauce

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Re: The MB:AA:FT thread: Final Tuned
« Reply #19 on: January 03, 2010, 07:51:44 AM »
Hmmm, since melty's sprite style is basically pure anime, it would be cool to finally see a FG where the in game sprites are pretty much identical in style and appearance to the character select art.   They should hire some anime studio to do all the artwork & sprites at anime/tv/broadcast resolutions, and then downscale it to sprites for the game.  That way, even if hardware improves and they can use higher resolutions, they have the source sprites at super hi res so they dont need to redraw anything.

Either that or go 2.5D using celshaded graphics like the PS3 Naruto game.


Surely with all the typemoon success everywhere, there would be enough money floating around to make the next melty (after MBAAFT) a proper modern game?

Hate to burst your bubble sir but the chances of another Melty blood game is about the same as Tsukihime 2.
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Offline PHauxE

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Re: The MB:AA:FT thread: Final Tuned
« Reply #20 on: January 03, 2010, 07:58:08 AM »
Hmmm, since melty's sprite style is basically pure anime, it would be cool to finally see a FG where the in game sprites are pretty much identical in style and appearance to the character select art.   They should hire some anime studio to do all the artwork & sprites at anime/tv/broadcast resolutions, and then downscale it to sprites for the game.  That way, even if hardware improves and they can use higher resolutions, they have the source sprites at super hi res so they dont need to redraw anything.

Either that or go 2.5D using celshaded graphics like the PS3 Naruto game.


Surely with all the typemoon success everywhere, there would be enough money floating around to make the next melty (after MBAAFT) a proper modern game?

Hate to burst your bubble sir but the chances of another Melty blood game is about the same as Tsukihime 2.

Not to mention how much money it would cost to get ahold of all that art...  There's a reason they recycled sprites throughout so many of the games.
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Offline mauve

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Re: The MB:AA:FT thread: Final Tuned
« Reply #21 on: January 03, 2010, 10:03:20 AM »
can we have a 'no speculative bullshit' rule here?

Offline Irysa

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Re: The MB:AA:FT thread: Final Tuned
« Reply #22 on: January 04, 2010, 11:52:17 PM »
I thought the whole point of threads like this was for that mauve.
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Offline Coren

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Re: The MB:AA:FT thread: Final Tuned
« Reply #23 on: January 05, 2010, 12:20:40 AM »
It's like I'm really in Blazbalue General on D-loop!

Also, the point of this thread should be reports on the loketests and announcements from ecole; a second thread should be made for wild speculation and netplay bawww'ing.
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Offline MasterT

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Re: The MB:AA:FT thread: Final Tuned
« Reply #24 on: January 05, 2010, 08:33:02 PM »