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When's Melty on Steam?
ahaha that's no--wait, what?

Author Topic: The MB:AA:CC thread: Current Code 1.07  (Read 278973 times)

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Offline FireBearHero

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Re: The MB:AA:FT thread: Final Tuned
« Reply #25 on: January 06, 2010, 09:36:24 AM »
Now that BB has come along and gotten people a little more used to anime fighters with a visual novel style story mode, it'd be nice if they made a feature matching MB game for the next MB:

- PS3/360
- Hi Res sprites
- Good netcode
- Good story mode (really, they should maybe reboot the game and tie it in with Tsukihime 2 or something, and make a good new story - this is their forte after all)

But then I woke up :P


Hmmm, since melty's sprite style is basically pure anime, it would be cool to finally see a FG where the in game sprites are pretty much identical in style and appearance to the character select art.   They should hire some anime studio to do all the artwork & sprites at anime/tv/broadcast resolutions, and then downscale it to sprites for the game.  That way, even if hardware improves and they can use higher resolutions, they have the source sprites at super hi res so they dont need to redraw anything.

Either that or go 2.5D using celshaded graphics like the PS3 Naruto game.


Surely with all the typemoon success everywhere, there would be enough money floating around to make the next melty (after MBAAFT) a proper modern game?

Worked so well for KoF12 amirite?

Offline Dirty Messican Ghost

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Re: The MB:AA:FT thread: Final Tuned
« Reply #26 on: January 06, 2010, 06:55:29 PM »
But SNKP is always borderline bankrupt.
They keep surviving bombs like roaches survive nukes by constantly shitting out pachinko machines to finance for the projects they don't even feel like finishing.
KOFXII was supposed to have motherfucking Hwa Jai, fer chrissakes.

Offline Tempered

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Re: The MB:AA:FT thread: Final Tuned
« Reply #27 on: January 06, 2010, 11:08:37 PM »
Am I the only person who prefers Melty's sprites to that of something like Guilty Gear's or Blazblue's?
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Offline Exciel

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Re: The MB:AA:FT thread: Final Tuned
« Reply #28 on: January 06, 2010, 11:27:38 PM »
Nah, I prefer the fluidity and illusional sprite effects from smaller sprites than to Arcsys style super sprites. In an actual game how big the sprites are are the last thing I notice anyway. Though my ideal sprite size is around 3rd Strike.

Offline s4itox

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Re: The MB:AA:FT thread: Final Tuned
« Reply #29 on: January 07, 2010, 12:33:16 AM »
I'm a bit in between, to be honest. I appreciate how smoothly everything animates in melty, but sometimes I find myself wishing that it were in higher res, and not simply a 2x scaling of the base sprite.

Offline MagnusXL

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Re: The MB:AA:FT thread: Final Tuned
« Reply #30 on: January 07, 2010, 01:43:07 AM »
I'm perfectly fine with the graphics the way they are, thanks.

If they were to add any characters to Final Tuned (unnecessary), I would like to see some Arihiko.

I mostly want to see the shitty gimmick forms of characters either get revamped and/or buffed so they aren't just shitty gimmicks. That's just me, though.
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Offline Benny1

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Re: The MB:AA:FT thread: Final Tuned
« Reply #31 on: January 07, 2010, 08:38:06 AM »
It would be nice if C-KohaMech could do more than like 3000 damage lol, things like that are obnoxious.

As for the sprites, people bitch about Melty's sprites a lot, but you can't say that the animation isn't fantastic.  If we traded for higher quality sprites with less animation, I'd much prefer what we have right now.  I think even if they're "a little jagged" or whatever, they're fine.

That said, I do love 3s' sprites and think if we could have 3s quality sprites that would be nice.
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Offline Tonberry

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Re: The MB:AA:FT thread: Final Tuned
« Reply #32 on: January 07, 2010, 10:53:52 PM »
Changes I want to see that I probably won't
- H-Wara being a real character
- H-Aoko having 3 jumps
- C-Aoko actually being good
- MBAC PC buffer
- F-WLen having better damage
- H-Vsion D tier
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Offline MagnusXL

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Re: The MB:AA:FT thread: Final Tuned
« Reply #33 on: January 08, 2010, 12:04:40 AM »
Yeah, I could go for a shorter frame buffer myself.
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Offline Tempered

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Re: The MB:AA:FT thread: Final Tuned
« Reply #34 on: January 08, 2010, 12:26:43 AM »
- H-Vsion D tier

One char leaves S-Tier another takes its place and people then bitch about that character.
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Offline MissedFRC

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Re: The MB:AA:FT thread: Final Tuned
« Reply #35 on: January 08, 2010, 03:52:17 AM »
- H-Vsion D tier

One char leaves S-Tier another takes its place and people then bitch about that character.
        And of course the current s-tiers don't matter either rite
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Offline Nebi

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Re: The MB:AA:FT thread: Final Tuned
« Reply #36 on: January 08, 2010, 04:06:17 AM »
Everyone in one tier :V

Offline Van_Artic

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Re: The MB:AA:FT thread: Final Tuned
« Reply #37 on: January 08, 2010, 07:56:04 AM »
- H-Vsion D tier
what is this i don't even
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Offline Tonberry

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Re: The MB:AA:FT thread: Final Tuned
« Reply #38 on: January 08, 2010, 09:13:10 AM »
- H-Vsion D tier

One char leaves S-Tier another takes its place and people then bitch about that character.

I'll be more happy that VSion is bad then upset that another character is S tier if I'm upset at all.  As long as the new S tier is not another VSion, not a Neco, and not someone extremely simple like H-Nanaya I'm not going to be all that upset.
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Offline MissedFRC

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Re: The MB:AA:FT thread: Final Tuned
« Reply #39 on: January 08, 2010, 01:07:52 PM »
- H-Vsion D tier

One char leaves S-Tier another takes its place and people then bitch about that character.

I'll be more happy that VSion is bad then upset that another character is S tier if I'm upset at all.  As long as the new S tier is not another VSion, not a Neco, and not someone extremely simple like H-Nanaya I'm not going to be all that upset.
But she's been out of the S-tiers since PS2 release.
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Offline Tonberry

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Re: The MB:AA:FT thread: Final Tuned
« Reply #40 on: January 08, 2010, 02:42:16 PM »
But she's been out of the S-tiers since PS2 release.

I strongly disagree with this statement but I'm not going to derail this thread with the argument.

Some other things I want to see are
- F-Wara's 2b(1) 2[c] loops being more practical with the cloud not being necessary for any of them
- Successful EX shield should be rewarded with everyone, not just some C-moon characters
- Half Moon ground spark being punishable in some way
« Last Edit: January 08, 2010, 04:13:01 PM by Tonberry »
[01:08] <Komidol> that marisa cosplayer that took my registration was sexy
[15:24] <Rokunaya> i've actually reached the point where some voice actors sound familiar in animes
[22:40] <bellreisa> i'm an insane murderer who is overwhelmed by nihilism but that's ok cause i'm in love

Offline Cristu

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Re: The MB:AA:FT thread: Final Tuned
« Reply #41 on: January 08, 2010, 02:52:12 PM »
Tiers in MB arent that relevant, since the game is quite balanced...

 I dont know why you worry about it... if you have a good pressure, technic and a stronger mind game, you will win no matter the Tier.

*spoke the one with v.sion image in his avatar*

anyway I dont play mbaa, so its not like it matters for me...
A little bit of console ain't too bad.

Offline BurstOfAnger

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Re: The MB:AA:FT thread: Final Tuned
« Reply #42 on: January 08, 2010, 09:45:49 PM »
But she's been out of the S-tiers since PS2 release.

I strongly disagree with this statement but I'm not going to derail this thread with the argument.

Some other things I want to see are
- F-Wara's 2b(1) 2[c] loops being more practical with the cloud not being necessary for any of them
- Successful EX shield should be rewarded with everyone, not just some C-moon characters
- Half Moon ground spark being punishable in some way

I SO agree with F-Wara having a more practical EX combo. That's the only thing stopping me from trying to play him.

And regarding Half Moon auto-spark being punishable, I totally disagree. Someone mentioned before that having something that is totally out of your control, since it's an automatic reaction, being punishable just isn't fair. However, I found this before:

I too did some science of my own.

This was my method: I went into training mode, chose C-Ciel for P1 and H-*insert character*for P2. I set magic bar as Max. I used C-Ciel to do 2A 236C (Hiero) on H-*insert character*. I then set CPU Action as All Guard the moment H-*insert character* sparks.

All characters guarded the Hiero EXCEPT White Len.

Does this mean that there are invincibility frames after an auto-spark for all characters except White Len?

My posts seem to be insignificant so I bet nobody noticed my find.
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Offline Tonberry

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Re: The MB:AA:FT thread: Final Tuned
« Reply #43 on: January 08, 2010, 11:27:14 PM »
And regarding Half Moon auto-spark being punishable, I totally disagree. Someone mentioned before that having something that is totally out of your control, since it's an automatic reaction, being punishable just isn't fair.

If a half moon character goes into heat it's outside a combo since they can control when they spark if they go to 200 inside a combo.  If they got comboed to 200% and chose not to spark, they get a basically free bunker after it.   You can choose when to stop blocking to control when spark goes off.  Half moon is the only groove that gets to regenerate health and also gets to circuit spark if you hit them while they are regenerating health.  Either they should make spark possible to punish if you shield it or it should be manual and just as punishable as Crescent or Full.  Being in a better situation 100% of the time for getting hit doesn't make sense.

However, I found this before:

I too did some science of my own.

This was my method: I went into training mode, chose C-Ciel for P1 and H-*insert character*for P2. I set magic bar as Max. I used C-Ciel to do 2A 236C (Hiero) on H-*insert character*. I then set CPU Action as All Guard the moment H-*insert character* sparks.

All characters guarded the Hiero EXCEPT White Len.

Does this mean that there are invincibility frames after an auto-spark for all characters except White Len?

My posts seem to be insignificant so I bet nobody noticed my find.

I went into training mode and tried it out myself, sometimes she blocks and sometimes she doesn't.
[01:08] <Komidol> that marisa cosplayer that took my registration was sexy
[15:24] <Rokunaya> i've actually reached the point where some voice actors sound familiar in animes
[22:40] <bellreisa> i'm an insane murderer who is overwhelmed by nihilism but that's ok cause i'm in love

Offline Zaelar

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Re: The MB:AA:FT thread: Final Tuned
« Reply #44 on: January 09, 2010, 01:34:34 PM »
Hit jump shield.  Be in blood heat with an air last arc that does good chip damage, like Ciel.

Offline Qaenyin

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Re: The MB:AA:FT thread: Final Tuned
« Reply #45 on: January 12, 2010, 11:22:23 AM »
I'll be more happy that VSion is bad then upset that another character is S tier if I'm upset at all.  As long as the new S tier is not another VSion, not a Neco, and not someone extremely simple like H-Nanaya I'm not going to be all that upset.

Fuck you, sir.   >:(

Offline Rei

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Re: The MB:AA:FT thread: Final Tuned
« Reply #46 on: January 12, 2010, 08:57:43 PM »
larger attack boxes for Ryougi
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Offline Shizuka

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Re: The MB:AA:FT thread: Final Tuned
« Reply #47 on: January 13, 2010, 07:34:48 PM »
Qaenyin, do you even play anymore?
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Offline MissedFRC

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Re: The MB:AA:FT thread: Final Tuned
« Reply #48 on: January 14, 2010, 03:56:57 AM »
larger attack boxes for Ryougi
That's REALLY unneeded imo. Maybe on Hmoon's 3C so the combo is universal but I think that's pushing it.
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Offline FireBearHero

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Re: The MB:AA:FT thread: Final Tuned
« Reply #49 on: January 14, 2010, 06:32:16 AM »
larger attack boxes for Ryougi
Ahaha.  :psyduck: