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Author Topic: The MB:AA:CC thread: Current Code 1.07  (Read 278994 times)

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Offline AARP|ZTB

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Re: The MB:AA:CC thread: Current Code
« Reply #125 on: February 23, 2010, 04:15:52 PM »
Just...don't...change...F-cl!

Edit: oh, and F-mech too. For the love of god, I hope ecole didn't mess with them.
« Last Edit: February 23, 2010, 04:17:45 PM by FATALELEMENTS! »
zar are you even aware that your attitude is what drove people off in the first place. i think zar's attitude is worse than all of that. cause neither of you guys mean anything. but zar can poison shit around him. zar's the one that gets personal online and does realtalk that's out of line.

Offline BurstOfAnger

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Re: The MB:AA:CC thread: Current Code
« Reply #126 on: February 24, 2010, 12:26:08 AM »
http://www.youtube.com/watch?v=RVLa7Mxkko8
Gameacho just updated with a bunch of MBAA vids. Was C-Ciel always capable of doing all that?

...I'm pretty sure that's not Current Code...
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Offline faults

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Re: The MB:AA:CC thread: Current Code
« Reply #127 on: February 24, 2010, 05:09:52 AM »
http://www.youtube.com/watch?v=RVLa7Mxkko8
Gameacho just updated with a bunch of MBAA vids. Was C-Ciel always capable of doing all that?

...I'm pretty sure that's not Current Code...

there's always that too. meh

Offline Benny1

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Re: The MB:AA:CC thread: Current Code
« Reply #128 on: February 25, 2010, 05:55:19 PM »
Looks like there's a loketest at club sega or something from February 27th until March 14th.  Holy shit!
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Offline F9|Chibi

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Re: The MB:AA:CC thread: Current Code
« Reply #129 on: February 25, 2010, 06:50:26 PM »
Please change F Hisui somehow.

PLZZZZZZZZzzzzzzzz

Or even H, I don't care!

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Offline woof

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Re: The MB:AA:CC thread: Current Code
« Reply #130 on: February 25, 2010, 08:30:27 PM »
make officechair God Like pleas

Offline Pfhor

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Re: The MB:AA:CC thread: Current Code
« Reply #131 on: February 25, 2010, 08:44:51 PM »
Here is how to change F-hisui:

1. make 5b +frames on block

II. make office chair not clashable by fucking Hisui herself

C). let her put 2 chairs out

4: give j.b Half's j.b hitbox

 D). ex throne should be full invul startup and recover during superflash (USE IT AS A REVERSAL)

there u go good character

Offline Dark Pulse

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Re: The MB:AA:CC thread: Current Code
« Reply #132 on: February 26, 2010, 12:03:14 AM »
Looks like there's a loketest at club sega or something from February 27th until March 14th.  Holy shit!
If it's that long, it's almost certain to be a final or near-final stress test.
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Offline Shizuka

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Re: The MB:AA:FT thread: Final Tuned
« Reply #133 on: February 26, 2010, 12:34:11 AM »
TEH
Yeah it made me wanna punch someone in the face, Shion Sonozaki, what did "THE" ever do to you?
« Last Edit: February 26, 2010, 12:35:49 AM by Shizuka »
<LoliSauce> I bet they'd make them for the opportunity to get any other form of currency!
<shizuka> ahh apparently zimbabwe doesn't use the zimbabwean dollar anymore
<LoliSauce> whaaaaa
<LoliSauce> my plans have been foiled <LoliSauce> =<

Offline scottind

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Re: The MB:AA:CC thread: Current Code
« Reply #134 on: February 26, 2010, 12:37:26 AM »
If it's that long, it's almost certain to be a final or near-final stress test.

Thats about the same duration as the original MBAA location test at club sega. And that one was not the final build.

Offline Dark Pulse

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Re: The MB:AA:CC thread: Current Code
« Reply #135 on: February 26, 2010, 01:08:27 AM »
Thats about the same duration as the original MBAA location test at club sega. And that one was not the final build.
Ergo, final or near-final. Regardless of if it's the final test or not, a two week window shows they're getting pretty confident that they've got most of it down and are now in the "squash the bugs" phase.
« Last Edit: February 26, 2010, 01:10:21 AM by Dark Pulse »
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Offline scottind

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Re: The MB:AA:CC thread: Current Code
« Reply #136 on: March 02, 2010, 10:27:57 PM »
pricing for mbaacc was released to distributors this week

it's 230000 yen for the complete board + 100000 for some kind of ringwide harness.

so it's roughly sitting at $3000+ for your arcade if you want to buy it new. not counting shipping.

it's actualy cheaper than i anticipated it, but don't expect AI to get it new, maaaaybe used...

Offline PHauxE

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Re: The MB:AA:CC thread: Current Code
« Reply #137 on: March 02, 2010, 10:50:03 PM »
As long as Len doesn't lose any tricks, I don't care what they do to her.  >_>...
<Rayza> ...
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<Rayza> that means I'd have to fuck fat chicks
<Rayza> or guys in drag <Rayza> this sucks

Offline Dark Pulse

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Re: The MB:AA:CC thread: Current Code
« Reply #138 on: March 03, 2010, 08:29:58 AM »
As long as Len doesn't lose any tricks, I don't care what they do to her.  >_>...
And what kinds of tricks would those be? >:D
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Offline Irysa

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Re: The MB:AA:CC thread: Current Code
« Reply #139 on: March 03, 2010, 07:34:46 PM »
airthrow loop lol
[17:09:40] <Roy> lol wtf, escort service prices in helsinki are fucking ridiculous
[17:10:32] <Irysa> why are you even looking at those
[17:10:52] <Roy> Looking for a reason to go to the event despite sucking at Melty

Offline Sumaragi

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Re: The MB:AA:CC thread: Current Code
« Reply #140 on: March 04, 2010, 04:42:17 AM »
She still has that. I saw someone doing it at the loke-test.

Offline Dark Pulse

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Re: The MB:AA:CC thread: Current Code
« Reply #141 on: March 04, 2010, 09:24:50 AM »
Any other interesting bits discovered from the loke-test so far besides essentially "New graphical effects" and "slightly different healthbar graphics?"

I seriously doubt it since in the end this is just a port/update of the PS2 version after all - I think any real frills will be thrown into the PC version.

Could you imagine 2 on 2 with a bunch of Ryougis? I'd pay to watch that.
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Offline Sumaragi

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Re: The MB:AA:CC thread: Current Code
« Reply #142 on: March 04, 2010, 10:22:08 AM »
I haven't really noticed any notable additions or subtractions from the game, yet. If I do, I'll post.

Offline Benny1

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Re: The MB:AA:CC thread: Current Code
« Reply #143 on: March 04, 2010, 10:37:51 AM »
Do you know if C-V.Akiha j.C is still untechable?  That'd be awesome if it was.
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Offline Sumaragi

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Re: The MB:AA:CC thread: Current Code
« Reply #144 on: March 04, 2010, 10:55:25 AM »
Haven't seen any V-Akiha yet.

Offline scottind

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Re: The MB:AA:CC thread: Current Code
« Reply #145 on: March 04, 2010, 03:14:53 PM »
IMO people should shut up about a PC release.

people should shut up about a PC release

Offline Celestein

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Re: The MB:AA:CC thread: Current Code
« Reply #146 on: March 06, 2010, 01:56:30 AM »
Looks like release date is set for july, got a call from my distributor yesterday asking for deposit on it(since I have it "pre-ordered") because release was er...released, other import places like sophia/futsi/etc have it listed for july now too.

Offline Dark Pulse

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Re: The MB:AA:CC thread: Current Code
« Reply #147 on: March 06, 2010, 07:24:13 AM »
About what I figured. Late spring, early summerish.
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Offline Erkz

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Re: The MB:AA:CC thread: Current Code
« Reply #148 on: March 07, 2010, 09:25:45 PM »
So apparently they're starting to list the changes from the PS2 version at the official BBS on Ecole's MB:AA:CC site..

Unfortunately, I can't make heads nor tails of it.  :psyduck:

If you want to try to yourself...

... then you're free to do so.
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Offline scottind

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Re: The MB:AA:CC thread: Current Code
« Reply #149 on: March 07, 2010, 10:15:45 PM »
seems like that the Ringwide board requires an auxilary power supply. which is what the harness was referring to. therefore if you were putting this inside of an astrocity cab which doesnt have extra +3.3v), you need to spend the extra $1000 to make it work. otherwise if your arcade has a Netcity or vewlix, you dont need to buy the harness and save yourself the $1000.