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Author Topic: The MB:AA:CC thread: Current Code 1.07  (Read 279095 times)

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Offline dakanya

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Re: The MB:AA:CC thread: Current Code
« Reply #175 on: March 09, 2010, 04:24:57 PM »
Magical Missile Squall was changed to 3 from 4, not 3 to 4.
しゃがみB is crouching B.
protration is not proration (sorry but you do this every time it bugs me lol)

I am too lazy to research on your other misses and possible mistakes. afkkkkk I have other things to do
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Offline YubelPhoenix

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Re: The MB:AA:CC thread: Current Code
« Reply #176 on: March 09, 2010, 04:25:57 PM »
Kohaku Changes follow. Again, I'm fairly sure I'm at least in the right direction, but someone better than me at Japanese should take a look too in case I made some gross errors or mistranslations.

Apologies in advance if the names I'm more or less making up don't exactly translate on what the community has decided are "official" names for the moves. The Katakana ones I translated straight-up though. (i.e; Kohaku Magnum Upper.) To avoid ambiguity, I've also given the directional notation of the move, as well as a strength notation where appropriate.

All Moon Styles:
  • Magical☆Missile Squall (j.214) B-version can now drop up to 4 bombs (originally 3.)
  • (Something about "Down" being increased? Someone else take a stab at this.)
  • 236A Sword Draw: Multiplied by 96%.
  • BE236A Sword Draw: Protration changed to 60%.
  • 236B Sword Draw: Protration changed to 70%.
  • BE236B Sword Draw: Multiplied by 60%.
  • 236A->A followup: Multiplied by 75%.

Crescent-Moon Style:
  • "しゃがみ" B-version gained 1 Frame delay, and weakened. (Name help please?)
  • Sword Draw (236A/B) added cancel to Technique 2, reduced damage 4%(?)

Full-Moon Style:
  • EX Sword Parry (214C) can no longer be teched.
  • Sword Parry (214A/B) attack weakened a little. (Doesn't say specifics.)

Half-Moon Style:
  • Kohaku Magnum Upper (63214C) protration changed from 80% to 50%.
  • EX Homerun Swing (623C) delay increased 2 frames.
  • Bomb Drop (22B) trajectory changed? (I can't make heads or tails of this.)
  • Moving☆Star (j.236A/B) turns Kohaku around before landing, not after.(?)
Hmm. with all these changes, Kohaku's gonna be played alot diffrently now. Interesting...
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Offline Dark Pulse

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Re: The MB:AA:CC thread: Current Code
« Reply #177 on: March 09, 2010, 05:20:52 PM »
Magical Missile Squall was changed to 3 from 4, not 3 to 4.
しゃがみB is crouching B.
protration is not proration (sorry but you do this every time it bugs me lol)
Had a feeling I goofed up the 3 from 4.

And yeah... "protration" is a silly stupid mistake of mine. I keep thinking it's protrate for some reason, not prorate. Will try to note it for the next one I try.

Edited the post to update that stuff.
« Last Edit: March 09, 2010, 05:24:45 PM by Dark Pulse »
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Offline Irysa

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Re: The MB:AA:CC thread: Current Code
« Reply #178 on: March 09, 2010, 09:23:02 PM »
any changes on wara?
[17:09:40] <Roy> lol wtf, escort service prices in helsinki are fucking ridiculous
[17:10:32] <Irysa> why are you even looking at those
[17:10:52] <Roy> Looking for a reason to go to the event despite sucking at Melty

Offline Dark Pulse

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Re: The MB:AA:CC thread: Current Code
« Reply #179 on: March 09, 2010, 10:25:11 PM »
If nobody gets Wallachia, I'll get to him tomorrow night.

Unfortunately, Wednesday is my worst day - out the door at 8 AM, hour commute, 2 hour 40 minute class, 3 hour wait, another 2 hour 40 minute class, hour commute. Walking in at like 6:30-7 PM. Eastern time, mind you.

Although maybe I can install stuff onto my USB stick and possibly do it early tomorrow afternoon during that 3-hour wait.
« Last Edit: March 09, 2010, 10:31:26 PM by Dark Pulse »
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Offline Irysa

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Re: The MB:AA:CC thread: Current Code
« Reply #180 on: March 09, 2010, 10:32:56 PM »
Cheers.

I'd also like to point out that a few of these changes seem to sound like Aoko, Nanaya, Shiki, Warc and (!!!) Vsion can't throw into the corner anymore (only throw in the direction of the other character?)
[17:09:40] <Roy> lol wtf, escort service prices in helsinki are fucking ridiculous
[17:10:32] <Irysa> why are you even looking at those
[17:10:52] <Roy> Looking for a reason to go to the event despite sucking at Melty

Offline LoliSauce

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Re: The MB:AA:CC thread: Current Code
« Reply #181 on: March 10, 2010, 01:04:33 AM »
Seems like the throw direction restriction is global or something.

Also you guys don't know how happy I am to see H Kohaku's command throw get dropped to 50% prorate.  I mean, I get a lot of damage of throws with my loli too, but not full bnb damage.  Goodness, that needed to get nerfed so bad.
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Offline Irysa

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Re: The MB:AA:CC thread: Current Code
« Reply #182 on: March 10, 2010, 01:10:21 AM »
I'm pretty sure that's in ps2 already
[17:09:40] <Roy> lol wtf, escort service prices in helsinki are fucking ridiculous
[17:10:32] <Irysa> why are you even looking at those
[17:10:52] <Roy> Looking for a reason to go to the event despite sucking at Melty

Offline LoliSauce

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Re: The MB:AA:CC thread: Current Code
« Reply #183 on: March 10, 2010, 02:27:28 AM »
I'm pretty sure that's in ps2 already
Oh, my bad.  I should probably stop talking as if I know things, since just about every post I end up getting corrected, lol.
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Offline Dark Pulse

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Re: The MB:AA:CC thread: Current Code
« Reply #184 on: March 10, 2010, 08:12:08 AM »
A lot of these changes are changes that got put into the PS2 version.

In other words, these are changes from Arcade Actress Again > Console Actress Again for most part.

Anyway...

WHAT IS A TRANSLATION? A MISERABLE LITTLE PILE OF SECRETS!!!

Mostly because the Wallachia info hasn't been posted yet AFAIK. If you can find it, I'll give it a crack.
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Offline Ultima66

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Re: The MB:AA:CC thread: Current Code
« Reply #185 on: March 10, 2010, 03:06:47 PM »
If these are all the changes, then I'm glad Sacchin isn't on there, because nerfing C Sacchin in console made no sense.

Offline LoliSauce

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Re: The MB:AA:CC thread: Current Code
« Reply #186 on: March 11, 2010, 01:10:42 AM »
If these are all the changes, then I'm glad Sacchin isn't on there, because nerfing C Sacchin in console made no sense.
Yeah, she seriously needs to get buffed some.  Sacchin and Len both, actually.
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Offline YubelPhoenix

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Re: The MB:AA:CC thread: Current Code
« Reply #187 on: March 11, 2010, 06:32:10 AM »
If these are all the changes, then I'm glad Sacchin isn't on there, because nerfing C Sacchin in console made no sense.
Yeah, she seriously needs to get buffed some.  Sacchin and Len both, actually.
Seriously Len needs to get buffed up a little bit. She's been down in the the lower parts of tier lists for so long
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I suck at this game XD

Offline Rei

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Re: The MB:AA:CC thread: Current Code
« Reply #188 on: March 11, 2010, 12:24:07 PM »
One of the threads on the JP BBS was the changes from the PS2 version to current code. It's not an arcade port of the PS2 port.
<@sibladeko> lack of close buttons is poverty
<@sibladeko> means the police can't use secret elevator codes to save us
<Darcius> poor people not worth savin
<@SilentShinobi> the double down is the black man's lethal kryptonite

Offline PHauxE

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Re: The MB:AA:CC thread: Current Code
« Reply #189 on: March 11, 2010, 01:39:27 PM »
If these are all the changes, then I'm glad Sacchin isn't on there, because nerfing C Sacchin in console made no sense.
Yeah, she seriously needs to get buffed some.  Sacchin and Len both, actually.
Seriously Len needs to get buffed up a little bit. She's been down in the the lower parts of tier lists for so long

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Offline CPhame

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Re: The MB:AA:CC thread: Current Code
« Reply #190 on: March 11, 2010, 11:29:02 PM »
Finally saw some news on Ryougi, and it's kind of all over the place. 

Initially people were confused on her playstyle, but the general consensus seems to be that Crescent and Half are best suited for attacking, and Full is best suited for defending...but we kinda knew that already.  Many of them agree that Half seems the best.  That said, one poster said she's on the same tier level as Satsuki and Len (lol). 

Overall she still seems to play the same.  One person mentioned her knife pickup being slower, and her AD not executing at 0F after the flash.  People are practicing that sweep loop like mad  :psyduck:

No one's confirmed the LA bug yet, so it's unclear if it's been removed.

source: http://jbbs.livedoor.jp/bbs/read.cgi/game/48793/1250643953/l50
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Offline Rei

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Re: The MB:AA:CC thread: Current Code
« Reply #191 on: March 12, 2010, 07:43:49 PM »
Finally saw some news on Ryougi, and it's kind of all over the place.  

Initially people were confused on her playstyle, but the general consensus seems to be that Crescent and Half are best suited for attacking, and Full is best suited for defending...but we kinda knew that already.  Many of them agree that Half seems the best.  That said, one poster said she's on the same tier level as Satsuki and Len (lol).  

Overall she still seems to play the same.  One person mentioned her knife pickup being slower, and her AD not executing at 0F after the flash.  People are practicing that sweep loop like mad  :psyduck:

No one's confirmed the LA bug yet, so it's unclear if it's been removed.

source: http://jbbs.livedoor.jp/bbs/read.cgi/game/48793/1250643953/l50

Aww :( So now you can jump the arc drive on super flash. GAAAAY :(
« Last Edit: March 12, 2010, 07:47:12 PM by Rei »
<@sibladeko> lack of close buttons is poverty
<@sibladeko> means the police can't use secret elevator codes to save us
<Darcius> poor people not worth savin
<@SilentShinobi> the double down is the black man's lethal kryptonite

Offline Shiki

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Re: The MB:AA:CC thread: Current Code
« Reply #192 on: March 12, 2010, 09:11:00 PM »
They need to buff H-Miyako

Offline Nandeyanen

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Re: The MB:AA:CC thread: Current Code
« Reply #193 on: March 13, 2010, 12:01:34 AM »
Finally saw some news on Ryougi, and it's kind of all over the place.  

Initially people were confused on her playstyle, but the general consensus seems to be that Crescent and Half are best suited for attacking, and Full is best suited for defending...but we kinda knew that already.  Many of them agree that Half seems the best.  That said, one poster said she's on the same tier level as Satsuki and Len (lol).  

Overall she still seems to play the same.  One person mentioned her knife pickup being slower, and her AD not executing at 0F after the flash.  People are practicing that sweep loop like mad  :psyduck:

No one's confirmed the LA bug yet, so it's unclear if it's been removed.

source: http://jbbs.livedoor.jp/bbs/read.cgi/game/48793/1250643953/l50

Aww :( So now you can jump the arc drive on super flash. GAAAAY :(

Wonder if that's also true for her BHAD, if so, then that sucks for F and C Ryougi. Doesn't affect H nearly as much. Also, I hope the knife pick up isn't much slower than it is on console. I like my pick up cancel.
« Last Edit: March 13, 2010, 12:03:21 AM by Nandeyanen »

Offline Rei

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Re: The MB:AA:CC thread: Current Code
« Reply #194 on: March 13, 2010, 08:08:08 AM »
Finally saw some news on Ryougi, and it's kind of all over the place.  

Initially people were confused on her playstyle, but the general consensus seems to be that Crescent and Half are best suited for attacking, and Full is best suited for defending...but we kinda knew that already.  Many of them agree that Half seems the best.  That said, one poster said she's on the same tier level as Satsuki and Len (lol).  

Overall she still seems to play the same.  One person mentioned her knife pickup being slower, and her AD not executing at 0F after the flash.  People are practicing that sweep loop like mad  :psyduck:

No one's confirmed the LA bug yet, so it's unclear if it's been removed.

source: http://jbbs.livedoor.jp/bbs/read.cgi/game/48793/1250643953/l50

Aww :( So now you can jump the arc drive on super flash. GAAAAY :(

Wonder if that's also true for her BHAD, if so, then that sucks for F and C Ryougi. Doesn't affect H nearly as much. Also, I hope the knife pick up isn't much slower than it is on console. I like my pick up cancel.

The thing is, if you're in blood heat, people will chicken block every time instead of eating 5k (before defense) damage.
<@sibladeko> lack of close buttons is poverty
<@sibladeko> means the police can't use secret elevator codes to save us
<Darcius> poor people not worth savin
<@SilentShinobi> the double down is the black man's lethal kryptonite

Offline LivingShadow

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Re: The MB:AA:CC thread: Current Code
« Reply #195 on: March 13, 2010, 03:00:03 PM »
Finally saw some news on Ryougi, and it's kind of all over the place. 

Initially people were confused on her playstyle, but the general consensus seems to be that Crescent and Half are best suited for attacking, and Full is best suited for defending...but we kinda knew that already.  Many of them agree that Half seems the best.  That said, one poster said she's on the same tier level as Satsuki and Len (lol). 

Overall she still seems to play the same.  One person mentioned her knife pickup being slower, and her AD not executing at 0F after the flash.  People are practicing that sweep loop like mad  :psyduck:

No one's confirmed the LA bug yet, so it's unclear if it's been removed.

source: http://jbbs.livedoor.jp/bbs/read.cgi/game/48793/1250643953/l50

Slower knife pickup might be irritating but all it really means is we have to be safer when using it. The AD change would be a problem, a slower startup would make it less useful.

I guess no one over there payed any attention to her. I'm waiting for the Ryougi match vids to come out once MB:AA:CC is released.

Offline Dark Pulse

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Re: The MB:AA:CC thread: Current Code
« Reply #196 on: March 15, 2010, 01:49:11 AM »
Well, since nobody else got them, I decided I'd polish off the rest of the characters in these two pages.

The post is long, and it is in surround sound.



....sorry.

Anyway, as always, if you can correct/translate these better than I am, feel free to tell me I'm wrong and do it better.

Now with 100% less protration, as per Dakanya's request! ;D

HisuKoha Changes. (All Full-Moon Style)
  • Hisui: 236A/B/C has 2 frames delay.
  • Kohaku: 236A/B/C has 3 frames delay.
  • Both: 236D has 3 frames more recovery.
  • Hisui: 236C->A: Priority increased? (Not sure what the second half is)
  • Hisui: 236C->C: Kohaku's bombs have been decreased from 4 to 3.
  • Kohaku: 236A/B->B: Damage proration set to 60%.

Nero Chaos Changes. In a rarity, there's actually one section that applies to only two moon styles.

All Moon Styles:
  • j.B proration set to 80%.

Half-Moon and Full-Moon Style:
  • 3C proration set to 75%.

Crescent-Moon Style:
  • 5B's "second half" proration changed from 75% to 60%.
  • Forward Dash gained 1 frame of delay.

Half-Moon Style:
  • 5B's "second half" cannot be cancelled into regular attacks.
  • 236B proration changed from 50% to 40%.

Full-Moon Style:
  • 5B weakened a little, added 1 frame delay.(?)
  • BE6C proration changed from 60% to 50%x2.
  • Forward Dash and Backdash both gained 1 frame delay.
  • 236B: Crow limit changed from 3 to 2.
  • 236B: Delay reduced from 10 frames to 7(?)
  • 236B: Crows fly away at a different angle.
  • 421A: Proration set to 60%.

Miyako Changes. Much like Nero, she gets one category where two styles got changed.

All Moon Styles:
  • When Miyako's health is between 50-75%, her defense rating has changed from 0.9 to 0.95.

Crescent and Full-Moon Styles:
  • BE5C cannot be cancelled into regular attacks.

Crescent-Moon Style:
  • 2B gained 1 frame of delay.

Full-Moon Style:
  • 623A/B proration changed from 70% to 60%.
  • j.421A/B proration set to 90%.

Mech-Hisui Changes.

All Moon Styles:
  • Backstep movement vector changed.
  • BEj.C cannot be teched if it hits an airborne opponent.(?)

Crescent-Moon Style:
  • Dodge no longer moves forward. C-Mech-Hisui now dodges in-place.
  • j.236A/B path adjusted slightly downward.(?)
  • EX 421C now pulls opponent closer.
  • 421A proration changed from 45% to 40%, and pulls opponent closer.
  • EX j.63214C delay and landing delay increased.

Half-Moon Style:
  • 5A->6A attack area decreased.

Full-Moon Style:
  • 5C attack area increased.

Vampire Sion Changes. Once again, there is some changes that affect only two moon styles.

All Moon Styles:
  • j.2B proration changed from 75% to 60%, appearance changed.
  • Air teching now makes VSion face the other character.

Half and Full-Moon Styles:
  • 6B's clash frames removed.
  • 6C proration set to 60%.

Crescent-Moon Style:
  • 5C is now the same as Half-Moon VSion's 5C.

Half-Moon Style:
  • 5A's startup increased from 3 frames to 4 frames, and delay increased 1 frame.
  • 5B proration set to 80%.
  • j.B's duration changed from 8 frames to 6 frames, proration changed from 90% to 80%, and hit/guard vectors weakened.
  • EX 236C damage increased slightly.
  • EX 623C post-move movement delay increased 30 frames.

Full-Moon Style:
  • j.B's duration changed from 8 frames to 6 frames, and proration changed from 90% to 80%.
« Last Edit: March 15, 2010, 05:13:50 PM by Dark Pulse »
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Offline Sp00ky

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Re: The MB:AA:CC thread: Current Code
« Reply #197 on: March 15, 2010, 04:50:06 AM »
the v.sion changes are all in console minus random dive nerf. 6c is 65% on console but 60% isnt much different.

the 5c is referring to the fact that crescents 5c is now the same as half moons 5c.

c mech evasion is referring to her dodge. it no longer moves her forward but stays in place.

f nero 236b is referring to the fact that crows fly away earlier and that they fly away at a different angle.


most of these changes are in console and the ones that arent are very minor adjustments to things that were changed in console.
« Last Edit: March 15, 2010, 05:02:43 AM by Sp00ky »

Offline Dark Pulse

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Re: The MB:AA:CC thread: Current Code
« Reply #198 on: March 15, 2010, 05:09:48 PM »
the v.sion changes are all in console minus random dive nerf. 6c is 65% on console but 60% isnt much different.

the 5c is referring to the fact that crescents 5c is now the same as half moons 5c.

c mech evasion is referring to her dodge. it no longer moves her forward but stays in place.

f nero 236b is referring to the fact that crows fly away earlier and that they fly away at a different angle.


most of these changes are in console and the ones that arent are very minor adjustments to things that were changed in console.
I figured that's what F-Nero's 236B stuff was saying, but I wasn't terribly sure, and C-Mech's evasion stuff makes sense with that confirmation, yeah.

Thanks for the VSion 5C note though.
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Offline Legendary Blue Shirt

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Re: The MB:AA:CC thread: Current Code
« Reply #199 on: March 16, 2010, 08:46:39 AM »
  • BE5C cannot be cancelled into regular attacks.
BE5C?