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Author Topic: The MB:AA:CC thread: Current Code 1.07  (Read 281346 times)

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Offline Rei

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Re: The MB:AA:CC thread: Current Code
« Reply #200 on: March 16, 2010, 11:21:24 AM »
I think it's the term for charged in JP
<@sibladeko> lack of close buttons is poverty
<@sibladeko> means the police can't use secret elevator codes to save us
<Darcius> poor people not worth savin
<@SilentShinobi> the double down is the black man's lethal kryptonite

Offline Dark Pulse

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Re: The MB:AA:CC thread: Current Code
« Reply #201 on: March 16, 2010, 01:33:55 PM »
Correct. BE = Blowback Edge = Charged.

So it's her charged 5C. It's just a lot quicker to say "BE5C" than it is to say "Charged 5C" or "Chg. 5C" for example.
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Offline Rei

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Re: The MB:AA:CC thread: Current Code
« Reply #202 on: March 16, 2010, 02:35:38 PM »
I think the american notation is [5C]
<@sibladeko> lack of close buttons is poverty
<@sibladeko> means the police can't use secret elevator codes to save us
<Darcius> poor people not worth savin
<@SilentShinobi> the double down is the black man's lethal kryptonite

Offline Dark Pulse

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Re: The MB:AA:CC thread: Current Code
« Reply #203 on: March 16, 2010, 03:37:42 PM »
Wouldn't know. Most of the strings I've seen have indicated charged attacks with "BE" or noted "charged" as opposed to bracketing them, so it's what I went with. :P
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Offline dakanya

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Re: The MB:AA:CC thread: Current Code
« Reply #204 on: March 16, 2010, 04:50:05 PM »
bracket B bracket gives you BOLD TEXT
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Offline Pfhor

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Re: The MB:AA:CC thread: Current Code
« Reply #205 on: March 16, 2010, 07:38:48 PM »
Hmm. with all these changes, Kohaku's gonna be played alot diffrently now. Interesting...

Pretty sure all of those changes are in the ps2 version, and she plays exactly the same as arcade besides h's command throw doing far less damage.

Offline GREEK

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Re: The MB:AA:CC thread: Current Code
« Reply #206 on: March 16, 2010, 07:57:33 PM »
all the nero changes are the same, correct?

and i've heard that c-nero is now the good stuff?

Offline CPhame

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Re: The MB:AA:CC thread: Current Code
« Reply #207 on: May 27, 2010, 08:48:57 AM »
Had some free time today, so I went back to the 2ch board to see what they were saying about Ryougi.  This is what I found:

Current ranking for the moons:
H ≧ C > F

Meter Efficiency
F > C ≧ H

Defense
C ≧ H > F

Moving Ability
F ≧ H > C

Reversal Ability
F > H ≧ C

Charm / Hype
H > C ≧ F


Some notes: Half doesn't really need to use meter, so as to why it's rated at the bottom is a mystery.  They probably mean to say something along the lines of "needs to use meter" versus meter management.  Crescent has the best defensive ability, what with heat activation coupled with EX guarding.  Not sure why it doesn't have the best reversal ability though.

Full has the longest ground dash out of the moons.  Maybe that's why it's moving ability is rated so highly.  I read on another board that one particular user wished that her ground dash wasn't so fast (along with other requests like removing the sweep loop and air knife catch, lowering her AD damage, and making her moves slower). 

Half has the most hype, lol.  That made my day.  :prinny:

There are some people planning to use her at SBO this year.  Could this mean a dark horse character is in the works?

Also Shlowpoke's standard corner combo got listed there as well.  Someone's been watching your combo vids in Japan!  :D
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Offline arvy

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Re: The MB:AA:CC thread: Current Code
« Reply #208 on: May 27, 2010, 10:14:50 AM »
This is for the CC version of Ryougi right?

I thought F-moon didn't have any reversals. Unless you mean keeping people at the tip of her range.
« Last Edit: May 27, 2010, 10:21:27 AM by arvy »

Offline CPhame

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Re: The MB:AA:CC thread: Current Code
« Reply #209 on: May 27, 2010, 11:09:24 AM »
Yeah, this is for the MBCC version of Ryougi.  Full has like, six different reversals (623 and 412 series).  Maybe 2A counts as a "reversal" attack too?
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Offline arvy

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Re: The MB:AA:CC thread: Current Code
« Reply #210 on: May 27, 2010, 12:12:12 PM »
Yeah, this is for the MBCC version of Ryougi.  Full has like, six different reversals (623 and 412 series).  Maybe 2A counts as a "reversal" attack too?

So did they remove the startup frames for the move. Because if they didn't... That's not a possible reversal.

Offline Rei

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Re: The MB:AA:CC thread: Current Code
« Reply #211 on: May 27, 2010, 04:09:20 PM »
The parries (623 and 421) are not reversals in MBAA PS2. They have startup so unless they removed that startup (I highly doubt it) then Ryougi has no reversals.

Also, I'm pretty sure the JP already knew about the sweep loops from their own combo vids which came out last August lol.
<@sibladeko> lack of close buttons is poverty
<@sibladeko> means the police can't use secret elevator codes to save us
<Darcius> poor people not worth savin
<@SilentShinobi> the double down is the black man's lethal kryptonite

Offline Erkz

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« Last Edit: May 28, 2010, 04:06:09 AM by Erkz »
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Offline HRGS|忍

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Re: The MB:AA:CC thread: Current Code
« Reply #213 on: May 28, 2010, 04:20:42 AM »
The filtering looks fine imo. Kinda caught me off guard at first because I've been playing AA on PS2 too much.
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Offline arvy

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Re: The MB:AA:CC thread: Current Code
« Reply #214 on: May 28, 2010, 07:13:54 AM »
Nice eyes, Erkz.

Offline mauve

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Re: The MB:AA:CC thread: Current Code
« Reply #215 on: May 28, 2010, 09:55:06 AM »
Looks like an emulator configured by someone who does not have working eyes.

Offline LivingShadow

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Re: The MB:AA:CC thread: Current Code
« Reply #216 on: May 28, 2010, 10:08:59 AM »
That filtering looks weeeird.
I'll have to agree.

Offline Irysa

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Re: The MB:AA:CC thread: Current Code
« Reply #217 on: May 28, 2010, 10:24:38 AM »
eh looks fine to me
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[17:10:52] <Roy> Looking for a reason to go to the event despite sucking at Melty

Offline Pfhor

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Re: The MB:AA:CC thread: Current Code
« Reply #218 on: May 28, 2010, 10:26:58 AM »
looks fine

Offline LivingShadow

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Re: The MB:AA:CC thread: Current Code
« Reply #219 on: May 28, 2010, 10:29:22 AM »
I wouldn't say it looks bad, but it strikes me as odd.

Offline ShardZ

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Re: The MB:AA:CC thread: Current Code
« Reply #220 on: May 28, 2010, 11:11:33 AM »
FINALLY, MELTY BLOOD IN HD!!!! ... :V
hopefully it'll look better in motion.

Offline F9|Chibi

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Re: The MB:AA:CC thread: Current Code
« Reply #221 on: May 28, 2010, 01:03:15 PM »
Looks like an emulator configured by someone who does not have working eyes.

Yeah, that shit looks fucking ugly.
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Offline Rei

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Re: The MB:AA:CC thread: Current Code
« Reply #222 on: May 29, 2010, 01:30:53 AM »
it almost looks like they posterized all of the sprites.

Looks ugly IMO. And heat effect is too much for me :/
<@sibladeko> lack of close buttons is poverty
<@sibladeko> means the police can't use secret elevator codes to save us
<Darcius> poor people not worth savin
<@SilentShinobi> the double down is the black man's lethal kryptonite

Offline LoliSauce

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Re: The MB:AA:CC thread: Current Code
« Reply #223 on: May 29, 2010, 02:57:03 AM »
it almost looks like they posterized all of the sprites.

Looks ugly IMO. And heat effect is too much for me :/
I prefer the crisp, jaggy sprites to the blurry, filtered ones as well, but I actually do like the heat effect.  It only affects the background, it seems, so it's not really like it'll mess up anything important.
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Offline Dark Pulse

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Re: The MB:AA:CC thread: Current Code
« Reply #224 on: May 29, 2010, 03:45:32 AM »
Better HQ<n>x than 2xSai, guys.

I'm kind of supportive of the change. I don't mind Melty's sprites, but that is one thing I do hear some people say whenever I show them the game, that the sprites are very low-rez. Either way, I seriously doubt any of us will notice it after a short time, so it's nothing really worth complaining about.

Anyway... managed to rip out the shots Erkz didn't, for some reason. Maybe he didn't because they were already posted and he forgot about it, or maybe it just slipped his mind. I dunno. I'm a completest, so here you go.







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