When's Melty on Steam?
ahaha that's no--wait, what?

Author Topic: The MB:AA:CC thread: Current Code 1.07  (Read 279101 times)

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Offline Rokunaya

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Re: The MB:AA:CC thread: Current Code
« Reply #450 on: October 16, 2010, 08:53:46 AM »
Street Fighter: Who the fuck cares?


Fix'd.
clmelty: great roku! lol / I like roku lol
clmelty: I want to make CL like roku team
clmelty: Roku is best popular player in the meltyworld

Offline abitofBaileys

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Re: The MB:AA:CC thread: Current Code
« Reply #451 on: October 16, 2010, 09:32:40 AM »
I would not call this a "story".

Offline Dark Pulse

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Re: The MB:AA:CC thread: Current Code
« Reply #452 on: October 16, 2010, 12:22:22 PM »
I think 3 and 4 are actually reversed because 4's story is between 2 and 3 apparently.  I remember reading something about it but I didn't care enough to confirm if it's true or not.
It is; I forgot. SSF4 predates SF3 by about a few years or so. The evidence for this is that Eliza is visibly pregnant in SF4, whereas Ken's son is born and alive as of SF3.
« Last Edit: October 16, 2010, 12:27:59 PM by Dark Pulse »
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Offline Dr.Faust

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Re: The MB:AA:CC thread: Current Code
« Reply #453 on: October 17, 2010, 06:18:23 AM »
yeah SF3 takes place 2 years after 4
SSF4:Vega,DeeJay,Guy
BBCS:Carl,Hakumen,Hazama,maybe Valkenhayn Hellsing
GGAC+:Anji,Axl,Faust,Johnny
MMAA:???

Offline KeiForce!

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Re: The MB:AA:CC thread: Current Code
« Reply #454 on: October 18, 2010, 09:55:58 AM »
Tekken 1: I'm holding a tournament to rule the world!
Tekken 2-4: I'm holding a tournament to rule the world again!
Tekken 5-6: I'm holding a tournament to rule the world again!  Also there are two Jins now for some reason.  Heihachi may or may not be dead. Jin #2 is Kazuya. And not only is Heihachi not dead, he has MORE illegitimate children. Not gonna spoil though, except you know it right off if you looked at them. I think it even says it in their character profile.

SF1: Some tournament or something.  I guess Ryu won. [I think SF1 was retconned in favor of SFA]
SFA: Bison wants Ryu's power, but Ryu messes bison up.
SF2: Bison tries again. Killed by Akuma's Shun Goku Satsu, is tortured by demons in Hell until...
SF4: Gill changes his name to Seth, cuts his hair, and tries again. Bison somehow comes back from the dead, has a new more awesome body, Seth is a pawn-turned-usurper.
SF3: Gill tries to do something but someone stops him.

It's not fair to look down on them just because their stories aren't Nasu-tier.

Offline CrimsonMoonMist

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Re: The MB:AA:CC thread: Current Code
« Reply #455 on: October 18, 2010, 10:35:58 AM »
Sooo.... how about dat MBAACC?

Offline BlueBlueAquamarine

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Re: The MB:AA:CC thread: Current Code
« Reply #456 on: October 18, 2010, 07:02:13 PM »
Eh... Comparing worth of fighting games by the story background doesn't really work.

I guess that takes away some of the merits of Melty?? On the other hand, Blazblue seems to have a kickass story, but I don't play it because I just don't like the gameplay. So, there we go.

Here's something more curious: Where do the Japanese GET all these weird Engrish phrases? Current Code, Tri Hermes Black Land... even if I go out my way to come up with the most bizarre English phrases, I would lose to genius minds of Type Moon/Ecole. :mystery:

(off topic: I, a newbie on this forum, have no idea what people's magic circuits are and what they mean by "+heat"... some sort of Meltybread thing?)
« Last Edit: October 18, 2010, 07:04:34 PM by BlueBlueAquamarine »
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Offline LivingShadow

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Re: The MB:AA:CC thread: Current Code
« Reply #457 on: October 18, 2010, 07:19:39 PM »
It's not the worst Engrish I've seen, although it does tend to be on the side of mystic gibberish. At least the sentence structure is more or less accurate.

The +heat/Circuits is a variation of Kharma.

Offline sevalle

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Re: The MB:AA:CC thread: Current Code
« Reply #458 on: October 18, 2010, 10:57:49 PM »
its a language/culture thing, english probably sounds as exotic to most japanese as japanese is to english speakers  :V

http://tvtropes.org/pmwiki/pmwiki.php/Main/GratuitousEnglish
http://tvtropes.org/pmwiki/pmwiki.php/Main/GratuitousJapanese
http://tvtropes.org/pmwiki/pmwiki.php/Main/GratuitousForeignLanguage

sorry, i just had to link these, hopefully i got more people infected with the T-virus  :toot:

Offline Zaelar

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Re: The MB:AA:CC thread: Current Code
« Reply #459 on: October 19, 2010, 01:13:38 AM »
Eh... Comparing worth of fighting games by the story background doesn't really work.

I guess that takes away some of the merits of Melty?? On the other hand, Blazblue seems to have a kickass story, but I don't play it because I just don't like the gameplay. So, there we go.

Here's something more curious: Where do the Japanese GET all these weird Engrish phrases? Current Code, Tri Hermes Black Land... even if I go out my way to come up with the most bizarre English phrases, I would lose to genius minds of Type Moon/Ecole. :mystery:

(off topic: I, a newbie on this forum, have no idea what people's magic circuits are and what they mean by "+heat"... some sort of Meltybread thing?)

+heat, because iirc you don't see the +heat option when you have 0 magic circuits and I wanted you to see it.  (that might have been changed, but I option selected it so it's fine if it was changed)

The system is backwards compared to the game where heat takes away your meter, but we don't talk about it in front of Arlieth because it might make him feel dumb.

The argument wasn't actually about story.  Dark Pulse just decided to bring up the story at the end because he's a fail troll.

Melty Blood has official nudity for it's characters, so it wins story by default.

Offline Dark Pulse

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Re: The MB:AA:CC thread: Current Code
« Reply #460 on: October 19, 2010, 08:31:27 AM »
The argument wasn't actually about story.  Dark Pulse just decided to bring up the story at the end because he's a fail troll.

Melty Blood has official nudity for it's characters, so it wins story by default.
Hey, I never said they were good stories - just that they existed. But stories in most fighters are like condoms in pornos - unnecessary, but there because they have to be.

Also, I agree Melty has the far better story... at least until AC when it went to hell, but AA corrects it a bit. Then again, considering it's based off of a visual novel, the fact it has a story is no surprise.
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Offline Erkz

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Re: The MB:AA:CC thread: Current Code
« Reply #461 on: November 04, 2010, 06:20:02 PM »
Quote from: Ecole
Hidden Character Unlock Command has been released!

If the following command is entered at the title screen, the hidden characters "Neco & Mech-Hisui" and "Kohaku & Mech-Hisui" will become available for play.

[Hidden Character Unlock Command]
At the title screen, enter AACC↓A↑B→C←DAACCE




... Bleh.  :prinny:
"That's fine. That too is our way of the 'Night Sword'. Advancing even over mountains and rivers of corpses."

Offline F9|Chibi

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Re: The MB:AA:CC thread: Current Code
« Reply #462 on: November 04, 2010, 06:28:12 PM »
Really?

Source?
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Offline Erkz

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Re: The MB:AA:CC thread: Current Code
« Reply #463 on: November 04, 2010, 06:31:34 PM »
"That's fine. That too is our way of the 'Night Sword'. Advancing even over mountains and rivers of corpses."

Offline Dark Pulse

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Re: The MB:AA:CC thread: Current Code
« Reply #464 on: November 05, 2010, 07:18:16 AM »
Quote from: Ecole
Hidden Character Unlock Command has been released!

If the following command is entered at the title screen, the hidden characters "Neco & Mech-Hisui" and "Kohaku & Mech-Hisui" will become available for play.

[Hidden Character Unlock Command]
At the title screen, enter AACC↓A↑B→C←DAACCE




... Bleh.  :prinny:
What's the code that unlocks Saber and Altrouge?
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Offline grandlordzero

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Re: The MB:AA:CC thread: Current Code
« Reply #465 on: November 05, 2010, 07:29:29 AM »
Whats the code that unlocks next gen console release with netplay?
Why do I even bother going to EVO anymore.... D8

Offline fiendmaw

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Re: The MB:AA:CC thread: Current Code
« Reply #466 on: November 05, 2010, 08:01:05 AM »
http://www.youtube.com/user/ikusat?blend=2&ob=1#p/u/3/ucLMtwpJrWc

Maybe that might help to power up the arcade into PC or PS3?
Best Nanaya in YouTube.

Offline Dark Pulse

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Re: The MB:AA:CC thread: Current Code
« Reply #467 on: November 05, 2010, 08:32:41 AM »
My mom never saw the irony in calling me a son of a bitch.

Offline CrimsonMoonMist

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Re: The MB:AA:CC thread: Current Code
« Reply #468 on: November 06, 2010, 06:51:59 AM »
Still no console release date?
I hate these times after game releases when you just wait and hope,
especially when it's about an update to a existing console released game.

Offline Vecayse

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Re: The MB:AA:CC thread: Current Code
« Reply #469 on: November 06, 2010, 08:12:09 AM »
^ Yeah I hate that too. Hopefully they're working on it right now and don't wanna announce it towards the beginning of the project like Capcom love to do..

Offline KeiForce!

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Re: The MB:AA:CC thread: Current Code
« Reply #470 on: November 17, 2010, 02:20:15 AM »
All we can hope is that Ecole doesn't hate money.

Offline academico

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Re: The MB:AA:CC thread: Current Code
« Reply #471 on: November 18, 2010, 03:39:51 PM »
All we can do is wait :'(
Argentina MB fighter

Offline Cristu

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Re: The MB:AA:CC thread: Current Code
« Reply #472 on: December 10, 2010, 10:26:15 AM »
I think they're saving Altrouge for later since she is like the boss of the bosses D:

Altrouge being the opposite of Arcueid and Warcueid in the middle would be cool, also Touko as opposite of Aoko, and Dark Elesia as opposite of Ciel would be cool :fap:
A little bit of console ain't too bad.

Offline abitofBaileys

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Re: The MB:AA:CC thread: Current Code
« Reply #473 on: December 10, 2010, 10:57:23 AM »
I hoped for an epic dialogue between Ryougi and Aoko. But there was only the win line mentioning Touko.

Offline 3IIIT

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Re: The MB:AA:CC thread: Current Code
« Reply #474 on: December 13, 2010, 06:38:23 PM »
All we can hope is that Ecole doesn't hate money.

Same here. Though going by the way that blog was worded, maybe it might not be Ecole at all...? But that's another story altogether.

On the other hand? Part of me wonders if there may be a bit more in the way of an extra push for a home version on FB's part, because of French Bread's new game that's in the oven as we speak. After all, the last thing that French Bread could end up wanting in the future, whenever that next fighting game is ready for release, is basically doing more to force its newest product to compete alongside with its classic stand-by, Melty Blood, in Japanese arcades. The new game is already going to have quite the battle against the likes of that "hateful BlazBlue" and others on the market as it is, without being in the shadow of its own predecessor.

So my thinking is, the sooner that French Bread and whomever else is involved are able to give Melty Blood:AACC (or whatever new patched version that might be out sooner or later) that home version, the more likely arcade goers will end up being receptive to their new offering.