When's Melty on Steam?
ahaha that's no--wait, what?

Author Topic: The MB:AA:CC thread: Current Code 1.07  (Read 278972 times)

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Offline abitofBaileys

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Re: The MB:AA:CC thread: Current Code
« Reply #525 on: May 21, 2011, 03:35:49 PM »
No I meant jump cancelling, sorry.

And yes it's crazy.

Offline Tonberry

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Re: The MB:AA:CC thread: Current Code
« Reply #526 on: May 21, 2011, 08:22:43 PM »
Only her Ex DP is cancellable on whiff if I'm not mistaken.

http://www.youtube.com/watch?v=hVIDizr63VI#t=7m03s

Right after she does EX DP she does normal DP and jump cancels it.
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Offline BurstOfAnger

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Re: The MB:AA:CC thread: Current Code
« Reply #527 on: May 22, 2011, 03:52:31 AM »
New change for H-Roa!

He can fake his sokodarou. Yeah. That's it.
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Offline abitofBaileys

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Re: The MB:AA:CC thread: Current Code
« Reply #528 on: May 22, 2011, 08:52:53 AM »
Garou tactics.

Offline fiendmaw

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Re: The MB:AA:CC thread: Current Code
« Reply #529 on: May 22, 2011, 08:57:35 AM »
FNanaya's 5[C] groundbounces opponents if theyre hit in the air,can combo after arcdrive,and the rebeat penalty seems to have been removed from his fastfall.
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Offline Id_asz

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Re: The MB:AA:CC thread: Current Code
« Reply #530 on: May 22, 2011, 09:03:15 AM »
Still waiting for a release date, Ecole!  :toot:
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Offline dumba989

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Re: The MB:AA:CC thread: Current Code
« Reply #531 on: May 22, 2011, 11:40:33 AM »
Still waiting for a release date, Ecole!  :toot:

IDK if were honestly going to get one at this point.
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Offline F9|Chibi

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Re: The MB:AA:CC thread: Current Code
« Reply #532 on: May 22, 2011, 11:49:53 AM »
New change for H-Roa!

He can fake his sokodarou. Yeah. That's it.
EWW
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Offline Exciel

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Re: The MB:AA:CC thread: Current Code
« Reply #533 on: May 22, 2011, 12:59:02 PM »
C-Roa looks cool though. I dunno what's different for him since MBAACC but he was mad trolling.

Offline Pfhor

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Re: The MB:AA:CC thread: Current Code
« Reply #534 on: May 22, 2011, 01:20:26 PM »
You can now shield sacchin's AAD in 1.05.

But I'm seeing this right you can do 3c AAD and it's inescapable again!

http://www.nicovideo.jp/watch/sm14493951

Offline Erkz

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Re: The MB:AA:CC thread: Current Code
« Reply #535 on: May 22, 2011, 02:08:26 PM »
Official site updated a couple days ago and I missed it.

[2011.05.20]
"Ver 1.05" operation started from 18/05/2011.
"Melty Blood Actress Again Current Code" has been updated to "Ver 1.05."

"POWERD CIEL", combatant from "Ver 1.05", has been added to the "CHARACTRE" contents.



So yeah, she has a section on the official site now.

...Also she has moves called "Shaft Drive" and "Virgin Pain."  :laffo:
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Offline Greg

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Re: The MB:AA:CC thread: Current Code
« Reply #536 on: May 22, 2011, 02:43:50 PM »
Official site updated a couple days ago and I missed it.

[2011.05.20]
"Ver 1.05" operation started from 18/05/2011.
"Melty Blood Actress Again Current Code" has been updated to "Ver 1.05."

"POWERD CIEL", combatant from "Ver 1.05", has been added to the "CHARACTRE" contents.



So yeah, she has a section on the official site now.

...Also she has moves called "Shaft Drive" and "Virgin Pain."  :laffo:

That's some very Japanese naming sense.
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Offline Funky-kun

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Re: The MB:AA:CC thread: Current Code
« Reply #537 on: May 23, 2011, 01:22:03 PM »
On the topic of OTG relaunches:

In this video around 3:35 Akiha does OTG 5BB which does not relaunch. (Also it seems she can do OTG after neutral airthrow, but no combo. She can cancel into jC and possibly do a combo from neutral airthrow.)
Then again at 5:50 she does a combo into j2c 22c land 5bb which does relaunch.
In the recent videos on Youtube of GO1 playing C-Maids it seems Kohaku's 5C launches from OTG.

So I guess moves now have a separate OTG relaunch modifier.  :mystery:
« Last Edit: May 23, 2011, 01:33:15 PM by Funky-kun »
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Offline Exciel

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Re: The MB:AA:CC thread: Current Code
« Reply #538 on: May 23, 2011, 01:27:40 PM »
Seems to be like Marvel 3 where it's totally random and dependent on what the developers decided would be cool. I can't say I really like it since I think Melty's OTG system was already nearly perfect but it does add a bit of freshness to the game. C-Maids and C-Kohaku are crazy good now. C-Kohaku command grab whiff 5C OTG relaunch to oki ender of choice.

Offline Komidol

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Re: The MB:AA:CC thread: Current Code
« Reply #539 on: May 23, 2011, 03:37:43 PM »
Looks like F-Moon has a weird input, 63216 (Probably just buffer able as 632146).  It's called Grand Zapper.  Might be neat to try.
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Offline Erkz

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Re: The MB:AA:CC thread: Current Code
« Reply #540 on: May 23, 2011, 05:55:36 PM »
Looks like F-Moon has a weird input, 63216 (Probably just buffer able as 632146).  It's called Grand Zapper.  Might be neat to try.

If my memory is correct, that's some kind of move which involves throwing rocks at people.

Quote
63214 A/B/C
Grand Zapper
- Digs up rocks.
- A version throws a rock at the opponent.
- B version throws a rock upwards.
  Can be charged. Throws it higher.
- EX version digs up a rock and immediately smashes it with a kick.

Or something... weird, the command on the site is different.



Also, due to the way the site loads characters in the character page, if you mash P.Ciel's icon, you'll go to the last character loaded. If you keep doing this [or if you have gdlk timing], after Neco and Mech this will load.
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Offline Cristu

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Re: The MB:AA:CC thread: Current Code
« Reply #541 on: May 24, 2011, 01:44:15 AM »
- C-Nanaya's doing too much damage with the easiest combos in the game =///
A little bit of console ain't too bad.

Offline fiendmaw

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Re: The MB:AA:CC thread: Current Code
« Reply #542 on: May 24, 2011, 07:30:28 AM »
- C-Nanaya's doing too much damage with the easiest combos in the game =///
Vid or it didnt happen.
Best Nanaya in YouTube.

Offline Cristu

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Re: The MB:AA:CC thread: Current Code
« Reply #543 on: May 24, 2011, 11:41:17 AM »
- C-Nanaya's doing too much damage with the easiest combos in the game =///
Vid or it didnt happen.

http://www.youtube.com/watch?v=_BoSk5hC8_E
watch all the fights
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Offline Cristu

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Re: The MB:AA:CC thread: Current Code
« Reply #544 on: May 24, 2011, 08:33:49 PM »
The video posted doesn't exactly give me an impression either way. The matches seen involving Nanaya had him fight Nero and Warcuied(x2). Nero has one of the better defenses and HP in the game, and Red Arc's defense and HP are lackluster. Nanaya breaking 3k with a standard BnB on Red Arc is no surprise really.

To be honest, the damage characters are pulling off in 1.05 is very similar to pre-CC if I may suggest such a sweeping generalization. If one is playing MBAA PS2, 1.05 damage looks very similar, if not almost identical.

I think French Bread is just trying to subsequently reward and punish poor patriots such as myself for fighting free. :nyoro:
I checked now. C Nanaya can do this much damage since MBAA. His combos damage grew about 400 from MBAC to MBAA. But in MBAA it was ok since every character had high damage combos... Now in CC that other characters are doing less damage, well, thats too much I think..
http://www.youtube.com/watch?v=_BoSk5hC8_E#t=13m59s (4200 with j.c aircounter 5c j.bc dj.bc 6ad)

Anyway Len's j.2c seems hot...
http://www.youtube.com/watch?v=PkHBcB_7Zzc#t=6m39s
http://www.youtube.com/watch?v=PkHBcB_7Zzc#t=7m57s

And V.Akiha has new move? =o
http://www.youtube.com/watch?v=sJctT6Az1LQ#t=7m9s
« Last Edit: May 24, 2011, 08:37:45 PM by Cristu »
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Offline fiendmaw

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Re: The MB:AA:CC thread: Current Code
« Reply #545 on: May 24, 2011, 09:09:24 PM »
The video posted doesn't exactly give me an impression either way. The matches seen involving Nanaya had him fight Nero and Warcuied(x2). Nero has one of the better defenses and HP in the game, and Red Arc's defense and HP are lackluster. Nanaya breaking 3k with a standard BnB on Red Arc is no surprise really.

To be honest, the damage characters are pulling off in 1.05 is very similar to pre-CC if I may suggest such a sweeping generalization. If one is playing MBAA PS2, 1.05 damage looks very similar, if not almost identical.

I think French Bread is just trying to subsequently reward and punish poor patriots such as myself for fighting free. :nyoro:
I checked now. C Nanaya can do this much damage since MBAA. His combos damage grew about 400 from MBAC to MBAA. But in MBAA it was ok since every character had high damage combos... Now in CC that other characters are doing less damage, well, thats too much I think..
http://www.youtube.com/watch?v=_BoSk5hC8_E#t=13m59s (4200 with j.c aircounter 5c j.bc dj.bc 6ad)

Anyway Len's j.2c seems hot...
http://www.youtube.com/watch?v=PkHBcB_7Zzc#t=6m39s
http://www.youtube.com/watch?v=PkHBcB_7Zzc#t=7m57s

And V.Akiha has new move? =o
http://www.youtube.com/watch?v=sJctT6Az1LQ#t=7m9s
Thats what it looks like when you forget theres a pit offscreen and try to setup one.
And if you get counterhit by Nanaya j.C,then he deserves the damage.
Best Nanaya in YouTube.

Offline Tonberry

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Re: The MB:AA:CC thread: Current Code
« Reply #546 on: May 24, 2011, 09:59:25 PM »
I checked now. C Nanaya can do this much damage since MBAA. His combos damage grew about 400 from MBAC to MBAA. But in MBAA it was ok since every character had high damage combos... Now in CC that other characters are doing less damage, well, thats too much I think..
http://www.youtube.com/watch?v=_BoSk5hC8_E#t=13m59s (4200 with j.c aircounter 5c j.bc dj.bc 6ad)

Most characters do less damage off combos that start on the ground in CC.  Most characters in the game do MORE damage off of air CHs then they used to.
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Offline BurstOfAnger

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Re: The MB:AA:CC thread: Current Code
« Reply #547 on: May 25, 2011, 03:20:04 AM »
http://www.youtube.com/watch?v=sJctT6Az1LQ#t=3m02s

What happened here? Did C-Nero's new charged 5C groundbounce SAkiha? Or did his 2C hit OTG and relaunched her?
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Offline Cristu

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Re: The MB:AA:CC thread: Current Code
« Reply #548 on: May 25, 2011, 04:48:46 AM »
http://www.youtube.com/watch?v=sJctT6Az1LQ#t=3m02s

What happened here? Did C-Nero's new charged 5C groundbounce SAkiha? Or did his 2C hit OTG and relaunched her?
S-Akiha backdashed xD
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Offline Alchemist of Atlas

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Re: The MB:AA:CC thread: Current Code
« Reply #549 on: May 25, 2011, 10:00:07 AM »
The video posted doesn't exactly give me an impression either way. The matches seen involving Nanaya had him fight Nero and Warcuied(x2). Nero has one of the better defenses and HP in the game, and Red Arc's defense and HP are lackluster. Nanaya breaking 3k with a standard BnB on Red Arc is no surprise really.

To be honest, the damage characters are pulling off in 1.05 is very similar to pre-CC if I may suggest such a sweeping generalization. If one is playing MBAA PS2, 1.05 damage looks very similar, if not almost identical.

I think French Bread is just trying to subsequently reward and punish poor patriots such as myself for fighting free. :nyoro:
I checked now. C Nanaya can do this much damage since MBAA. His combos damage grew about 400 from MBAC to MBAA. But in MBAA it was ok since every character had high damage combos... Now in CC that other characters are doing less damage, well, thats too much I think..
http://www.youtube.com/watch?v=_BoSk5hC8_E#t=13m59s (4200 with j.c aircounter 5c j.bc dj.bc 6ad)

Anyway Len's j.2c seems hot...
http://www.youtube.com/watch?v=PkHBcB_7Zzc#t=6m39s
http://www.youtube.com/watch?v=PkHBcB_7Zzc#t=7m57s

And V.Akiha has new move? =o
http://www.youtube.com/watch?v=sJctT6Az1LQ#t=7m9s

Holy shit!

Len can Cancel her j2C now!? O_______O
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