When's Melty on Steam?
ahaha that's no--wait, what?

Author Topic: The MB:AA:CC thread: Current Code 1.07  (Read 279062 times)

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Offline Exciel

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Re: The MB:AA:CC thread: Current Code
« Reply #550 on: May 25, 2011, 10:09:28 AM »
Characters that look buffed: all of them.

Offline BurstOfAnger

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Re: The MB:AA:CC thread: Current Code
« Reply #551 on: May 26, 2011, 02:18:11 AM »
http://www.youtube.com/watch?v=sJctT6Az1LQ#t=3m02s

What happened here? Did C-Nero's new charged 5C groundbounce SAkiha? Or did his 2C hit OTG and relaunched her?
S-Akiha backdashed xD

Perhaps she did, but after she got hit by Nero's 5[c], there was the sound of a groundbounce as well as the dustcloud on the ground, so she had to have hit the ground. Whether it was a groundbounce or a knockdown I can't tell. If it was a groundbounce, it would explain why Nero's 2c afterwards launched her. But if it was just a knockdown, then it shows that 2c has OTG relaunch properties.
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Offline Exciel

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Re: The MB:AA:CC thread: Current Code
« Reply #552 on: May 26, 2011, 10:58:01 PM »
http://www.typemoon.com/products/mbaacc/index.html

Type-Moon's opened up a new MBAACC page. Has vids on new mechanics and stuff. Glad to know they still care. :toot:

Edit: Exploring more, high quality Archetype Earth footage is included.
« Last Edit: May 26, 2011, 11:11:42 PM by Exciel »

Offline Psylocke

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Re: The MB:AA:CC thread: Current Code
« Reply #553 on: May 26, 2011, 11:47:11 PM »
Thanks for being so diligent, I'm sure that some of the official videos on the site will answer a lot of people's questions in this thread and the v1.05 request thread.

Seems like 1.07 is going to be released sometime in July
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Offline Rokunaya

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Re: The MB:AA:CC thread: Current Code
« Reply #554 on: May 27, 2011, 12:06:22 AM »
Seems like 1.07 is going to be released sometime in July

................................................. ...........

How the hell are they going to patch the game when they only give it 1-2 months to even stabilize?
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Offline fiendmaw

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Re: The MB:AA:CC thread: Current Code
« Reply #555 on: May 27, 2011, 01:07:29 AM »
Seems like 1.07 is going to be released sometime in July

................................................. ...........

How the hell are they going to patch the game when they only give it 1-2 months to even stabilize?
I think 1.05 was just an extended loketest for them.Thats why everybody's so crazy!
This also means,that they have other plans for it,them releasing Archetype so early after PCiel means they have some sort of deadline for something.
My j.2C on this.
« Last Edit: May 27, 2011, 01:09:18 AM by fiendmaw »
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Offline Komidol

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Re: The MB:AA:CC thread: Current Code
« Reply #556 on: May 27, 2011, 02:50:14 AM »
Seems like 1.07 is going to be released sometime in July


YES!

YES!
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Offline LivingShadow

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Re: The MB:AA:CC thread: Current Code
« Reply #557 on: May 27, 2011, 04:56:03 AM »
http://www.typemoon.com/products/mbaacc/index.html

Type-Moon's opened up a new MBAACC page. Has vids on new mechanics and stuff. Glad to know they still care. :toot:

Edit: Exploring more, high quality Archetype Earth footage is included.

@Archetype:
hovering confirmed
5.1 off of a basic combo (I hope this is nerfed)
Absurd zoning:
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« Last Edit: May 27, 2011, 04:58:20 AM by LivingShadow »

Offline F9|Chibi

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Re: The MB:AA:CC thread: Current Code
« Reply #558 on: May 27, 2011, 06:54:09 AM »
See?

I told you!

Bitch is MODOK.

She looks absolutely fucking STUPID.

IWANTHER

 :teach:
« Last Edit: May 27, 2011, 06:56:13 AM by [9]th »
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Offline yui

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Re: The MB:AA:CC thread: Current Code
« Reply #559 on: May 27, 2011, 07:41:47 AM »
good shtuff

nanaya arc drive doesn't seem to scale nearly as much as i thought and i'm glad 236c isn't affected by hitstun decay.
overall, the changes to the game seem really interesting. i just wish they'd put back A Armor...

@Archetype:
hovering confirmed
5.1 off of a basic combo (I hope this is nerfed)

the combo was done on full health warachia, who has terrible defense modifiers, but yeah she's doing damage like a console character for what seems like no work at all.

apparently hovering eats magic circuit gradually as well.


she does look fucking stupid though.
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Offline Rokunaya

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Re: The MB:AA:CC thread: Current Code
« Reply #560 on: May 27, 2011, 09:00:46 AM »
See?

I told you!

Bitch is MODOK.

She looks absolutely fucking STUPID.

IWANTHER

 :teach:


Nope
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clmelty: Roku is best popular player in the meltyworld

Offline Dullyanna

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Re: The MB:AA:CC thread: Current Code
« Reply #561 on: May 27, 2011, 09:03:09 AM »
See?

I told you!

Bitch is MODOK.

She looks absolutely fucking STUPID.

IWANTHER

 :teach:


Nope

Emphasis on NOPE
Yo let's talk about sewckiheemay character development together

Offline fiendmaw

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Re: The MB:AA:CC thread: Current Code
« Reply #562 on: June 04, 2011, 02:24:54 AM »
FB twitter: 申し訳ありません、いまのところPC版発売のの予定はありません。RT @sjigjisjrih0ihs: @fura_pan MBAA、またはAACCのPC版は出るのでしょうか?

tldr:They dont have any current plans for PC.

I think we should use this chance to ask them about a PS3/360 release!
Best Nanaya in YouTube.

Offline abitofBaileys

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Re: The MB:AA:CC thread: Current Code
« Reply #563 on: June 05, 2011, 03:23:18 AM »
*dies inside*

Btw I find it crazy Nanaya's able to combo into his AD and then comboes off this very AD.

Offline Alchemist of Atlas

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Re: The MB:AA:CC thread: Current Code
« Reply #564 on: June 07, 2011, 10:50:37 AM »
FB twitter: 申し訳ありません、いまのところPC版発売のの予定はありません。RT @sjigjisjrih0ihs: @fura_pan MBAA、またはAACCのPC版は出るのでしょうか?

tldr:They dont have any current plans for PC.

I think we should use this chance to ask them about a PS3/360 release!

*sad panda modo activated*

Welp, all we can do now is ask them to make MBAACC become dlc for PS3. <.<
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Offline Sahgren

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Re: The MB:AA:CC thread: Current Code
« Reply #565 on: June 10, 2011, 09:21:36 AM »
http://kalfisquine.com/blog/?p=1379

We could be possibly getting MBAACC for PS3 and 360. Could someone please translate what exactly he's saying for clarification?

Offline ehrik

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Re: The MB:AA:CC thread: Current Code
« Reply #566 on: June 10, 2011, 09:33:53 AM »
they're just saying they could possibly have a port, thats in no way a confirmation at all...
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Offline Hyper Omega Sonic

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Re: The MB:AA:CC thread: Current Code
« Reply #567 on: June 10, 2011, 10:08:58 AM »
Hi, I'm sending the update I did on wikipedia for you about Melty Blood Actress Again Current Ver Code 107:

A Final upgrade for Melty Blood Actress Again Current Code is set to be released in July 2011, rename for Melty Blood Actress Again Current Code Ver. 1.07 with a last character, a complete version of Arche-Type Earth (Princess version of Arcueid Brunestud) with new sprites and moves for her and also a own Story Mode and Ending. Also Neco & Mech and Kohaku & Mech also gain Story Modes and Endings this new version. Riesbyfe Stridberg (as happened with Neco-Arc with the Playstation 2 version of Melty Blood Actress Again) should gain a new route at Story Mode, possibly shown as is living his new life now with Satsuki and Sion as a member of the Back-Alley Alliance.

That's it, thanks you guys! ;) ;) ;) ;)

Offline dakanya

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Re: The MB:AA:CC thread: Current Code
« Reply #568 on: June 10, 2011, 12:16:06 PM »
they're just saying they could possibly have a port, thats in no way a confirmation at all...

yes they are simply saying they are considering it. of course they want to but they havent decided yet.

why are people linking this 3 day old tweet that doesnt mean anything everywhere god dammit i hate you guys D:

thundering waterfalls

Offline Erkz

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Re: The MB:AA:CC thread: Current Code
« Reply #569 on: June 12, 2011, 07:15:18 AM »
Ver. 1.06 Location Testing ho~!

June 11th to 14th apparently. :psyduck:
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Offline Dipstick

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Re: The MB:AA:CC thread: Current Code
« Reply #570 on: June 12, 2011, 08:50:14 AM »
Man, French Bread really are on the Tekken/VF "update this game every week" plan. Hopefully it doesn't include Sega's plan of "fuck a console port."

Thankfully, Sega is only tangentially involved -- but even that's a scary prospect.

Fake fake edit: Are they really testing this alongside the Koihime Musou fighting game? Just as planned.
« Last Edit: June 12, 2011, 08:52:34 AM by Shion Sonozaki »
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それがわたしのスタンダード!

Offline fiendmaw

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Re: The MB:AA:CC thread: Current Code
« Reply #571 on: June 12, 2011, 11:10:58 AM »
Can this game get even more hype and KUHRAZY?We probably wont get any info off this loketest.
Best Nanaya in YouTube.

Offline Pfhor

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Re: The MB:AA:CC thread: Current Code
« Reply #572 on: June 13, 2011, 11:56:06 PM »
Perhaps she did, but after she got hit by Nero's 5[c], there was the sound of a groundbounce as well as the dustcloud on the ground, so she had to have hit the ground. Whether it was a groundbounce or a knockdown I can't tell. If it was a groundbounce, it would explain why Nero's 2c afterwards launched her. But if it was just a knockdown, then it shows that 2c has OTG relaunch properties.

5[c] is a bound move, much like Harc's new j.2[c] and fmecha's ex gun and ex spikeball. Basically puts them on the floor and lets you pick them up with any move.

Offline F9|Chibi

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Re: The MB:AA:CC thread: Current Code
« Reply #573 on: June 14, 2011, 05:55:10 AM »
~*Hai! Back to Japan!


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Offline Rokunaya

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Re: The MB:AA:CC thread: Current Code
« Reply #574 on: June 14, 2011, 06:41:06 AM »
Damn dude, when is this game going to sit still for a while?
clmelty: great roku! lol / I like roku lol
clmelty: I want to make CL like roku team
clmelty: Roku is best popular player in the meltyworld