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ahaha that's no--wait, what?

Author Topic: The MB:AA:CC thread: Current Code 1.07  (Read 279007 times)

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Offline F9|Chibi

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Re: The MB:AA:CC thread: Current Code
« Reply #625 on: August 03, 2011, 11:12:25 AM »
Hope and want is not will and going to.

D:
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Offline Dipstick

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Re: The MB:AA:CC thread: Current Code
« Reply #626 on: August 03, 2011, 11:24:54 AM »
Hope and want is not will and going to.

D:

To be fair, French Bread's tweet looks machine translated (or just badly translated). Maybe they were talking about what they had for lunch, or that they're really porting Koihime Musou AC.
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Offline caiooa

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Re: The MB:AA:CC thread: Current Code
« Reply #627 on: August 03, 2011, 02:20:46 PM »
To be fair, French Bread's tweet looks machine translated (or just badly translated). Maybe they were talking about what they had for lunch, or that they're really porting Koihime Musou AC.
but a cat that would be awesome too http://www.youtube.com/watch?feature=player_embedded&v=hen-H4BEDoo
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Offline Cristu

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Re: The MB:AA:CC thread: Current Code
« Reply #628 on: August 03, 2011, 04:50:25 PM »
adding Story Modes and Endings of teams Neco & Mech and Kohaku & Mech. Riesbyfe Stridberg (as happened with Neco-Arc in Playstation 2 version of Melty Blood Actress Again) should gain a new route at Story Mode, possibly shown as is living her new life now with Sion Eltnam Atlasia and Satsuki Yumizuka as a member of the Back-Alley Alliance (after of endings of Sion and Satsuki).

I wonder if there will be real story modes like in MB Re-Act or it will be troll mode like in MBAA x.x Seriously, the "story" in arcade mode in MBAA is the worst thing ever. It would be cool if this story mode was a real one, like in MB Re-Act, but introducing Ries instead of Sion this time.
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Offline Exciel

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Re: The MB:AA:CC thread: Current Code
« Reply #629 on: August 03, 2011, 06:43:16 PM »
I'm guessing you haven't played many arcade fighting games. People don't go to the arcades to play a visual novel, and what MBAA has is already more than many other fighting games.

Offline Cristu

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Re: The MB:AA:CC thread: Current Code
« Reply #630 on: August 03, 2011, 07:26:19 PM »
I'm guessing you haven't played many arcade fighting games. People don't go to the arcades to play a visual novel, and what MBAA has is already more than many other fighting games.
You're totally right xD I forgot it's always only for arcade =/ I was thinking of a console version...

So, is there something new here? It looks different =o
http://www.typemoon.com/products/mbaacc/index.html
« Last Edit: August 06, 2011, 05:59:23 PM by Cristu »
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Offline abitofBaileys

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Re: The MB:AA:CC thread: Current Code
« Reply #631 on: August 09, 2011, 02:45:29 PM »
This is the first time I see something about MB on the typemoon.com main page.

Offline mauve

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Re: The MB:AA:CC thread: Current Code | 1.07 confirmed for PC!
« Reply #632 on: August 11, 2011, 04:43:03 PM »
Quote
<mauve> i want to say this to head off any caster comments. i actually want to work on the netplay for mbaacc if it hits pc. maybe enough to do a rollification.
Yes, I went there, motherfuckers.

Offline ShardZ

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Re: The MB:AA:CC thread: Current Code | 1.07 confirmed for PC!
« Reply #633 on: August 15, 2011, 01:04:28 PM »
casteryomi

Offline ShardZ

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Re: The MB:AA:CC thread: Current Code
« Reply #634 on: August 18, 2011, 10:24:09 PM »
Look at what Garu did coming into a version where his main character was significantly nerfed and he was not at all familiar with the changes made: he still ended up wrecking house. (I'm just glad he lost to Kusanagi, or that would have looked really bad).
Don't think anyone addressed this... Garu had switched his main to H-Kohaku a little while before Evo and I'm not aware of that char being "significantly nerfed" in PS2 MBAA.

Offline Tonberry

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Re: The MB:AA:CC thread: Current Code
« Reply #635 on: August 18, 2011, 11:30:13 PM »
Look at what Garu did coming into a version where his main character was significantly nerfed and he was not at all familiar with the changes made: he still ended up wrecking house. (I'm just glad he lost to Kusanagi, or that would have looked really bad).
Don't think anyone addressed this... Garu had switched his main to H-Kohaku a little while before Evo and I'm not aware of that char being "significantly nerfed" in PS2 MBAA.

Pretty sure he was talking about how H-VSion was nerfed in console.
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Offline WYVERN LORD

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Re: The MB:AA:CC thread: Current Code
« Reply #636 on: August 19, 2011, 04:07:14 AM »
Look at what Garu did coming into a version where his main character was significantly nerfed and he was not at all familiar with the changes made: he still ended up wrecking house. (I'm just glad he lost to Kusanagi, or that would have looked really bad).
Don't think anyone addressed this... Garu had switched his main to H-Kohaku a little while before Evo and I'm not aware of that char being "significantly nerfed" in PS2 MBAA.

Pretty sure he was talking about how H-VSion was nerfed in console.
I think H-koha was as well, though, didn't she get like 5k off command grab before console?
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Offline Zaelar

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #637 on: August 19, 2011, 05:06:36 AM »
IIRC I read somewhere command throw damage got halved.

Offline Tonberry

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #638 on: August 19, 2011, 01:52:09 PM »
iirc it went from ~80 to 50% prorate.  But the character itself remained really really strong.
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Offline caiooa

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Offline F9|Chibi

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #640 on: August 19, 2011, 02:35:03 PM »
Translations pleases~
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Offline dakanya

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #641 on: August 19, 2011, 04:53:38 PM »
It really doesn't say anything interesting but here goes... actually I am way too lazy to do a professional/nice job lol

it just says they were NAYANDERING i mean fretting or contemplating over what to do cause like ps3 port is hard but ending everything with just a pc port is too normal and boring orz so we were wondering about what to do but like type moon san was like if you are still thinking about it why not release it with carnival phantasm?! and french bread was like ... SOUNDS GOOD

and then about netplay there won't be any on release but they are going to add it in a patch

tl over, plz excuse my laziness
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Offline Roy-Kr

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #642 on: August 19, 2011, 05:22:16 PM »
Better than Google translation. Thanks.

I'm happy they're not releasing it on console as well. PC is a universal platform and the world-wide Melty community isn't big enough to be split between PC/PS3/XBOX.

Offline F9|Chibi

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #643 on: August 19, 2011, 07:52:30 PM »
Better than Google translation. Thanks.

I'm happy they're not releasing it on console as well. PC is a universal platform and the world-wide Melty community isn't big enough to be split between PC/PS3/XBOX.

The world wide community is big enough to warrant a PS3/XBOX release.

If fucking Arcana Heart 3 can warrant a release, you bet your ass this game does too.
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Offline WYVERN LORD

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #644 on: August 19, 2011, 07:56:15 PM »
If fucking Arcana Heart 3 can warrant a release, you bet your ass this game does too.
^^^ this, at the last NY tourney this old-ass ps2 game had twice the entrants of AH3

even vsav had more

SUCK IT ARCANA
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Offline Pincher

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #645 on: August 19, 2011, 07:59:31 PM »
I'm happy they're not releasing it on console as well. PC is a universal platform and the world-wide Melty community isn't big enough to be split between PC/PS3/XBOX.

Is there a way to - HEAT somebody?  >:(
You don't have enough science.

Offline HRGS|忍

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #646 on: August 19, 2011, 11:29:46 PM »
And CL's salt on twitter has brought flavor to my french fries another day. I feel his pain though.

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Offline abitofBaileys

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #647 on: August 20, 2011, 12:38:49 PM »
Is there a way to - HEAT somebody?  >:(
Yes there is.

Offline Belegorm

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #648 on: August 20, 2011, 10:26:33 PM »
Is there a way to - HEAT somebody?  >:(
Yes there is.

You do know that for a huge of the USA there is no scene for this game for miles and miles right?  I live in the middle of no where, for me and for many others decent netplay is the only way to actually play people?  Even if you do start building a scene from scratch you've got a bunch of guys who all have no idea how to play.  If I didn't go to college in a major city with an actual scene I'd have given up years ago on the game (though ironically I did for a wildly different reason).

Yeah we all agree laptop tournaments suck but in this day and age ps2 tournaments suck too.  My only ps2 stick is a ghetto mayflash, I left my ps2 in storage at college this summer and I'm fairly sure I'm done with the damn thing once and for all.  For better or for worse, MBAACC 1.07 is going to be out on a current-gen system, the PC, which is a largely untapped crowd for MB in the last couple of years and is the only system for a number of regions of the world.

Offline Van_Artic

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #649 on: August 22, 2011, 03:59:17 AM »
Quote
fura_pan

カーニバルファンタズム特典のMBAACCについてたくさん質問頂いておりますが、すぐにお答えできないものもありますので、まとめて来週USTでお答えしたいと思います。ただ、フランスパンからの発売ではないので、こちらでお答えできないものもありますのでその点ご了承下さい。
he says they have recieved many questions about the port; they're going to talk about it in the next week's livestream, the day is gonna be announced soon
<Zelretch> i would pay for a Kouma bedsheet
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<ehrik> does ckouma have any hype combos <setrajonas> 2aaa <ehrik> damn that combo <ehrik> is too hard <ehrik> do you have anything easier