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When's Melty on Steam?
ahaha that's no--wait, what?

Author Topic: The MB:AA:CC thread: Current Code 1.07  (Read 279188 times)

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Offline abitofBaileys

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #675 on: November 08, 2011, 05:21:06 AM »

And this is the Hime ending.
Oh, this?


Offline F9|Chibi

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #676 on: November 08, 2011, 03:37:54 PM »
Why the fuck wouldn't you do the other one instead?
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Offline Cristu

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #677 on: November 23, 2011, 11:05:49 AM »
Can't wait to get those images in HD and maybe put them on a combo movie =x

How's the plan on making movies when CC comes out? I'll be probably be doing 1 combo movie for each moon of each character, but my video editing skills are so bad. Maybe I can compile the videos and send someone with good video editing skills.. Let's crowd youtube with godlike Melty combo movies and tutorials!

By the way anyone knows MBAACC original control scheme? I know MBAA in PS2 has 8 buttons. I think all of them are important, even though I never explored or seen anyone exploring L2. In MBAACC arcade machine it's also 8 buttons? If yes, how's the scheme? If no, what are the buttons you can use? ABC, shield, quick action, ex-shield like in MBAC? If anyone know that would be nice to have a topic about it I think..
« Last Edit: November 23, 2011, 11:46:37 AM by Cristu »
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Offline abitofBaileys

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #678 on: November 24, 2011, 12:48:12 PM »
A CMV for every character would be nice. Like, showing their possibilities and show their style of play. I like it.

Offline fiendmaw

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #679 on: November 25, 2011, 06:02:29 AM »
Best Nanaya in YouTube.

Offline LivingShadow

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #680 on: November 25, 2011, 06:27:04 AM »
Well, the first part sounds like they're going to have a trial version to test out netplay. Not quite sure about the rest.

Offline fiendmaw

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #681 on: November 25, 2011, 07:41:46 AM »
Theyre also wondering what to do next with MB,the ideas thrown in were a new script from Nasu and/or HD.
Which reminds me,didnt they say they were done with Melty for like...the third time now.
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Offline caiooa

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #682 on: November 27, 2011, 03:04:49 AM »
people in brazilian irc channel were talking yesterday about the possibility of that trial version to be open to public, but with only 2 characters (like mb act cadenza ver b did, letting you use len and white len only). Well....maybe that really will happen?
http://twitter.com/#!/ecolemanabe
/speculation
hope this won't end up beeing mb twitter icons  :emo:
« Last Edit: November 27, 2011, 03:19:54 AM by caiooa »
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Offline papagaio

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #683 on: November 27, 2011, 05:36:11 AM »
Quote
ecolemanabe 真鍋賢行
12月10日頃、メルブラ関係でなにか起こるかも・・・要注意!

Hope this date means demo launch
THERE IS ONLY ONE F-TOHNO IN LATIN AMERICA.

And this Tohno... IS ME!

Offline F9|Chibi

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #684 on: November 27, 2011, 08:20:50 AM »
Can I get an official translation from someone then ;P?
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Offline Greg

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #685 on: November 27, 2011, 08:33:36 AM »
around December 10th, there may be an announcement concerning Melty Blood

or something like that
« Last Edit: November 27, 2011, 08:37:05 AM by Greg »
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Offline Mistwraith

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #686 on: November 29, 2011, 01:28:25 AM »
Need help on the below question.

Anyone knows how to update the MBAACC ver 1.05 arcade cabinet to ver 1.07 ?  :psyduck:

Offline caiooa

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #687 on: December 04, 2011, 10:33:31 AM »
really don't know  :psyduck: i never touched a mb arcade
it looks like frech bread revitalized their old mb info site. In the past it was just links for the site of each version of mb, now they transformed it +- in a blog with news.
http://meltyblood.info/
Really beautifull and cool
and it looks like the hydra gp series is returning this month  :fap:
« Last Edit: December 04, 2011, 10:37:46 AM by caiooa »
HellLion:" i don't use windows 7 anymore. Now i use windows 7ya"

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Offline Cristu

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #688 on: December 07, 2011, 08:58:28 PM »
http://d.hatena.ne.jp/French-Bread/20111125/1322223646 New blog! GET ON IT!!!

According to Inso, he also ask people to send opinions about what they would like to see added in the new Melty Blood. Seems a good time for community feedback, since they'll patch it even after Dec/31.

I'll ask Inso to resend again the brazilian community wishes: combo challenge mode (similar do SF trials), ranked matches (and a ranking), option to use the old stuff (fonts, voices, char select music, stage musics [Roy's idea]) and a little story mode like the first MB's.

Seems a good time to send America's feedback too.
« Last Edit: December 07, 2011, 09:07:05 PM by Cristu »
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Offline Pincher

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #689 on: December 07, 2011, 10:43:44 PM »
According to Inso, he also ask people to send opinions about what they would like to see added in the new Melty Blood. Seems a good time for community feedback, since they'll patch it even after Dec/31.

How about being able to change controls in game without having to exit and remap buttons.  :prinny:
You don't have enough science.

Offline 7thfonon

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #690 on: December 08, 2011, 02:07:27 AM »
According to Inso, he also ask people to send opinions about what they would like to see added in the new Melty Blood. Seems a good time for community feedback, since they'll patch it even after Dec/31.

How about being able to change controls in game without having to exit and remap buttons.  :prinny:

This.....

And make the button mapping so that you just have to press a single button to map (like BB, AH3, etc).  :)

Offline Mistwraith

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #691 on: December 20, 2011, 11:38:49 PM »
Just a question, anyone knows how to unlock the Eclipse mode for each character on the Arcade cabinets ?
Is there a machine setting that we need to set or unlock ?

Offline ShardZ

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #692 on: December 26, 2011, 08:33:53 AM »
And make the button mapping so that you just have to press a single button to map (like BB, AH3, etc).  :)
it already does this.

Offline Xianoir

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #693 on: January 06, 2012, 09:00:05 PM »
Are there any known characters banned for tournament? (pciel, archtype, etc.)

Offline LivingShadow

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #694 on: January 06, 2012, 09:03:09 PM »
Eclipse moon.

Everything else is legal as far as I know, including the new version of Archetype.

Offline Xianoir

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #695 on: January 06, 2012, 09:15:32 PM »
Thanks for the quick reply! How does one go about getting eclipse moon?

Offline Sashi

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #696 on: January 06, 2012, 10:00:46 PM »
Short answer is that you can't.
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Offline abitofBaileys

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #697 on: January 06, 2012, 10:09:30 PM »
Use trainer, get Riesbyfe Eclipse style..

Offline Sashi

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #698 on: January 06, 2012, 10:11:50 PM »
That's too long.
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Offline abitofBaileys

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Re: The MB:AA:CC thread: Current Code 1.07
« Reply #699 on: January 06, 2012, 10:16:14 PM »
wat