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Author Topic: Framedisplay for MBAC.  (Read 18887 times)

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Offline Tempered

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Re: Framedisplay for MBAC.
« Reply #25 on: October 13, 2008, 11:38:55 PM »
probably someone who didnt like his miyako air combos dropped after a couple of hits.

or shes someones loli waifu and they wanted her OP
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Offline liger

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Re: Framedisplay for MBAC.
« Reply #26 on: November 02, 2008, 08:56:03 PM »
I was wondering a couple of things...

What does Lnc mean when it's used as a value for hitstun or blkstun?

Does the value for hitstun and blkstun apply to both the character using the move and the character hit by the move?

And lastly, on this picture, for example

The white box and green box around Aoko are, as you mention in the readme, her collision box and hitbox, respectively. What's the difference between the two? Can she be hit where both boxes are present?
In cases like this image

The white box mostly doesn't cover her body.

And also, does a yellow box always represent a clash box?

If you could help me out, it'd be appreciated. :)

This tool is super helpful! Thanks again for your efforts! ;D
« Last Edit: November 02, 2008, 10:18:00 PM by liger »

Offline Sprint

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Re: Framedisplay for MBAC.
« Reply #27 on: November 03, 2008, 08:51:31 PM »
Basically anything other than a number in the stun fields means it knocks the opponent off their feet:
- Lnc: Launcher (attack sends the opponent upwards)
- Dwn: Knockdown (attack sends the opponent downward)
- Bnc: Groundbounce (as above, but with a significant bounce)
- Wal: Wallslam (opponent flies horizontally until they hit the wall)
There are a bunch of properties (knockback speed, acceleration, duration, bounciness) defined in some sort of scripts somewhere that cause these behaviours, but I couldn't be bothered to dig them up because there'd be no room to display it anyway, hence the generalisations.

Stun only applies to the target. Getting stunned by your own attacks would be stupid.
Hitstop applies to both players unless specified as "1-way" (e.g. Nanaya 236), in which case only the target is affected and the attack keeps going without pause regardless of whether it hits.

The white box is used for bumping into stuff like the other player or that chair.
Green boxes are the area you can hit. If there isn't one then that frame is invincible.
Yellow = clash.
« Last Edit: November 03, 2008, 08:55:35 PM by Sprint »
Blah.

Offline liger

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Re: Framedisplay for MBAC.
« Reply #28 on: November 04, 2008, 04:26:42 AM »
Thanks for the clarifications! :D

Offline mauve

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Re: Framedisplay for MBAC.
« Reply #29 on: November 27, 2008, 04:30:33 PM »
It's time for another Xenozip video.

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Offline Xx ggmaster xX

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Re: Framedisplay for MBAC.
« Reply #30 on: January 20, 2009, 09:44:14 PM »
Mauve, can you make the program extract the images automatically?

I think you can set the output file like PCX or something.

BTW thanks for the hard work :)
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Offline Xx ggmaster xX

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Re: Framedisplay for MBAC.
« Reply #31 on: January 21, 2009, 10:54:16 PM »
I tried to compile the source that you've uploaded.

But never used MinGW before, I've conflicted many errors.

I've succeed compiling the cpp after installing libSDL package, but when I try to build the file, it just fails.

Just assuming that the libSDL thing was not properly installed.

What should I do? I'm a crap at programming so anybody who know the answer plz respond.

Below is the error messages I got.

[CMD] "C:\MinGW\bin\gcc" -o "C:\Program Files\Relo2\temp\Project1.exe"  "C:\MinGW\d\framedisplaymbac.o"   -lstdc++ -W -Wall
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x9cf): undefined reference to `glDeleteTextures@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0xe15): undefined reference to `glGenTextures@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0xe4f): undefined reference to `glBindTexture@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0xe6e): undefined reference to `glTexParameteri@12'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0xe8d): undefined reference to `glTexParameteri@12'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0xeac): undefined reference to `glTexParameteri@12'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0xecb): undefined reference to `glTexParameteri@12'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0xf17): undefined reference to `glTexImage2D@36'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x1982): undefined reference to `glGenTextures@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x199a): undefined reference to `glBindTexture@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x19b9): undefined reference to `glTexParameteri@12'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x19d8): undefined reference to `glTexParameteri@12'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x19f7): undefined reference to `glTexParameteri@12'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x1a16): undefined reference to `glTexParameteri@12'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x1a67): undefined reference to `glTexImage2D@36'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x1aa9): undefined reference to `glBindTexture@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x1ab8): undefined reference to `glEnable@4'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x1ac7): undefined reference to `glBegin@4'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x1b8d): undefined reference to `glColor4f@16'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x1bbd): undefined reference to `glColor4f@16'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x1bed): undefined reference to `glColor4f@16'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x1c1d): undefined reference to `glColor4f@16'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x1c4d): undefined reference to `glColor4f@16'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x1c7d): more undefined references to `glColor4f@16' follow
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x1f62): undefined reference to `glTexCoord2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x1f77): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x1f94): undefined reference to `glTexCoord2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x1fb4): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x1fd9): undefined reference to `glTexCoord2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2004): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2021): undefined reference to `glTexCoord2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2041): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2054): undefined reference to `glEnd@0'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2060): undefined reference to `glDisable@4'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2078): undefined reference to `glBegin@4'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x20a3): undefined reference to `glColor4f@16'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x20bc): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x20d6): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x210a): undefined reference to `glColor4f@16'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2125): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x213f): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2147): undefined reference to `glEnd@0'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x21cf): undefined reference to `glPushMatrix@0'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2212): undefined reference to `glRotatef@16'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2244): undefined reference to `glBlendFunc@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2283): undefined reference to `glColor4f@16'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x22b0): undefined reference to `glColor4f@16'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x22f4): undefined reference to `glBindTexture@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2303): undefined reference to `glEnable@4'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2458): undefined reference to `glBegin@4'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2471): undefined reference to `glTexCoord2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2486): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x249d): undefined reference to `glTexCoord2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x24b2): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x24c7): undefined reference to `glTexCoord2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x24dc): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x24f3): undefined reference to `glTexCoord2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2508): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2510): undefined reference to `glEnd@0'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x251c): undefined reference to `glDisable@4'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x254f): undefined reference to `glBlendFunc@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2557): undefined reference to `glPopMatrix@0'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2567): undefined reference to `glFinish@0'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x257b): undefined reference to `glBlendFunc@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x25ab): undefined reference to `glColor4f@16'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x260c): undefined reference to `glColor4f@16'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x269d): undefined reference to `glPushMatrix@0'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x26dd): undefined reference to `glTranslatef@12'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x26ff): undefined reference to `glScalef@12'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2719): undefined reference to `glPopMatrix@0'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2768): undefined reference to `glColor4f@16'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x27c8): undefined reference to `glColor4f@16'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2814): undefined reference to `SDL_GL_SwapBuffers'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2844): undefined reference to `glColor4f@16'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x28fb): undefined reference to `glColor4f@16'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2950): undefined reference to `glColor4f@16'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x299e): undefined reference to `glColor4f@16'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2ca1): undefined reference to `glFinish@0'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2cb5): undefined reference to `glBlendFunc@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2d15): undefined reference to `glColor4f@16'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2d24): undefined reference to `glBegin@4'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2d3e): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2d59): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2d73): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2d8e): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2d96): undefined reference to `glEnd@0'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2dcc): undefined reference to `glPushMatrix@0'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2de7): undefined reference to `glTranslatef@12'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2e09): undefined reference to `glScalef@12'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2e9c): undefined reference to `glColor4f@16'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2eab): undefined reference to `glBegin@4'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2ec0): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2ed5): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2eea): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2eff): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2f07): undefined reference to `glEnd@0'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2f5a): undefined reference to `glColor4f@16'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x2f87): undefined reference to `glColor4f@16'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x3013): undefined reference to `glBegin@4'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x302d): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x3048): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x3063): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x307d): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x3085): undefined reference to `glEnd@0'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x30e4): undefined reference to `glColor4f@16'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x3143): undefined reference to `glBegin@4'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x315d): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x3178): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x3193): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x31ad): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x31b5): undefined reference to `glEnd@0'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x3232): undefined reference to `glColor4f@16'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x3241): undefined reference to `glBegin@4'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x3256): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x326b): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x3280): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x3295): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x329d): undefined reference to `glEnd@0'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x32d2): undefined reference to `glColor4f@16'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x332a): undefined reference to `glColor4f@16'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x3357): undefined reference to `glColor4f@16'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x338c): undefined reference to `glBegin@4'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x33a1): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x33b6): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x33cb): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x33e0): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x33e8): undefined reference to `glEnd@0'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x3427): undefined reference to `glColor4f@16'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x3479): undefined reference to `glColor4f@16'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x34ae): undefined reference to `glBegin@4'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x34c3): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x34d8): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x34ed): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x3502): undefined reference to `glVertex2f@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x350a): undefined reference to `glEnd@0'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x3519): undefined reference to `glPopMatrix@0'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x862e): undefined reference to `glMatrixMode@4'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x8636): undefined reference to `glLoadIdentity@0'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x866e): undefined reference to `glOrtho@48'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x867d): undefined reference to `glMatrixMode@4'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x8685): undefined reference to `glLoadIdentity@0'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x8691): undefined reference to `glEnable@4'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x86a8): undefined reference to `glBlendFunc@8'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x874b): undefined reference to `SDL_Init'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x875f): undefined reference to `SDL_WM_SetCaption'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x8773): undefined reference to `SDL_GL_SetAttribute'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x8787): undefined reference to `SDL_GL_SetAttribute'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x87ab): undefined reference to `SDL_SetVideoMode'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x87dd): undefined reference to `SDL_EnableKeyRepeat'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x8807): undefined reference to `SDL_GL_GetProcAddress'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x95b1): undefined reference to `SDL_GL_SwapBuffers'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x971e): undefined reference to `SDL_GL_SwapBuffers'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x9734): undefined reference to `SDL_Delay'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x9739): undefined reference to `SDL_PumpEvents'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x9747): undefined reference to `SDL_PollEvent'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x9edd): undefined reference to `SDL_SetVideoMode'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x9f05): undefined reference to `glViewport@16'
C:\MinGW\d\framedisplaymbac.o:framedisplaymbac.cpp:(.text+0x9f42): undefined reference to `SDL_Quit'
/mingw/lib/libmingw32.a(main.o):main.c:(.text+0xbd): undefined reference to `WinMain@16'
collect2: ld returned 1 exit status

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Offline Legendary Blue Shirt

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Re: Framedisplay for MBAC.
« Reply #32 on: January 22, 2009, 02:36:28 PM »
If you look at the top of the source it specifically states how to compile the program.

g++ -o framedisplaymbac framedisplaymbac.cpp -mwindows -lmingw32 -lSDLmain -lSDL -lopengl32

Offline Xx ggmaster xX

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Re: Framedisplay for MBAC.
« Reply #33 on: January 22, 2009, 09:38:03 PM »
hmmm... I didn't know that line was a compile command parameter.

I used Relo (a GUI developing environment for g++) and I can't find where to specify those commands.

Btw can I use turbo C++ or any other C++ compilers for this program? (I have Microsoft Visual studio 2008)
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Offline Xx ggmaster xX

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Re: Framedisplay for MBAC.
« Reply #34 on: January 22, 2009, 09:45:52 PM »
And I got no errors in compiling, I just have problems with linking or building the file.

(yet I dont really understand the differences between those processes)

I didn't handle complex codes like this so it's my first time succeed only in compiling.
« Last Edit: January 22, 2009, 09:48:37 PM by mincartoon »
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Re: Framedisplay for MBAC.
« Reply #35 on: January 23, 2009, 03:11:28 PM »
Sadly I'm not familiar with how different compilers are set up, all I know is that running that command line with the proper libraries installed on my system allowed me to compile the program without problems.

Offline Xx ggmaster xX

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Re: Framedisplay for MBAC.
« Reply #36 on: January 23, 2009, 09:13:13 PM »
 :slowpoke:
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