As a fan of RTS and other genres, it's always puzzled and dissappointed me how un-moddy the FG genre is.
Another game I'm a fan of, the RTS Supreme Commander, isn't being treated very well by its publishers. And the official servers recently shut down. So the community took matters into their own hands, and developed an entire backend - online chatroom, lobbies, replay and map hosting, ladder and matchmaking - that was actually superior to the official servers. And they're also continuing to work on refining the balance and fixing bugs.
Now, you might say that a game like MB is too niche to attract that sort of attention, but imo even more niche games have attracted similar treatment: the RPG Vampire Masquerade: Bloodlines, the flight sim Falcon 4, both have been extensively fixed and upgraded by modding communities.
So I'm always a little sad that there isn't much of this sort of thing going on for FGs. Maybe the FGC isnt nerdy enough? (in the supreme commander forums, it seems like every third member is either a programmer or game developer. Heck, I'm a programmer and game developer
)
We lament the poor treatment and poor netcode of many FGs, but we can't rely on companies (especially japanese companies!) to address these problems - they're best solved by community developers.
For Melty we basically have mauve and that's it? And he's not really doing MBAACC anyways. It would be nice if more people stepped up to the plate.
(oh, and no, I don't want to put my money where my mouth is. I wrote some mods for SupCom but that's because it has convenient and good mod support. Manually hacking unmoddable games is beyond my skill level mfraid. If someone gets started with the tools and framework, then maybe I would join for easy stuff.)