F-Roa shit I've been messing with. Some of it is common knowledge, some of it may not be.
236 [ b ] make him corpse hop and doesn't attack, must know for ambiguous crossups, think of them like kof/cvs2 roll crossups.
Optimal BNBs:
1) 2a 2a 5b 2b 2c 6c
*(wait) 236a jbc sjbc throw
*214a (best oki, can corpse hop for mixup)
2) (2a 2a) 5b 2b 5c 6c 214a
*6c 214a (best oki, can corpse hop)
*6c/236a jbc sjbc throw
*6c 214c heat (in max mode only)
After a throw and you can read their tech, use appropriate 214 series and can either go into basic jbc jbc (if possible) if not do another pillar of same type for a good knockdown. Also a good trick is dashing after a throw midscreen and doing 214a on their oki. the dash can make twitchy players try and reversal, and it's not a bad move on block and if it hits it's easily comboable after.
When doing corpse hop mixups always use 5b on their wakeup. Good normal on block, easily hit confirmable into combo of choice if hits.
j.[ c ] can crossup on some characters, I don't know who and I'm not gunna spend the time atm to figure it out.
That's all for today I'm still messing with him, I want to see if he has more potential to be an asshole char.