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Atlas Academy > Michael Roa Valdamjong

Roa Video Thread

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Funky-kun:

--- Quote from: Kusanagi on October 10, 2011, 01:45:39 AM ---Yeah cuz ppl's just gonna stand there waiting for you to do a rejump on them.

--- End quote ---

Well, they'll have to wait for you if they are in hitstun. :laffo: Also, its not entirely impossible to do in match, as it can be confirmed from airdash in. Not arguing about practicality.


--- Quote from: BurstOfAnger ---IMO, it is somewhat doable in a normal match. Isn't it the same as Arc's fuzzy/kamone where she goes deep jbjc double jump jcj2b or Len's deep jbjc double jump jcj2c or something? Could work as an interesting WTF double/triple overhead move that could work once in a while.
--- End quote ---

For this to work the same way as the above fuzzies, the hits should be able to confirm if the opponent is crouching - after a successful fuzzy, the opponent's sprite is hit high while in blockstun, and then switched to crouching in hitstun. So you'll need a good downward sloping attack a la Len j2c. Not sure if Roa has what it takes to confirm it.

BurstOfAnger:

--- Quote from: Funky-kun on October 11, 2011, 06:02:26 AM ---For this to work the same way as the above fuzzies, the hits should be able to confirm if the opponent is crouching - after a successful fuzzy, the opponent's sprite is hit high while in blockstun, and then switched to crouching in hitstun. So you'll need a good downward sloping attack a la Len j2c. Not sure if Roa has what it takes to confirm it.

--- End quote ---

Okay, then maybe not exactly the same as those fuzzies, but just as a whole lot of overheads stringed together that's kinda hard to see and react to?

Kusanagi:
if you guys are comparing this with fuzzy guards, you don't even know what a fuzzy guard is in the first place. So I won't even bother.

ggs

Rokunaya:
This combo might work as a really fancy punisher on standing opponents. While flashy and a bit impractical, knowing this combo definitely can't be a bad thing since it's actually not that hard to do and the starter isn't impossible, it's just that you need to hit a standing opponent with this which is possible on some punishes I'm sure.

Also Kusanagi if you want to say stuff on forums be willing to explain and back it up instead of just throwing your two cents and backing off; no one will be able to learn as to why you think your opinion is that way, players can't understand each other better, and you come off as pretentious

:/

Funky-kun:
x2 on what Roku said.


--- Quote from: BurstOfAnger on October 12, 2011, 02:32:16 AM ---Okay, then maybe not exactly the same as those fuzzies, but just as a whole lot of overheads stringed together that's kinda hard to see and react to?

--- End quote ---

The problem is that if your opponent blocks one of the hits in the string crouching (and subsequently gets hit because it is a high), his sprite will be crouching while in hitstun, and the following hits will miss it and the combo will unlink, because the crouching sprite is way lower than the standing one.

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