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Author Topic: The Official Roa Thread/Guide/Discussion/w/e  (Read 24551 times)

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Offline ElderGOD

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The Official Roa Thread/Guide/Discussion/w/e
« on: November 03, 2008, 05:21:22 PM »
Play another character
215-218-8244

Offline Anakron

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Re: The Official Roa Thread/Guide/Discussion/w/e
« Reply #1 on: November 03, 2008, 07:10:22 PM »
Don't pick FFFFFFFFFFFFFFFFFFFFFFFF moon.

Offline Lord Knight

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Re: The Official Roa Thread/Guide/Discussion/w/e
« Reply #2 on: November 03, 2008, 09:04:54 PM »
Lemme save the thread.

RoaH is best from what I've seen. Don't know his move properties besides the all important jump cancellabe on block (no restrictions) 6C and BE6C.

Combos:
2A 2B 5B 5C 2C 6C jBC airdash jB dj jBC airthrow.

2A 2B 5B 5C 5A 6AA 6C jBC airdash jB dj jBC airthrow.

2A 2B 5B 5C 5A6AA BE6C 214A jBC dj jBC airthrow.

2A 2B 5B 5C 5A6AA *delay* BE6C 214C 6C jBC dj jBC airthrow

2A 2B 5B 5C 5A6AA *delay* BE6C 214C 6C jBC 236A dj jBC airthrow
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Offline Anakron

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Re: The Official Roa Thread/Guide/Discussion/w/e
« Reply #3 on: November 04, 2008, 12:37:24 PM »
In H, you can do his air strings off of his 214 A, 214 B, and 214 C. This is important. The EX version is really good too. Off of counterhit, I'm pretty sure you can combo into his Arc Drive.  ???  :o
His tackle, 236 A (B or C) is safe on block if spaced correctly. The EX version is basically Ciel's EX Hero.
623 A (B or C) is some kind of diagonal headbutt. Pretty good anti air. This probably works better in the air since it beats out alot of air to airs. EX is worthless.


C Roa isn't bad at all. You give up really good block strings for a better keep away game. The orbs are air unblockable and you can set up some intricate traps. He's good, but takes alot of work.
 

Offline AkiraTheMastodon

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Re: The Official Roa Thread/Guide/Discussion/w/e
« Reply #4 on: November 05, 2008, 07:59:30 PM »
latest arcadia mag had a page of stuff written up by ILS on Roa
i don't really have time to write everything down from it, i'll upload pics of it when i have time

he says strongest style is Half Moon
you can protect yourself from jumpins by using 214 lightning

for full moon, if you're in the corner and do a throw you can follow it up with a 2A catch but the timing is hard
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Offline Lord Knight

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Re: The Official Roa Thread/Guide/Discussion/w/e
« Reply #5 on: November 06, 2008, 07:29:16 AM »
ILS still hasn't picked a main yet LOL.  :psyduck:
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Offline Master Pogi

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Re: The Official Roa Thread/Guide/Discussion/w/e
« Reply #6 on: November 09, 2008, 02:22:32 PM »
http://i38.tinypic.com/awu7br.gif

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Offline Nightvoomer

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Re: The Official Roa Thread/Guide/Discussion/w/e
« Reply #7 on: November 12, 2008, 01:26:21 PM »
http://www.nicovideo.jp/watch/sm5213140
C-Roa is the second match.
Hey LK can you transcribe the combo Roa does at 5:45
<GenericSu> actually pfhor is just one of those super anti nero guys

Offline Anakron

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Re: The Official Roa Thread/Guide/Discussion/w/e
« Reply #8 on: January 31, 2009, 06:39:22 AM »
Ok I'm really starting to wonder wtf kind of state the lightning puts the opp in. I'm sure it can't be just for show.

Offline modelcitizen

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Re: The Official Roa Thread/Guide/Discussion/w/e
« Reply #9 on: June 16, 2009, 08:56:49 PM »
Why is this board so dead?

Offline Benny1

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Re: The Official Roa Thread/Guide/Discussion/w/e
« Reply #10 on: June 17, 2009, 07:07:18 AM »
Because Roa sucks and nobody plays him?  Something like that.

Btw, lightining 99% chance does nothing.  Ever see Akiha hit somebody with a flametongue?  They light on fire.  Nothing happens.
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Offline Van_Artic

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Re: The Official Roa Thread/Guide/Discussion/w/e
« Reply #11 on: June 19, 2009, 03:10:05 PM »
Don't pick FFFFFFFFFFFFFFFFFFFFFFFF moon.

he says strongest style is Half Moon
you can protect yourself from jumpins by using 214 lightning
i second this, H-Roa is badass, F-Roa is just ass.
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<Zelretch> seriously i wouldnt mind sleeping with PURE MASCULINITY

<ehrik> does ckouma have any hype combos <setrajonas> 2aaa <ehrik> damn that combo <ehrik> is too hard <ehrik> do you have anything easier

Offline LordPangTong

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Re: The Official Roa Thread/Guide/Discussion/w/e
« Reply #12 on: July 23, 2009, 09:21:48 AM »
This is weird, a C-Roa that is actually decent. Check him out, he looks pretty cool. He comes in at 2:56.

http://www.nicovideo.jp/watch/sm7717941
<justzar> great anime <3

Offline BurstOfAnger

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Re: The Official Roa Thread/Guide/Discussion/w/e
« Reply #13 on: July 23, 2009, 11:45:23 PM »
That hyped me up to play him for some reason. Seems like he has quite some mixups and setups up his sleeve.
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Offline Irysa

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Re: The Official Roa Thread/Guide/Discussion/w/e
« Reply #14 on: July 24, 2009, 01:31:56 AM »
I like how goes for the tk orb set instead of airthrowing mostly.

too bad he dropped his best combo multiple times

http://www.youtube.com/watch?v=gkRQWf9_3Fg&#t=0m40s

example of it here
[17:09:40] <Roy> lol wtf, escort service prices in helsinki are fucking ridiculous
[17:10:32] <Irysa> why are you even looking at those
[17:10:52] <Roy> Looking for a reason to go to the event despite sucking at Melty

Offline BurstOfAnger

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Re: The Official Roa Thread/Guide/Discussion/w/e
« Reply #15 on: July 24, 2009, 04:04:55 AM »
O.O

4.5k for a combo that started with 2A

Hype
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Offline Masu

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Re: The Official Roa Thread/Guide/Discussion/w/e
« Reply #16 on: August 22, 2009, 09:30:29 AM »
Why is this board so dead?
Cuz no one appreciates roa :( hes awesome. (Not F style though)

Offline Akuyume

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Re: The Official Roa Thread/Guide/Discussion/w/e
« Reply #17 on: August 22, 2009, 03:10:37 PM »
Roa C-Moon Lightning Meter

22A charges if held
22B charges 3 instantly
22C discharges lightning
lightning lvls
1:quick hit. knock back.
2-5:knock down
6:circuit break
7-9:hits anywhere on screen
10:instant attack when 10. decent damage, massive damage if fully charged with 22A
charge meter to lvl.6 and set up for air combo. instead of j.bc after set up, set off lightning for circuit break. works everywhere on screen  :teach:

edit: lvl 7-10 discharge will automatically discharge any 214 attacks on screen
« Last Edit: August 22, 2009, 04:08:44 PM by Akuyume »

Offline Ryuuka

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Re: The Official Roa Thread/Guide/Discussion/w/e
« Reply #18 on: August 24, 2009, 06:36:57 AM »
The game apparently discerns when you use 22A to charge instead of 22B. 4+ charges of 22A will float them instead of knockdown, but that's about the only difference between the two, other than maybe a damage increase per charge. Also, any orbs that are hit by 22C lightning at any level will discharge instantly (which will screw up the untechability on lvl 4+ 22C).

Offline Legendary Blue Shirt

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Re: The Official Roa Thread/Guide/Discussion/w/e
« Reply #19 on: August 28, 2009, 05:26:09 AM »
F-Moon Roa has a get out of jail free card (214C, completely invincible and is air unblockable) that should count for something.
214A 214A 214A = valid combo!

Yeah I can't figure anything out either.  He has some pretty good 236 shenanigans but I haven't found any decent combos yet.  If you keep pressure strings going and finish them with either 236A or 236B you can fake them out by holding B on 236B to just do a simple dash-in and then go for a throw.

6C is also great to use meaty, although the recovery time is abysmal.

Ironically although most of his moves are air-unblockable, his DP move isn't  :P
« Last Edit: August 28, 2009, 05:27:48 AM by Legendary Blue Shirt »

Offline DivineArc

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Re: The Official Roa Thread/Guide/Discussion/w/e
« Reply #20 on: August 28, 2009, 06:46:55 AM »
As heard from voomer many times but has anyone tried the 236a 214b 236c string and messed up and got Arc drive just because you hit 1 coming back to 2 for the 236c? I tried to let the stick go for a sec but then Im always late with the ex, Just wondering if anyone else has this problem? btw someone needs to post up a list of chars that can get 2c'd after 236 wallslam for oki/bnb refrences. Im at school so I cant check myself atm but hit me up on aim if you want to talk C strats. :blah:
woof: like all the stuff i hear from them im like 'thats everything i had t o deal with back when i played'

Offline abitofBaileys

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Re: The Official Roa Thread/Guide/Discussion/w/e
« Reply #21 on: September 01, 2009, 12:17:22 AM »
Half Moon:
His TK 236A and TK 236C are very good if you ask me, it's possible to link an airstring after a normal ground combo into TK 236C. Timing is tough but possible.
TK 236A has like no recovery but normal hitstun. If executed immediately on a ground opponent, you can combo it. Also great anti-air besides the lightnings.

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Offline Jux

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Re: The Official Roa Thread/Guide/Discussion/w/e
« Reply #22 on: September 01, 2009, 09:21:54 PM »
Finally played some matches today with H-Roa.  214a/b/c is air-unblockable, fuck yeah.
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Offline Light

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Re: The Official Roa Thread/Guide/Discussion/w/e
« Reply #23 on: September 14, 2009, 05:39:20 PM »
Any tips on how to get jc. jBC j236B jc. jBC AT with C-Roa consistently? The command interpreter makes this combo stupid hard at times. I keep getting a second j236B when I want a dj.B.  :emo:
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Offline Coren

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Re: The Official Roa Thread/Guide/Discussion/w/e
« Reply #24 on: September 14, 2009, 09:04:22 PM »
Any tips on how to get jc. jBC j236B jc. jBC AT with C-Roa consistently? The command interpreter makes this combo stupid hard at times. I keep getting a second j236B when I want a dj.B.  :emo:

Maybe try doing a special that actually exists in the air  :psyduck:?
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