Melty Bread Forums
Atlas Academy => Melty Blood: Actress Again => Michael Roa Valdamjong => : ElderGOD November 03, 2008, 05:21:22 PM
When's Melty on Steam?
ahaha that's no--wait, what?
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Play another character
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Don't pick FFFFFFFFFFFFFFFFFFFFFFFF moon.
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Lemme save the thread.
RoaH is best from what I've seen. Don't know his move properties besides the all important jump cancellabe on block (no restrictions) 6C and BE6C.
Combos:
2A 2B 5B 5C 2C 6C jBC airdash jB dj jBC airthrow.
2A 2B 5B 5C 5A 6AA 6C jBC airdash jB dj jBC airthrow.
2A 2B 5B 5C 5A6AA BE6C 214A jBC dj jBC airthrow.
2A 2B 5B 5C 5A6AA *delay* BE6C 214C 6C jBC dj jBC airthrow
2A 2B 5B 5C 5A6AA *delay* BE6C 214C 6C jBC 236A dj jBC airthrow
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In H, you can do his air strings off of his 214 A, 214 B, and 214 C. This is important. The EX version is really good too. Off of counterhit, I'm pretty sure you can combo into his Arc Drive. ??? :o
His tackle, 236 A (B or C) is safe on block if spaced correctly. The EX version is basically Ciel's EX Hero.
623 A (B or C) is some kind of diagonal headbutt. Pretty good anti air. This probably works better in the air since it beats out alot of air to airs. EX is worthless.
C Roa isn't bad at all. You give up really good block strings for a better keep away game. The orbs are air unblockable and you can set up some intricate traps. He's good, but takes alot of work.
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latest arcadia mag had a page of stuff written up by ILS on Roa
i don't really have time to write everything down from it, i'll upload pics of it when i have time
he says strongest style is Half Moon
you can protect yourself from jumpins by using 214 lightning
for full moon, if you're in the corner and do a throw you can follow it up with a 2A catch but the timing is hard
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ILS still hasn't picked a main yet LOL. :psyduck:
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Play another character
LMAO.
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http://www.nicovideo.jp/watch/sm5213140
C-Roa is the second match.
Hey LK can you transcribe the combo Roa does at 5:45
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Ok I'm really starting to wonder wtf kind of state the lightning puts the opp in. I'm sure it can't be just for show.
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Why is this board so dead?
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Because Roa sucks and nobody plays him? Something like that.
Btw, lightining 99% chance does nothing. Ever see Akiha hit somebody with a flametongue? They light on fire. Nothing happens.
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Don't pick FFFFFFFFFFFFFFFFFFFFFFFF moon.
he says strongest style is Half Moon
you can protect yourself from jumpins by using 214 lightning
i second this, H-Roa is badass, F-Roa is just ass.
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This is weird, a C-Roa that is actually decent. Check him out, he looks pretty cool. He comes in at 2:56.
http://www.nicovideo.jp/watch/sm7717941
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That hyped me up to play him for some reason. Seems like he has quite some mixups and setups up his sleeve.
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I like how goes for the tk orb set instead of airthrowing mostly.
too bad he dropped his best combo multiple times
http://www.youtube.com/watch?v=gkRQWf9_3Fg&#t=0m40s
example of it here
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O.O
4.5k for a combo that started with 2A
Hype
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Why is this board so dead?
Cuz no one appreciates roa :( hes awesome. (Not F style though)
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Roa C-Moon Lightning Meter
22A charges if held
22B charges 3 instantly
22C discharges lightning
lightning lvls
1:quick hit. knock back.
2-5:knock down
6:circuit break
7-9:hits anywhere on screen
10:instant attack when 10. decent damage, massive damage if fully charged with 22A
charge meter to lvl.6 and set up for air combo. instead of j.bc after set up, set off lightning for circuit break. works everywhere on screen :teach:
edit: lvl 7-10 discharge will automatically discharge any 214 attacks on screen
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The game apparently discerns when you use 22A to charge instead of 22B. 4+ charges of 22A will float them instead of knockdown, but that's about the only difference between the two, other than maybe a damage increase per charge. Also, any orbs that are hit by 22C lightning at any level will discharge instantly (which will screw up the untechability on lvl 4+ 22C).
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F-Moon Roa has a get out of jail free card (214C, completely invincible and is air unblockable) that should count for something.
214A 214A 214A = valid combo!
Yeah I can't figure anything out either. He has some pretty good 236 shenanigans but I haven't found any decent combos yet. If you keep pressure strings going and finish them with either 236A or 236B you can fake them out by holding B on 236B to just do a simple dash-in and then go for a throw.
6C is also great to use meaty, although the recovery time is abysmal.
Ironically although most of his moves are air-unblockable, his DP move isn't :P
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As heard from voomer many times but has anyone tried the 236a 214b 236c string and messed up and got Arc drive just because you hit 1 coming back to 2 for the 236c? I tried to let the stick go for a sec but then Im always late with the ex, Just wondering if anyone else has this problem? btw someone needs to post up a list of chars that can get 2c'd after 236 wallslam for oki/bnb refrences. Im at school so I cant check myself atm but hit me up on aim if you want to talk C strats. :blah:
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Half Moon:
His TK 236A and TK 236C are very good if you ask me, it's possible to link an airstring after a normal ground combo into TK 236C. Timing is tough but possible.
TK 236A has like no recovery but normal hitstun. If executed immediately on a ground opponent, you can combo it. Also great anti-air besides the lightnings.
Lalala.
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Finally played some matches today with H-Roa. 214a/b/c is air-unblockable, fuck yeah.
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Any tips on how to get jc. jBC j236B jc. jBC AT with C-Roa consistently? The command interpreter makes this combo stupid hard at times. I keep getting a second j236B when I want a dj.B. :emo:
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Any tips on how to get jc. jBC j236B jc. jBC AT with C-Roa consistently? The command interpreter makes this combo stupid hard at times. I keep getting a second j236B when I want a dj.B. :emo:
Maybe try doing a special that actually exists in the air :psyduck:?
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Maybe try doing a special that actually exists in the air :psyduck:?
My bad, I mean H-Roa.
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The trick to C-Roa seems to be that you need to pick what you want:
Frames or resources
Oki or damage
Orbs or gauge
And then knowing which is best to have in each matchup.
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With F-Roa you can connect 2A after a corner throw. Timing is strict, about 1 frame or so. Out of 9 tries I succeed 1.
Characters with larger hitboxes (Wara, Nero, etc) are easier to connect.
Works on: everyone!
It's very easy on the Necos, and even 5A and 2B is possible with them.
You can connect 2A 5B -> aircombo or whatever you want,
except for the Lens, 5B doesn't connect.
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^
I said that in like...
the 5th post or something of this thread.
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^
I said that in like...
the 5th post or something of this thread.
:slowpoke: he's as fast with hot tips as he is with hisui hot sex'ns. :slowpoke:
http://blog-imgs-27.fc2.com/t/o/k/tokkablog/play.html?id=sm6104342
2B 5B 5C(2) 6C 236C 6C 22C
costs: 100 meter, 00-03 gauge
Gets you knockdown, you can follow it up with setting a TK orb.
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oh, lol. nvm then.
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http://www.youtube.com/watch?v=DWnLy2cNY_A
some roa stuff in part 2
kinda cool
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Aw yeah, awesome Roa combos.
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2 HIT COMBO!
I cannot find a single C-Roa mirror in all of YouTube and Nico2. Is this just me not being good at searching or has there never been one filmed, ever?
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=( Dunno mayne, most closest I have seen so far is F vs C. I might have seen an F vs H as well.
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Roa cmv, all styles: http://www.nicovideo.jp/watch/sm9995525
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Those C-Roa dodge mixups are interesting Tonberry, Great find; now I actually have shit to practice.
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Well it seems that Roa is shit tier which is bit of shame since I DO plan on maining him.
But that being said, does he have ANY good matchups? There's has to be something in his playstyle that gives him the high ground in some situations.
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Since when is roa shit tier? He's an awesome solid char. And the fact that he isn't whored around like s tier chars means he's a good matchup vs anyone who hasent played against him, alot of good players lose to lack of matchup experience vs him.
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Since when is roa shit tier? He's an awesome solid char. And the fact that he isn't whored around like s tier chars means he's a good matchup vs anyone who hasent played against him, alot of good players lose to lack of matchup experience vs him.
Well I was just going by what people were saying on the first page, it's good to hear that he's a solid character.
But with that at ease, I would like to know, what exactly does Roa excel at that perhaps another character wouldn't be as viable at doing?
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Since when is roa shit tier? He's an awesome solid char. And the fact that he isn't whored around like s tier chars means he's a good matchup vs anyone who hasent played against him, alot of good players lose to lack of matchup experience vs him.
Well I was just going by what people were saying on the first page, it's good to hear that he's a solid character.
But with that at ease, I would like to know, what exactly does Roa excel at that perhaps another character wouldn't be as viable at doing?
H-Roa: excels at pressure strings and rushdown; has very good anti-air options with his lightning. Has soko darou, a jump cancelable -on block- 6C, and EX lightning to reset pressure.
C-Roa: COMBOZ SON, GET DAT LIGHTNING, DROP DEM ORBZ.
F-Roa: Solid normals and decent damage for free.