That's character specific.
No it isn't unless it's Kouma or Wara then after the 421 just do 5b into whatever.
but that's what character specific means
got 5B 2B 5C 5A6A6A 421A x 5A 5C 5B 2B 236A x 5A 5C 5B 2B air combo to work hella damage and they only have to be cornered by the time you do the 236A.
Real hardcore damage (and meter) ggggg
I've been mostly playing F-Miyako, but H-Miyako has interested me. If possible, can you post a video of that combo? Also, is that combo mostly universal?
I think I know someone who might be interested in doing a full video of stuff for h-miyako.
I know that combo at least works on sion.
I only tried it once and went back to grinding muscle memory for h-kouma since you have to do combo movie shit every single time to do any damage.
Anybody have anything practical that uses half moon's strengths?
example: 2A2A 5CD 5B 2B 2C 236B x 5A 5C 5B 2B aeriel (in corner).
A standard anti-wakeup heat/DP OS starter for waking opponents as h-moon, the rest is a corner combo confirmable at any point until 236B without reacting. Leaves 5A6A6A free should they block all the way to 2C.
follow-ups to blocked 2A2A 5CD 5B 2B 2C:
214B will trade with quickly (1st frame out of blockstun) mashed A normals, but you can combo from the trade.
5A6A6A 421A throw whiff pressure reset attempt on block (risky, but also a nice auto-confirm if they happen to mash)
5A6A6A 5C 2B 2C 5BB big guard damage, auto-confirms to aerial if they block the 5A6A6A and unblock any time after
5A6A redash
5A whiff cancel IAD
etc.
(yes the 5A and first 6A will whiff but they'll still be in blockstun (mostly) and it doesn't seem to matter)
Anything practical for backdash midscreen? (assuming her 2C is too short)
2A 2C 5C 5B 2B jABC dj.ABC AT works if it isn't. Maybe.
You still have to learn the biggest, baddest, combo movie damage combo for when you block a DP or something and get free time on them, even though you won't be getting much other use out of that against good players.