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Author Topic: [MBAACC] Miyako Thread  (Read 67972 times)

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Offline Shiki

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[MBAACC] Miyako Thread
« on: August 03, 2010, 07:33:26 PM »
Decided to make one of these to discuss Miyako's current situation in CC.

Crescent Moon (This is the only moon that's been played so far in the current match videos.)

So far, these are the confirmed changes for Crescent Moon:

C-Miyako:

5A - Recovery increased
2A - Recovery increased
2B - Recovery increased
5C - Duration decreased
BE5C - Cannot be canceled into a normal
JB - Duration decreased
EX Choushinchuu - Invincibility reduced
EX Senshippo (abortion punch) - Damage down
B Choushinchuu - Start up slowed

I honestly think she's still beast even though most of her moves were toned down. Also, she doesn't get thrown back as far when she airthrows which probably lets us continue putting pressure on the opponent.

Half Moon

H-Miyako:
5A - Recovery increased
2A - Recovery increased
5A6A - Prorate stronger
2B - Recovery increased
JB - Recovery increased

Ehh, I'm the only one that plays H-Miyako seriously so you all probably won't care what I would have to say about her.

Full Moon

F-Miyako:
5B - Damage down
2B - Damage down
2B - Prorate stronger
5C - Cannot be normal canceled
JB - Duration down
B Gokudo (rider kick) - Damage down
A Renkan (kick kick) - Prorate stronger
B Renkan - Damage down
B Renkan - Prorate stronger
B Renkan - Invincibility reduced
Air A Senshuu (bodysplash) - Prorate stronger
Air B Senshuu - Prorate stronger

Yeah, we all knew this was going to happen but hey, she's still probably a beast.

Anyway, I decided to post this up as of now so all thoughts, opinions, etc could be shared.

Offline LoliSauce

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Re: [MBAACC] Miyako Thread
« Reply #1 on: August 04, 2010, 01:36:50 AM »
I'm waiting to see the actual frame data and match videos to see just how serious the nerfs are.  Keep in mind that some of this stuff that the JPs are noting are changes from ver.A to console, since a lot of them are not familiar with the console updates.  The nerfs that are new could also vary in significance.  

Basically I'm just saying not to slit wrists yet like Doren.

Less throw distance is a godsend though.  Is it back to MBAC distance, where you land early/close enough to tech punish midscreen?  Also, my biggest wish for C Miyako is that they would make her air-to-air j.22c untechable.  I know it'll never happen ever, but that's what I wish for the most.
« Last Edit: August 04, 2010, 01:40:06 AM by LoliSauce »
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Offline Light

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Re: [MBAACC] Miyako Thread
« Reply #2 on: August 04, 2010, 07:15:34 AM »
I really hope that added recovery is already in the console version. This new nerf could make her gdlk block strings ass.  :emo:

That throw change is only for C? : o
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Offline Shiki

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Re: [MBAACC] Miyako Thread
« Reply #3 on: August 04, 2010, 08:49:46 AM »
I'm waiting to see the actual frame data and match videos to see just how serious the nerfs are.  Keep in mind that some of this stuff that the JPs are noting are changes from ver.A to console, since a lot of them are not familiar with the console updates.  The nerfs that are new could also vary in significance. 

Basically I'm just saying not to slit wrists yet like Doren.

Less throw distance is a godsend though.  Is it back to MBAC distance, where you land early/close enough to tech punish midscreen?  Also, my biggest wish for C Miyako is that they would make her air-to-air j.22c untechable.  I know it'll never happen ever, but that's what I wish for the most.

There was an actual video with a C-Miyako but he only kept on mashing 5aaa and 2aaa. Her airthrow is back to MBAC distance.


I really hope that added recovery is already in the console version. This new nerf could make her gdlk block strings ass.  :emo:

That throw change is only for C? : o

C-Miyako's infinite blockstring is still there. The throw change is for all moons, I'm guessing.

Offline LoliSauce

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Re: [MBAACC] Miyako Thread
« Reply #4 on: August 05, 2010, 01:46:54 PM »
Her airthrow is back to MBAC distance.
YESSSS!  Now Miyako can maintain pressure midscreen after a throw without utilizing meter!


That throw change is only for C? : o
I'm pretty sure if they changed the throw, it would be for all moons.
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Offline Light

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Re: [MBAACC] Miyako Thread
« Reply #5 on: August 05, 2010, 02:59:50 PM »
YESSSS!  Now Miyako can maintain pressure midscreen after a throw without utilizing meter!

Also, welcome back:

-~2k dmg easy mode tech punish (236C)
-easier tech punishes
-forcing your opponent to stay in the corner after an airthrow, more easily

:fap:

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Offline Shiki

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Re: [MBAACC] Miyako Thread
« Reply #6 on: August 05, 2010, 03:53:59 PM »
Damn. Her throw was that godlike? I don't really remember how it was honestly.

Edit: Also found a match video with C and F Miyako.

http://www.nicovideo.jp/watch/sm11645106
« Last Edit: August 05, 2010, 06:08:32 PM by Shiki »

Offline LoliSauce

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Re: [MBAACC] Miyako Thread
« Reply #7 on: August 05, 2010, 11:10:45 PM »
Basically, her old throw would let you land fast enough midscreen to tech punish a back tech with 236c (which you can now combo off of pretty easily, so more like ~4k damage punish) and also would let you throw enemies into the corner (instead of throwing yourself into the corner) and still maintain free tech punish and non-tech okizeme options.  It was nerfed pretty hard in MBAA (probably for good reason).
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Offline Shiki

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Re: [MBAACC] Miyako Thread
« Reply #8 on: August 06, 2010, 04:57:55 AM »
Damn. I guess I can understand why they nerfed it in MBAA. I wonder if it could work in MBCC now. This could probably lead back to old MBAC tricks with Miyako then.

Offline Light

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Re: [MBAACC] Miyako Thread
« Reply #9 on: August 06, 2010, 07:19:58 AM »
I'm sure the nerf of her airthrow has to do with the general nerfing of tech punishes after corner airthrows. In MBAA, you just don't have as many tech punishes like you did in MBAC. I miss this kind of gameplay in MBAA, but maybe there's some reason why they toned it down. My guess is that minimal tech punishes gives H and F moon a chance to get some breathing room in order to build meter for life regain. F-Miya can kill you in three hits. Just imagine how much more faster she could kill characters if she had MBAC-like tech punishes. H and F moon would be fucked cuz they can't active Blood Heat like C.
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Offline Light

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Re: [MBAACC] Miyako Thread
« Reply #10 on: August 09, 2010, 11:35:00 AM »
Damn. Her throw was that godlike? I don't really remember how it was honestly.

Edit: Also found a match video with C and F Miyako.

http://www.nicovideo.jp/watch/sm11645106

Looks like you can't get an OTG from that airthrow. If that's the case then if 22A still works as a neutral tech punish, I certainly wouldn't use it. 

That midscreen ch2 jB into ground string x 236C into wallslam combo was nice.
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Offline Shiki

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Re: [MBAACC] Miyako Thread
« Reply #11 on: August 09, 2010, 10:05:43 PM »
Was it a raw airthrow? I read something about raw airthrows being untechable now and you land slower.

Offline Light

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Re: [MBAACC] Miyako Thread
« Reply #12 on: August 09, 2010, 11:02:06 PM »
Was it a raw airthrow? I read something about raw airthrows being untechable now and you land slower.

It would be the same thing really, but nah, it was a combo'd airthrow that the opponent didn't tech. It just doesn't look possible (to me). One thing is for sure, we need more vids. I'm glad this clip had a decent player. Most of the time, I see Miyako get raped in the early footage of newly released MB versions, so you can't see any of the changes. :psyduck:
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Offline LoliSauce

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Re: [MBAACC] Miyako Thread
« Reply #13 on: August 09, 2010, 11:59:58 PM »
Apparently F Miyako's damage is only slightly nerfed.  I heard her average bnb damage was ~5k, which is basically the same as what she was getting.  I'm betting that a lot of the proration and damage nerfs were either minor, or they were from ver.a > console.
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Offline Tiggy

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Re: [MBAACC] Miyako Thread
« Reply #14 on: August 11, 2010, 11:23:38 PM »
F-Miyako:
5B - Damage down
2B - Damage down
2B - Prorate stronger
5C - Cannot be normal canceled
JB - Duration down
B Gokudo (rider kick) - Damage down
A Renkan (kick kick) - Prorate stronger
B Renkan - Damage down
B Renkan - Prorate stronger
B Renkan - Invincibility reduced
Air A Senshuu (bodysplash) - Prorate stronger
Air B Senshuu - Prorate stronger

http://www.youtube.com/watch?v=eYHm4ANu5Ko#t=4m13s

As you can see here, 5C can still be normal canceled into 6C
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Offline Press

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Re: [MBAACC] Miyako Thread
« Reply #15 on: August 11, 2010, 11:26:28 PM »
F-Miyako:
5B - Damage down
2B - Damage down
2B - Prorate stronger
5C - Cannot be normal canceled
JB - Duration down
B Gokudo (rider kick) - Damage down
A Renkan (kick kick) - Prorate stronger
B Renkan - Damage down
B Renkan - Prorate stronger
B Renkan - Invincibility reduced
Air A Senshuu (bodysplash) - Prorate stronger
Air B Senshuu - Prorate stronger

http://www.youtube.com/watch?v=eYHm4ANu5Ko#t=4m13s

As you can see here, 5C can still be normal canceled into 6C

I guess that's because 6C is a command normal. I don't think F-Miyako's combos have changed much from MBAA -> MBAACC except the damage nerfs
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Offline Rayza

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Re: [MBAACC] Miyako Thread
« Reply #16 on: August 27, 2010, 01:14:42 AM »
You all realize Miyako's airthrow is NERFED in cc right? She lost corner 4 way after airthrow.
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Offline Lord Knight

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Re: [MBAACC] Miyako Thread
« Reply #17 on: August 27, 2010, 07:56:26 AM »
I thought this too, but some people prefer the positioning of her new airthrow.

Just depends what you're looking for in the char imo.
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Offline Tonberry

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Re: [MBAACC] Miyako Thread
« Reply #18 on: August 27, 2010, 10:03:29 AM »
As you can see here, 5C can still be normal canceled into 6C

It might mean you can't cancel 5c on block. 
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Offline Shiki

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Re: [MBAACC] Miyako Thread
« Reply #19 on: September 11, 2010, 02:10:54 PM »
As you can see here, 5C can still be normal canceled into 6C

It might mean you can't cancel 5c on block. 

She may probably still be able to special cancel. I highly doubt they would just leave 5C non-cancelable.

Offline Tonberry

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Re: [MBAACC] Miyako Thread
« Reply #20 on: October 16, 2010, 10:05:58 AM »
You all realize Miyako's airthrow is NERFED in cc right? She lost corner 4 way after airthrow.

http://www.nicovideo.jp/watch/sm12431510

0:40

6 Airthrow looks the same, I'm guessing jp usually uses 4 airthrow now though for positioning.
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Offline Shiki

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Re: [MBAACC] Miyako Thread
« Reply #21 on: October 17, 2010, 12:20:20 PM »
You all realize Miyako's airthrow is NERFED in cc right? She lost corner 4 way after airthrow.

http://www.nicovideo.jp/watch/sm12431510

0:40

6 Airthrow looks the same, I'm guessing jp usually uses 4 airthrow now though for positioning.

6 Airthrow puts you in the corner if your close by. 4 is the best one really.

Offline Shiki

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Re: [MBAACC] Miyako Thread
« Reply #22 on: February 14, 2011, 10:02:00 AM »
This thread is fucking dead.

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Offline AARP|ZTB

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Re: [MBAACC] Miyako Thread
« Reply #23 on: February 14, 2011, 03:52:42 PM »
yeah, if you hadn't noticed...a lot of the character threads are d-o-n-e. I say just keep doing your thing and keep any new info to yourself. The community isn't really appreciative about being (practically) spoon fed information anyway. The issue of being now two revisions behind doesn't help much either...
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Offline Tonberry

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Re: [MBAACC] Miyako Thread
« Reply #24 on: February 14, 2011, 04:11:01 PM »
yeah, if you hadn't noticed...a lot of the character threads are d-o-n-e. I say just keep doing your thing and keep any new info to yourself. The community isn't really appreciative about being (practically) spoon fed information anyway. The issue of being now two revisions behind doesn't help much either...

The majority of character threads are done but I disagree with keeping information to yourself.  When I'm bored sometimes I look at some new character's wiki/thread to get some basic info so that I can mess around w/that character the next time I play Melty.  

Part of the reason this specific thread has nearly nothing in it is because Miyako is a pretty simple character outside of neutral and the essence of her gameplay is unchanged from MBAA verA/B. 
« Last Edit: February 14, 2011, 04:18:11 PM by Tonberry »
[01:08] <Komidol> that marisa cosplayer that took my registration was sexy
[15:24] <Rokunaya> i've actually reached the point where some voice actors sound familiar in animes
[22:40] <bellreisa> i'm an insane murderer who is overwhelmed by nihilism but that's ok cause i'm in love