Hi! New member here.
A few post back, someone asked on what's the best thing to do (for F-Miyako) after her 623BB (delay 2nd B), 236B, 421B... combo. In my experience, it would be better to do whiff throw, 2C, 6C, 236A, jA, jB, jC, djA, jB, jC, then either air throw finisher or 623A then 421C finisher. This works on all characters and its pretty decent. I personally go for the air throw as it has tech punish potential. I only do the EX finisher if its a guaranteed KO.
You can also do 2C, 623BB (delay 2nd B), 236A, etc., but it only works on certain characters (Nero and sion if I remember correctly). I gave up trying this one since the damage difference from the combo in the previously paragraph is not that big.
As for H-Miyako, I've been playing her for quite sometime in training, she damages pretty well... except for that in most times, I reverse beat after jump C (blame MBAC timing). But so far, here's the most damaging combo I got for her:
(Near corner)Jump C, 2A, 2B, 5B, 5C, 6AAA, 2C, 5C, delay just a little bit, 236A, (opponent will go out of corner,) 5A(wait till opponent is almost near ground before doing 5A), 6C, jB (use 8 to super jump instead of 9), jC, djB, jC, air throw or 236C.
does around 4.8K damage to N akiha (5K damage if EX dragon kick finisher is used).
But basically, F-Miyako and C-Miyako is way better than H-Miyako for me. F-Miyako deals more damage like its nobody's business and C-Miyako has more tricks up her sleeve.
Haven't palyed much C-Miyako yet. But for the first few hours of testing, I like how 236C acts like 214C in which you can do an air combo afterwards. Now I need to figure out which EX move damages more (or prorates less).