This damage is nothing new, he does about the same damage in MBAC for 100 meter. 5C 2C 2B j.BC j.BC j.214C.
Still valid in Crescent Moon style too.
Overall I'd say NAC is.. not any better now than he was in MBAC, with the exceptions of a faster 2B in crescent moon I believe, and the addition of DEER JOUSTING, which I probably should do some testing on the uses of but can't be arsed to because I'm lazy.
Actually in further testing, airdash canceling his j.C in a combo is no longer needed as it seems Reverse Beat has been removed from j.C->Airthrow.
His ground beam I believe recovers faster(10 frames now, can't remember what the frame disdvantage on 236A was in MBAC off the top of my head and the MBAC data is no longer on the wiki to use as reference).
421A and 421B might be useful for pressure, I'd have to do some messing around with those. Deer jousting looks kind of useless, but that depends on how good it's hitbox/priority is. It's damage on hit is pretty damned solid though, especially in the corner you can net a good 4-5.5k damage off a successful hit depending on if you want to spend another 100 meter or not.