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Author Topic: Random H Nac stuff  (Read 7187 times)

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Offline Irysa

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Random H Nac stuff
« on: March 10, 2010, 01:21:41 AM »
Stream of conciousness.

you can get into his 6aaa by using the slide (2b) and canceling it really late. It would be more practical if his 5a had a few pixels more range, you're pretty much restricted to 2a 2b as the max distance you can be before doing it.

his command grab otgs. Including the ex one (which does ridiculous damage if it lands). you can get pretty decent okizeme off it, but he has nothing really to DO for oki sooooo...

the only real oki I can figure out is doing 214c at a small distance away from opponent as they get up, the sludge works like Hnero's sludge and you get frame advantage to command tick/5a. it's possible to combo off with 2b but veerrry strict and the depends on distance.

in the corner, you can do otg string into the command grab for pretty nice damage, but again, no real oki options so it doesn't seem worth it even though it's cool.


random combos -

anywhere

2a 2b 2c 5c jbc djbc airthrow
2a 2b 5a 6a 5a 2c - 22a, 22c or 5c air combo

corner

2a 2b 2c - otg 5c 2c 5b 2b 22a
2a 2b 5a 6a 5a 2c - otg 5c 5b 2b 22a
[17:09:40] <Roy> lol wtf, escort service prices in helsinki are fucking ridiculous
[17:10:32] <Irysa> why are you even looking at those
[17:10:52] <Roy> Looking for a reason to go to the event despite sucking at Melty

Offline Tonberry

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Re: Random H Nac stuff
« Reply #1 on: March 10, 2010, 05:56:06 AM »
22a grabs people out of blockstun and hitstun.

Infinite: http://www.youtube.com/watch?v=Dmip5lLHeK8#t=2m0s

[01:08] <Komidol> that marisa cosplayer that took my registration was sexy
[15:24] <Rokunaya> i've actually reached the point where some voice actors sound familiar in animes
[22:40] <bellreisa> i'm an insane murderer who is overwhelmed by nihilism but that's ok cause i'm in love

Offline Irysa

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Re: Random H Nac stuff
« Reply #2 on: March 10, 2010, 08:20:51 AM »
that's a glitch
[17:09:40] <Roy> lol wtf, escort service prices in helsinki are fucking ridiculous
[17:10:32] <Irysa> why are you even looking at those
[17:10:52] <Roy> Looking for a reason to go to the event despite sucking at Melty

Offline Skwuck

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Re: Random H Nac stuff
« Reply #3 on: March 10, 2010, 08:49:54 AM »
I remember kinda messing around with NAC when I got bored from time to time. A BnB I'd use because I hadn't thought of trying to link the 2AB in there was:

Anywhere:
5A6AA (5[C]) 5[ B] jBC jBC 214A/B/C/airthrow

...which I think would get about 4k damage I think? Somewhere around there, though obviously it varies upon which ender you use, as well as whether or not you omit the 5[C]. I can't really check it right now, but I will later today if you'd like.

Also, I don't know exactly remember how many hits of the 5[C] and 5[ B] need as far as getting a good height goes. I've also noticed that I'd have trouble doing an airthrow at the end of this (mostly because of the height issue), so I'd always just end it with a 214 series.
« Last Edit: March 10, 2010, 09:39:44 AM by Skwuck »
Current Main: H-Sion
Alt: H-Kohaku
Planning on switching to H/C-Kohaku soon.

Offline Irysa

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Re: Random H Nac stuff
« Reply #4 on: March 10, 2010, 09:30:05 AM »
h nac 6c isn't chargable is it?

I don't recall being able to charge it.

as for height you can pretty much just mash in ja to get them high enough.
[17:09:40] <Roy> lol wtf, escort service prices in helsinki are fucking ridiculous
[17:10:32] <Irysa> why are you even looking at those
[17:10:52] <Roy> Looking for a reason to go to the event despite sucking at Melty

Offline Skwuck

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Re: Random H Nac stuff
« Reply #5 on: March 10, 2010, 09:34:25 AM »
I'm pretty sure it is chargeable. And I'll try that, though I can't remember if it was because I was too high or too low to airthrow.

Also, isn't H-NAC's 22A or B techable? I thought one of them was, so maybe it's possible to have a sort-of tech punish game there?

EDIT: okay my bad. I meant 5[C]. Sorry, fixing that in above post
« Last Edit: March 10, 2010, 09:39:16 AM by Skwuck »
Current Main: H-Sion
Alt: H-Kohaku
Planning on switching to H/C-Kohaku soon.

Offline Tonberry

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Re: Random H Nac stuff
« Reply #6 on: March 10, 2010, 09:47:24 AM »
that's a glitch

The infinite or the 22a unblockable?

Skwuck - 22b is techable.
[01:08] <Komidol> that marisa cosplayer that took my registration was sexy
[15:24] <Rokunaya> i've actually reached the point where some voice actors sound familiar in animes
[22:40] <bellreisa> i'm an insane murderer who is overwhelmed by nihilism but that's ok cause i'm in love

Offline Qaenyin

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Re: Random H Nac stuff
« Reply #7 on: March 10, 2010, 10:35:49 AM »
that's a glitch

The infinite or the 22a unblockable?

Skwuck - 22b is techable.

The 22A unblockable looks like a glitch.  The infinite however looks like it's just a ridiculously tight link.

Offline Skwuck

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Re: Random H Nac stuff
« Reply #8 on: March 14, 2010, 12:06:38 PM »
Probably going to mess around with him this week during the moments I have nothing to do.

So, here's a few things I found.

After 22B you can punish all teching in the corner merely by pushing 2B right after, free BnB. The 2B covers all techs thanks to its forward movement and you can just go into 2C 5C aerial or whatever you want to do after it. 2B however sadly doesn't punish back techs after 22B midscreen, they end up too far away, but it still cleanly gets neutral and forward techs. Also, if they don't tech, well, you I guess can try to set up what little okizeme he has or do a ghetto OTG off of 2B.

22B is also good for blockstrings imo. What you can do is cancel a 2B in its late frames into 22B and the opponent should be out of blockstun soon enough for the throw to go off. If you do land a 22B, go into tech punish. However, the opponent can actually pretty easily poke out of this portion (though a late cancelled 2B into 22A can also beat it (provided they arent using 2A to poke out). Here's where you mix it up with a delayed 2C which most of the time will beat out that poke. Been testing all of this against V.Sion, her 2A sometimes pokes through the 2C if not done at the right moment. Sooo, I dunno how consistent across characters this would be.

also lol, tried the 22A unblockable. easily done off of a blocked 5B provided you're close enough, but i guess pulling it off is kinda hard to do practically. Though it seems you can do a meaty 2B and if its blocked, just do 22A and then repeat. It's easier to do in the corner. Seems kinda evil. Until they find some way around it.

Edit: You can do as an OTG one of the OTG enders Irysa posted above as well (5C 2C 5B 2B 22A)

Edit 2: Ignore the combo I posted above I guess. it does about 3.8k of damage to V.Sion, and prorates a lot anyways, and is easy to drop when going into aerial.

Another combo you can do anywhere (harder midscreen) is

2AB 5A6AA (delay) 5C jABC jABC Airthrow/214 series - 4-4.7k damage depending on the ender

note that if you omit the delay, you have to do 5C pretty much instantly after the 5A6AA. So omitting it or allowing it might make it easier or harder to do.

I've kinda noticed that the linking of 2AB into 5A6AA is a lot easier to do when the opponent is crouching as well. (and you get about 100 extra damage since you dont have to delay the 5A6AA, allowing reverse beat penalty to wear off sooner). Though, this also might be character dependent (maybe), since I've only tested this on V.Sion (because I'm a little lazy due to spring break lol).

and 2A nor 2B hit low aaaagh

Edit 3: after an airthrow in the corner, 5[C] can get them on wakeup and punishes jumpouts, giving another air combo after it
« Last Edit: March 14, 2010, 01:39:32 PM by Skwuck »
Current Main: H-Sion
Alt: H-Kohaku
Planning on switching to H/C-Kohaku soon.

Offline Qaenyin

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Re: Random H Nac stuff
« Reply #9 on: March 15, 2010, 01:08:17 PM »
Yeah 5[C] in general is a solid meaty, although due to its range following up any pressure after it is kind of impractical.  Personally I'd more suggest 5 depending on spacing.