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Author Topic: MBAA Nero  (Read 33278 times)

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Offline Fui

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Re: MBAA Nero
« Reply #25 on: October 02, 2009, 06:24:45 PM »
I'm actually quite happy with C, since he's definitely been buffed. Being able to combo off antiair 5b is already a huge plus. They're all viable as characters to use IMO. I haven't even tried out the 623 crows yet.

I've been trying to learn F-Nero in arcades but it feels kinda different. I'm having trouble even connecting the airdash (doesn't go through or something?) after jC...dunno what's up with that.

Hopefully I won't be bitching about him in the future because he feels very solid right now compared to MBAC. MBAA just seems more intense than MBAC because of the seemingly more effective blockstrings, higher damage/execution combos, and more ways to reversal.

Mosquito and Sludge seem great, but I actually prefer MBAC deer since it doesn't run away once you get hit. It seems quite easy to interrupt your seemingly huge amount of pressure (shield counters, CH, etc).
Full Moon characters cannot airdash cancel normals. It's the same for every single Full Moon character in the game.
Gee that explains it.

Offline Nightvoomer

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Re: MBAA Nero
« Reply #26 on: October 02, 2009, 10:54:02 PM »
What you can do is IAD in the after the J.c and its just like you airdashed, but since you it used up your jump you have to land then sj j.c to continue. You can also do j.b delayed j.c jc j.b delayed j.c and if you do it right you will be really close to the ground and be able to jump up and continue combo if you are half the screen to the corner.  In my experience 5b has been gdlk anti air. F snakes have been useful anti jumpins  and when they hit you out of snake recovery and jump for me since it has a pretty good hitbox off the ground. Losing macro throw with held snake is kinda lame with C, but the new held crow is good. Overall I don't like F too much except for bull snakes and 5b.
<GenericSu> actually pfhor is just one of those super anti nero guys

Offline Syxx

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Re: MBAA Nero
« Reply #27 on: October 03, 2009, 11:10:21 PM »
i'm playing F as my main char now

is there any point to 6C?

Offline Nightvoomer

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Re: MBAA Nero
« Reply #28 on: October 04, 2009, 07:29:34 AM »
its +8 on block
<GenericSu> actually pfhor is just one of those super anti nero guys

Offline Syxx

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Re: MBAA Nero
« Reply #29 on: October 04, 2009, 08:46:18 AM »
oooo ok, nice

Offline GenericSuperhero

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Re: MBAA Nero
« Reply #30 on: October 21, 2009, 04:53:40 PM »
in what situation do you use f 5b?
jiyuna also commented on it being the shit but i haven't really found it to ever be better than the c antiairs
<Dipstick> bell would have a significant advantage in length and size
<Dipstick> but Sp00ky has a lot more experience

Offline judge_rl

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Re: MBAA Nero
« Reply #31 on: October 22, 2009, 11:49:14 AM »
New to the Melty series guys and decided to start w/ Chaos. Expect me to ask questions and check more into this character myself (and, hopefully, contribute).

btw, I watched the vid of you playing during BBG (?) GenericSu and you looked pretty solid. Ciel seemed to be a tough one.

« Last Edit: October 31, 2009, 05:24:43 PM by judge_rl »
[Zone/Space 1st, Throw/Bait Throw 2nd]
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Offline judge_rl

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Re: MBAA Nero
« Reply #32 on: October 31, 2009, 05:38:05 PM »
Hi, I have a few questions and don't expect anyone to answer them all. This is actually just my method of approaching fighters given my play-style.

I am almost certain that Nero is a good character of choice for me, so...

1. In guarding his front...

-how does Nero keep opponents from approaching him directly via dash up (e.g., notable normals and specials/mobility etc)?

2. In guarding his head...

-how does Nero keep opponents from approaching him from the air (via IAD, sj'ing, etc)?

3. On defense...

-what are some of his unique options of breaking pressure (whether it be taking the offensive or returning the match to neutral)?

4. On offense...

-Nero does not have the health lead: how does he go about establishing his offense? what are his mix-ups and general windows of attack?

5. What is Nero's most efficient range (close/mid/far)?

6. Which characters deserve special mention with match-ups in mind (who has to be handled especially differently)?

**I am posting this now with intentions to return and continue to read up and apply answers on my own, but if discussion is sparked in someone, please feel free.
« Last Edit: October 31, 2009, 05:39:37 PM by judge_rl »
[Zone/Space 1st, Throw/Bait Throw 2nd]
SF4: Seth | GG: Dizzy | BB: Ara | MvC2: Se/Bh/Ca | Melty: Fロア | T6: Zaf

Offline BurstOfAnger

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Re: MBAA Nero
« Reply #33 on: October 31, 2009, 06:06:50 PM »
Hi, I have a few questions and don't expect anyone to answer them all. This is actually just my method of approaching fighters given my play-style.

I am almost certain that Nero is a good character of choice for me, so...

1. In guarding his front...

-how does Nero keep opponents from approaching him directly via dash up (e.g., notable normals and specials/mobility etc)?

2. In guarding his head...

-how does Nero keep opponents from approaching him from the air (via IAD, sj'ing, etc)?

3. On defense...

-what are some of his unique options of breaking pressure (whether it be taking the offensive or returning the match to neutral)?

4. On offense...

-Nero does not have the health lead: how does he go about establishing his offense? what are his mix-ups and general windows of attack?

5. What is Nero's most efficient range (close/mid/far)?

6. Which characters deserve special mention with match-ups in mind (who has to be handled especially differently)?

**I am posting this now with intentions to return and continue to read up and apply answers on my own, but if discussion is sparked in someone, please feel free.

I hope you can accept my answers. I myself am not a very good Nero player.

1. You can try A deer (421A). It makes people think of striking Nero from the front or from anywhere for that matter cos getting hit by the deer=free combo, unless you got knocked down.

2. Again, A deer can help in an air approach. In fact, A deer is more effective in scoring an air counterhit. You can also try 2C. It has quite a decent vertical range and it's air-unblockable like most normals. Even if you trade hits, it's still in your favour. You can also try 5B to somewhat control space both horizontally and vertically. Very punishable though. One more would be B crow (236B) but it's mainly to make people think before doing the aerial portion of a BnB. You can use A snake (214A) to bait jump-ins. If they didn't see it, free 3k. If they saw it, they'll stop attacking to block it and you can start pressure.

3. IMO Nero has shitty options in escaping pressure. I suppose wake-up dash is unique to him but it's extremely punishable if your opponent sees it. His only EX wake-up is EX claw (63214C) but it's also extremely punishable if they see it. Other than that, you can use the universal methods of escaping pressure like jumping out, bunkering and dodging.

4. Nero has the second highest defense in the game, second to Akiha. I suppose Nero's offense would consist of approaching with IAD jB and using his range to his advantage. Know the range of your attacks like 2B and 5B. The first hit of 5B is very good in close range from what I hear. Be careful of bunkers. Don't always let all the hits of 2B to connect. It's very easy to bunker. And always use his zoo to his advantage. Don't just spam them for you'll get punished. Know when to use them.

5. I guess it's obvious Nero's best range is far.

6. Warc. Blood rings fish-out counterhits from jC and the like. I think there are more but I'm not sure.

Hope all this helps. Somebody correct all the parts I got wrong.
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Offline judge_rl

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Re: MBAA Nero
« Reply #34 on: October 31, 2009, 09:03:39 PM »
Thank you very much. I am having the hardest time keeping my opponents from buzzing over and around my head, so I am really focusing on breaking that annoyingly abusive strat. Specifically, the chick with the red hair and 2 air dashes, x-ups, and dumb front/back/top/bottom hit-boxes on her air 'normals'...
[Zone/Space 1st, Throw/Bait Throw 2nd]
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Offline BurstOfAnger

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Re: MBAA Nero
« Reply #35 on: November 01, 2009, 12:05:47 AM »
VAkiha? Use some deers on her.
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Offline GenericSuperhero

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Re: MBAA Nero
« Reply #36 on: November 02, 2009, 10:25:21 PM »
http://www.meltybread.com/forums/mbac-specific-85/nero-flowchart/

^very comprehensive

2c versus people above your head if you're crescent or half, 3c/2c for full
IAD's from the front beaten by 5b
ground approach gets beaten by any ground summon, 4c (loses to most normals that are already active), A crow (if opponent is tall enough), shield, running away

heat to break pressure with crescent, shield with h and F, shield bunker with H
63214c with C/f
never dodge

read old MBAC section for offensive options
nero's most effective range is every range
close up he's vulnerable to dp's and mashing like anyone else
in MBAA many characters have a better full screen projectile than him so you have to approach to some extent

Projectile heavy characters are good against nero (mech, ciel, hsion, faoko, etc)
characters with very high priority air normals are good against nero (almost everyone)
<Dipstick> bell would have a significant advantage in length and size
<Dipstick> but Sp00ky has a lot more experience

Offline Syxx

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Re: MBAA Nero
« Reply #37 on: November 06, 2009, 04:36:01 PM »
f-nero all the way

aka f-kuso

Offline GenericSuperhero

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Re: MBAA Nero
« Reply #38 on: March 24, 2010, 12:08:17 PM »
arcade version you could summon 3, console 2 is the max
<Dipstick> bell would have a significant advantage in length and size
<Dipstick> but Sp00ky has a lot more experience

Offline MrDizz

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Re: MBAA Nero
« Reply #39 on: March 25, 2010, 11:53:40 AM »
Ahhh ok i see.thx for the answer!

Offline testament101

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Re: MBAA Nero
« Reply #40 on: March 28, 2010, 10:20:26 PM »
Thank you very much. I am having the hardest time keeping my opponents from buzzing over and around my head, so I am really focusing on breaking that annoyingly abusive strat. Specifically, the chick with the red hair and 2 air dashes, x-ups, and dumb front/back/top/bottom hit-boxes on her air 'normals'...

dealing with VAkiha is easy...j.C all day(j/k of course).  V.Akiha likes to stay in the air a lot and J.C has so much range on it that it will make her guard in the air unless she's right beside you or something.  You can zone her very well with it. Don't get too predictable with it or they'll just start parrying it.  The threat of j.C will make her stay on ground where she's easier to fight IMO.  This is mostly the vibe I get from playing a H V.Akiha a lot.  She just has trouble getting around that move and she can't do that much to get around the ground summons w/o jumping.

Offline Abstract Nonsense

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Re: MBAA Nero
« Reply #41 on: March 29, 2010, 10:38:46 AM »
Quote
The threat of j.C will make her stay on ground where she's easier to fight IMO.

Work airthrows in too imo.
[01:46] <@BNAK_OF_AFRIKA> would u get a foot job from mech hisui
[01:46] <MrTopHat> Depends, can the feet do anything
[01:46] <Coren> they have motor skates
[01:46] <MrTopHat> : |  [20:39] <Pfhor> I am going to murder all of you

Offline MRHAN

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Re: MBAA Nero
« Reply #42 on: April 08, 2010, 12:16:16 AM »
this thread needs more HOOOOAAAAA!
SoCal Nero Player
Secondary: Nanaya
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Offline GenericSuperhero

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Re: MBAA Nero
« Reply #43 on: April 09, 2010, 07:41:21 PM »
mrhan post a playvid of yourself i'm curious
<Dipstick> bell would have a significant advantage in length and size
<Dipstick> but Sp00ky has a lot more experience

Offline Shlowpoke

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Re: MBAA Nero
« Reply #44 on: May 02, 2010, 08:42:49 AM »
Is there any way out of this arc drive setup?

http://www.youtube.com/watch?v=fXup0cLH38U#t=2m38s

Offline Tonberry

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Re: MBAA Nero
« Reply #45 on: May 02, 2010, 09:56:35 AM »
Is there any way out of this arc drive setup?

http://www.youtube.com/watch?v=fXup0cLH38U#t=2m38s

Wakeup bunker, though I wouldn't use it if it doesn't wallslam since he can probably neutral tech and still combo off ex crows.  Half moon characters and maybe some Crescent/Full characters with better bunkers can time bunker right before the arc drive hits to avoid it.  Len might be able to catwalk after the 2a before the EX crows hit her and dodge it outright.  H/F Kohaku can probably get away with 214b on wakeup. 
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Offline Shlowpoke

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Re: MBAA Nero
« Reply #46 on: May 02, 2010, 02:21:22 PM »
Wakeup bunker, though I wouldn't use it if it doesn't wallslam since he can probably neutral tech and still combo off ex crows.

After I read your reply, I watched some more videos and saw two different players try dash forward shield on wakeup. Not sure if there's really enough time to do it, but theoretically that would stop the 2a and get you out of ex-crows range.

Offline GenericSuperhero

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Re: MBAA Nero
« Reply #47 on: May 04, 2010, 04:35:01 PM »
this will never happen to you in america because i don't do it
<Dipstick> bell would have a significant advantage in length and size
<Dipstick> but Sp00ky has a lot more experience

Offline Abstract Nonsense

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Re: MBAA Nero
« Reply #48 on: May 06, 2010, 02:34:50 PM »
FNero pressure against characters with projectiles.

What do you do? Regular old summon lockdown stuff is super risky there.
[01:46] <@BNAK_OF_AFRIKA> would u get a foot job from mech hisui
[01:46] <MrTopHat> Depends, can the feet do anything
[01:46] <Coren> they have motor skates
[01:46] <MrTopHat> : |  [20:39] <Pfhor> I am going to murder all of you

Offline GREEK

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Re: MBAA Nero
« Reply #49 on: May 09, 2010, 12:19:26 AM »
it seems to me that in my 5 times playing this game (doesn't mean i suck... seriously :'() people just don't fucking stop moving around and attacking.
punish them for that!
end blockstrings with a crow, but mix that shit up!
land with j.c when you're far away, that shit shooulddddd work.
anti air with standing b (i play f nero and this works pretty decently)
never tried 3C
use down charge c in mixup blockstrings and always mixup your fucking blockstrings!
haven't really found a use for b snakes for f nero. a is much better. its also a great get the fuck off move. summon a worm and let em try to attack you, they'll eat a counter hit
all this shit is highly abusable.
go Nero!!  :toot:
 :V :prinny: :teach: