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Author Topic: MBAA Nero  (Read 33273 times)

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Offline Ultima66

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MBAA Nero
« on: November 02, 2008, 08:19:54 PM »
I can't believe no one has made this thread yet. I played Full Moon today (yeah I've been playing a lot of full moon just to see the changes and since I know I can't really get anything out of other styles since I can't do execution on a stick).

Normals:
-5C is rhino. That shit is AMAZING. Very fast, huge range, combos into 4C for launch.
-6C is mouth. Short range and I hit it accidentally, but 6[C] is a fairly fast grounded overhead for Nero, and it hurts. I saw someone win with 6[C] 6C once, and I don't know how valid comboing out of it is out side of the corner, but 6[C] alone hits for like 1800. If you can get like 6[C] pause 5C 4C j.C x3 j.throw I'm expecting something like 4500 damage from a simple overhead mixup.
-2C is now the NAC 6C thing. Don't complain about it, it might not have quite the vertical range as his old 2C, but much better horizontal range is nice. Also it DOES have a solid vertical range. Don't know what charging it does, but it's chargeable and a fairly fast charge. 2BC is a working launcher.
-2A is a bit shorter, 5A is about the same, 2B is the same.
-5B is choppers. Less range than old 5B of course, but it's much faster. Unsafe though, but it's powerful AA if they don't outrange it.

Specials:
-236A and C are the same. We all know what 236B does so I won't elaborate.
-214A/B are antlions now, and 214A is worse than before I think. I didn't hit with it, but it seems to just be a single launching hit now rather than the old chewing thing, and it moves faster so it's no longer as good for setups or what not. 214B looks basically exactly the same. Maybe it has a slightly bigger hitbox or something.
-214C is the giant gator. It's stupid and you really shouldn't use it. Range is good but it's slow and probably will never hit.
-421 is now creepers. 421A goes behind, 421B in front, 421C around the screen several times.
-63214C is now mosquito swarm. It doesn't do as much and doesn't wallslam like the old claw, but it's not disadvantageous on block.

Honestly I really like full moon Nero and don't see why people aren't playing him more. A good 5C is a huge gain and a solid 6C doesn't hurt either. The losses seem quite small, like 236B is now different but I wouldn't say worse, and deer vs creeper is debatable but I don't think creeper is bad. 5B is definitely the biggest loss, but the new 5B doesn't suck.

Offline liger

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Re: MBAA Nero
« Reply #1 on: November 11, 2008, 04:26:07 PM »
Here's a pretty nice MBAA video of Full Moon Nero I found at random. Nero starts at 1:38 and continues through the rest of the video. The player seems pretty skilled, and shows off a lot of what Nero can do in MBAA.

http://www.youtube.com/watch?v=F9GvjIXAEaQ

Offline ಠ_ಠ Dizzynecro

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Re: MBAA Nero
« Reply #2 on: November 12, 2008, 08:30:04 AM »
Does giant gator maybe have invincability like old arm super?

By the way, Are Melty Blood and Melty Bread different games?

Offline Ultima66

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Re: MBAA Nero
« Reply #3 on: November 12, 2008, 08:33:35 AM »
Does giant gator maybe have invincability like old arm super?
Bee swarm does, which replaces his arm super. Gator replaces EX Snake, and doesn't look all that good. It looks like EX Snake but only if they're close to you.

Offline ಠ_ಠ Dizzynecro

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Re: MBAA Nero
« Reply #4 on: November 12, 2008, 09:15:32 AM »
Lol ok so gator has inherited uslessness of 5c. Cool that bee swarm give invincibility.

By the way, Are Melty Blood and Melty Bread different games?

Offline c-nero 5[c]

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Re: MBAA Nero
« Reply #5 on: December 04, 2008, 03:38:37 PM »
you say the new 5b is faster than the old one, you do realise old 5b was 5f right?
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Offline Ultima66

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Re: MBAA Nero
« Reply #6 on: December 04, 2008, 07:48:42 PM »
you say the new 5b is faster than the old one, you do realise old 5b was 5f right?
Really? I just know it seems less obvious when a Nero throws it out and it's reach is a lot shorter.

Offline c-nero 5[c]

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Re: MBAA Nero
« Reply #7 on: December 06, 2008, 12:28:27 AM »
well nero 5B was like his best move for point-blank, was fast as hell, had decent priority and easily linked into combo.
<Irysa> arcana heart 3 just red ringed my 360 im not even joking
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<Sabator> BBCS RED RINGED MINE
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Offline Fui

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Re: MBAA Nero
« Reply #8 on: December 29, 2008, 07:04:46 PM »
well nero 5B was like his best move for point-blank, was fast as hell, had decent priority and easily linked into combo.
Yeah...no. While the 5f is true, you need to look at the hitbox. Anyway, if you played nero to a competitive level you'd know better than to use 5b like a 5a/2a. It's very different.

Offline BurstOfAnger

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Re: MBAA Nero
« Reply #9 on: August 08, 2009, 05:38:44 AM »
Bump with something either of or not of interest.

http://www.youtube.com/watch?v=YIUFlAj_o6E&t=4m48s

That mantis claw didn't look like the normal mantis claw....
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Offline Fui

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Re: MBAA Nero
« Reply #10 on: August 08, 2009, 04:55:47 PM »
9:10, right? Can anyone confirm what the input is?

Offline Yukarin

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Re: MBAA Nero
« Reply #11 on: August 09, 2009, 12:09:23 AM »
It's the last hit of the H-Moon 5a6aa move.

Offline testament101

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Re: MBAA Nero
« Reply #12 on: September 03, 2009, 10:31:55 PM »
about 236B...um...what makes the crow fly at them like the 236A version...sometimes I see it and it will just hover there and atk when it's near the opp. and sometimes I just see it stand there then fly at them like 236A whats the deal?

Offline Tempered

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Re: MBAA Nero
« Reply #13 on: September 04, 2009, 01:45:49 AM »
for h-nero? i believe it'll hover for like 2-4 seconds before flying downwards. no special inputs necessary for activating it.
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Offline Ultima66

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Re: MBAA Nero
« Reply #14 on: September 04, 2009, 07:27:03 AM »
about 236B...um...what makes the crow fly at them like the 236A version...sometimes I see it and it will just hover there and atk when it's near the opp. and sometimes I just see it stand there then fly at them like 236A whats the deal?

There's a couple of different crows for Crescent. There's a whole series of 623A/B/C crows.

Offline testament101

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Re: MBAA Nero
« Reply #15 on: September 04, 2009, 11:06:51 PM »
I just meant for F-Nero. 

Offline Syxx

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Re: MBAA Nero
« Reply #16 on: September 28, 2009, 10:44:53 PM »
which is better, F or H?  In Nero player's opinion.

Offline Arlieth Tralare

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Re: MBAA Nero
« Reply #17 on: September 28, 2009, 11:15:20 PM »
Overall, F-Nero is the best. EX ground fog lockdown and sonic boom crow are awesome. However, H-Nero EX Wasp is essential for certain matchups like M.Hisui and Red Arc who spend all day in the air and need some way to apply anti-air pressure.
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Offline Irysa

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Re: MBAA Nero
« Reply #18 on: September 29, 2009, 07:06:10 PM »
C's 623 crows can go up in the air though Arly.

Admittedly it's not as good as Ex mosquito but yeah, they can track the level.

C is still a pretty solid choice imo. It's bare MBAC but gets the job done, although I would agree that F is better and H is better for certain matchups.
« Last Edit: September 29, 2009, 07:08:25 PM by Irysa »
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Offline Arlieth Tralare

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Re: MBAA Nero
« Reply #19 on: September 29, 2009, 10:46:36 PM »
Without MBAC EX Deer, Crescent just doesn't seem as effective as it used to be. He's still viable as a character, but I don't think he has matchups that would excel past Half or Full. If Crescent had MBAC EX Deer, it would be a different matter all together.
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Offline Irysa

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Re: MBAA Nero
« Reply #20 on: September 29, 2009, 11:46:50 PM »
Yeah, EX deer feels a lot weaker with the stage size increase and the like.

Although japanese players typically always went for the ex crows setup in the corner in AC back before anyway.

I think the real reason I'm still playing C with people is that I'm just too lazy to learn how to hitconfirm differently with F, and his lack of general antiair...H's lack of ex crows feels so odd as well. I dunno really what to do when I airthrow someone into the corner with him besides basic meaty or terrible 2a whiff walk up throw.
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Offline Fui

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Re: MBAA Nero
« Reply #21 on: September 30, 2009, 09:25:11 AM »
I'm actually quite happy with C, since he's definitely been buffed. Being able to combo off antiair 5b is already a huge plus. They're all viable as characters to use IMO. I haven't even tried out the 623 crows yet.

I've been trying to learn F-Nero in arcades but it feels kinda different. I'm having trouble even connecting the airdash (doesn't go through or something?) after jC...dunno what's up with that.

Hopefully I won't be bitching about him in the future because he feels very solid right now compared to MBAC. MBAA just seems more intense than MBAC because of the seemingly more effective blockstrings, higher damage/execution combos, and more ways to reversal.

Mosquito and Sludge seem great, but I actually prefer MBAC deer since it doesn't run away once you get hit. It seems quite easy to interrupt your seemingly huge amount of pressure (shield counters, CH, etc).

Offline Ultima66

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Re: MBAA Nero
« Reply #22 on: September 30, 2009, 09:36:35 AM »
I'm actually quite happy with C, since he's definitely been buffed. Being able to combo off antiair 5b is already a huge plus. They're all viable as characters to use IMO. I haven't even tried out the 623 crows yet.

I've been trying to learn F-Nero in arcades but it feels kinda different. I'm having trouble even connecting the airdash (doesn't go through or something?) after jC...dunno what's up with that.

Hopefully I won't be bitching about him in the future because he feels very solid right now compared to MBAC. MBAA just seems more intense than MBAC because of the seemingly more effective blockstrings, higher damage/execution combos, and more ways to reversal.

Mosquito and Sludge seem great, but I actually prefer MBAC deer since it doesn't run away once you get hit. It seems quite easy to interrupt your seemingly huge amount of pressure (shield counters, CH, etc).
Full Moon characters cannot airdash cancel normals. It's the same for every single Full Moon character in the game.

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Re: MBAA Nero
« Reply #23 on: September 30, 2009, 10:39:57 AM »
I love that fucking wasp. :psyduck: I haven't played around with it enough yet, but I'm pretty sure it has the potential for some stupid combos.
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Offline GenericSuperhero

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Re: MBAA Nero
« Reply #24 on: September 30, 2009, 05:24:21 PM »
my take on mbaa neros

(4)C nero on ps2 is still a good choice because of a few reasons.  Combo off of 5b is super strong, claw as invul ex, ex crows, deer doesn't disappear when you get hit.  C is probably the strongest in matchups where the opponent is a high priority counterhit fiend, especially cwarc or fakiha.

H nero got nerfed on ps2 because now he can't effectively combo off of 5b, otherwise i'd say he's no1.  Ex wasp is too expensive to count on to lock down jumpy counterhitty opponents but it can be used for that.  I think it's better suited for getting multi summon pressure going.  The dash means hnero plays the strongest up close pressure but at the same time puts him at greater risk to reversals.  Lack of ex crows means his pressure is more aggressive and more straightforward.  He retains mbac snakes, which for me as "that snake guy" makes him excerent.  Dash means better mobility, and also means Hnero has better options against people with unblockable air dp's.  the new A crow is super strong in pressure and so far is my safety move.  Hnero is more yomi heavy, strong all around

Fnero's 6c mouth got nerfed hard.  I don't have framedata to support this but I'm very confident that the charge time got quite a bit slower (any scrub can throw on reaction) and the normal attack time also got slower (no longer useful as a ghetto whiff cancel).  I think 5c rhino also got a bit slower, but not sure.  Fnero's normals have the greatest priority out of the neros and his pressure is the least susceptible to random reversals.  normals and nature of summons give him the safest summon setups.  his pressure is essentially strongest from neutral, and he's got great potential for trix.  3c is an acceptable antiair but not easy to confirm.  5b is kind of poor and rarely useful.  2c is occasionally useful as antiair and spices up blockstrings, that's about it.  fnero is probably the strongest in matches against long range or zoning characters, but takes a very good sense to use properly in neutral.  strong all around though, and has an ex reversal option as well as ez mode f shield
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