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Author Topic: Mauve's MBCaster  (Read 19158 times)

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Offline Jen

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Mauve's MBCaster
« on: December 29, 2007, 10:18:06 PM »
So, since I looked around and couldn't find anything talking about it, apparently Mauve's Caster is all the craze these days.

Anyone care to fill me in on how it is or is not different from Tropsy's Caster?  Besides the lovely feature of remembering your last menu choices.

Offline Keith

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Re: Mauve's MBCaster
« Reply #1 on: December 29, 2007, 10:54:38 PM »
Well, basically, mauve is implementing features from Cowcaster, his own mod of IaMP's Caster. Those features happen to kick ass. The only big things that I know aren't implemented yet are player naming (so you can have replays with the players' names in them when using auto-save) and custom palettes (which I doubt he'll even work on since MBAC has so many palettes anyway).
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Offline dakanya

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Re: Mauve's MBCaster
« Reply #2 on: December 29, 2007, 10:57:13 PM »
thundering waterfalls

Offline mauve

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Re: Mauve's MBCaster
« Reply #3 on: December 30, 2007, 09:13:20 AM »
You can find my MBCaster here.

The main important ones, though:
  • Fixed the macro desyncs.
  • Fixed spectating timing/playback speed.
  • Fixed keyboard dinging after startup.
  • Permanently unlocked Neko Arc Chaos.
  • Automatic delay calculations more accurate.
  • Automatic replay saving / renaming added.
  • POV hats supported correctly.
  • Hostname resolution on all menu items. (So you can standby to mizuumi.net instead of having to remember the IP, and use dyndns addresses.)
  • Session statistics and logs.
  • Random character selection should be less broken.
  • Default window size can be set.

I'm pretty much done with it short of finding some way to do something about the remaining desyncs though, and that's a low priority item for me at the moment.

You guys can do whatever you want with it as far as I am concerned.

Offline Jen

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Re: Mauve's MBCaster
« Reply #4 on: December 30, 2007, 10:51:07 AM »
Ah, thanks for the info Mauve.

Offline The6thFlame

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Re: Mauve's MBCaster
« Reply #5 on: December 30, 2007, 08:45:20 PM »
Maue, you are a true savior. You have made my netplay experience a hell lot better.
doomo arigatoo gozaimas. :fap: :fap: :fap: :fap: :fap:

Offline Alfonse

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Re: Mauve's MBCaster
« Reply #6 on: December 30, 2007, 09:49:27 PM »
Great work, thanks a bunch.

To above poster: Nice one, I believe you're the first person to say thanks with a bunch of fapping emoticons.  :psyduck: :psyduck: :psyduck:
Keyboard crusher who couldn't pull off a proper BNB.

Offline Animeruko

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Re: Mauve's MBCaster
« Reply #7 on: January 04, 2008, 03:43:24 PM »
Thanks Alot^^  i can finaly use my stick without needing joy2key  ;D

Offline kimjjo

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Re: Mauve's MBCaster
« Reply #8 on: January 04, 2008, 04:28:52 PM »
Thank you very much Mauve :'(

Offline dakanya

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Re: Mauve's MBCaster
« Reply #9 on: March 11, 2008, 12:03:20 PM »
The little convenient zone where it links all the useful shit after you get the game on the Meltybread front page still links to Tropsy's MBCaster. Well it's not like anyone visits the page anyways, they just go to the forums... once they've assimilated themselves into the community anyways :psyduck:
thundering waterfalls

Offline mauve

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Re: Mauve's MBCaster
« Reply #10 on: March 11, 2008, 04:27:16 PM »
Judging from the insane quantity of downloads I get of it (100+ every day), I'm pretty sure everyone knows about it anyway.

And anyone that doesn't just isn't hip enough for it.

Offline real

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Re: Mauve's MBCaster
« Reply #11 on: March 20, 2008, 05:54:22 AM »
Would it be possible to implement a variable for your IP and your enemy's IP for the naming of replays for the next release? I tried to do it myself but my compiler refused to compile it :|

Offline mauve

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Re: Mauve's MBCaster
« Reply #12 on: March 20, 2008, 06:34:54 AM »
Ugh, I'll think about it. Low priority at the moment though.

However, "your IP" would have to be set externally.

Offline Tgoh

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Re: Mauve's MBCaster
« Reply #13 on: April 15, 2008, 02:47:25 AM »
Is there a way of turning off automatic delay calculations? For some reason, it keeps changing the delay to something ridiculously high after a few rounds, even if there was absolutely no lag in the previous matches xD

Offline mauve

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Re: Mauve's MBCaster
« Reply #14 on: April 15, 2008, 10:33:15 AM »
Delay is not changed mid-session automatically. Period. If it changes in the middle of a session, then you pressed one of the number keys to set it manually in match.

The automatic setting at the beginning is bugged and always accepted regardless of what you input; my fault, it slipped under the radar and I never realized it. (Hey, it's accurate enough.)

Offline Abstract Nonsense

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Re: Mauve's MBCaster
« Reply #15 on: September 01, 2008, 06:02:18 PM »
How much bandwidth does netplay use?

I'll have a 5gig per day cap once I get Resnet. That's really high, but I just want to be sure.
[01:46] <@BNAK_OF_AFRIKA> would u get a foot job from mech hisui
[01:46] <MrTopHat> Depends, can the feet do anything
[01:46] <Coren> they have motor skates
[01:46] <MrTopHat> : |  [20:39] <Pfhor> I am going to murder all of you

Offline mauve

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Re: Mauve's MBCaster
« Reply #16 on: September 07, 2008, 01:49:22 PM »
How much bandwidth does netplay use?

I'll have a 5gig per day cap once I get Resnet. That's really high, but I just want to be sure.

Well, let's see.

60 packets are sent per second by each side, they come out to:

26 bytes UDP header
4 bytes Caster header
1 byte identifier byte
6 bytes game information
12 bytes input data
and every 20th packet gets 22 bytes of sync data.

3006 bytes/sec each way, so 6012 bytes total per second.

This is about 21 megabytes per hour.

If someone is spectating on you, this is increased by 25%, or 27MB/hour.

I REALLY don't think you have anything to worry about.

Offline Abstract Nonsense

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Re: Mauve's MBCaster
« Reply #17 on: September 07, 2008, 05:11:21 PM »
How much bandwidth does netplay use?

I'll have a 5gig per day cap once I get Resnet. That's really high, but I just want to be sure.

Well, let's see.

60 packets are sent per second by each side, they come out to:

26 bytes UDP header
4 bytes Caster header
1 byte identifier byte
6 bytes game information
12 bytes input data
and every 20th packet gets 22 bytes of sync data.

3006 bytes/sec each way, so 6012 bytes total per second.

This is about 21 megabytes per hour.

If someone is spectating on you, this is increased by 25%, or 27MB/hour.

I REALLY don't think you have anything to worry about.

Thanks much.

:D
[01:46] <@BNAK_OF_AFRIKA> would u get a foot job from mech hisui
[01:46] <MrTopHat> Depends, can the feet do anything
[01:46] <Coren> they have motor skates
[01:46] <MrTopHat> : |  [20:39] <Pfhor> I am going to murder all of you

Offline renny

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Re: Mauve's MBCaster
« Reply #18 on: October 30, 2008, 06:46:25 AM »
umm..how to work this out?
i mean how to join the channel?