Melty Bread Forums

Misaki Town Bakery => Akiha's Tea Room => Other Games => : LoliSauce November 24, 2009, 10:54:49 PM

When's Melty on Steam?
ahaha that's no--wait, what?
: BigBangBeat 2nd
: LoliSauce November 24, 2009, 10:54:49 PM
So, Frontier Aja has announced that they're starting work on BBB2 (http://aja-games.chicappa.jp/blog/).  It looks like it's keeping the same mechanics, despite the new engine being built completely from scratch.  Here's to hoping for some serious improvements over the first installment (and since it's not being made by NRF, that's actually a possibility).

Before you get all uppity and label this prematurely as shit, lemme throw down some backstory that some of you might not know.

Frontier Aja was formerly a part of NRF, the creator of the original BBB (they also made MKV, but that was after the split).  After NRF gave up on BBB, the portion of the team that is now Frontier Aja wanted to continue work on it (building a netplay and further balancing, among other things), but the NRF head denied it (he sounds like an asshole).  This led them to split off into Frontier Aja. 

Well, now that they had their own group and agenda, they could continue work on BBB right?  Well...unfortunately NRF had control of the license to the BBB engine and wasn't going to give that shit over for a winning ticket to the megabucks lottery (or whatever the Japanese equivalent of that might be).  So Frontier Aja said, "Fuck it, we'll build our own engine and just make the sequel!  That'll show those NRF pricks!"  Shortly after, they realized just how annoying making a fighter engine from scratch was.  This brought them to the realization that maybe they should take it slow.  Maybe build an easier engine like a side-scrolling platformer or some shit, you know?  Get some experience under their belt before they tackle the big boss at the end of that gay warping forest half way through the game.

That reference is unimportant.  What IS important is this spawned Koumajou Densetsu, aka Scarlet Symphony. (http://aja-games.com/products_koumajo/index.htm)  Why is this so significant?  Well, apart from it being a totally awesome Touhou themed Castlevania clone with minor danmaku elements, it showed that they actually paid attention to their international audience.  Frontier Aja's english spokesman was actively posting on the Doujinstyle forums asking for input and making announcements on new patches.  They even went so far to patch in an English (and French for that matter) translation for the game.  That, to me, is fucking amazing.

With that done, it appears they are finally confident enough to start work on BBB2.  I look forward to seeing what they manage to do with the game.
: Re: BigBangBeat 2nd
: MasterT November 25, 2009, 11:42:34 AM
I knew all that am I special?

I haven't really bothered to get all that interested in this though, if only because its probably going to be quite awhile until its out. I am however looking forward to losing online a lot with Heita. I hope they fix up the special meter (not the super meter, the other one), after 1.1 (or whenever the horrid rape patches came in) it became really annoying managing the meter, especially if your name is Burai.

In other news I'm glad NRF decided to ditch BBB for the masterpiece that is MKV, that really worked out well for them.
: Re: BigBangBeat 2nd
: COD3player November 25, 2009, 12:09:07 PM
Scarlet Symphony was great because it did a superb job of being a Castlevania game unlike that horrid abomination on the Wii.

The first BBB was pretty fun when it came out but oddly enough all the subsequent patches just made the game unfun to play. Hopefully the next one doesn't follow the same path.
: Re: BigBangBeat 2nd
: MasterT November 25, 2009, 12:53:51 PM
The first BBB was pretty fun when it came out but oddly enough all the subsequent patches just made the game unfun to play. Hopefully the next one doesn't follow the same path.

That has to do with NRF not caring about BBB anymore and the split, but I don't remember the specifics anymore.
: Re: BigBangBeat 2nd
: LoliSauce November 25, 2009, 08:32:06 PM
Scarlet Symphony was great because it did a superb job of being a Castlevania game unlike that horrid abomination on the Wii.

The first BBB was pretty fun when it came out but oddly enough all the subsequent patches just made the game unfun to play. Hopefully the next one doesn't follow the same path.
I doubt that'll be the case, since Frontier Aja cares a lot more about what the players/fans have to say.

In other news I'm glad NRF decided to ditch BBB for the masterpiece that is MKV, that really worked out well for them.
Seriously.  I would say it's sad...but I have a pretty negative opinion of NRF at this point so I just laugh.
: Re: BigBangBeat 2nd
: grandlordzero November 25, 2009, 09:18:50 PM
Fuck BBB, someone touhoufied Castlevania? O_O

*googles*
: Re: BigBangBeat 2nd
: LoliSauce November 26, 2009, 12:54:45 AM
Fuck BBB, someone touhoufied Castlevania? O_O

*googles*
Yeah, I put the link in the original post even.  The game is pretty great, and the art is GODLIKE.

http://aja-games.com/products_koumajo/index.htm
: Re: BigBangBeat 2nd
: Alfonse November 26, 2009, 07:30:51 AM
Touhouvania, that's all that matters.  :fap:
: Re: BigBangBeat 2nd
: pc1x1 November 27, 2009, 09:28:28 PM
Looking forward to BBB2, really enjoyed the first game, the patches were meh though. Interesting concepts, poor execution, and terrible sorting of moves. Otherwise was a solid game. Especially pre 1.2
: Re: BigBangBeat 2nd
: LoliSauce November 28, 2009, 02:37:20 AM
Looking forward to BBB2, really enjoyed the first game, the patches were meh though. Interesting concepts, poor execution, and terrible sorting of moves. Otherwise was a solid game. Especially pre 1.2
I agree.  I liked a lot of the characters, the dash cancel gave a lot of freedom in combos, and gaining stuff from the taunt made things interesting.  I hope they step it up with the sequel.
: Re: BigBangBeat 2nd
: Coren December 01, 2009, 12:36:53 AM
Touhouvania is pretty fun, but I hate how HUGE your hitbox is while flying (hueg box + slow flight + danmaku = haet).

Also Patchouli, I've never beaten her without randomly lucking out (Tips would be awesome, this makes me wanna cut myself).
: Re: BigBangBeat 2nd
: riceman789 December 01, 2009, 02:02:30 AM
Looking forward to BBB2, really enjoyed the first game, the patches were meh though. Interesting concepts, poor execution, and terrible sorting of moves. Otherwise was a solid game. Especially pre 1.2

Same here I'm looking forward for BBB2 and touhouvania.  The only thing that really bugged me from BBB were obviously the patches, but overall like a couple of you guys said...more freedom of doing combos and the dash canceling was epic(in my opinion).
: Re: BigBangBeat 2nd
: MasterT December 01, 2009, 11:12:51 AM
The Heita Kick loop that one of the patches added was awesome though.
: Re: BigBangBeat 2nd
: riceman789 December 01, 2009, 11:58:12 AM
true...
: Re: BigBangBeat 2nd
: Exciel December 01, 2009, 05:57:51 PM
I find BBB to be more fun than fighters I spend over $50 on. Very much support Aja with BBB2 and highly looking forward to even if it's not going to be out for forever.
: Re: BigBangBeat 2nd
: LoliSauce December 01, 2009, 10:08:37 PM
I find BBB to be more fun than fighters I spend over $50 on. Very much support Aja with BBB2 and highly looking forward to even if it's not going to be out for forever.
Well, it looks like they're shooting to have a demo out by this winter comiket.  Seems like they're a little behind schedule, but I'm betting we see first full release of the game by next year's winter comiket.
: Re: BigBangBeat 2nd
: mauve August 12, 2010, 07:22:23 PM
Hey guys, there's a demo build of this out. Or, more like "engine feedback edition" build. It's pretty bare-bones.

http://aja-games.com/aja_blog/?p=202
: Re: BigBangBeat 2nd
: Rokunaya August 12, 2010, 07:42:00 PM
Hey guys, there's a demo build of this out. Or, more like "engine feedback edition" build. It's pretty bare-bones.

http://aja-games.com/aja_blog/?p=202

Awesome shit, man. This means that we're THAT much closer to a finished version. Nice find, nice find~
: Re: BigBangBeat 2nd
: mauve August 12, 2010, 08:29:13 PM
Hey guys, there's a demo build of this out. Or, more like "engine feedback edition" build. It's pretty bare-bones.

http://aja-games.com/aja_blog/?p=202

Awesome shit, man. This means that we're THAT much closer to a finished version. Nice find, nice find~
And, apparently, by that much closer, you mean "a year or so to go at least."

This is massively barebones shit haha. It's more like an engine test than a game. "See, we got some frames and animations and shit!" Already some infinites found and some sillyass combos, but that's not really relevant.

Though I fully expect to see match videos of this, in its horribly unfinished, untested state, on serikamo's account shortly. Because he loves shit like that.
: Re: BigBangBeat 2nd
: Light August 12, 2010, 09:40:12 PM
The speed is off. It's too fast.
: Re: BigBangBeat 2nd
: mauve August 12, 2010, 10:16:58 PM
The speed is off. It's too fast.

Turn on vsync in your video settings. I don't think they ever tested it without it, haha.

I was jumping like 4 times a second before I turned it on.
: Re: BigBangBeat 2nd
: LoliSauce August 12, 2010, 11:43:55 PM
Oh, thanks Mauve.  I'm interested to see how the new engine is coming along.

A couple days ago I wanted to do another run around the doujin gaming blogs for updates, since it's been quite a few months since the last time I checked around.  I forgot about it by the time I got out of work, but this is a good reminder.  *thumbs up* 
: Re: BigBangBeat 2nd
: mauve August 13, 2010, 07:44:39 AM
Though I fully expect to see match videos of this, in its horribly unfinished, untested state, on serikamo's account shortly. Because he loves shit like that.

That was fast. (http://www.youtube.com/watch?v=QSa75GbkOAQ)

: Re: BigBangBeat 2nd
: Rokunaya August 13, 2010, 07:47:39 AM
Though I fully expect to see match videos of this, in its horribly unfinished, untested state, on serikamo's account shortly. Because he loves shit like that.

That was fast. (http://www.youtube.com/watch?v=QSa75GbkOAQ)



Did someone say 'lol infinites?'
: Re: BigBangBeat 2nd
: Light August 13, 2010, 08:21:56 AM

Turn on vsync in your video settings. I don't think they ever tested it without it, haha.

I was jumping like 4 times a second before I turned it on.

That's strange. Thanks btw.
: Re: BigBangBeat 2nd
: LoliSauce August 31, 2010, 10:48:08 PM
Frontier Aja has released an alpha 2, if anyone is interested in continuing to keep up with their progress. (http://aja-games.com/aja_blog/?p=222)  Just click the link that says "BBB2 web_v02.zip" just under the initial paragraph.  They've also posted a changelog, if anyone would like to attempt translation. 

変更点一覧

■共通
・2段ジャンプ時に相手の方を振り向くように変更。
・投げコマンドをA + B同時押しに変更。
・投げの発生フレームを変更。
・受身性能の調整。
・ヒット数表示を調整。受身可能なコンボの場合は、Beats表示が黒くなります(未調整)
・赤ゲージのデザインを変更。
・地上ガード、空中ガードの性能を変更。
・その他不具合修正。

■狼牙
・各技の受身不能時間、やられベクトルを調整。
・ダンクの不具合を修正。
・シュートを上段技に変更。また、空中ガード不能になっていた不具合を修正。
・立ちA、屈A、屈Bの硬直を延長。
・屈Cの発生、硬直を短縮。

■宮里軍団
・各技の受身不能時間、やられベクトルを調整。
・立ちA、屈Aの硬直を延長。
・→↓\Aの無敵を削除。
・→↓\Cを多段技に変更。
・サキ、ショーコの召喚硬直を延長。
・ショーコ召喚時の不具合を修正。
: Re: BigBangBeat 2nd
: Komidol September 01, 2010, 03:12:36 AM
Been playing Big Bang Age, the visual novel BBB is based off of, in preparation for this. 

: Re: BigBangBeat 2nd
: LoliSauce September 01, 2010, 04:51:59 AM
Been playing Big Bang Age, the visual novel BBB is based off of, in preparation for this. 


You using Aroduc's translation, I'm guessing?
: Re: BigBangBeat 2nd
: Komidol September 01, 2010, 05:01:02 AM
Well I started trying to read it on my own but I'm going to be using his than see if I can manage the other routes myself.  It's 79% complete, right?  Do you know off the top of your head which routes are done?

Also, Zanma Gou is the fucking man and no one can say otherwise.
: Re: BigBangBeat 2nd
: papagaio September 02, 2010, 02:19:40 PM
Downloading this beta...
: Re: BigBangBeat 2nd
: LoliSauce September 02, 2010, 07:01:03 PM
Good!  They've made a lot of progress solidifying the engine.  I imagine the next build will cover the last couple important mechanics (boost and special gauge) and then they'll be able to start working on putting in the other characters/stages/sound/menus.  I'm excited to see how it progresses.
: Re: BigBangBeat 2nd
: papagaio September 02, 2010, 07:29:15 PM
That new character (I don't know her name) has Sion-like "róris" (brazilian notation from dragon punch/shoryuken). And she call 2 strikers.
: Re: BigBangBeat 2nd
: LoliSauce September 02, 2010, 07:40:29 PM
Her name is Miyazato Erika.  I like the 426a pull in move of hers.  Looks like you can grab them out of it really easily (and her grab is free combo).  Her normals and the assists make her a pretty decent zoning character it seems. 

Rouga is kind of more fun to play around with at this point though, since he's more combo friendly.  lol
: Re: BigBangBeat 2nd
: papagaio September 02, 2010, 08:17:29 PM
Looks interesting Erika's zoning.

And thank you, LoliSauce, for her name.
: Re: BigBangBeat 2nd
: LoliSauce October 20, 2010, 02:11:14 AM
BBB2 web version 3 is out. (http://aja-games.com/aja_blog/?p=294)  As usual, look for the link in English just after the first couple paragraphs.  I haven't checked it out yet, so maybe comments on it later.

: Changelog
変更点一覧

■システム
・起動メニューを変更。
・キーコンフィグに関する不具合を修正。
・ヒット数表記の挙動を修正。
・その他不具合修正。

■共通
・コマンド受付時間に関する変更。
・全キャラクターの技の判定・ダメージ・受身不能時間を大幅修正、補正値を追加。ジャンプキャンセル可 / 不可の変更。

■狼牙
・ナックル(最大溜め)をガードした時のエフェクトを修正。
・ファング先端を空中ガードした時の不具合を修正。
・屈ガードの挙動を修正。
・ウルフファング地上ヒット時、空中ヒット時の挙動をそれぞれ変更。

■宮里軍団
・→↓\B、→↓\Cをキャンセル不能に変更。
・→↓\Bの出初めに全身無敵を追加。
・→↓\Cを空中ガードした時の不具合を修正。
・ショーコを屈ガード、空中ガードした時の不具合を修正。
・空中Cの先端判定を弱体化。
・タイトチェーンの挙動を変更。
・ダッシュ時にダウンしている相手を飛び越せるように変更。

Edit:
The new preliminary menu and sound effects are making it feel more like a real game, thankfully.  Having a vs mode to play around in is also not too bad, despite still only having Rouga and Erika.  They manage to fix the few bugs regarding Rouga that ikusat and I found.  Also, it seems like they made jumps and airdashes a little less floaty (this may just be me), in addition to adding in a minimum airdash height which altogether prevents all the silly low airdash shenanigans I was playing with last time.  I'll test more shit out in vs to see how things are working probably tomorrow.  

Seems like pretty much the only system mechanics missing are boost, special gauge, and enhancement taunts.  After those are included and undoubtedly tweaked a little, they'll basically be free to start adding the extra characters and aesthetics (menu art, music, story, etc).

I like that I can do quarter life off of Erika's throw in the corner.  6ab 5a 5b 6a j.b j.623c
Also, why does Rouga get two supers and Erika only get one?  Not to mention that her super doesn't even connect fully vs airborn opponent, whereas both of Rouga's can be used vs air or ground easily.  =<    Okay, nevermind.  Erika's normals are DUMB.  6a is god antiair, 5c beats everything else.  Damn AI reads input like a motherfucker.
: Re: BigBangBeat 2nd
: WYVERN LORD October 20, 2010, 08:35:16 AM
haha, hype rouga (I'm assuming that's the dude's name) combo I figured out

214[A]  5a 6b 5a 6b 5a 6b 5a 6b 5a 6b 5a 6b 5a 6b 5a 6b 5a 6b ....

I dropped it at 81 hits, was this in the last version?

edit: substitute 5a for 5b to get the 100% life version, lol
: Re: BigBangBeat 2nd
: LoliSauce October 20, 2010, 07:44:19 PM
I'm almost positive that 5a > 6b would be invalid.  You can tell when something goes invalid because the combo counter words becomes darker.  They've done a pretty good job at preventing valid loops so far.
: Re: BigBangBeat 2nd
: WYVERN LORD October 20, 2010, 10:18:31 PM
You can tell when something goes invalid because the combo counter words becomes darker.
whoops

there goes my dozens of hours in practice mode :/

the dude seems cool at least, has bit of an snk feel, maybe a bit like kyo
: Re: BigBangBeat 2nd
: LoliSauce October 21, 2010, 12:10:50 AM
Yeah, Rouga is pretty cool.  He used to be bullshit good in original BBB, but now that they've changed his 236c from a time-bomb into a moving projectile, he doesn't seem so ridiculous.  His 623a is the reason I wanted to play C/F Sacchin in MBAA.  ROUGA DUNK! 

I actually like that his air divekick super (j.214d) is dual purpose - vs standing opponent it launches for free combo, vs airborn opponent it gives hard knockdown for damage+oki.  Not too bad.  I like that you can do it off of his overhead 6b on reaction too.  lol
: Re: BigBangBeat 2nd
: LoliSauce May 06, 2011, 01:02:07 PM
Guess I should note that the web alpha is up to v.05 now (http://aja-games.com/aja_blog/?p=796), and that both Senna and Kunagi have been introduced.  I'm liking Kunagi's changes!  Plenty of infinites popping up with the new characters that need to be fixed though.
: Re: BigBangBeat 2nd
: BurstOfAnger May 07, 2011, 02:37:22 AM
+HEAT for showing, but Senna has been in v0.4 already.

I for one, do not like the changes. They made so many things faster to recover which removes a lot of my primary methods of comboing. The Rouga 214a 5a juggle is so much harder now which makes it impractical for me to use as a primary launcher. Opponents can recover after Senna's 623c wallslam which takes away my Senna combo with three 623 sets in it back in BBB1. And I don't know how to use the new Kunagi...

What are Kunagi's options after 214a/b? I know that pressing C while she's in the air will do that crescent slash which was so good in combos in BBB1 (not anymore, though), but is there anything else?
: Re: BigBangBeat 2nd
: fiendmaw May 07, 2011, 06:02:08 AM
I didnt play this alot,but I noticed Rouga deals a ton of damage if you can somehow make 6a5cx2 connect,but it does require being very close to the opponent,so its more of a punish combo than anything.You can also do 6b5b6a5c6a etc but im not sure if thats the best combo.
: Re: BigBangBeat 2nd
: LoliSauce May 10, 2011, 05:30:25 PM
+HEAT for showing, but Senna has been in v0.4 already.

I for one, do not like the changes. They made so many things faster to recover which removes a lot of my primary methods of comboing. The Rouga 214a 5a juggle is so much harder now which makes it impractical for me to use as a primary launcher. Opponents can recover after Senna's 623c wallslam which takes away my Senna combo with three 623 sets in it back in BBB1. And I don't know how to use the new Kunagi...

What are Kunagi's options after 214a/b? I know that pressing C while she's in the air will do that crescent slash which was so good in combos in BBB1 (not anymore, though), but is there anything else?
They took out a lot of bullshit that made the old game so loose with combos, which I support.  I say keep the combos from getting too crazy normally, because there will always be boosting to extend combos (once they add it in).  Also I dunno what you're talking about with 623c recovery.  That single move you can infinite with right now if you're close to the corner.  The only infinite as easy and silly as Senna's [623c > short dash]xN is her Launch > [6a > 5b]xN juggle infinite vs aerial enemy.  Though I'm not gonna lie, that 6a > 5b inf looks cool as hell.  But really, they need to somehow nerf down 6a so that you can't just reset your entire combo string for free with it or maybe make it knockdown on hit vs airborne enemies.  It's simply way to abusable as is.  623c they can probably just add to its recovery a little and it'll be fine.

As for Kunagi, from what I was finding out during my training mode escapades, she has some semi-ridiculous combo potential.  Though I've heard rumors of an infinite with her, I don't know what it actually is, though I haven't really looked around to find out very hard.  The best combo material I've found is to do is utilizing the 214a>c's special cancellable property to throw out a falling j.236a and keep them in hitstun long enough for you to land>relaunch.  Example:
5b 2b 5c(2) 2c (delay) 4c 6a 214a>(delay)c j.236a (land) > more stuff

Haven't really played around enough to find optimal results for more followups, cuz most likely it's not gonna matter by the time another few updates come out anyway.  Doing that you might end up triggering one of Kunagi's bugs though, and the hardest one to stumble upon of the three she has at that.  It's actually more like a system bug, but I think that Kunagi is the only one who can actually trigger its occurrence at this time.  Anyway, Kunagi bug clips for anyone who cares: Bounce hitstun bug video (http://www.youtube.com/watch?v=kwGcxAlcguo), Teleport tracking bug video (http://www.youtube.com/watch?v=yJ6T07VvNDo), and Super double jump shoryu bug image (http://img824.imageshack.us/img824/5064/unlednth.png).

Anyway, I'm really digging Kunagi right now.  It feels like her mobility and tricks are leveled up, and just toned down some of the unnecessarily retarded good stuff.  And if things somehow play out like I vainly wish they will, she'd have mad oki mixups.  My favorite two things in fighting games: Throws you can combo/bnb from and okizeme mixups.  Already she has 282a/292a fastfall whichway, teleport behind/above shenanigans, super fast run/backdash, good crossup off j.c and 214a>c, safe meaty 214c and 236b projectiles, anti-mash tk236b and 6b, long ass range lows for semi-safe meaty.  It's crazy.  She still doesn't have shit for a way to knock people down in combos though, so I guess the mixups don't really matter as much outside of what you can use in standard pressure.  :V
: Re: BigBangBeat 2nd
: BurstOfAnger May 11, 2011, 03:06:01 AM
I appreciated the loose combo system in the first game 'cos it made so many interesting combinations interesting, but oh well. About Senna's 623c, even in earlier versions of the second game, the opponent took so long to recover from the wallslam that they almost always hit the ground before they recover, so I could extend the combo so easily. Miss those ;_;

Yes, I truly appreciate Kunagi having a proper dash now. Her mobility certainly has increased and she still retains massive combo potential. When the boost comes in, she will be mad.
: Re: BigBangBeat 2nd
: Sinswordsman May 22, 2011, 05:22:57 PM
Guess I should note that the web alpha is up to v.05 now (http://aja-games.com/aja_blog/?p=796), and that both Senna and Kunagi have been introduced.  I'm liking Kunagi's changes!  Plenty of infinites popping up with the new characters that need to be fixed though.
Senna has been in for a while....
anyway, they added voices, training options, the ability to lose a match finally, oh and Kunagi my second main. Now if only they'd add Ren....
btw I'm new to the fourms >>
: Re: BigBangBeat 2nd
: LoliSauce May 22, 2011, 07:51:28 PM
If you look prior to my v.05 update, the last time I posted any news was for v.03.  I was noting new characters since that point.  And yeah, Kunagi is slick as expected, but I just wish she had some way to get a concrete knockdown outside of 2c.  =\  There's so much nasty stuff she could do on oki, but she just can't get it.

Who I really wish they'd add (new) is Kyouichirou.  Gimme some shadow manipulation yo.  Too bad only new charas they announced besides Erika were Kinako and Kamui.  So many good characters from National that aren't even being looked at yet.  Makes me sad.
: Re: BigBangBeat 2nd
: LoliSauce June 07, 2011, 05:44:44 PM
So word on the street (http://aja-games.com/aja_blog/?p=833) says that BBB2 trial demo will be releasing at C80.

(http://img847.imageshack.us/img847/4058/bbb2w.png)

Keep it sexy, Frontier Aja.
: Re: BigBangBeat 2nd
: mauve August 12, 2011, 10:10:36 AM
...C90? Don't you mean C80?

Since nobody's been paying attention to this thread, I'm just going to point out that aja released a real demo (http://aja-games.com/aja_blog/?p=1029) a few days ago.
: Re: BigBangBeat 2nd
: fiendmaw August 12, 2011, 11:14:34 AM
I thought we were supposed to get the full game at comiket.
: Re: BigBangBeat 2nd
: mauve August 12, 2011, 03:58:54 PM
I thought we were supposed to get the full game at comiket.
Yeah, it's coming out then.

Since some infinites have already been found in the demo, I'm looking forward to the hilarity that is to come.
: Re: BigBangBeat 2nd
: LoliSauce August 12, 2011, 04:52:42 PM
Oop, thanks for correcting the mistype.

Anyway, I've been keeping up with the BBBR demo talk.  So far the Kunagi instant j.c vs tall people infinite and Erika's chain pull into itself infinite have been found.  Otherwise the game is looking pretty good.  All of the former bugs and infinites that were brought to their attention have been ousted nicely, so I'm gonna keep trying to get all the broken shit visually documented for them.
: Re: BigBangBeat 2nd
: Crescent Saber October 10, 2011, 06:30:03 AM
Has anyone else had any issues getting the demo versions to run properly? I kinda just get a black screen so displaced pixels everywhere. :-\
: Re: BigBangBeat 2nd
: LoliSauce October 10, 2011, 01:23:09 PM
Try changing the compatibility mode to 2000 or 98 (I can't remember which) because I had to mess around with that to get the web trials to work.
: Re: BigBangBeat 2nd
: FataCon October 10, 2011, 01:46:58 PM
All I had to do was set my system locale to JP and it worked for me.
: Re: BigBangBeat 2nd
: Crescent Saber October 12, 2011, 07:02:14 AM
Ok I'll give that a go when I get home today. Thanks.
: Re: BigBangBeat 2nd
: UNREAL BLACK THING December 08, 2011, 06:14:11 AM
Anybody still playing~ lol
: Re: BigBangBeat 2nd
: LoliSauce December 08, 2011, 06:20:11 PM
A few vegas locals and I play it during gatherings.  I'm also helping out with the wiki infrequently.
: Re: BigBangBeat 2nd
: UNREAL BLACK THING December 08, 2011, 06:45:49 PM
Oh cool. I just took up interest the other day.
Trying to learn Senna and Burai, ive never been that clever when it comes to making BnBs.
Also trying to get a key for netplay (which would prbly be terrible anyway).

I guess I'll check the wiki for a while, offer what little scrubby help I can.
: Re: BigBangBeat 2nd
: LoliSauce December 08, 2011, 07:27:06 PM
Wiki has some decent info for like half the cast.  You'll be able to find plenty of Senna info at least.  Burai is pretty dumb, though.  All you need to do for him is do whatever into 5c [6b 5c]xn 214c.  If you have meter throw on the corkscrew punch super at the end.  Like 2 reps is enough to equal most people's bnb damage, and if you do a full 6 reps from max P meter, then you do absurd damage for absolutely no effort.  It's a slap in the face to most of the cast who have to work so hard for damage.  Also his parry is really lenient timing, so it's kind of easy to just 3s your way in on people.  Actually, his movement and normals are pretty ass, so you sort of need to parry to get in on like the whole cast.  Basically abuse red parry and his 6b and you'll do just fine.

Anyway, that should get you started.  The wiki's coming along, just slowly.  Any help is good help, at this point.  The other people doing work on it are sort of...practice mode heroes, you know?  Like, they're good at combo artistry, but not very good at practical application.

And as far as I know, the only way to get a netplay key right now is by purchasing the game (http://www.paletweb.com/selectpage.asp?code=0004429) and receiving the key legally.  (not just saying that because of site rules)
: Re: BigBangBeat 2nd
: UNREAL BLACK THING December 08, 2011, 10:08:02 PM
I heard something about Frontier Aja being ok with key sharing on dustloop. Wasn't confirmed though.

Played around with Senna a bit, came up with an interesting corner combo.

Corner: 5/2A > 5B > 2B > 5C > 2C > 623C > 236A >  j.B > j.C > j.623B

2C into 623C wallbounce, then 236A before they can recover. j.623B timing is really tight.
Im not confident if all that execution was worth the damage though, 2k+ average :/
Just throwing it out there, maybe you can branch off of it.
: Re: BigBangBeat 2nd
: MasterT December 09, 2011, 09:22:35 AM
I didn't even know this game came out.  :slowpoke:
: Re: BigBangBeat 2nd
: UNREAL BLACK THING December 09, 2011, 05:43:46 PM
I didn't even know this game came out.  :slowpoke:

Since Comiket homie.
: Re: BigBangBeat 2nd
: Remzi December 09, 2011, 07:26:16 PM
Pretty sure everybody knows about Miyazato's infinite, but if you don't, it's 2A 5B 2B 5C 2C 6AB ( 63214C 5A ) xN
Edit : You can only do three 63214C's in one combo, after that nothing can combo.

As for Senna, she has a lot of character-specific stuff. Anybody mind testing who 2A 5B 2B 5C 2C 214C 2C 214C 2C 214AA 623B 623D works against?
From what I've tested, it'll work on Rouga, Senna, Kojirou, Ren, Agito, Kunagi, Miyazato, Kamui (You can select him as your training dummy by going to the right of Burai), and Man(ly)bou. It won't work on Burai (214AA refuses to connect).

It's EXTREMELY difficult on Heita. It's still possible though.
: Re: BigBangBeat 2nd
: UNREAL BLACK THING December 10, 2011, 06:19:43 AM
There are still infinites in the game? D:
No wai.
: Re: BigBangBeat 2nd
: Remzi December 10, 2011, 08:21:42 AM
Tsukiyomi BnBs
No meter / spirit, 2.1K against Kamui (1.4K off 2A) : ( 2A or 5{B} ) 2B 5C 2C 6A 5{B} 6A 5{B} j.C 41236C
No meter, +1 spirit, 1.9K against Kamui : ( 2A or 5{B} ) 2B 5C 2C 6A 5{B} 6A 63214A

Should I go for her 623C orb, or just cats (236B / j.236B)?
: Re: BigBangBeat 2nd
: UNREAL BLACK THING December 10, 2011, 06:14:04 PM
I was going to ask why you were testing on Kamui, and then i read the damage and my jaw dropped.
I wouldnt kno btw, i havnt played around with Tsuki.
: Re: BigBangBeat 2nd
: LoliSauce December 12, 2011, 10:57:53 PM
I dunno what Kamui's defense modifiers are, but 2k damage is pretty weak.  I remember a video a little while back for Kinako combos, and although her damage was low, I think he figured out some shit that got into 3k range or so, which is pretty standard meterless damage for most of the cast.  I remember it involved those elbow bounce loops and ended in either that spinning bite for damage+corner or the throw/super throw into her 236c (I think?  The spirit that floats back a little and spikes) into IAD j.b crossup.  It was a pretty good setup.

Also, it should be noted that air hitboxes are fucking weird as hell in this game, so expect a lot of situational combos.  Especially weird ones I can think of atm are Sanzo (oddly floaty and collision is closer to his head than it should be), Kunagi (super low), Heita (super high and floaty).  Also Agito's standing hitbox is much further back than it looks, with how he's hunched forward.  Weirdness.

Another funny note, for those of you who like zoners, Agito can get the same damage from [any trap or poke] > 5c 623d as most people get from a full bnb, which is super easy confirm from basically everything close-mid range.  It's pretty troll, with his far reaching pokes, shitload of projectiles and traps, and easy abare damage to top it off.  Plus, if you actually manage to get a random knockdown, like from sweep or j.236x, you can toss down traps or bouncing knives for free oki (or even do some nasty tk 236x ambiguous crossup stuff).
: Re: BigBangBeat 2nd
: Remzi December 13, 2011, 07:54:22 AM
2.9K against Senna for the first, 2.4K for the second.
If you start it off with a 623A 5{B} into BnB, it does about 3.4K against Senna.
Edit : Remove the 2B and it scales less, giving 3K (3.7K off 623A) for the first, 2.9K (3.4K off 623A) for the second. Just don't use 2B in combos, it sucks when scaling stuff.

You can cancel the last hit of j.41236C into 236X moves, and it's really good if you 236A, because you can get a 4-way mixup if they tech (IAD crossup j.C, 2B, dash-under 2B, IAD j.C). If they don't, you'll have a lot of knockdown time to work with good oki.
As for her command grab, you can use it to get out of strings like Senna's 5C 214A really easily.

Combo system in this game is dumb though. If you don't tech and get hit by a wakeup move, it'll count as a combo from the last one and be scaled down.
: Re: BigBangBeat 2nd
: UNREAL BLACK THING December 13, 2011, 08:26:06 AM
I dunno what Kamui's defense modifiers are, but 2k damage is pretty weak.
 

Kamui eats damage like mad. Senna's bnb does like 1.4k on him, compared to the 2k+ she does on Ryouga.

Another funny note, for those of you who like zoners, Agito can get the same damage from [any trap or poke] > 5c 623d as most people get from a full bnb, which is super easy confirm from basically everything close-mid range.  It's pretty troll, with his far reaching pokes, shitload of projectiles and traps, and easy abare damage to top it off.  Plus, if you actually manage to get a random knockdown, like from sweep or j.236x, you can toss down traps or bouncing knives for free oki (or even do some nasty tk 236x ambiguous crossup stuff).

Agito is due for a nerf.
http://www.youtube.com/watch?v=jaRymVUT6ig&feature=relmfu
Nah im kidding. Shit was pretty silly though.
: Re: BigBangBeat 2nd
: Remzi December 13, 2011, 09:06:36 AM
Kamui eats damage like mad. Senna's bnb does like 1.4k on him, compared to the 2k+ she does on Ryouga.
Seems that way. At least it does good damage on him though.

Anyways new BnB with her is 5{B}C 2C (delay) 6A 5{B} (delay) 6A (2 hits) 5{B} j.C 41236C does about 3.2K on Senna. Can't get it to work against Kamui though.

Agito is due for a nerf.
http://www.youtube.com/watch?v=jaRymVUT6ig&feature=relmfu
Nah im kidding. Shit was pretty silly though.
Agito's BnBs are really silly. I wouldn't be surprised if he was high tier.
: Re: BigBangBeat 2nd
: UNREAL BLACK THING December 14, 2011, 07:51:22 PM
Anyways new BnB with her is 5{B}C 2C (delay) 6A 5{B} (delay) 6A (2 hits) 5{B} j.C 41236C does about 3.2K on Senna. Can't get it to work against Kamui though.

This is a Senna Bnb? How the hell does this work?
: Re: BigBangBeat 2nd
: Remzi December 14, 2011, 07:54:34 PM
Anyways new BnB with her is 5{B}C 2C (delay) 6A 5{B} (delay) 6A (2 hits) 5{B} j.C 41236C does about 3.2K on Senna. Can't get it to work against Kamui though.

This is a Senna Bnb? How the hell does this work?
Sorry if I wasn't clear, it's a new BnB with Tsukiyomi. can't figure out how to do it against certain characters, although it seems to work on Senna and other characters with the same gravity or whatever it is.
: Re: BigBangBeat 2nd
: Crescent Saber December 15, 2011, 07:54:59 AM
I really like Senna. She's definitely my type of character. Kunagi is cool too.
: Re: BigBangBeat 2nd
: LoliSauce December 15, 2011, 11:06:08 PM
Agito is due for a nerf.
http://www.youtube.com/watch?v=jaRymVUT6ig&feature=relmfu
Nah im kidding. Shit was pretty silly though.
You can tell this video is super old because Agito's j.236 bounces the enemy instead of ground slamming them.  That version was only up for like a couple days before Frontier Aja fixed that shit.  Now trying to do bnbs with Agito is pointless because you literally get more damage off of any trap or poke > 5c 623d than most attempts at combos. 

I like Kunagi because she's Kunagi, but I also really liked how they redesigned Daigo.  It's too bad that in current version he sucks ass.
: Re: BigBangBeat 2nd
: Remzi February 16, 2012, 10:30:18 PM
I haven't played this in a while, but on my day back to playing this game, I decided to come up with something awesome for you guys.

N.Sisters BnBs ;
No Kyuudou : j.C 5BC 2C 214{C} 5BC 41236A 214{C} 5BC 41236A 623D
Kyuudou (One 4/6D away), Corner : j.C 5BC 2C 214{C} 5BC 41236A 5DBC 41236A 214{C} 5BC 41236A 5DBC 41236A 4D 623D
Throw, No Kyuudou : 6/4[AB] 5AC 41236A 214{C} 5BC 41236A 623D
Random 2B : ( 2B 41236A 41236D ) xN

All 214{C}s require minimal charge possible. It'll gain the bounce of a full-charge against enemies in an airborne state.
All 5C 41236A parts have to be done before 5C can hit the enemy down to a bounced state. If they bounce, you'll lose a lot of juggles.
214C can be used as an ender instead of 623D.
All BnBs were tested on Senna, Sanzou, and Miyazato. I was testing the Kyuudou corner BnB, but I absolutely suck at it so I stopped trying to test it on Rouga.
Not 100% sure if it works against other characters, but you can do a 5D after a 623D, and you can do ( 623D 5D ) xN -> j.BC on Sanzou for huge damage.

They're extremely strong characters, getting around 4K meterless. Unfortunately, Kendou is very slow, so you'll have to approach by using Kyuudou's arrows. Once you get in, use 41236B, Kendou's normals (2B, 5C and j.C mostly), and arrows to create something like stagger pressure. Don't be afraid to whiff a DP, just make sure to cover it with an arrow.
There is also a couple million ways to force damage. j.ABC against an airblocking enemy can be followed up with 41236D to hold them in the air, and a 2C 214{C} for huge damage off an air-unblockable setup.

: Re: BigBangBeat 2nd
: Remzi March 15, 2012, 10:27:30 PM
Manbou has pretty good damage for a joke character.
2A 5BC 2C 214A 5C (1 hit) 2C 214D 9 5C j.(delay) B (delay) C (1 hit) 2C 214A

Why does he have this midscreen loop. Well, if you hit the enemy with it, they'll be swimming with the fishes.
 :laffo: :laffo: :laffo:

Meterless style combo (and BnB if it's not character specific) 2A 5BC 2C 214A 5C j. (delay) B (delay) C (1 hit, if it gets two hits it'll probably drop) 2C 214A (or 214D if you want to add huge damage off of stylish combo)