I haven't played this in a while, but on my day back to playing this game, I decided to come up with something awesome for you guys.
N.Sisters BnBs ;
No Kyuudou : j.C 5BC 2C 214{C} 5BC 41236A 214{C} 5BC 41236A 623D
Kyuudou (One 4/6D away), Corner : j.C 5BC 2C 214{C} 5BC 41236A 5DBC 41236A 214{C} 5BC 41236A 5DBC 41236A 4D 623D
Throw, No Kyuudou : 6/4[AB] 5AC 41236A 214{C} 5BC 41236A 623D
Random 2B : ( 2B 41236A 41236D ) xN
All 214{C}s require minimal charge possible. It'll gain the bounce of a full-charge against enemies in an airborne state.
All 5C 41236A parts have to be done before 5C can hit the enemy down to a bounced state. If they bounce, you'll lose a lot of juggles.
214C can be used as an ender instead of 623D.
All BnBs were tested on Senna, Sanzou, and Miyazato. I was testing the Kyuudou corner BnB, but I absolutely suck at it so I stopped trying to test it on Rouga.
Not 100% sure if it works against other characters, but you can do a 5D after a 623D, and you can do ( 623D 5D ) xN -> j.BC on Sanzou for huge damage.
They're extremely strong characters, getting around 4K meterless. Unfortunately, Kendou is very slow, so you'll have to approach by using Kyuudou's arrows. Once you get in, use 41236B, Kendou's normals (2B, 5C and j.C mostly), and arrows to create something like stagger pressure. Don't be afraid to whiff a DP, just make sure to cover it with an arrow.
There is also a couple million ways to force damage. j.ABC against an airblocking enemy can be followed up with 41236D to hold them in the air, and a 2C 214{C} for huge damage off an air-unblockable setup.