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Author Topic: v1.07 C-Moon - Powerd Ciel Discussion (Too cool to spell check!)  (Read 13603 times)

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Offline Id_asz

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Basic stuff for now, I'll test more things as I have more time on the arcade machine.

Normals:
5A: Knife jab. The purple effect following it does not hit.
2A: Low knife jab. Purple effect doesn't hit. Pretty sure it hits low, but I forgot to check.
j.A: Air Knife jab, hits in the middle of her sprite's box. Purple effect does not hit.
5B: Knife swipe. Leaves a crescent slash similar to Ryougi's.
6B: Hits opponent with the butt of her gun. Has very small range.
BE6B: OVERHEAD.
2B:
j.B: An air version of her 5B
5C: Slashes forward with her gun.
BE5C: Wallslams on hit.
6C: Kicks forward using the gun as a pivot. Moves her forward.
4C: Slashes upward. AIR UNBLOCKABLE.
2C: Kick flip upwards. AIR UNBLOCKABLE.
3C: Extended low kick with good range. Hits LOW
j.C: Kicks kind of high in the air, leaving a swiping trail. This is the normal you want to use for cross-ups.

Note: You cannot combo a normal into another normal in the air. No j.BC, dj.BC  :emo:

Specials:
236A: Rushes forward and does a launching flip kick (1525dmg). Blowback Edge on the flip kick delays it launches higher, and is an overhead.
236B: Rushes forward, won't attack if you don't input something while rushing...
...A: Shoots a gun blast forwards. Air Unblockable ~1500dmg
...B: Shoots a gun blast upwards (~45% up). Air Unblockable ~1500dmg.
...C: Does the flip kick from 236A. ~1000dmg.
236C (EX): Rushes forward, the rush part hits the opponent. Ends with a forward gun blast. 3088dmg.

214A: Laser Beam. Is faster than B, is a little higher on the screen, too; only does 1 hit. Can Blowback Edge for some great distance (BE does 1306dmg). Builds a good amount of meter.
214B: Laser Beam. Is slower than A, is a little lower on the screen than A, also. Has greater distance than A. 1490 dmg. Blowback Edge has the same distance as BE214A. 1465dmg.
214C (EX): A super version of this move, lasts a little longer. 1814dmg.

j.214A: 214A in the air. Can be TK'd. (BE does 1326dmg)
j.214B: 214B in the air. Can be TK'd. 1490dmg. (BE does 1530 dmg)
j.214C (EX): The same as 214C on the ground. 1984dmg.

623A: Dragon Punch style move. 1293dmg.
...A/B/C: Will kick downwards. Must be done while in the middle of the move, won't work after the animation is over. I didn't notice any difference in angle/hits/damage between the A/B/C versions of the follow-up. (Dmg depends on how many hits you do, which depends on your height. I'll calculate it soon.)
623B: Dragon Punch style move. Goes all the way to the top of the screen! You will land before your opponent will. You cannot follow this move up like you can with 623A. 2298dmg
623C (EX): A typical EX of 623B. 2365dmg.

j.236A: Air version of 623A. Yes, the input is j.236A, not j.623A. TKable.
...A/B/C: The follow-up works the same as the ground version.
j.236B: Air version of 623B. Doesn't go up quite as high. Like 623B, there's no follow-up, but you land before your opponent. TKable. 2040dmg.
j.236C (EX): EX type version of j.236B.

Arcs:
Arc Drive: 41236C: Will rush at opponent using the same motion as 236C. It will freeze your position on the screen, so it won't necessarily push them into the corner.
Another Arc: 41236C: Same as above, but more damaging follow-up.
Last Arc: EX Shield in Normal Stance. 6683dmg.

I'll get more info on damage, and other things I missed, when I get a chance to practice against a human who's helping me out. Friday night isn't the best time to figure this sort of thing out and write notes  :psyduck:

Damage tested against Aoko during her first 50% of health (She has a 1.0 defense rating during her first half).

PCiel's Defense Ratings:
100%: 0.95; 75%: 0.95; 50%: 0.95; 25%: 1.00
« Last Edit: January 02, 2012, 01:00:42 PM by Id_asz »
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Offline Id_asz

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Re: C-Moon - Powerd Ciel Discussion (Too cool to spell check!)
« Reply #1 on: June 13, 2011, 12:16:33 AM »
Combos:

http://www.youtube.com/watch?v=TtjyJt2xw84

Here's how to do the loop. stuff > [3C 6C 6B 2C] x 2 > ender

Combo 1: 2A 5B 2B 5C 3C 6C 6B 2C 3C 6C 6B 2C 3C 6C 4C jc j.6A+B j.236A~A

Combo 2: 2A 5B 2B 5C 3C 6C 6B 2C 3C 6C 4C jc j.6A+B land 236B~B 236[A]

You'll have to link 2C to 3C but it's not too bad. Also delay between 3C and 6C a bit. I advise doing this combo as you would if you're using a charge character except instead of holding back always, hold forward. Instead of doing 3C 6C 6B 2C you can input it as 3C 6C 6B 3C and 2C will still come out, that way you may not confuse the inputs for yourself as much (and probably why C-PCiel's 2C and 3C aren't swapped).

Only the final hit of PCiel's dp follow up is untechable and it can be quite tricky landing it. To get it the easiest from what I've tried, do all you can to get PCiel up the highest she can be before using the dp follow up.
« Last Edit: December 30, 2011, 11:44:02 PM by Id_asz »
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(818) 360-0419 BB:Carl; MB:Ciel; AH:Akane; GG:Baiken

Offline xPremium

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Re: C-Moon - Powerd Ciel Discussion (Too cool to spell check!)
« Reply #2 on: December 29, 2011, 10:02:50 PM »
Nothing special just putting up the combo Ciel does that leads to the corner

5B > 2B > 5C > 6C > 236 B,C > 3C > 5C > J.C > 236AA

Offline Bolverk-GTM

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Re: v1.07 C-Moon - Powerd Ciel Discussion (Too cool to spell check!)
« Reply #3 on: December 30, 2011, 12:55:06 PM »
I tested the combo above and it's not too bad for now.  It does at least 4083 on regular Arcueid, gains exactly 55% meter, and zappity zap zap okizeme off of it.  You can also start the combo with 2AA and still deal about 3.9k on regular Arc.

Worth noting that if you do the combo in a corner, you can add 236[A] between the 236B~C and 3C so it would be 236B~C > 236[A] > 3C > 5C > j.C > j.236A~A.

Also if you do the A follow-up after j.236A too quickly, you won't get the hard knockdown you need for throwing out zappity zap zap (214[A]) afterwards.

There might be better combos for her, but this will have to do for now.  It's still only day 1 or 2 in the lab so far.

Good job, xPremium.
« Last Edit: December 30, 2011, 12:56:56 PM by Bolverk-GTM »
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Offline Exciel

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Re: v1.07 C-Moon - Powerd Ciel Discussion (Too cool to spell check!)
« Reply #4 on: December 30, 2011, 03:32:20 PM »
http://www.youtube.com/watch?v=TtjyJt2xw84

Here's how to do the loop. stuff > [3C 6C 6B 2C] x 2 > ender

Combo 1: 2A 5B 2B 5C 3C 6C 6B 2C 3C 6C 6B 2C 3C 6C 4C jc j.6A+D j.236A~A

Combo 2: 2A 5B 2B 5C 3C 6C 6B 2C 3C 6C 4C jc j.6A+D j.236A~A land 236B~B 214[A]

You'll have to link 2C to 3C but it's not too bad. Also delay between 3C and 6C a bit. I advise doing this combo as you would if you're using a charge character except instead of holding back always, hold forward. Instead of doing 3C 6C 6B 2C you can input it as 3C 6C 6B 3C and 2C will still come out, that way you may not confuse the inputs for yourself as much (and probably why C-PCiel's 2C and 3C aren't swapped).

Only the final hit of PCiel's dp follow up is untechable and it can be quite tricky landing it. To get it the easiest from what I've tried, do all you can to get PCiel up the highest she can be before using the dp follow up.
« Last Edit: January 01, 2012, 04:59:13 PM by Exciel »

Offline Bolverk-GTM

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Re: v1.07 C-Moon - Powerd Ciel Discussion (Too cool to spell check!)
« Reply #5 on: December 30, 2011, 03:42:22 PM »
Mother of god...  Yeah, back to the lab with me.  Right now.  Stop threatening to replace my waifu as my main, PCiel.  God dammit.  :gonk:
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Offline Exciel

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Re: v1.07 C-Moon - Powerd Ciel Discussion (Too cool to spell check!)
« Reply #6 on: December 30, 2011, 03:51:25 PM »
Oh I didn't know about the 6C 236B~C 236[A] thing. You can add that into the second combo for BIG DAMAGE + biribiri okizeme.

Offline Bolverk-GTM

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Re: v1.07 C-Moon - Powerd Ciel Discussion (Too cool to spell check!)
« Reply #7 on: December 30, 2011, 04:55:12 PM »
Okay so I took that loop and came up with:

2A > 5B > 2B > 5C > 6C > 236B~C > [3C > 6C > 6B > 2C]x2 > 3C > 6C > j.C > j.236A~A

Don't leave a delay between the last 3C > 6C or else the j.C will whiff.  This combo brings the opponent low enough to eat the entire dp follow-up.  It's 5447 damage on V.Sion.
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Offline VanDarkholme

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Re: v1.07 C-Moon - Powerd Ciel Discussion (Too cool to spell check!)
« Reply #8 on: January 01, 2012, 04:46:30 AM »
Sorry for the question. But does anyone have any tip on how to execute 6c 236b~c ? The ratio of my failures with this on is just too big... when I try to do it too fast srk comes out instead of 236b, and when I'm able to cancel it properly it connects like once every 5 times .  :-[

Offline s4itox

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Re: v1.07 C-Moon - Powerd Ciel Discussion (Too cool to spell check!)
« Reply #9 on: January 01, 2012, 11:03:56 PM »
You'll want to input start buffering the 236 during 6C anim, and roll the BC so that there is as little 236B dash as possible. Took me a while to work that out, I'm just trying to work out how to do 236[A] from it now.
Edit: worked out how to do the 236[A], that is deceptive. Noted that j236A~A must have at least 5 hits for hard knockdown. Depending on height, it can hit anywhere up to 8 times from my fooling around, it may possibly hit more.
 
« Last Edit: January 01, 2012, 11:39:07 PM by s4itox »

Offline ZKS

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Re: v1.07 C-Moon - Powerd Ciel Discussion (Too cool to spell check!)
« Reply #10 on: January 02, 2012, 11:36:08 AM »
http://www.youtube.com/watch?v=-je-uG16MIY
http://www.youtube.com/watch?v=IW-RDtdP5Yo
http://www.youtube.com/watch?v=6fXXII5HRYM

Corner stuff

P. Ciel feels weird to play

@VanDarkholme: Input 6C 41236B~C and it should work fine.
« Last Edit: January 02, 2012, 12:49:48 PM by ZKS »

Offline Ichipoo

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Re: v1.07 C-Moon - Powerd Ciel Discussion (Too cool to spell check!)
« Reply #11 on: January 02, 2012, 09:23:55 PM »
I think I found a way to make 6C > 236B~C connect more consistently.

Now it may sound counter-intuitive at first, but right after the 6C, let the stick go back to 5 neutral, and then do the 236 motion in a fast and fluid motion. It may be safer if you input 2369 as well.

Basically, the stick input should look like 65236(9).

Hope this helps. :)
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Offline ZKS

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Re: v1.07 C-Moon - Powerd Ciel Discussion (Too cool to spell check!)
« Reply #12 on: January 02, 2012, 09:41:43 PM »
I think I found a way to make 6C > 236B~C connect more consistently.

Now it may sound counter-intuitive at first, but right after the 6C, let the stick go back to 5 neutral, and then do the 236 motion in a fast and fluid motion. It may be safer if you input 2369 as well.

Basically, the stick input should look like 65236(9).

Hope this helps. :)

It's alot easier if you input it as 6C 41236B~C.

The half circle motion will always do 236.  It will never do random DP motions lol

Offline VanDarkholme

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Re: v1.07 C-Moon - Powerd Ciel Discussion (Too cool to spell check!)
« Reply #13 on: January 03, 2012, 10:36:47 AM »
Thanks a lot for the answers, friends. I tried out the buffering way and I kinda already had the hang out of it, but doing the half circle thing is really waaaay better, especially that its almost impossible to miss the cancel now. Thanks ZKS : )

Offline Ichipoo

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Re: v1.07 C-Moon - Powerd Ciel Discussion (Too cool to spell check!)
« Reply #14 on: January 03, 2012, 03:29:53 PM »
I think I found a way to make 6C > 236B~C connect more consistently.

Now it may sound counter-intuitive at first, but right after the 6C, let the stick go back to 5 neutral, and then do the 236 motion in a fast and fluid motion. It may be safer if you input 2369 as well.

Basically, the stick input should look like 65236(9).

Hope this helps. :)

It's alot easier if you input it as 6C 41236B~C.

The half circle motion will always do 236.  It will never do random DP motions lol
It's not the random DP motions I'm having trouble with when using your method, I'm already passed that. It's having the 41236B~C connect consistently. Am I doing it too slow? Too fast? Is what I ask myself.

And the method I posted earlier is starting to fail too. :V
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Offline ZKS

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Re: v1.07 C-Moon - Powerd Ciel Discussion (Too cool to spell check!)
« Reply #15 on: January 03, 2012, 04:13:21 PM »
B~C should be almost right after each other.  I don't really know how to give tips on connecting, but just try different timings on it.  It should be easy to do it consistently once you connect it a few times.

If it helps, do 41236B~C as soon as you hit 6C

a. C doesn't come out > you're doing it too fast
b. Combo drops > you're doing it too slow

Try to get it in between.

I was doing it too slow when I first tried it.  That along with the 236[A] after it.  The recovery after 236B~C is faster than I thought.

Edit: Really easy full screen combo: http://www.youtube.com/watch?v=apshXDenxqk
« Last Edit: January 03, 2012, 05:19:58 PM by ZKS »

Offline Ichipoo

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Re: v1.07 C-Moon - Powerd Ciel Discussion (Too cool to spell check!)
« Reply #16 on: January 03, 2012, 05:52:22 PM »
Thanks. I'll practice again later.

And C-Powerd Ciel is definitely CC's "touch of death" character. Almost any hit can lead to an already decent damaging combo if you choose not to go for the loop. :psyduck:

And ugh, my sweet Ryougi is being jealous now, spending more time with Powerd Ciel than her. :V
« Last Edit: January 03, 2012, 06:13:06 PM by Ichipoo »
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Offline Bolverk-GTM

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Re: v1.07 C-Moon - Powerd Ciel Discussion (Too cool to spell check!)
« Reply #17 on: January 04, 2012, 03:20:55 AM »
I never had a problem with the 6C > 236B~C.  I never did anything extra for the 236 and it always came out fine.  God damn my execution!  I want to have problems with combos too, but instead I just have problems with match-ups.  :(
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Offline WYVERN LORD

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Re: v1.07 C-Moon - Powerd Ciel Discussion (Too cool to spell check!)
« Reply #18 on: January 04, 2012, 09:57:46 AM »
some recent p-ciel shit for reference in case anyone is too lazy/doesn't know where to look

X(C-Nero) vs Tatsuya(C-PCiel) http://www.youtube.com/watch?v=GiE0_7JOPsU#t=24m57s - amusing use of laser oki 6B 2A in third round
Hikonyan(C-Maids) vs Tatsuya(C-PCiel) http://www.youtube.com/watch?v=GiE0_7JOPsU#t=29m08s - more laser 6B 2A
Nootsu(C-Hisui) vs Tatsuya(C-PCiel) http://www.youtube.com/watch?v=GiE0_7JOPsU#t=48m07s - I'm seeing a pattern here
http://www.youtube.com/watch?v=aCTeXbV3N8Q Kuga loses to a couple of cheap characters, does hype combos and is victorious in the end
Kuga(C-PCiel) vs Naya(C-Warc) http://www.youtube.com/watch?v=gElp5DF8A#t=10m09s
Kuga(C-PCiel) vs Yunomi(F-Miyako) http://www.youtube.com/watch?v=eeHuyA9unYU#t=13m50s more hype combos, jump lasers
Kuga(C-PCiel) vs AOI(C-Hime) http://www.youtube.com/watch?v=eeHuyA9unYU#t=17m00s more (of the same) cheap characters

character's gameplan seems pretty basic, jump lasers to control space, mash your fake DP to get around, knockdown into gay laser oki, I like  8-)
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Offline LivingShadow

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Re: v1.07 C-Moon - Powerd Ciel Discussion (Too cool to spell check!)
« Reply #19 on: January 04, 2012, 10:01:07 AM »
DP all the things.

Offline Tempered

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Offline c-nero 5[c]

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Re: v1.07 C-Moon - Powerd Ciel Discussion (Too cool to spell check!)
« Reply #21 on: January 11, 2012, 08:32:08 AM »
B~C should be almost right after each other.  I don't really know how to give tips on connecting, but just try different timings on it.  It should be easy to do it consistently once you connect it a few times.

If it helps, do 41236B~C as soon as you hit 6C

a. C doesn't come out > you're doing it too fast
b. Combo drops > you're doing it too slow

Try to get it in between.

I was doing it too slow when I first tried it.  That along with the 236[A] after it.  The recovery after 236B~C is faster than I thought.

Edit: Really easy full screen combo: http://www.youtube.com/watch?v=apshXDenxqk

I keep getting EX when I try to do it. This input here gave me 6C into 236C (EX)


EDIT: got it working. For reference for anyone else having trouble, here's my inputs for successfully landing it:



In case you're the kind of person who understands frames better than feel or something.
« Last Edit: January 11, 2012, 08:41:41 AM by Sabator »
<Irysa> arcana heart 3 just red ringed my 360 im not even joking
<Sabator> LOOOOOOOOOOOOOOL
<Sabator> BBCS RED RINGED MINE
<Sabator> FUCKING ANIME GAMES MAN

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Re: v1.07 C-Moon - Powerd Ciel Discussion (Too cool to spell check!)
« Reply #22 on: January 17, 2012, 10:29:17 AM »
...
Edit: Really easy full screen combo: http://www.youtube.com/watch?v=apshXDenxqk
In regards to this combo, assuming that it also works in corner (which it probably does), simply could use this as ender?
(2a) 5b 2b 5c 6c 236b~c 236[a] 5b 6b 3c (delay) 2c 3c 6c 6b 2b 5c j.c 236aa
reasonable trade off for damage/meter vs execution?

Offline ZKS

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Re: v1.07 C-Moon - Powerd Ciel Discussion (Too cool to spell check!)
« Reply #23 on: January 19, 2012, 08:57:28 PM »
...
Edit: Really easy full screen combo: http://www.youtube.com/watch?v=apshXDenxqk
In regards to this combo, assuming that it also works in corner (which it probably does), simply could use this as ender?
(2a) 5b 2b 5c 6c 236b~c 236[a] 5b 6b 3c (delay) 2c 3c 6c 6b 2b 5c j.c 236aa
reasonable trade off for damage/meter vs execution?

Yes it does work in the corner.

http://www.youtube.com/watch?v=6fXXII5HRYM
This combo also works if you replace j.C with an airthrow at the end.  You can even get a 236B~B after it which is pretty godlike.

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Re: v1.07 C-Moon - Powerd Ciel Discussion (Too cool to spell check!)
« Reply #24 on: February 17, 2012, 04:49:39 AM »
Kuga released an incredible video showing the easiest way to combo into 236[A] midscreen and unlock some truly retarded damage potential.

http://www.youtube.com/watch?v=0j3nzvg8ssg

I'm trying to translate it, any assistance would be appreciated as my japanese is verging on non-existent.
<Irysa> arcana heart 3 just red ringed my 360 im not even joking
<Sabator> LOOOOOOOOOOOOOOL
<Sabator> BBCS RED RINGED MINE
<Sabator> FUCKING ANIME GAMES MAN