Let's talk about F-P.Ciel's Neutral Game, New Combo Theory, and Okizeme.
Neutral Game:
In neutral, long range: 214A Missile is cancellable by EX Shoryu, and you keep your movement after. To me this is sort've like a costly F-Kohaku 5[C]->236B. It's great for baiting jump-ins and controlling the screen.
In neutral, mid-range: I just use 63214B against non reversal characters (like W.Len's SOREE!) and use 2B or JC to keep it mixed up.
In neutral, short/melee range: 2B is a great anti air if they're in the air, and if you wanna a quick air approach, like IAD - j.B is great. They're just ridiculously strong.
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Combo Theory:
http://www.nicovideo.jp/watch/sm21177489Kansai/Kyuushu has been using this. It's pretty strong.
2A > 5BB > 6B > 2C > 3C > Jump Forward (9) > Delay the j.B hit > 2C > 236A
2A > 5BB > 6B > 2C > 3C > Jump Forward (9) > Delay the j.B hit > ※Option_1 > 3C > 63214B > Air Grab > 236AA > 2A > 2C > 3C > 63214B > Air Grab > 623A > ※Option_2
Option_1: This is less of an option and more what you need to learn based on the character. In order of applicable importance. I don't intend to do the chart of what works on who, so if you want, go ahead.
α.5B6B2C
β.6B2C
γ.2C
Option_2:
α. (w/100% Meter) Mid-Air 214C>5B>236A
β. (meterless) 623AA>2C>236A
That's her basic combo theory, but she also has a sweet loop for when you are close enough to the wall:
2A > 5BB > 6B > 2C > 3C > Jump Forward (9) > Delay the j.B hit > 2B > Delay 3B > [2C>63214B>3B]x2 > 2C > 236A
The trick is to delay the 3B. After this combo you get okizeme.
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So after the loop you have your okizeme. Do 63214{B} into whatever the hell you want:
You can 2A or 2B if you think they'll 5D.
You can grab them.
You can wait-and-let-them-do-something-stupid-as-a-rock-hits-them-over-the-head (High level only)
And then there is an awesome mixup you can do off 9j.B. If you do this, it will kick the rock down - and it's dash cancellable!!! You can go in for a j.B, j.A, land and do 2A, or land and grab them (the rock block stun isn't very long). It's a great mixup.
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If you ever find yourself in a bind and need to turn the game around, you always have a great 2C to mash out with, and an EX214C with invincibility frames (like W.Len's SORE, but shorter range). It's great to use as a reversal in block strings.
So everyone go out and learn this character! She's hella fun!