Lots of interesting stuff:
Rocks are great. In the corner, just throw it out after an untechable knockdown and you get whatever mixup you want (throw/dash low, airdash mixup). midscreen, If you jump-hit it, you can air dash after it for more pressure or to go over an opponent who can get under it. Works well in blockstrings too.
Charged pilebunker thing goes ridiculously far. Almost full screen.
Missles... I'm not sure how useful they are, to be honest. I feel like whenever he used missles, he could have done something else. Plus, it's not like he scored anything major off of landing one (at least not that i recall).
Her ground throw is similar to Miyako's, in that you can use it to switch sides and continue comboing. Big plus, i think.
DP/EX DP allows movement on whiff which makes it useful and safe, as far as DPs go. Movement also means you can do moves after, which leads to...
That diving stab thing. I wonder how safe it is on block? The knockdown on it is great and, coupled with the pressure we've seen so far, I don't see why you'd end her air combos with anything else.
I should note that I'm only listing observations for Full moon. She looks pretty fun, and she's probably going to get whored out like Ryougi cause she's the hot, new thang.