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« on: July 23, 2007, 11:53:49 AM »
Special thanks to Vet for helping me with the 2xOTG combos.
References:
2x OTG Strings (as per Veteru's naming convention)
String A - 2Ax5 > 5Bx2 > 4C (2 hits) > 2C > 5C [> 5A]
String B - 2Ax4 > 5B > 4C > 5C [> 5A]
String A2 - String A without 2C
String B2 - String B with 5Bx2
Notes:
All this data was collected from and corresponds to the PS2 version of Melty Blood Act Cadenza.
623B loop timing is dramatically eased in Version B arcade and later. Most if not all characters can be hit with 2C > 623B/C from mid-screen as well.
V. Sion / Sion
2x: String B + String A
623B: Pause after 2C.
Hisui & Kohaku (tagteam & solo)
2x: String B2 + String A
623B: Pause after 2C.
Mech-Hisui
2x: String B2 + String A
623B: -
Arcueid / Red Arcueid
2x: String B2 (second hit) + String A
623B: Pause after 2C. Arcueid must be really close to the ground or she will be able to tech out.
Note: Can be hit with 2C > 623B/C from mid-screen.
Akiha / Vermillion Akiha
2x: String B(2?) + String A
623B: -
Tohno Shiki
2x: String A + String A2
623B: Timing is a bit tricky. For the most part, it's safe to hit 623B right after you hit 2C, but he might be able to tech if not positioned/timed properly. You have to test it for yourself as it's somewhat hard to explain in words.
Note: Can be hit with 2C > 623B/C from mid-screen.
Nanaya Shiki
2x: String A + String A2
623B: Timing is much easier in comparison to Tohno.
Note: Unlike Tohno, he can NOT be hit with 2C > 623B/C from mid-screen.
Ciel
2x: String A + String A2
623B: Pause after 2C.
Arima Miyako
2x: String A + String A
623B: -
Note: Can be hit with 2C > 623B/C from mid-screen.
Note 2: Ideal opponent.
Nero Chaos
2x: String A + String A
623B: -
Wallachia
2x: String A + String A2
623B: -
Note: Can be hit with 2C > 623B/C from mid-screen.
Note 2: Ideal opponent.
Len
2x: String B + String A
623B: Pause after 2C.
Yumiduka Satsuki
2x: String A + String A2
623B: To get full set of hits, pause after 2C.
Note: Can be hit with 2C > 623B/C from mid-screen.
Note 2: Ideal opponent.
Kishima Kouma
2x: String B2 + String A
623B: Pause after 2C. Slightly tighter timing than normal after initial 2C sweep.
Aozaki Aoko
2x: String B2 + String A
623B: Pause after 2C.
If you find any errors, have any better otg combos, or have any comments/additions, don't hesitate to post.