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Akiha Tohno / Re: Exploring the Whiff Cancel Combo
« on: May 24, 2012, 11:16:12 PM »but there is no excuse for a game like arcana heart 3 to be so slow and boring. It just isn't exciting.
lol
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but there is no excuse for a game like arcana heart 3 to be so slow and boring. It just isn't exciting.
http://www.youtube.com/watch?v=J_kQcKiEUP8 footage of kusanagi
Go to evo, I'll teach you how to look at the screen while getting hit.
do you even play people in mbac
you're mean and I find your response offensive.
I appologize if I sounded mean, But I think your response was much more crucial. I don't care how I type, or how many people want to criticise me for the way I type, or because I don't type with ettiqutte skills. This is not a book that is being published, or a college essay either.
Apology denied, you hurt my feelings
At the very minimum he needs to do 2c 5c 2c for it to start working.
Why do you answer to everything with a wall of text and a bunch of info. nobody asked?Some people explain stuff and ramble a little. I do the same thing sometimes.
And also to contribute to the topic:
I think you might not be getting the whiff cancel, in that vid you showed yourself practicing in, because you are going right into that part of the combo. You might need to do the start of the combo too in order for it to work.
you're mean and I find your response offensive.
Why do you answer to everything with a wall of text and a bunch of info. nobody asked?
So... Do you play AC with other people or do you just hang out in training mode?
Why are you playing an old version of the game ?
Stop practicing stuff you're never gonna use. Start practicing CC stuff...
Stop wasting your time. Srsly.
Yeah, that sounds like a bara cancel. It was technically considered a glitch, which is why it was taken out.
Awww man, that sucks. Glitches is what makes fighting games so technical. Like when they made smash bros brawl ( what a joke ), they took out wave dashing and I don't think you can cancel anymore lol! The only thing they left in there was the fact that you can tech if you fell lmao! Glitches is not a game's flaw, but a game's gain when it comes to fighting. See, i can boost cancel combo all over the screen with every character in big bang beat, because it's infinite boosts, and the boost cancel restarts your combos all over again, kind of like mbac. But, it's cheap, because that isn't skill, it's one button lol. It's still fun though. The more frustrated I get at a game, the better I become, because I push myself. I don't believe in limitations. So yea, glitches helps. Can you imagine a fighting game with no techskill and whiff cancels, like the first mortal kombat ( lmao! ).
It depends on the glitch, some help the game and some don't. The devs decided that they didn't like bara canceling so they took it out. However, fuzzy guarding is still in, it seems to be universal for anime fighters.
Yeah, that sounds like a bara cancel. It was technically considered a glitch, which is why it was taken out.
Awww man, that sucks. Glitches is what makes fighting games so technical. Like when they made smash bros brawl ( what a joke ), they took out wave dashing and I don't think you can cancel anymore lol! The only thing they left in there was the fact that you can tech if you fell lmao! Glitches is not a game's flaw, but a game's gain when it comes to fighting. See, i can boost cancel combo all over the screen with every character in big bang beat, because it's infinite boosts, and the boost cancel restarts your combos all over again, kind of like mbac. But, it's cheap, because that isn't skill, it's one button lol. It's still fun though. The more frustrated I get at a game, the better I become, because I push myself. I don't believe in limitations. So yea, glitches helps. Can you imagine a fighting game with no techskill and whiff cancels, like the first mortal kombat ( lmao! ).
It depends on the glitch, some help the game and some don't. The devs decided that they didn't like bara canceling so they took it out. However, fuzzy guarding is still in, it seems to be universal for anime fighters.
Yeah, that sounds like a bara cancel. It was technically considered a glitch, which is why it was taken out.
I will agree that if a person doesn't know the character then you have an advantage. I guess I'd call that an "artificial" tier list in that it takes into account the knowledge of the players.
In terms of Akiha vs VAkiha, it's more of a preference thing. VAkiha had a higher damage and flamepit setups which drained meter but she had one of the worst defenses in the game. By contrast, Akiha has similar setups (but different combos to set them up) and a higher defense but she loses out on speed because VAkiha has two very fast air dashes. I personally would place them about even, but if the people in your area don't know how to play against Akiha then Akiha is the better choice.
Also, you might want to look into the MBAC framedisplay. It gives you the locations of all the hitboxes clearly.
Good to see that this chara is seeing activity again.
That also makes alot of sense. Thanks bro. Maybe one day we'll have to practice some matches. I know that playing a computer isn't the same as playing a person. Even if you manage to get a perfect on the computer on hardest difficulty ( level 5 ), it wont help in matches, since computers have bad habbits that you can't learn from. All I can do now is watch videos. I'll eventually post videos after lots of practice. Some people post videos because they think they are good. In a tournament, they would get crushed. I also believe akiha, is a high tier character, somewhere at the top. The harder a character is to learn how to use, the harder they are to fight against.
Good luck with these combos and be glad you're not learning Arcuied.
In this game it's not so much how hard or easy the character is to learn, it's about the tools they have on how many situations they're useful in. Most characters in the game are A tier as of MBAACC. If I remember correctly, Ciel was top tier in MBAC followed by Nanaya and Warc.
Okay, I think I'm confusing you more. But I'll keep trying.
First of all: (5a 2c 2a (whiff)) is an iteration. It is the set of inputs that is being repeated and that is what you are practicing here.
In order for this specific loop to work it has to start with 2c5c (wallbounce) 2c in order to get them into the right state for the combo to continue. The wallbounce resets the string and it's more like you're looping (2c 2a (whiff) 5a) than (5a 2c 2a (whiff)).
I think most of that combo can be done without the whiff cancel, except maybe those last 2 moves after it. I have done 5a 2c 6c 4c 6c 5b 5b jump 5b 3 times dj 5b grab.
What I'm saying is to practice the iterations since that's what you're having trouble with. Practice height control and timing until you can get one rep, then expand to two and so on.
I'm fairly sure it works for all characters, dunno. I think he just picked Kouma because of a high defense value.Well, in this case you don't want to use 2b because you won't have enough time after recovery to get 5a out. Maybe you're hitting 2a too early? You don't need to plink for this. Turn on input display to make sure you're doing the right inputs.I'm presuming you're trying to do this combo (or some variation thereof):
http://www.youtube.com/watch?v=Pt_W8kgsSSQ
In which case the loop is 2c5c (2a (whiff) 5a2c)x3 5c (2a (whiff) 5a2c)x3 BE5b aircombo
What issue are you having? Is the whiff not coming out? Are you not able to follow up after the whiff? Does your target hit the ground before you can get the another normal to connect? Does the whiff connect?
Yea, I think that's it. Though after my 2c, i can 2b real fast without it hitting the opponent. If I 2a after 2c, even if I stall, or hit it right after 2c, it doesn't work. It either hits them too high up, or hits after they hit the ground.
It's hard to help when I don't know what's failing about the combo.
Try practicing this string for a bit: 2c 5c 2c 2a (whiff) 5a 2c
That's the essential part of this combo, if you can do that you can do the combo.