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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - TheGimper

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51
Akiha Tohno / Re: Exploring the Whiff Cancel Combo
« on: May 24, 2012, 11:16:12 PM »
but there is no excuse for a game like arcana heart 3 to be so slow and boring. It just isn't exciting.
:laffo:

lol

52
Akiha Tohno / Re: Exploring the Whiff Cancel Combo
« on: May 24, 2012, 10:30:18 PM »
http://www.youtube.com/watch?v=J_kQcKiEUP8 footage of kusanagi

That was the most boring game I ever seen in my life ( not trying to dawg on anyone that likes arcana heart ), but I think I would have more fun at a mk1 tournament. It isn't pleasing to see a game with combos going that slow. As for eternal fighter zero, I like that game, even though it is slow also, because eternal fighter zero was designed differently, but there is no excuse for a game like arcana heart 3 to be so slow and boring. It just isn't exciting.

Edit: At one time I actually wanted that game until i seen this tournament match. The game is just too slow with moves like those. Even the gun was slow.

53
Akiha Tohno / Re: Exploring the Whiff Cancel Combo
« on: May 24, 2012, 10:01:03 PM »
Go to evo, I'll teach you how to look at the screen while getting hit.

Do you even go to tournaments? Because, I sure have never heard of you.

Edit: Wait, I do remember you. You were the bald girl that sat in the front row seat, right?

54
Akiha Tohno / Re: Exploring the Whiff Cancel Combo
« on: May 24, 2012, 09:42:24 PM »
do you even play people in mbac

I don't know anyone that even plays in the state of nevada. I wish I could play against someone. It would help me to learn alot more.

55
Akiha Tohno / Re: Exploring the Whiff Cancel Combo
« on: May 24, 2012, 07:25:14 PM »
Ok, I have a problem with the whiff cancel combo. I start the 2c 5c 2c then I hit 2a using both whiff cancel and connecting 2a. I tried both ways. After the 2c 5c 2c ( whiff 2a ), I have to hit the opponent with the 2a after the first one misses, so I can 2c right after, which makes the opponent flip into invincible frames ( because the combo ended, which doesn't allow me to reset the combo even with whiff 2a ). Now the other way is to 2a hitting them the first try, which has an extremely awkward timing, and even if it hits, it hits them back up, which brings me back to square 1 again. Also that combo is only good as a start up combo, and not good if you were in a combo already, because no matter what, it wont allow me to do the last C  if I start the combo with a 5a 5a, because any other move will then change the string of the combo, making a 2nd 2c impossible, making the opponent able to recover. So basically, I would have to change it to 5a 5a 2c 5c 6c instead of 2c again. I've tried this a number of times thoroughly with no success. Also 2c 5c 2c is risky during a match because it's almost impossible to perform under pressure unless your opponent is slow ( no one is slower than tohno akiha ). You would have to do it out of a pressure shield, timing the first move just right; and even then, you could only hit that combo at a certain speed, because with no stall would make that combo impossible. Also I noticed I got worse learning these skills lol. Now that I know what I am doing, it's no longer easy to beat the computer on level 5 difficulty. Then again, I remember my friend once saying last year, "when you learn techskills, you will get worse before you can get better".

Edit: Ok 5a 5a 2c 5c 2c can be done, but the timing sucks and a combo like this would take months of practice before using it in a actual game. But then again, I think it would take atleast 6 months of practice minimum ( maybe even a year ), before even playing friendlies against anyone. I think my friend said that he practiced at smash bros melee for a year before even going to tournaments.

56
Akiha Tohno / Re: Exploring the Whiff Cancel Combo
« on: May 24, 2012, 06:31:35 PM »
you're mean and I find your response offensive.

I appologize if I sounded mean, But I think your response was much more crucial. I don't care how I type, or how many people want to criticise me for the way I type, or because I don't type with ettiqutte skills. This is not a book that is being published, or a college essay either.

Apology denied, you hurt my feelings

lol

57
Akiha Tohno / Re: Exploring the Whiff Cancel Combo
« on: May 24, 2012, 02:56:51 PM »
I'm really excited because I can do 2c 5c 2c a bunch of times consecutively :D and also managed to whiff cancel 2a, and managed to connect. But not sure if I am suppose to connect the 2a or not after the 2c. To whiff cancel 2a, you have to hit 2a right after hitting 2c, while still kneeling, which enables me to do another 2a right after the first one. But I have actually connected the first 2a a few times. It's difficult timing though.

58
Akiha Tohno / Re: Exploring the Whiff Cancel Combo
« on: May 24, 2012, 01:48:02 PM »
At the very minimum he needs to do 2c 5c 2c for it to start working.

Yea, I feel better already :D I'm kind of soaking all this in.

Edit: Ok, I just now figured out how to do the 3rd move ( 2c ). I had to Stall it for a few frames, because If I press it too soon, then it misses. But yea, that should do the trick.

Final Edit: Ok the second move has to have a slight stall also for the 3rd move to work.

59
Akiha Tohno / Re: Exploring the Whiff Cancel Combo
« on: May 24, 2012, 01:46:03 PM »
Why do you answer to everything with a wall of text and a bunch of info. nobody asked?
Some people explain stuff and ramble a little. I do the same thing sometimes.

And also to contribute to the topic:
I think you might not be getting the whiff cancel, in that vid you showed yourself practicing in, because you are going right into that part of the combo. You might need to do the start of the combo too in order for it to work.

Yea, I kind of figured there was something missing lol. Thanks. I remember Cristu explaing that while the combo is being done the opponent is in the air.

60
Akiha Tohno / Re: Exploring the Whiff Cancel Combo
« on: May 24, 2012, 01:37:54 PM »
you're mean and I find your response offensive.

I appologize if I sounded mean, But I think your response was much more crucial. I don't care how I type, or how many people want to criticise me for the way I type, or because I don't type with ettiqutte skills. This is not a book that is being published, or a college essay either.

61
Akiha Tohno / Re: Exploring the Whiff Cancel Combo
« on: May 24, 2012, 01:29:18 PM »
Why do you answer to everything with a wall of text and a bunch of info. nobody asked?

Not trying to be mean, but, did you expect me not to answer?

I thought you would be waiting for an me to respond. I kind of figured that you would try and bash me, even after my sincere reply. I figured you wouldn't be as understanding, so, I put out some info for you to know.

62
Akiha Tohno / Re: Exploring the Whiff Cancel Combo
« on: May 24, 2012, 01:00:35 PM »
So... Do you play AC with other people or do you just hang out in training mode?

I just stay in practice mode, cause I have no one to practice with. Playing against the computer, isn't going to improve my skill, since computer opponents have bad habbits, so I just practice my comboing. If I practice anything else, it would be teching ( one of the most important things in all fighting games ).  I did beat the game on hardest difficulty, but, if anything, that would make me even worse to practice by beating the game, because like I said, Computers have bad habbits. These habbits will cause you to have bad habbits. But, it's fun every once in awhile since I have no one to play against. But yea, I figure, playing a regular game against the computer beating the game, should only be used to practice teching, and that's the only reason why I play that mode. But, it's rare. Also, it can teach you how to fight under pressure. It would be best though, if eventually I were able to practice with real people. I remember when I use to play Mortal Kombat Gold for Dreamcast back in the day. I use to beat the game on hardest difficulty, and would choose the last tower ( I guess that's what you call them, the selection for how many people you want to fight ), and would get a perfect on everyone on every round including the boss with sector lol.

63
Akiha Tohno / Re: Exploring the Whiff Cancel Combo
« on: May 24, 2012, 12:19:30 PM »
Why are you playing an old version of the game ?

Stop practicing stuff you're never gonna use. Start practicing CC stuff...

Stop wasting your time. Srsly.

It's not an old version, it's an old game. MBAC and MBAACC are 2 different games. Do you know people still go to Super Smash Bros 64 tournaments? If you remember, that game came out for nintendo 64, and you couldn't even wave dash in the first version, but the ariel cancels were cancelled at 100 percent instead of 50 percent cancel like the super smash bros melee version. All in all, super smash bros melee is alot bigger and much more competetive than the nintendo 64 version, but it's all about preferrence. I happen to like bara cancels and can do alot with that. Not being able to do that on MBACC would mess me up, since this is the way that I want to play. I am pretty sure Yukinose is still a fan of MBAC ver b. Like I said, it's all about preferrence. Sometimes it's good to be good at something from the past. You should see all these people who play smash bros brawl and say how much better it is than melee. That is the oppinion of casual gamers, not the opinion of true competetive gamers. As a matter of fact, smash bros brawl had the worst mechanics of the 3. How many characters you get in a game, means nothing if there is no techskill. I could play a fighting game with stick figures, and have just as much fun. A game is about mechanics, and operation skill. I bet you didn't know, that in super smash bros brawl, you can't cancel your moves, and can't wave dash, or dash dance. Well, you could dash dance real fast in one spot, then trip over your feet. But, it's useless in brawl. In MVC2 if you let go of block, you would still be blocking even if you released back on the joypad, but in MVC3 you could get out of the block stun. People still play mvc2. I am not angry in any way, I just wanted to let you know how I felt about the game. 3 New games could come out, and I would still play this version. Actually if I were to play MBAACC I could play crecent moon and play just like MBAC, but still, I want to use the old engine.

64
Akiha Tohno / Re: Exploring the Whiff Cancel Combo
« on: May 24, 2012, 03:05:54 AM »
Ok, here is the video http://www.youtube.com/watch?v=bGahT-Rlm3c My failed whiff cancel is at the end lol. I wont spam this topic anymore. It feels like I spammed it from all that typing I did in here. But, it finally paid off. Sorry for all the trouble. I am still trying to do the whiff cancel though. I don't think I'm too far off from learning it.

65
Akiha Tohno / Re: Exploring the Whiff Cancel Combo
« on: May 24, 2012, 01:02:16 AM »
Ok, I made a video with my learning with my mistakes and all. The last part of the video has my whiff cancel combo mistakes. So, yea, I made this video because of 3 friends that helped me out:

Numakie

LivingShadow

Cristu

I wanted to make something for everyone to see on how hard I practiced with her. What I practiced, I studied, except for one of the combos that I thought I customized, but there is not a combo that hasn't been done with akiha, for as many videos of people thinking they created certain combos, other videos were already out before them. I need to customize one more thing in the video before i post it to youtube.

This video is not in the wrong forum, or is not done because I think I am good, because I know I'm not good, though I believe I do have the right Idea. This video's main purpose is because of the whiff cancel combo that I needed help with. I still haven't been able to do it. I just added a bunch of stuff and put them in the video, so atleast people can see things that I started out on first. The whiff cancel was the last thing I was trying to learn. I wasn't accidently jumping trying to whiff cancel combo, i was trying to force my character up real fast so I could 5a whiff cancel, and discovered it wouldn't work, and ended up jumping 5a instead. I even tried to whiff cancel with 2b and 2a. I couldn't keep the character juggled. I tried all kinds of stuff and I couldn't pull off a yukinose combo. Other people in this forum have managed to cycle the combo like it's nothing. Everyone else was using ver b when they did it. I'm even using the pc version of ver b. Well, I'm going to finish up the video then post it. I had other moves and combos that I practiced at. I had crappy video software to work with, so it isn't movie quality like yukinose :(

66
Akiha Tohno / Re: Exploring the Whiff Cancel Combo
« on: May 23, 2012, 12:09:19 PM »
Yeah, that sounds like a bara cancel. It was technically considered a glitch, which is why it was taken out.

Awww man, that sucks. Glitches is what makes fighting games so technical. Like when they made smash bros brawl ( what a joke ), they took out wave dashing and I don't think you can cancel anymore lol! The only thing they left in there was the fact that you can tech if you fell lmao! Glitches is not a game's flaw, but a game's gain when it comes to fighting. See, i can boost cancel combo all over the screen with every character in big bang beat, because it's infinite boosts, and the boost cancel restarts your combos all over again, kind of like mbac. But, it's cheap, because that isn't skill, it's one button lol. It's still fun though. The more frustrated I get at a game, the better I become, because I push myself. I don't believe in limitations. So yea, glitches helps. Can you imagine a fighting game with no techskill and whiff cancels, like the first mortal kombat ( lmao! ).

It depends on the glitch, some help the game and some don't. The devs decided that they didn't like bara canceling so they took it out. However, fuzzy guarding is still in, it seems to be universal for anime fighters.

67
Akiha Tohno / Re: Exploring the Whiff Cancel Combo
« on: May 23, 2012, 12:07:26 PM »
Yeah, that sounds like a bara cancel. It was technically considered a glitch, which is why it was taken out.

Awww man, that sucks. Glitches is what makes fighting games so technical. Like when they made smash bros brawl ( what a joke ), they took out wave dashing and I don't think you can cancel anymore lol! The only thing they left in there was the fact that you can tech if you fell lmao! Glitches is not a game's flaw, but a game's gain when it comes to fighting. See, i can boost cancel combo all over the screen with every character in big bang beat, because it's infinite boosts, and the boost cancel restarts your combos all over again, kind of like mbac. But, it's cheap, because that isn't skill, it's one button lol. It's still fun though. The more frustrated I get at a game, the better I become, because I push myself. I don't believe in limitations. So yea, glitches helps. Can you imagine a fighting game with no techskill and whiff cancels, like the first mortal kombat ( lmao! ).

It depends on the glitch, some help the game and some don't. The devs decided that they didn't like bara canceling so they took it out. However, fuzzy guarding is still in, it seems to be universal for anime fighters.

fuzzy guarding lol. That sounds funny. Yea, you're right about that, it depends on how it helps. But seriously, fighting games arn't meant for the casual gamer unless it's a boxing game ( not a fighting game ), or mortal kombat 1 lol. But when it comes to mk2, that's deep. I heard mileena was top tier followed by jax in that game. It sucks because my favorite, reptile, is bottom tier lol, followed by subzero.

68
Akiha Tohno / Re: Exploring the Whiff Cancel Combo
« on: May 23, 2012, 01:49:41 AM »
Ok, this right here explains it all. Though I've seen this video through and through, and studied it carefully. http://www.youtube.com/watch?v=aVacUuXRScc at 4:01 that is the combo I'm tryinig to do. It looks like he is 5a to 2c to 2b, but it's hard to tell if the 2c is coming out before the 2b. That doesn't not look at all like a 2a because if you look closely, her fingers arn't in a fist. I think only 2 of those moves are actually connecting though. I think the 2b isn't touching at all. I think that is the whiff cancel he is doing during the video. I can't slow it down on youtube, and when I pause it, it pauses at awkward frames. Sometimes it seems as if the 2b and 2c are almost coming out together. What I think it is in my oppinion is it starts 5a to 2c to 2b back to 5a. But I even tried 2a, and it doesn't look right. It's gotta be a 2b move that he is using as a whiff cancel. But, one thing I know for certain, is, when he does the 5a, the opponent is usually falling down and not going up.

Edit: Ok it has to be 2b for sure after the 2c, because you can't 2c before a 2b after you already did a heavy attack. Because it's like rock, paper, scissors. You can reset a heavy with a medium or light attack, but can't reset a combo string with a heavy attack.

69
Akiha Tohno / Re: Exploring the Whiff Cancel Combo
« on: May 23, 2012, 12:19:09 AM »
Yeah, that sounds like a bara cancel. It was technically considered a glitch, which is why it was taken out.

Awww man, that sucks. Glitches is what makes fighting games so technical. Like when they made smash bros brawl ( what a joke ), they took out wave dashing and I don't think you can cancel anymore lol! The only thing they left in there was the fact that you can tech if you fell lmao! Glitches is not a game's flaw, but a game's gain when it comes to fighting. See, i can boost cancel combo all over the screen with every character in big bang beat, because it's infinite boosts, and the boost cancel restarts your combos all over again, kind of like mbac. But, it's cheap, because that isn't skill, it's one button lol. It's still fun though. The more frustrated I get at a game, the better I become, because I push myself. I don't believe in limitations. So yea, glitches helps. Can you imagine a fighting game with no techskill and whiff cancels, like the first mortal kombat ( lmao! ).

70
Akiha Tohno / Re: Exploring the Whiff Cancel Combo
« on: May 23, 2012, 12:02:28 AM »
I will agree that if a person doesn't know the character then you have an advantage. I guess I'd call that an "artificial" tier list in that it takes into account the knowledge of the players.

In terms of Akiha vs VAkiha, it's more of a preference thing. VAkiha had a higher damage and flamepit setups which drained meter but she had one of the worst defenses in the game. By contrast, Akiha has similar setups (but different combos to set them up) and a higher defense but she loses out on speed because VAkiha has two very fast air dashes. I personally would place them about even, but if the people in your area don't know how to play against Akiha then Akiha is the better choice.


Also, you might want to look into the MBAC framedisplay. It gives you the locations of all the hitboxes clearly.

yea, I'll check that out. I only found them on youtube. But, there is a way to unlock the frame display on mbaacc. But, my computer can't handle that game because I am using an x1150 ati graphics card witch is only a 2.0 pixel shader. But, I'll be getting a top notch computer eventually. But, that isn't going to make me a constant mbaacc player, because they took out bara cancels, which were extremely useful. They changed the gameplay a little, and I kind of like the origional gameplay better. I guess one day I'll try that version, but, I still like the bara canceling. I think I pulled of some bara cancels already. I'm pretty sure if you 214 D it will create a bunker shield at that second, but instead of doing one of those bunker slides, I did tohnos 236 c special with that big blast.



71
Akiha Tohno / Re: Exploring the Whiff Cancel Combo
« on: May 22, 2012, 11:40:06 PM »
Good to see that this chara is seeing activity again.  :psyduck:

I seen you in the forum posting when I read some other topics. It's good to know that there are people happy to see akiha players :) I am going to do whatever I can to push her to the max. I have never used another character before. That's how dedicated I am to using her. I only know moves and hit boxes from watching videos. Like that girl that does the cartwheel, when she is in cartwheel mode, you can only hit her stomach, because the rest of her body is invincible during those frames. I did my homework a little lol. That's the only way I am learning how to fight against these characters, by watching and reading. The smart thing people would say, would be to play as them so you know how they move. But, I believe if you do enough research and video watching, you can accomplish anything without using certain characters to know their mechanism.

72
Akiha Tohno / Re: Exploring the Whiff Cancel Combo
« on: May 22, 2012, 11:33:06 PM »
That also makes alot of sense. Thanks bro. Maybe one day we'll have to practice some matches. I know that playing a computer isn't the same as  playing a person. Even if you manage to get a perfect on the computer on hardest difficulty ( level 5 ), it wont help in matches, since computers have bad habbits that you can't learn from. All I can do now is watch videos. I'll eventually post videos after lots of practice. Some people post videos because they think they are good. In a tournament, they would get crushed. I also believe akiha, is a high tier character, somewhere at the top. The harder a character is to learn how to use, the harder they are to fight against.

Good luck with these combos and be glad you're not learning Arcuied.

In this game it's not so much how hard or easy the character is to learn, it's about the tools they have on how many situations they're useful in. Most characters in the game are A tier as of MBAACC. If I remember correctly, Ciel was top tier in MBAC followed by Nanaya and Warc.

That tier list is only accurate out here. In japan, that tier list is a little different. Not many people in the U.S. are any good with akiha. Just like smash bros melee, jiggly puff use to not be a high tier character, until she was discovered having potential. Japan has better players becuse they use certain characters more than we do when it comes to this game. Smash bros melee is different though. One of our people from the U.S. went out there and beat the best player in japan, and that proved we were more accurate with our tier. But, In this case, I believe japan has better experience with this game, and understands the moves better. All we need is someone like mango ( from ssbm ), and we will be the top country players lol. I watched a sad match, at one of the events with mbaacc, where every akiha player sucked and they almost got a perfect on. They arn't using akiha right. Everyone is so focused on akiha vermillon, that they have no concept that akiha vermillon might actually be a lower tier character. Combo chains and spacing are everything in every fighting game. Just like a grab. If you can grab chain, then you already know that character has potential. I only know from past experience, and I wouldn't have kept using tohno if I knew I wouldn't be able to win some kind of tournament with her. I did alot of research before playing. I seen her juicy combos and knew something else was going on in that combo for her to keep doing it. It doesn't matter how many hits you can do on a normal combo, it's how that combo will benefit you in a match. Sometimes the wisest thing would be a 3 hit combo. It also depends on what characters take the most damage with certain moves.

73
Akiha Tohno / Re: Exploring the Whiff Cancel Combo
« on: May 22, 2012, 11:14:19 PM »
Okay, I think I'm confusing you more. But I'll keep trying. :teach:

First of all: (5a 2c 2a (whiff)) is an iteration. It is the set of inputs that is being repeated and that is what you are practicing here.

In order for this specific loop to work it has to start with 2c5c (wallbounce) 2c in order to get them into the right state for the combo to continue. The wallbounce resets the string and it's more like you're looping (2c 2a (whiff) 5a) than (5a 2c 2a (whiff)).

That also makes alot of sense. Thanks bro. Maybe one day we'll have to practice some matches. I know that playing a computer isn't the same as  playing a person. Even if you manage to get a perfect on the computer on hardest difficulty ( level 5 ), it wont help in matches, since computers have bad habbits that you can't learn from. All I can do now is watch videos. I'll eventually post videos after lots of practice. Some people post videos because they think they are good. In a tournament, they would get crushed. I also believe akiha, is a high tier character, somewhere at the top. The harder a character is to learn how to use, the harder they are to fight against.

74
Akiha Tohno / Re: Exploring the Whiff Cancel Combo
« on: May 22, 2012, 10:54:04 PM »
I think most of that combo can be done without the whiff cancel, except maybe those last 2 moves after it. I have done 5a 2c 6c 4c 6c 5b 5b jump 5b 3 times dj 5b grab.

What I'm saying is to practice the iterations since that's what you're having trouble with. Practice height control and timing until you can get one rep, then expand to two and so on.

See, I can wall combo, but not from 5a to 2c if I include a whiff cancel. If I 5a to 2c I have to then 6c to 4c, to 6c, then air combo the rest, or 5b it after the 6c. I haven't been throwing up a bunch of combos at once, because I can do some good ones, I just want to get good at 5a 2c (whiff with a 2a ), then add this to any other combos. But, I want to start from here, then connect more combos later. So basically, I am only trying to practice a 2 hit combo with a whiff cancel at the end, then continue it from there.

75
Akiha Tohno / Re: Exploring the Whiff Cancel Combo
« on: May 22, 2012, 10:22:13 PM »
I'm fairly sure it works for all characters, dunno. I think he just picked Kouma because of a high defense value.
I'm presuming you're trying to do this combo (or some variation thereof):

http://www.youtube.com/watch?v=Pt_W8kgsSSQ

In which case the loop is 2c5c (2a (whiff) 5a2c)x3 5c (2a (whiff) 5a2c)x3 BE5b aircombo

What issue are you having? Is the whiff not coming out? Are you not able to follow up after the whiff? Does your target hit the ground before you can get the another normal to connect? Does the whiff connect?

Yea, I think that's it. Though after my 2c, i can 2b real fast without it hitting the opponent. If I 2a after 2c, even if I stall, or hit it right after 2c, it doesn't work. It either hits them too high up, or hits after they hit the ground.
It's hard to help when I don't know what's failing about the combo.

Well, in this case you don't want to use 2b because you won't have enough time after recovery to get 5a out. Maybe you're hitting 2a too early? You don't need to plink for this. Turn on input display to make sure you're doing the right inputs.

Try practicing this string for a bit: 2c 5c 2c 2a (whiff) 5a 2c
That's the essential part of this combo, if you can do that you can do the combo.

I think most of that combo can be done without the whiff cancel, except maybe those last 2 moves after it. I have done 5a 2c 6c 4c 6c 5b 5b jump 5b 3 times dj 5b grab.

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