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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - s4itox

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1
UNREAL BLACK THINGS / Re: Character nicknames
« on: November 06, 2012, 06:20:00 PM »
"I wanna love you! (U.B.T)
Unreal Black Thing!
You need some lovin' (T.L.C.)
Tender Lovin' Care
And I'll take you there"
 :toot:

2
Melty Blood Auditorium / Re: MBAACC in EVO2k13 Poll
« on: November 06, 2012, 06:11:04 PM »
I dunno when the poolspolls close, but I voted for melty from Australia! woohoo
Oh, and P4:A and Divekick, shame on you if you did not vote for DiveKick.
With any luck, Melty will make it there at least as a side tourney, if not a main one.

3
So uh, apparently MitsuruOrie has a persona. Awesome.

4
...
Edit: Really easy full screen combo: http://www.youtube.com/watch?v=apshXDenxqk
In regards to this combo, assuming that it also works in corner (which it probably does), simply could use this as ender?
(2a) 5b 2b 5c 6c 236b~c 236[a] 5b 6b 3c (delay) 2c 3c 6c 6b 2b 5c j.c 236aa
reasonable trade off for damage/meter vs execution?

5
You'll want to input start buffering the 236 during 6C anim, and roll the BC so that there is as little 236B dash as possible. Took me a while to work that out, I'm just trying to work out how to do 236[A] from it now.
Edit: worked out how to do the 236[A], that is deceptive. Noted that j236A~A must have at least 5 hits for hard knockdown. Depending on height, it can hit anywhere up to 8 times from my fooling around, it may possibly hit more.
 

6
Shiki Nanaya / Re: Nanaya MBAA Thread (C/H/F Moon)
« on: September 05, 2011, 07:26:11 AM »
Actually, disregard that statement. I thought the F-Nanaya was catching a backwards tech, but the IAD j.C was legit part of combo.

7
Shiki Nanaya / Re: Nanaya MBAA Thread (C/H/F Moon)
« on: September 04, 2011, 05:49:34 PM »
I dunno, but seeing as that F-Nanaya caught that F-Seifuku a few times with BE5C -> IAD j.C, maybe there's something he's doing right?

8
Shiki Nanaya / Re: Nanaya MBAA Thread (C/H/F Moon)
« on: July 03, 2011, 06:49:30 AM »
If youre going for airthrow ender,throwing them closer to the ground means you get better oki.
However if theyre not in the corner,the best oki option is doing a string into 2C 214B 2C2B5B623BB,it does comparable damage to aerial combo and the oki is far superior.
Airdashing before airthrow is an MBAC tactic,and as far as I know,it doesnt help anymore(I had reports of it putting you FARTHER away than if you would airthrow without airdash).Ofcourse it helps for getting an airthrow in some situations since you may be too far,but as far as oki is concerned,its null.
From memory, airthrowing before the airdash is only counterproductive in corner. It still provides (slightly) better oki elsewhere.
I heard that like a year ago, though, so take statement with a grain of salt.

9
The wheels of fate are turning.
Did you just make a BlazBlue reference :psyduck:
It was all-round Aksys reference

10
Akiha's Tea Room / Re: Rowan's shirtshop | USA | New stuff!
« on: January 30, 2011, 09:19:42 PM »
Alternately, how much would it weigh (and cost) for 1 shirt + 1 hoodie?

11
Akiha's Tea Room / Re: Rowan's shirtshop | USA | New stuff!
« on: January 29, 2011, 08:53:28 PM »
Yeah, I'm in Australia. That'd be a great help, it's not fun when your shipping costs essentially double the cost of the item.

12
Akiha's Tea Room / Re: Rowan's shirtshop | USA | New stuff!
« on: January 27, 2011, 01:36:51 AM »
God damn, now I want that "Fine too" hoodie.
Time to save up, I guess... fuck you, international shipping costs OTL

13
Shiki Ryougi / Re: H-Ryougi Game Play, Combos, Tech, and Etc.
« on: November 16, 2010, 01:23:23 AM »

im still new to the game but i think i might know whats going on. there's a certain amount of hits which will changed the gravity of a character, when i was trying the corner staple that Rei posted, i realized that if i put in too many hits before i got to the 214A 2C part, 2C would whiff. lower the amount of hits by the time you get to the 2C and it should connect alright.

it has nothing to do with my timing. this guy had the answer!!!

s4itox you didn't press 5BB you pressed 5b. you completely took out a hit. (not to mention the extra added flair in the vid)
if you try it with 5bb it isn't gonna work. i tried for a few minutes only using 5b and i got it, maybe not consistently but i can do it now.

thanks MrQuotes for the key problem. and thanx s4itox for the vid showing me that i needed to take out the extra b.

I omitted the first 5BB because I added in the j.C. AFAIK gravity works on hit counter, not hit strength. 2a5bb2b5c2c == j.c2a5b2b5c2c in terms of gravity.

14
Shiki Ryougi / Re: H-Ryougi Game Play, Combos, Tech, and Etc.
« on: November 15, 2010, 09:18:28 PM »

-snip-

okay, the only time i can get a 2c or 3c to connect after 214a is i do it clean from 6aaa. so basically just normal 2a 6aaa 214a 2c j.b-j.a-j.c j.b-j.c slam/air slice.  does it not work on certain characters?

it seems damn near impossible for them to be low enough for me to 2c them.

Again, you just need to delay the 214A after 6AAA.

Sample: http://www.youtube.com/watch?v=_bG2XqZSp3I

15
Shiki Ryougi / Re: H-Ryougi Game Play, Combos, Tech, and Etc.
« on: November 14, 2010, 10:41:11 PM »
@WADE: the thing with 214A is you need to delay it after 6AAA. It's something like half a sec delay, but your 214A needs to hit the enemy lower so that the enemy doesn't have enough time in the air to tech before your 2C connects. I'll upload a vid later.


on another note:
http://www.youtube.com/watch?v=qAYpy2RNkbA
captioned for my friend haha
The thought of double catch never even crossed my mind. You must be some sort of genius.
Is there any significant difference in between using 2c tk236B and 3c tk236B?

16
Shiki Ryougi / Re: H-Ryougi Game Play, Combos, Tech, and Etc.
« on: November 14, 2010, 07:30:43 AM »
Don't forget to add a slight delay in between the 6AAA and 214A. Otherwise your 214A will push the enemy up too high and will tech before you can hit with 2C.

PS: Are double knife combos (i.e throw knife, catch it, throw it again in the same combo) viable? I found one that I can do, although since I usually set meter to unlimited in practice mode I am not aware of its meter gain. I know, however, that it hits less than other combos for more effort (seemingly a recurring trend in shit I invent) but still.

17
Shiki Ryougi / Re: H-Ryougi Game Play, Combos, Tech, and Etc.
« on: November 14, 2010, 05:45:59 AM »
try doing 2a 5bb 2b 5c 2c 6aaa 214a 5bb jbc jbc airthrow/236b/236c instead. Linking 214A to 5BB might be more annoying, but you get extra damage + extra meter.

18
Akiha's Tea Room / Re: Your first fighting game.
« on: November 07, 2010, 09:43:38 AM »
Hrmm, I think it would've been Gundam Wing: Endless Duel. Mashing with Gundams was kinda cool in its own way, specially when huge ass lasers randomly came out.

Then it was MUGEN. OTL

and then I learned better and now it's Melty.

19
Shiki Ryougi / Re: C-Ryougi Thoughts Without a Thread
« on: October 05, 2010, 06:52:30 PM »
Ah shit, forgot to say.
That damage was done against F-Ryougi, so realistically it may only be about 5.5~5.6k ish against VSion or something.

20
Shiki Ryougi / Re: C-Ryougi Thoughts Without a Thread
« on: October 05, 2010, 08:46:14 AM »
2A 5BB 2B 5C [2C tk236B] 5BB 214A 2C (delay) 5C 421C j.B dj.BC 236B

I like my tks.
Hits higher (I think) than using ... [2C 22C 5BB] ... and saves you 100% meter / puts you 10.5% higher than your starting point, given you started with over 100%. 236C ender is not worth the meter (6144 vs 6198).

21
Shiki Ryougi / Re: C-Ryougi Thoughts Without a Thread
« on: October 03, 2010, 08:41:28 PM »
I think you would HAVE to use 22C instead of tk236B in the first two that you listed, because the tk236B counts as a jump cancel and thus you would be unable to jump cancel the 5BBs into aircombo. Unless I'm wrong and 214C whiff j.B resets the string?

And yeah, I've reasoned that most of my longass C-Ryougi combos are actually a lot more effort than they are worth for the damage and meter gained/use as compared to basic bnb. The thing is that all Ryougi combos are hype to watch  :D

The second one looks viable though, and I assume it's a corner combo. I'll check that one out when I get a proper opportunity.

22
Shiki Ryougi / Re: C-Ryougi Thoughts Without a Thread
« on: October 03, 2010, 09:21:14 AM »
Random combo inspired by F-Ryougi:
(j.C)standard bnb intro -> tk236B 5BB 214A 5BB 214C jumpcancel j.C land j.BC j.BC airthrow/236B

63214C combo probably beats it in damage and normal 623B 236C ender probably beats it in oki but thoughts?

23
Melty Blood Auditorium / Re: The MB:AA:CC thread: Current Code
« on: October 01, 2010, 08:21:20 PM »
I wish they get creative with their naming and name the 'next melty update' 2nd Act,so it can be abbreviated to 2A.
Melty Blood 2A.

I've already been going around calling it 2A since it is Actress Again, after all. :P

24
Melty Blood Auditorium / Re: MBAACC: New characters introduced!
« on: September 25, 2010, 09:58:13 AM »
Who cares about SHIKI? Fuck yeah Arihiko.

I fully endorse this notion. Arihiko wielding Nanako plz.

25
Shiki Ryougi / Re: MBACC Ryougi Discussion Thread
« on: September 24, 2010, 10:23:44 AM »
tk 236 oki is old, you guys are months behind :)

Drift oki is stronger :)

Also... Ieda's Ryougi is so troll LMAO

I was seriously LOLing

He delays the j.236 enders because it puts him lower so he lands faster... So yes, he recovers faster
I think he might actually have been using j.236A instead of a delayed j.236B. Don't take my word for it though.

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