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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - halehale

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just go into the audio center and disable the glowing GX button near bottom right, should fix it.

Hey any luck on fixing pad support :( can'r really use the analog because it is apparently too sensitive and maps to 2 keys instead of one.
I had this problem as well with a stick but I used joy2key to circumvent it.

My opponents have been having the same complaints. All I know is the grab at the end of air combos and sometimes just regular grab is sometimes not coming out at all. (Have pretty much 100% accuracy with throw at end of combos on regular netplay since I can just buffer it). Just now I was trying an oki grab and my character just stood there.

Currently the input drops are too numerous for this to be considered a substitute to regular netplay.
I'm having the most trouble with grab (4E and 6E). It is dropped extremely frequently.

All the terms including 道理 are wrong. The correct term for the dash-superjump-backjump-forwards-airdash (that ends up with you hitting the opponent in the back of their head) is サンドリ, which is short for サンダードリフト or "thunder drift". So it doesn't have anything to do with the number of mixups you can do after it.

Instead of 道理, the japanese use 択 to denote the options which can be utilized as mixup. So a mixup/two-way mixup is called 二択 (nitaku) in japanese fighting game terminology. I have never heard of any santakus or yontakus though.

Other usage of 択 i've heard are for example 下段択 or 中段沢.

NetPlay Community / Re: any from EU/UK ? :>
« on: September 14, 2008, 01:47:30 PM »
You can come visit @
We harbour all of the competitive european players and some casuals as well :)

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