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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Senovit

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Kohaku's Magical Garage / Re: Combo conditions
« on: January 31, 2012, 04:58:10 PM »
Yeah, wallslams and groundslams are wrapped up together for a limit of 3.

You can also hard knockdown again during an otg.

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Akiha Tohno / Re: F-Akiha Combos & Setups
« on: January 07, 2012, 05:04:29 PM »
Now using j.236b 4C j.bc sdj.c2c after a raw airthrow.  Credits to Adviceowl for finding this.

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Akiha Tohno / Re: F-Akiha Combos & Setups
« on: January 06, 2012, 04:52:18 AM »
raw airthrow land 5a4c into aircombo of choice.  You can probably do something a little more fancy if the airthrow makes Akiha corner the opponent.

Thanks.  Just knowing it was possible to land made a big difference.

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Akiha Tohno / Re: F-Akiha Combos & Setups
« on: January 05, 2012, 04:27:24 PM »
Midscreen you can combo into 214B 5B 4C into air combo.

Corner you can also replace the 5a/2a before 5C with a 5B, though this seems significantly harder to time properly.

If you're in the corner and using 214B to catch mashing, you can of course follow up with either 5B (or 5A) if you're close or if you're far away enough from being pushblocked you can do a raw 5C into charged 2369B combo.

Edit: What are you all doing after a raw airthrow?  I can't seem to land and followup with anything big, so I've taken to just doing j.A sdj.C2C.

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