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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Darkshine

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Akiha's Tea Room / Re: Big Bang Beat - 1st Impression FULL
« on: June 01, 2007, 12:39:15 PM »
The manual that came with the game and the website already lists the B-Action and Enhance buttons as B and E. If we go with,
ABC
DEF
It would cause confusion.

Not to mention the wiki's control section and the game's website already has the buttons listed as
LMH
BEP

You know, the funny thing about that is I'm the one who wrote the info in the control section, yet I use the ABC format for combos anyways. >_>

2
Akiha's Tea Room / Re: Pokemon Diamond and Pearl
« on: May 10, 2007, 09:58:13 PM »
Overwhelming cuteness of Combee is too great...

BRAGGGGGGGGGGHAHAHAHALALA!

I think a vein in my brain just burst.

Oh, and I got the best swarm ever today. <3 Magnemite.

3
Akiha's Tea Room / Re: Pokemon Diamond and Pearl
« on: May 01, 2007, 05:20:44 PM »
Isaac
Friend Code: 3608 7538 4782

4
Akiha's Tea Room / Re: Big Bang Beat - 1st Impression DEMO
« on: May 01, 2007, 05:19:13 PM »
Demo is hot, I sat down for 2 hours and came up with the ULTIMATE ROUGA CORNER COMBO that uses like 12 super bars or something and is like impossible for me to pull off again.

Also lots of cool Senna combos, 2ABC6A2B jABCC land 2ABC 214C236C is the best no-super combo thus far.  Once you have a bar, there's a lot of cool things you can do; 2AB5C 63214A214C D 2ABC6A2B jABCC land 2AB 214C236C is good... I do 2A5BC 63214A214C214C D 5BC 214C236C at midscreen.
Corner I just do 2AB5C 41236C D 5ABC 214C, dash 2B jABCC... then I can end for damage with dash 2AB 623C or dash up and plant a B/C dot over them and mix up.

Dammmmmmmmmmn, Crimson. I run into you on friggin Shoryuken, Dust Loop, and now Melty Bread. Why must your tastes be so awesome! >_<

Anyhoo, I wanna play as Senzou, are whatever the Dictator Potemkin guy is. :P

5
Akiha's Tea Room / Re: Fuck EFNet, let's migrate to something better
« on: April 27, 2007, 08:17:50 PM »
Hi. I'm a random-ass person.

>_>

<_<

6
White Len / Re: White Len Videos!!
« on: April 25, 2007, 01:50:14 PM »
Man, everytime I see another White Ren video, the playstyle of the WR is completely different. I guess there are so few White Ren players, even in Japan, that there's no centralized strategy for her.

7
Kohaku / Soooooooooooooooooooo, let's talk Kohaku.
« on: April 16, 2007, 04:59:11 PM »
I'd just like to start this out by saying hello to ya's all, as this is my first post here. I've been lurking for a couple of weeks until now.

Anyhoo, I'm interested in learning the basics of Kohaku, however, it seems as though no one plays here, in Japan or America. As such, I'm going to list my general tactics I've observed. hope fully, some of ya' will add some input as well.

Anyhoo:

j. B: This seems to be the primary normal for aerial combat, as it has a VERY long reach and seems to have a bit of priority.

j. C: I'm fairly certain this is an overhead, though, I can't exactly check right now as I don't own Act Cadenza myself. This seems to be the move for attacking someone while they are on the ground. In addition it combos rather nicely.

B: Another normal with relatively long range, and an all around good combo starter.

C: Launcher, though I rearely ever see anyone actually attempt to perform any air combos with Kohaku, as her ground combos seem to be relatively powerful.

236A: Does nice damage and is used in essentially every bloody one of Kohau's combos. It seems to be able to hit opponents OTG.

236C: Very, very good EX special. You can cancel 236A into this, which is what is generally done in most of Kohaku's combos.

22B: It's a twirling bush of death. This is used primarily for corner traps. If you score a knockdown with your opponent in the corner, drop one of these bastards and they won't escape, as the only way to go for them is up, which of course you will bewaiting for them to attempt.

22C: It's the cactus of doom. Place this on the ground in front of your opponent and then superjump over them and attack them from their other side.

The majority of Kohaku players mainly play keep away with their insanely long ranged pokes, punishing the opponent when they make a mistake with a ground combo and then dropping either a bush or cactus, depending on the opponen't position, to set up another combo opportunity.

I would list some combos, but honestly, I don't know what her optimal combos are, so I'd rather leave that to someone who knows more than I.

Input please, and, if I've said something incorrect, please do not hesitate to correct me. I'm new to Melty blood in general, so, I'm sure to be wrong about many things. :)

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