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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - dakanya

Pages: [1] 2 3 ... 47
1
Regional Community / Re: Northern California: Berkeley, SF, etc.
« on: June 18, 2012, 04:07:21 PM »
this is my first time checking melty blood in a couple months and lo and behold its a norcal post!

sorry i don't host or organize any events for melty blood anymore. you guys should play guilty gear.

if you wanna get in touch i check the gamecenter facebook and norcal dustloop threads regularly

we all quit melty blood to become gundam meisters but i don't mind playing some casuals if we happen to be in the same place at the same time

https://www.facebook.com/gamecenterarcade
http://www.dustloop.com/forums/showthread.php?13973-NORCAL-DOGFIGHT!

2
Regional Community / Re: Northern California: Berkeley, SF, etc.
« on: April 25, 2012, 05:16:51 AM »
Melty is a thing still?

the competitive scene here has died off, maybe there are some randoms playing casuals in a cave or something.

the closest arcade to south bay would be gamecenter in san mateo and there's also southtown in san francisco. most people have moved on to other games, namely guilty gear and gundam extreme versus.

i am considering having a side tournament for melty at gamecenter next weekend but it depends on interest and numbers.
http://www.dustloop.com/forums/showthread.php?13973-NORCAL-DOGFIGHT!-featuring-GGAC-and-EXVS-Apr-28

it's dead

3
Regional Community / Re: Northern California: Berkeley, SF, etc.
« on: April 20, 2012, 11:40:47 PM »
no problem. i'm planning on running the same thing in june if it turns out to be a success

4
Regional Community / Re: Northern California: Berkeley, SF, etc.
« on: April 20, 2012, 03:29:19 PM »
the competitive scene here has died off, maybe there are some randoms playing casuals in a cave or something.

the closest arcade to south bay would be gamecenter in san mateo and there's also southtown in san francisco. most people have moved on to other games, namely guilty gear and gundam extreme versus.

i am considering having a side tournament for melty at gamecenter next weekend but it depends on interest and numbers.
http://www.dustloop.com/forums/showthread.php?13973-NORCAL-DOGFIGHT!-featuring-GGAC-and-EXVS-Apr-28

5
Kohaku's Magical Garage / Re: Question from a two-year noob.
« on: March 21, 2012, 08:22:52 PM »
Watch match videos, take notice of the events and exchanges that happen, and how they result in someone taking damage. You should first be able to figure out why things happen, otherwise you are just playing blindly.

6
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: March 18, 2012, 11:58:15 PM »
nci replays

http://tsubasa.nu/dakanya/melty_nci_2012_03_18.zip
http://reconpoint.com/uploads/melty_nci_2012_03_18.zip

results

1 YAT (C-Wara)
2 dakanya (H-Kouma)
3 DJcream (C-W.Len, H-Hisui)
4 RealGranola (C-Nero, F-Nero)
5 Tone (F-Ciel)

other entrants
2GB Combo (H-Nanaya)
Tsubasa (F-Kohaku)
ehuangsan (H-Nanaya)
DarkTalon (H-Ryougi)

EDIT: mirror added for those who have connectivity issues to tsubasa.nu (comcast users)

7
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: February 01, 2012, 05:26:31 PM »
for anyone planning to come to nci this weekend, please pre-reg so i'll know if i have more than 4 entrants. prereg is at https://norcalinstall.wordpress.com/

daryl, i will probably be enlisting your support in running the melty tourny this weekend if we actually get enough entrants. if anyone else wants to gain some TO experience, you are welcome to step up and help. i'll probably be pretty busy since i'll be entering gundam and guilty as well and i might need to help run guilty again but i hope not.

if anyone can bring like a netbook or a separate computer for brackets or even MORE SETUPS that would be great because the only confirmed setup we seem to have is mine and i do not have drivers for xbox sticks


8
Akiha Vermillion / Re: MBAACC C-VAkiha Thread
« on: January 31, 2012, 12:29:10 PM »
nice follow up lpt

isnt it 7f and 9f? (including the first active f in the count of the startup here)

just to elaborate some more on what you wrote but the thing i feel about v.akiha's footsies in general is that a lot of times you will lose if you try to fight head-on with your normals and in trades and the trades often wont be in your favorite especially since v.akiha's health sucks. its much more reliable to get used to conserving/managing your movement options instead and look to attack the holes in their footsies instead. this is especially crucial when fighting chars like miyako, ries, kohaku etc...

9
Akiha Vermillion / Re: MBAACC C-VAkiha Thread
« on: January 29, 2012, 04:47:12 AM »
1) i don't think it's particularly bad but getting hit sucks. if she's going to crouch block you IAD'ing at her just use j.C or use a j.236B which if you're high enough and have two IADs, you can do a mixup

2) meter doesn't really help you put out more combo damage... the only ways i usually hit miyako in the air is early j.A, pre-emptive j.A from above, and well spaced/timed jB. other than that i mainly use ribbons like early j236b, backdash j236a...

3) if miyako is directly above you, bad times. if you're close enough to air throw you should take it, and if you're in position for a j.B, it should idealy come out before her shit comes out

4) learn to use her tools. are you using staggers? are they respecting them? are you using TK ribbons? possibly EX ribbons? mixing in jumps or IAD j.A? do you practice staggers with the CPU set to 'recover A' ? watching match vids would help immensely here...

5) the most reliable way to catch a jumpout after a reverse beat which i'm assuming is a reverse beat whiff cancel with 5A/2A... you have to be immediately be using something to stuff them ie 5C, 2C, maybe even 4C, 22C ignition, or straight up j.A, air throw... basically NOT a re-dash in usually, especially if they are just holding up so they will jump asap. EX 236C post-block frame advantage is distance dependent. the j.B in jAB jc jA mixup is optional... some other mixups you have is just straight up IAD j.A high/low, airdash drop airdash jC... airdash whiff jC low... just watch more match vids really

6) i dont really remember how momiji loop tk j22c tk7 ribbon is... im pretty sure that doesnt even hit meaty actually. if you are talking about momiji xx 2c j7 or j7 j22c falling j236a... thats another story and that is generally meaty and safe

7) i dont actually think c is ever better than f but to be honest ive never really given it too much thought. f has air puff, air pillars... they are pretty awesome tools. c lacks in the damage department, especially midscreen and some of her normals are worse (no gdlk jC, 5C wallslams) and her tools are different.

some food for thought...

getting a pit every time off of momiji is something you may want to rethink, the momiji knockdown is an excellent time to do double airdash mixups, superjump empty low or airdash high mixup and setting up the pit takes away from this... of course you can also airdash at them and jump to bait the reversal... arguably you can wait till you have a pit to get this kind of mixup OR you can learn to set up the EX pit mid-combo by spending an extra 100% meter with EX momiji...

as for pressure, make them respect your options and reset pressure at points where you think they will respect. another tricky way to punish jumpouts is to do something that will entice them to jump out but then force them to airblock something right away and break their guard... ie IABD airdash j.AB or j.C is great for this... there are various options. watch more match vids. they don't even have to be CC match vids.

EDIT:
Quote
-Add 5B 2C xx 4C to your Momiji reps. From what I can tell, this is THE most damaging variant.
Is it possible to do this on both the second and the third rep? Every time I try it I drop it on the last rep, 5b is kinda slow.
this is very possible, make sure you tap 5b instead of holding it and delay the 4c. iirc 5b is only like 7f and 4c is around that startup too

EDIT:
~5c4c2c623b 5b2c,4c623c j22c 2a2c,4c5bb623b
best damage i found for xx 623c j22c xx

10
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: January 28, 2012, 06:17:04 PM »
obviously it is time for you to take up the gauntlet instead

11
Akiha Vermillion / Re: MBAACC ver.1.07 V Akiha Thread
« on: January 27, 2012, 07:53:40 PM »
hi

you know the only qualm i have about crescent is how naked i feel without h/f jump C... cause that move is amazing

12
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: January 26, 2012, 02:37:00 PM »
we have moved on to become gundam meisters

13
it'll be round robin so if you can swing by around 5~7pm, you may be able to enter but i may need to enter you into the bracket ahead of time. if there are enough entrants (around 11?), i will be running two pools of round robin instead and the best of each pool will move on (top 4 of the tournament) will move on to a double elim bracket

14
hi guys

since this weekend is the first saturday of november

nci is this weekend

15
kakuge.com is not actually like a wiki... i mean yeah i guess it is but its really more of a dictionary... its like wikipedia wiki not like wiki wiki... it tells you information about the game in general it doesnt tell you how to play the game or strategies or combos or matchup info or anything... anyways whatever im going back to sleep

16
Akiha Vermillion / Re: MBAACC V-Akiha
« on: October 12, 2011, 12:06:14 PM »
I guess it was only talked about in IRC but for 1.05, F-V.Akiha has been significantly nerfed, iirc Kilvear photographed the notes and I translated them. They hinted that they may only be temporary... wait for 1.07 vids imo

17
Akiha Vermillion / Re: MBAA V Akiha :D
« on: October 06, 2011, 08:13:15 PM »
im guessing since 236c is being used so early, it's not char specific... or maybe i was copying that jp combo wrong... i have not touched fvakiha in a while now

18
just curious but what equipment do you need at southtown to run sessions now

also for those who dont know, nci is usually the first saturday of every month

19
i probably should have mentioned it here but i've been busy with school and work and SHIREN lol

if you lurk on dustloop you probably already know but tomorrow is nci

20
of course they are releasing it on a cab, that's where their entire playerbase in japan is. it's scheduled for this october iirc

21
way cheaper than buying an actual arcade game

22
thanks for coming out, i hope you all were able to get in enough games. i noticed that thomas and ivan were absent but oh well ;x

23
Akiha Vermillion / Re: MBAA V. Akiha video thread
« on: August 30, 2011, 01:59:49 PM »
yeah j.22C is valid too if you want to burn the meter/prevent yourself frmo getting in max

also iirc aoko gets up really late (or was it early?) so you should check what the timing would be like in practice mode

i am missing my notes for wakeup times... zzz. some other chars you should know about are like kouma, ries, satsuki...

24
Akiha Vermillion / Re: MBAA V. Akiha video thread
« on: August 28, 2011, 05:10:51 PM »
aerial pit setups are generally safe from reversals ie IAD j.22a land

idk about aoko's dp but if she has enough invul to escape the pit and you find it hard to punish due to how far aoko will move after the dp, then i guess some sort of j8 or j7 22b pit setup may be preferable

you can also use a double jump to bait reversals or go for a whiffed j.A/j.C

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