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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Exciel

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1
For whatever reason, the CV's I'm sure about:

Hyde - Kimura Ryohei (MC in Penguindrum, MC in Sankarea)
Orie - Saori Hayami (Haqua in TWGOK, Leia in ToX)
Vatista - Rumi Ookubo (Chinatsu in Yuru Yuri, moeblob in Acchi Kocchi [who probably had something to do with her ridiculous hair])
Yuzuriha - Ayumi Fujimura (Ibuki in SSFIV, lil sis in Kara no Kyoukai 6)


The rest I'm unsure about but Linne is probably Ayana Taketatsu who also does P4U Labrys. People have told me Waldstein is Kouji Ishii and if I had to guess I'd say Seth is Jun Fukuyama. No clue on Carmine, Gordeau and there's a lot who can do Hilda's voice (if I had to guess, Chiwa Saito). I find it somehow amusing unreal black thing can speak Japanese too.

2
I think the air dash might be that 6D assault mechanic since it seems you can do something similar on the ground too.

Anyway I love it. If I want to play a game with tons of jumping and air dashes and the whole 9 anime yards, I'd just play Melty. No reason to have another game just like it so I applaud FB's stance on making it different from what we're used to. I do hope there's Melty style hard knockdown though.

3
We named him that for this one joke. :bricks:

4
Other Games / Re: Chaos Code
« on: February 08, 2012, 01:12:53 PM »
I'll play this, I want to support these guys coming out of nowhere and taking a shot at making an IP like this. But I don't think I'll be able to give it all the love and attention it may deserve just because of all the fighters currently out and still have yet to come out.

5
We got unreal black character updates!

http://inbirth.info/topic0020.html

6
Satsuki Yumizuka (Yumiduka) / Re: Catsuki help thread
« on: January 28, 2012, 09:49:51 PM »
Fine fine. :prinny: While we're at it we may as well start H/F-Satsuki stuff as well... whenever Mizuumi's back.

7
Satsuki Yumizuka (Yumiduka) / Re: Catsuki help thread
« on: January 28, 2012, 04:59:01 PM »
^2A isn't a low for C-Satsuki. If they can mash out of your oki on wake up then you're timing something off. Depends which set up you're going for, but you'll want to make sure your main options (usually left/right 2C) hit meaty otherwise the opponent can mash or shield and stuff.

I'm working on a C-Satsuki video but due to some circumstances (and school) it might not be finished for a while.

8
Satsuki Yumizuka (Yumiduka) / Re: MBAACC 1.07 Satsuki Video Thread
« on: January 14, 2012, 12:14:39 PM »
Sorry I didn't buy it, just flipped through pages. As far as I remember though she's pretty much the same character.

9
Satsuki Yumizuka (Yumiduka) / Re: Catsuki help thread
« on: January 07, 2012, 04:24:53 PM »
Here's a look at some of the hitboxes that changed between PS2 and now.

5B - these are the latter active frames that were extended lower
j.A
j.B
j.C

10
Kohaku & Mech-Hisui / Re: Koha & Mech CC Changes
« on: January 06, 2012, 01:24:27 PM »
I'm guessing the Mech whip resets the bounce limit. It actually looks kinda cool.

11
Satsuki Yumizuka (Yumiduka) / Re: Catsuki help thread
« on: January 04, 2012, 05:24:07 PM »
Since 623B's lower hitbox is worse than 623C's it's a bit more strict. It'll still work with any OTG on fat characters like Ciel and Nero but unless you can do 5B 2C (1 hit) 623B on that character then chances are nothing other than 5B 623B will really work.

I don't think a real 4-way really exists with Satsuki anymore, at least one that can't be blocked on reaction from all 4 sides. It's more like 2 differently timed 3-ways you can do off 623C I believe but I could be wrong.

12
Satsuki Yumizuka (Yumiduka) / Re: Catsuki help thread
« on: January 04, 2012, 02:30:22 PM »
Sounds good. Here's some useful data for the wiki. A compilation of what otgs work midscreen after BE623B and before 623C on each character. Tested to the best of my ability so it may not be 100% accurate. And without knowledge of a better way to display it I just used google docs.

https://docs.google.com/spreadsheet/ccc?key=0Ag8E40-0FzeZdDU1bjRKQjJnYU0xNU53Wmh4Zi1hakE#gid=0

Team characters are the same as their single counterparts.

13
Satsuki Yumizuka (Yumiduka) / Re: Catsuki help thread
« on: January 04, 2012, 10:47:08 AM »
If someone really wants to I'll step down but I'd be happy to make a more in-depth C-Satsuki guide+thread.

14
Powerd Ciel / Re: Pcl dp hitboxes
« on: January 01, 2012, 08:51:31 AM »
I've seen 236C get stuffed a zillion times in matches. She'll superflash but still get hit. Makes sense.

15
Little did we all know... this character has a j.6C

16
Oh I didn't know about the 6C 236B~C 236[A] thing. You can add that into the second combo for BIG DAMAGE + biribiri okizeme.

17
http://www.youtube.com/watch?v=TtjyJt2xw84

Here's how to do the loop. stuff > [3C 6C 6B 2C] x 2 > ender

Combo 1: 2A 5B 2B 5C 3C 6C 6B 2C 3C 6C 6B 2C 3C 6C 4C jc j.6A+D j.236A~A

Combo 2: 2A 5B 2B 5C 3C 6C 6B 2C 3C 6C 4C jc j.6A+D j.236A~A land 236B~B 214[A]

You'll have to link 2C to 3C but it's not too bad. Also delay between 3C and 6C a bit. I advise doing this combo as you would if you're using a charge character except instead of holding back always, hold forward. Instead of doing 3C 6C 6B 2C you can input it as 3C 6C 6B 3C and 2C will still come out, that way you may not confuse the inputs for yourself as much (and probably why C-PCiel's 2C and 3C aren't swapped).

Only the final hit of PCiel's dp follow up is untechable and it can be quite tricky landing it. To get it the easiest from what I've tried, do all you can to get PCiel up the highest she can be before using the dp follow up.

18
Sweet work so far. I like this moonstyle the best of the three so I'll be coming back here frequently. Here are some trial BnBs to kick it off.

http://www.youtube.com/watch?v=-_pIO9WuHtI

Combo 1: 2A 2B 5B 2C 5C 6B 236[A] 2C 5C 6B 236[A] 2C 5C 4C 3C 214A

Can be done anywhere midscreen to corner but does not work on some characters with awkward hitboxes like Ryougi because the first 6B will whiff. After the first 236[A], you want to hit 2C as late as possible to make your life easier. Otherwise you'll need to delay between 2C and 5C a bit to get 6B to hit. Instead of 2C 5C 4C 3C 214A use 2C 4C 3C 214A as an ender to get a knockdown with your opponent slightly away from the corner allowing you to cross up for wake up.

Combo 2: 2A 5B 2B 5C 2C 3C jc j.B land 5B 2C 5C 6B 236[A] 2C 3C 236B~B 4IAD BEj.214B

This combo can be done anywhere on screen and has to be done on characters where the combo 1 doesn't work on. Might have to do some adjusting based on character's hitboxes and there's an ideal timing for when to hit j.B and the following 5B. Sometimes 5B 2C will whiff if all timing requirements aren't aligned. You can omit that 5B if you wish to however. The ender is just an alternative ender if you want some decent lightning oki.

19
Satsuki Yumizuka (Yumiduka) / Re: Catsuki help thread
« on: December 29, 2011, 10:28:33 PM »
Using 623C uses a ground bounce so you can only get one j.[C] in your combo if you've already used 623C (or 236C for that matter) either to hitconfirm off an anti-air or to just beef up the damage of your combo.

Remember unlike C-Satsuki's other normals, j.[C] can be cancelled like any regular character's air normals can (double jump, air dash, reverse beat) so you can mix people up who are careless on a blocked j.[C].

In the rare chance you somehow land a j.[C] without having already used your jump cancel, you can tag this ender for extra damage:

[combo] > 2C > 3C > 623[A] > j.[C] > j.B > land > 5B/BE623B/Dunk/etc.

20
Akiha's Tea Room / Re: Play-Asia coupons
« on: December 19, 2011, 05:35:09 PM »
Happy holidays. Expires on new years.

WM-QKA-EJC
Get US$7 off a purchase of US$77 or more

IC-IDQ-RXH
Get US$15 off a purchase of US$150 or more


But you really shouldn't use Play-Asia if you don't have to.

21
So this comes out 2pm Japanese time right? What time is that here in the states. (too lazy to look up.)
I'd tell you but you didn't end that question in a question mark.

22
http://inbirth.info/img/chara/ss_vat01.jpg

Vatista saying fuck off Egyptian j.C

23
If that bite in the 3rd UBT pic is his 2A I swear to God I will mash that shit like no tomorrow.

24
Satsuki Yumizuka (Yumiduka) / Re: MBAACC 1.07 Satsuki Video Thread
« on: December 03, 2011, 10:46:35 AM »
Was flipping through one of the late Arcadia magazine while I was in LA yesterday. Only thing I really glanced at for 1.07 was Satsuki and the only real notable change I saw for her was I believe the return of jump cancel on block with 214A for H-Satsuki. Otherwise there was a change to BEj.C all around and some change to H-Satsuki's BEj.B as well but they're probably nothing major.

Edit: Confirmed here, H-Satsuki can jump cancel 214A on block.

http://www.youtube.com/watch?feature=player_detailpage&v=9jbsC6jVhRk#t=15m44s

Rest of this set is Junpei Satsuki and Nano Satsuki kicking ass.

6:10 Akira (F-Ries) vs Junpei (C-Satsuki)
7:25 Ranpo (H-Nanaya) vs Junpei (C-Satsuki)
9:30 Fankyuu (C-Kohaku) vs Junpei (C-Satsuki)
12:30 Ragu (F-Ciel) vs Nano (H-Satsuki)
13:50 Amara (F-Arc) vs Nano (H-Satsuki)
15:40 Akira (F-Ries) vs Nano (H-Satsuki)

25
I like how MBAA is the first game people start testing after a PS2 emulator netplay is created.

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