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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Ichipoo

Pages: [1] 2
1
Wow, I'm actually motivated to play this game again thanks!

2
What would you guys say is the best "universal" midscreen and corner BnB combos that works on everybody? I realize that the timing for j.B has a different "sweet spot" for different characters, same goes for 6B. Trying to get back into Melty again since people in my scene are showing interest in the game again.

3
Regional Community / Re: SoCal Melty! (with Current Code v1.07!)
« on: January 20, 2012, 09:20:25 AM »
Ouch. Wish I can go, I even know people in SD who are going and willing to bring a few people to West Toast such as dsmoove.

And sorry I couldn't go online to play you yesterday f-wlen , I felt like staying in bed and sleeping all day. :nyoro:

4
Regional Community / Re: SoCal Melty! (with Current Code v1.07!)
« on: January 18, 2012, 10:47:09 AM »
Well I'm at school right now so not now lol. :psyduck:

Most likely tomorrow, since I don't have any classes.

5
Regional Community / Re: SoCal Melty! (with Current Code v1.07!)
« on: January 18, 2012, 09:36:01 AM »
Posting here again to see if anybody in San Diego plays Melty Blood, since I don't see myself driving 2.5 hours from Chula Vista just to play games, but I would like to check out FFA someday.

If not, I guess I'll netplay with you guys. :)

6
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 10, 2012, 05:46:56 PM »
FRyougi is like fishing. You sit back and get counter hits with your silly 5B. And then you land 5k combos for no effort. And then you do it again until you get a bucket of fish and you can start grilling them. But if a fish jumps out of the water and tries to eat you, you have drop your rod and hide behind a tree until the fish needs to go back in the water to breath. and j.B

Fyougi in a nutshell. :V

I guess there's no need for a Fyougi thread then?  :nyoro:
Guess not? lol :psyduck:

Just have someone post mixups, combos, Oki situations in F-Ryougi's section and I think we're good. ;)

7
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 10, 2012, 02:02:44 PM »
FRyougi is like fishing. You sit back and get counter hits with your silly 5B. And then you land 5k combos for no effort. And then you do it again until you get a bucket of fish and you can start grilling them. But if a fish jumps out of the water and tries to eat you, you have drop your rod and hide behind a tree until the fish needs to go back in the water to breath.


 :fap: :fap: :fap:

8
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 10, 2012, 10:58:34 AM »
Sorry for the late reply but thanks to those who responded to my question regarding the differences between H and C. I'm still deciding which Moon to play seriously though. :psyduck:

However, I'd like to learn more about F if possible but no thread containing information on it exists. :(

9
Shiki Ryougi / Re: 1.07 C-Ryougi
« on: January 07, 2012, 01:49:23 PM »
Can someone help me learn? the only combo I can do is 5C 2C 5BB j.BC j.BC j.236B or C  :nyoro:
The first thing to go from there is to learn 2b5bb5c2c6c j.bc d.j j.bc j.236b.
This.

For me personally, I'm still having trouble with the custom combo, 2Cing after j.22C, and 2369Bing mid combo.  :V

10
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 05, 2012, 08:42:54 AM »
So in a nutshell, can anybody explain how H is different from C? And if any, what reasons would you say one would choose H over C?

/curious

11
Thanks. I'll practice again later.

And C-Powerd Ciel is definitely CC's "touch of death" character. Almost any hit can lead to an already decent damaging combo if you choose not to go for the loop. :psyduck:

And ugh, my sweet Ryougi is being jealous now, spending more time with Powerd Ciel than her. :V

12
I think I found a way to make 6C > 236B~C connect more consistently.

Now it may sound counter-intuitive at first, but right after the 6C, let the stick go back to 5 neutral, and then do the 236 motion in a fast and fluid motion. It may be safer if you input 2369 as well.

Basically, the stick input should look like 65236(9).

Hope this helps. :)

It's alot easier if you input it as 6C 41236B~C.

The half circle motion will always do 236.  It will never do random DP motions lol
It's not the random DP motions I'm having trouble with when using your method, I'm already passed that. It's having the 41236B~C connect consistently. Am I doing it too slow? Too fast? Is what I ask myself.

And the method I posted earlier is starting to fail too. :V

13
I think I found a way to make 6C > 236B~C connect more consistently.

Now it may sound counter-intuitive at first, but right after the 6C, let the stick go back to 5 neutral, and then do the 236 motion in a fast and fluid motion. It may be safer if you input 2369 as well.

Basically, the stick input should look like 65236(9).

Hope this helps. :)

14
Shiki Ryougi / Re: 1.07 C-Ryougi
« on: January 02, 2012, 08:20:05 AM »
^ Same video LivingShadow recently posted, but with links that take you straight to footage of Ieda's C-Ryougi so you don't have to spend time skipping through the video looking for them.

NASA(C-PCiel) vs Ieda(C-Ryougi)
Yatagarasu(C-Satsuki) vs Ieda(C-Ryougi)
Danon(F-Kohaku) & Nootsu(C-Hisui) vs Ieda(C-Ryougi)

15
Shiki Ryougi / Re: 1.07 C-Ryougi
« on: January 02, 2012, 06:00:19 AM »
Hey guys I've picked up this character back in AA. Now looking to solidify as she may be my top character. Haven'nt see match videos of how expert like to use her. Though she seems to shine in big damaging, I'm very weak in that department and mostly rely on other stuff.

I'm more effective as turtle so what type of stuff does C-Ryougi have to complement this?
How about taking advantage of her normal's ranges to prevent your opponent from getting in your face? IIRC, 5B and 2B have decent range. I netplayed with a friend last night and was mostly using 5B and 2B in order to start combos and also to stay out of his 2A range.

But don't take my word for it, Linne and LivingShadow most likely have better advice for you.

16
Shiki Ryougi / Re: 1.07 C-Ryougi
« on: January 01, 2012, 05:21:47 PM »
mzenken on SRK uploaded a short video of C-Ryougi displaying 4 basic, yet effective combos.

http://www.youtube.com/watch?v=RcNy7WGYz9g

And the last one shows the custom combo you guys are talking about and watching it now just helped me out ALOT. I'm starting to see the timing for the 8Xs. Going to practice again right now. :)

17
Shiki Ryougi / Re: 1.07 C-Ryougi
« on: December 31, 2011, 10:04:47 AM »
Really? But didn't Linne say to delay the other 8Xs as well? Because I'm currently crossing them up which I'm not suppose to like what he said as well.

18
Shiki Ryougi / Re: 1.07 C-Ryougi
« on: December 31, 2011, 09:21:02 AM »
So I think I got the timing for the first 8X 6X down, but as for the 8X, is the delay a bit slower or faster than delaying the 6X? And do the subsequent 6Xs have the same delay as the first 6X?

And as for stuff > j.22C > land > 2C, what is the timing like for this?

19
Regional Community / Re: FFA SoCal Melty! (with Current Code v1.07!)
« on: December 30, 2011, 06:43:22 PM »
Anybody here from San Diego?

20
Shiki Ryougi / Re: Ryougi in ver 1.05/1.07
« on: December 30, 2011, 05:00:21 PM »
So anybody here want to make threads for Ryougi's H and F forms? I'm curious in how those forms work.

21
Shiki Ryougi / Re: 1.07 C-Ryougi
« on: December 30, 2011, 01:18:32 PM »
Yeah I thought those Oki options would be her only ones, thanks. But what can she do to take advantage of Oki though? 2A is just asking to get shielded once the opponent catches on, grab only sets up the same situation and I don't think she has an overhead that can lead into a combo, unless I'm missing something.

22
Shiki Ryougi / Re: 1.07 C-Ryougi
« on: December 30, 2011, 10:44:35 AM »
Against Akiha 2A 5BB 2B 5C 63214C 8X 6X 8X 6X 8X 6X 8X 4X(whiff) 5A 5C j.BC dj.BC j.236B - 4.1k with full reduce. 5.7k without. Off of j.C it's 4.4k to 6.2k
How does this part work? I know you just input the direction and any button I believe but the 2nd 6X doesn't seem to land.

And yeah, looks like I'm not the only person who thinks C-Ryougi is simply more about damage.

And you say that she has SOME form of Oki if you sacrifice damage, care to post some examples here? I'm currently not seeing it here.

23
Melty Blood Auditorium / Re: Actress Again Sprites?
« on: August 26, 2009, 06:35:15 PM »
Only the ones Master Chibi has requested so far.


i just creamed myself <3

24
NetPlay Community / mbcaster 071226 problems
« on: February 17, 2008, 03:00:32 PM »
it seems that i cant connect to anybody even though i put the mbcaster files in the same folder my MBAC stuff is in so i guess im thinking about using hamachi servers now but i dont know how, is there anything i have to download first?

25
Melty Blood Auditorium / Re: MBAC Ver.B PC
« on: July 28, 2007, 07:07:01 AM »
:x

my bad sowwie, u can delete that post if u guys want to.

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