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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - MrQuotes

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1
Shiki Ryougi / Re: H-Ryougi Game Play, Combos, Tech, and Etc.
« on: February 03, 2011, 07:03:53 AM »
also let me just clarify that even though i said 22C on wakeup is risky, i still have and continue to do it alot, probably more than i should. i just think about how i get blown up sometimes for trying it.

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Shiki Ryougi / Re: H-Ryougi Game Play, Combos, Tech, and Etc.
« on: February 01, 2011, 08:19:50 AM »
I haven't really seen anyone talk about it, but from my experiences playing H-Ryougi, 22c is actually a pretty legitimate reversal.

There's no invincibility but that doesn't really matter much when the move activates in 0-1 frames.
And it's really very safe. Even if your opponent anticipates it, they should be in block stun long enough for you to do whatever you want.



Given the startup time, I also like to throw 22c in situations where both players are neutral tech'ing. It's a pretty easy way to take control back.



risky as a reversal, as it can be predicted and reacted to at certain spaces.
also if they attack you going low it will just go over them.

3
Regional Community / Re: NY/NJ/PA/CT/MA
« on: December 29, 2010, 03:48:06 PM »
same old same old, mashin buttons and playin the bad game    :P

4
Regional Community / Re: NY/NJ/PA/CT/MA
« on: December 29, 2010, 02:05:03 AM »
sup guys

shoutouts to NJ + Nas

<3<3<3<3<3<3<3<3

if sessions happen i'll try to steal a car that doesn't die on the road.

5
Tournament Results / Re: NEC XI: MBAA SINGLES/TEAMS
« on: December 06, 2010, 03:20:11 PM »
NAAAAAAAAS good shit top 5, next time i'm bringing jaeger.

i need to stay less free than absolutely jesus impact free. see u guys at Winter Brawl

6
Shiki Ryougi / Re: MBACC Ryougi Discussion Thread
« on: November 26, 2010, 10:39:41 AM »
http://www.nicovideo.jp/watch/sm12850713

17:12

i unloaded everywhere.

7
Shiki Ryougi / Re: H-Ryougi Game Play, Combos, Tech, and Etc.
« on: November 18, 2010, 10:53:43 AM »
whats an L/R mixup?

still noobish.

8
Shiki Ryougi / Re: H-Ryougi Game Play, Combos, Tech, and Etc.
« on: November 15, 2010, 09:16:11 PM »
@WADE: the thing with 214A is you need to delay it after 6AAA. It's something like half a sec delay, but your 214A needs to hit the enemy lower so that the enemy doesn't have enough time in the air to tech before your 2C connects. I'll upload a vid later.


on another note:
http://www.youtube.com/watch?v=qAYpy2RNkbA
captioned for my friend haha
The thought of double catch never even crossed my mind. You must be some sort of genius.
Is there any significant difference in between using 2c tk236B and 3c tk236B?


@wade I always feel like I delay for quite a while before I hit 2c. So if it's constantly whiffing, you might be doing it too early. Just mess around with it in practice mode.

As for 2c and 3c, I'm pretty sure 3c prorates more. In addition, each move might cause you to be spaced differently, which could matter when doing a corner combo on a character like Kohaku or Tohno Shiki.

okay, the only time i can get a 2c or 3c to connect after 214a is i do it clean from 6aaa. so basically just normal 2a 6aaa 214a 2c j.b-j.a-j.c j.b-j.c slam/air slice.  does it not work on certain characters?

it seems damn near impossible for them to be low enough for me to 2c them.

im still new to the game but i think i might know whats going on. there's a certain amount of hits which will changed the gravity of a character, when i was trying the corner staple that Rei posted, i realized that if i put in too many hits before i got to the 214A 2C part, 2C would whiff. lower the amount of hits by the time you get to the 2C and it should connect alright.

5BB 2B 5C 2C tk.236B 5BB 214A 2C works. That's pretty basic for H-Ryougi.

at that point u might as well put in the ender with the knife toss and the rekkas, thats probably the less harder part.
 

9
MrQuotes is my favorite underdog right now because nerdjosh is no longer an underdog.

i was one fucked up combo from putting nerd josh in losers then i forgot which combo variation to use  :slowpoke:

NEEEEEEERRRRRRRDDDDDDDD JOOOOOOOOOOOOOOSSSSSSHHHHHH!!!!!!!!!!

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Shiki Ryougi / Re: MBACC Ryougi Discussion Thread
« on: October 07, 2010, 04:00:24 PM »
If that's the only video, then I'd say nobody knows still. That player didn't fight anyone he could easily do the loop on (if you can do it on any of those characters). From what I saw it looked like 3C wasn't changed at all, if anything.

the loop is done pretty easily on v.akiha and shiki tohno, i suppose it's possible they don't know, that combo he was doing was pretty damn good irregardless, i just hate jump canceling specials in this game(only about 3 months into Melty)

11
Shiki Ryougi / Re: MBACC Ryougi Discussion Thread
« on: October 07, 2010, 07:12:05 AM »
those H-vids got me pretty hype. she still looks hella OD.
i think i asked this before but never got an answer, is the 2a 2c 3c loops gone now?

12
Melty Blood Auditorium / Re: Current Code Changes
« on: August 12, 2010, 09:25:44 AM »
still waiting to see a goddam H-Ryougi on Nico

13
Shiki Ryougi / Re: MBACC Ryougi Discussion Thread
« on: August 07, 2010, 01:09:53 PM »
I'm still waitin to see an H-Ryougi from Nico

so is this version going to find its way stateside other than it being put in random arcades around the country like another ps2 version of the game?

14
Melty Blood Auditorium / Re: Current Code Changes
« on: August 06, 2010, 12:24:31 PM »
Full list of Ryougi changes, please correct me where I'm wrong.

source: http://www20.atwiki.jp/ryougisiki/pages/33.html

Overall:
Larger Knife pickup range
Arc Drive and AAD have longer unblock detection ranges.
2C got nerfed
Last Arc damage was changed (no specifics yet, but I'm 99% sure that they would nerf it from doing 7k no matter what)

C-Moon:
623B comes out faster
6C->236C gives circuit break
22C got nerfed (something about the guard, either damage or guard time)

H-Moon:
j.B/j.6B are slower
3C was changed (no specifics yet)
4C is slower
Some nerf regarding knife catches. I think they have landing lag now?
recovery upon landing unless you dont do a move when catching the knife in the air
   


F-Moon:
236C buff (translation request)
j.B slower
4C slower
22C is weaker
and the last one is regarding the rekkas. I don't know what it's saying :/.
    third rekka, 236C is now SC'able
    third rekka, 236B has new scaling
    (not sure why 2b pick up is easier, possibly an effect of the change of rekkas)



15
Shiki Ryougi / Re: H-Ryougi Game Play, Combos, Tech, and Etc.
« on: July 19, 2010, 02:46:00 PM »
got it just now thanks. actually the reason i wasnt getting it before was i cause i didnt know that comboing a grounded opponent still adds to gravity. not something i'm use to.  :psyduck:

16
Shiki Ryougi / Re: H-Ryougi Game Play, Combos, Tech, and Etc.
« on: July 18, 2010, 05:06:51 PM »
ok I for the life of me cannot get the sweep loop to work on Tohno Shiki from anywhere, he just flies at in between 2a 2c. someone have a trick or method to help me with?

17
Tournament Results / Re: Final Round XIII Results (Teams and Singles)
« on: March 19, 2010, 11:23:41 AM »
yea after readin the wiki i'll go with H, hopefully i wont have too many execution problems.

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Tournament Results / Re: Final Round XIII Results (Teams and Singles)
« on: March 17, 2010, 08:29:50 AM »
yo this shit is so hype when i got back from ATL i felt the need to register..

NAS WHERE U AT?! IMA SWIPE YOUR CHARACTER.

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