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Melty Blood Auditorium / Re: MBAACC in EVO2k13 Poll
« on: November 27, 2012, 11:00:58 PM »
oh man, it's full of non-fighting games like smash.
#FREEJIYUNA
#FREEJIYUNA
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http://youtu.be/j_Tt8g834Qk#t=10m54s
Ten is still my hero <3
You have low standards. Pick F(raud)-moon, 2AAA redash, overpowered dive oki, hero.
On an educational note- i'm amazed they didn't catch and fix the JBB arcana heart fairy zooming yet.
www.youtube.com/watch?v=j_Tt8g834Qk&feature=youtu.be#t=13m05s
You forgot chair.
also... ah fairy zooming? what?
http://youtu.be/j_Tt8g834Qk#t=10m54s
Ten is still my hero <3
see the 5th image
http://paper2k1.egloos.com/5682461
the silhouette, the skirt is around her hands. Plus, haven't takeuchi already said this in interview about the changes of char concept? http://paper2k1.egloos.com/5674013
Looks like the same characters to me.arcueid miniskirt
Hime is fat and has a weird hitbox, but 2C stuff works, it's just tight and/or inconsistent (?).
I'm trying to get the universal BE236A set-up pat down but the 2C -> 623A (ugh why does she have a delayed version) -> BE236A part is murderous. The cancel window for 2C is still weird/aggravating as ever.
Another combo question: How did you get that corner BE5B combo to work? How are you getting the 2C after 5C to connect? It sends too far up in my experience (is it 5C(1)?).
restoring for glory
Well FireBear, now that you've exposed some of the potential of this character, there's no excuse to refuse playing her, right? Right?
Good shit though, could've sworn everyone dropped to play Mitsuru Arena. Sigh.
Don't know if anyone's seen this yet but H can corner to corner carry with about 85%+ HEAT doing almost 5K.
http://youtu.be/64CQPQjyH2U?t=10m9s
Will have to test & see if it's character specific or not.
I think that's the first time since MBAC that I've heard someone complain about Sion being overpowered (aside from CC 1.0 where H-Sion was hilarity).
Also, a warning: cut the crap.
The announcement of the comeback mechanic. (I mean besides the one where you're good at the game)
I don't mind comeback mechanics so long as they don't give the losing player a huge arbitrary advantage while doing so. So long as they are not arbitrary, and limited to players own actions.... (P4U's Awakening, SxT's Pandora, etc.), it's not as bad as most players have thought. That said, it's a matter of building these things with that in mind... giving the losing player a chance at making "the comeback" and not become this large red "I win, you lose" button.
And as the industry has shown quickly, this is something that is too easy to get wrong.
Shots fired.
Playing every fucking thing is for casuals..This is a joke, right?
Since you were playing Slowpoke, I assume he did the F-Nero shield counter combo. F-Nero is an anomaly who can do more damage off a shield than his standard BnB. Most characters can't get that kind of damage off shield.
So much talk about F and H... Make fun of my C.
http://youtu.be/S_gBUtPMMMM
there is a long set of matches between ranpo h-nanaya and tetsu f-arcueid in the middle.
623 does 2 hits. F-Moon only does 1.
Why do you want to play HMiya? Does she do anything interesting outside of throw whiff loops?
- No game-breaking glitches allowed (getting your ass beat by maids is NOT a game breaking glitch)