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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Madscientist

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2
Melty Blood Auditorium / Re: CCCaster v3.0 Rollback Edition
« on: September 13, 2015, 05:54:12 PM »
Logging version: https://mega.nz/#!lFgAWQja!HfoktrpmbfhelTF4DJJhQLiEu4P0JxXdQE7A_EDE1DQ

There sure is a lot of stuff I need to fix.

3
Melty Blood Auditorium / Re: CCCaster v3.0 Rollback Edition
« on: July 26, 2015, 02:37:51 PM »
Here's the logging version:

https://mega.co.nz/#!4cgT1aoK!HfoktrpmbfhelTF4DJJhQLiEu4P0JxXdQE7A_EDE1DQ

For everyone with caster problems, if you could run with the logging version, and get me logs when the issue happens, that would help me a lot. I'll mainly need "dll.log" in the cccaster folder.

4
Melty Blood Auditorium / Re: CCCaster v3.0 Rollback Edition
« on: July 15, 2015, 03:22:36 PM »
So I did some testing outside of caster, and its definitely just a quirk of the game engine.

Basically the game will always give me an air throw in the opposite direction I am facing,
if I manage to tap the input for 1 frame, regardless if I did 4 or 6E.

EDIT: New version that fixes tournament mode getting stuck for all offline modes.

5
Melty Blood Auditorium / Re: CCCaster v3.0 Rollback Edition
« on: July 10, 2015, 02:48:47 PM »
You can launch MBAA normally, and turn off stage animations in the game settings.

6
Melty Blood Auditorium / Re: CCCaster v3.0 Rollback Edition
« on: July 10, 2015, 11:36:39 AM »
If you're using the logging version, it may run slower or have lag sometimes.

Btw the regular .016 should be up on MEGA now.

7
Melty Blood Auditorium / Re: CCCaster v3.0 Rollback Edition
« on: July 09, 2015, 11:23:00 AM »
That's strange, so the regular .016 doesn't work? but the logging one does?

Sounds like a bad build or something. I'll upload a newer .016 when I get home today.

EDIT: @IveGotSetplay I rebuilt and reuploaded .016, if you want to try it again.

8
Melty Blood Auditorium / Re: CCCaster v3.0 Rollback Edition
« on: July 09, 2015, 08:55:33 AM »
Yea, the last update should fix your issue on Wine.

Try re-downloading the latest version from the MEGA folder: https://mega.co.nz/#F!ccRylLbZ!-E9AZDSd_pm6PgVQ35z6QA

If that doesn't work run this logging version: https://mega.co.nz/#!xQBx2AiJ!ez8HoC-LS4mZFH5kGbnkmTZahYFX6dGGzAQzoyG-4CI

And then upload cccaster/debug.log somewhere for me to look at.

9
Melty Blood Auditorium / Re: CCCaster v3.0 Rollback Edition
« on: July 08, 2015, 01:28:04 PM »
New version which should fix the last two crashes.

Gonna try to fix the other controller issues.

EDIT: I screwed up the upload to MEGA, re-uploaded just now.

10
Melty Blood Auditorium / Re: CCCaster v3.0 Rollback Edition
« on: May 29, 2015, 08:32:30 PM »
Late reply to the relay server thing, the servers may have been down for a bit, but I do have two servers running, so it should be really rare.

@ekuah and in general:
When controllers fail for some reason, you can use Xpadder or something similar to map to keyboard.
I'm aware of the issues with bad characters in the name of the controller, so it will get fixed eventually.

11
Tone should be F-Ciel and Saika C-Nanaya.

12
Melty Blood Auditorium / Re: CCCaster v3.0 Rollback Edition
« on: March 18, 2015, 02:18:21 PM »
Sorry about the crash, should be fixed in the new build.

Just to be clear about replays, it might seem like the replays aren't corrupted, but they're probably subtly incorrect. Rollback completely breaks how replays work, since it will write incorrect data everytime a rollback happens.

13
Melty Blood Auditorium / Re: See me in Melty (game finder for MB)
« on: March 13, 2015, 10:13:54 PM »
Everything needs to be in the MBAACC folder, including the bat file.

You have to run it from that folder too.

14
Melty Blood Auditorium / Re: See me in Melty (game finder for MB)
« on: March 13, 2015, 07:25:43 PM »
You can leave the new caster with the same name.

Just run the Add_Handler_Protocol.bat that comes in the zip file for 3.0 (as admin)

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Melty Blood Auditorium / Re: CCCaster v3.0 Rollback Edition
« on: March 10, 2015, 02:48:33 PM »
Yea its possible, just tricky to get a decent UI with what I have right now.

Also the deadzone setting should be saved per controller, if it's not working then that's probably a bug.

16
Melty Blood Auditorium / Re: CCCaster v3.0 Rollback Edition
« on: March 08, 2015, 01:54:57 AM »
New version 012 fixes a few more bugs, notably the PS4 pad should work now.
Also prevents screensaver / sleep while the game is running.

@TheMaster_Rahl
I've never seen that happen before, I don't think its caster related though.

@heavymetalmixer
The training mode "No Recover" bug is already known, but thanks for letting me know.

And for replays, any replays saved with rollback netplay are broken right now.

Fixing replays is not very easy, but its something I plan to do sometime.

17
Melty Blood Auditorium / Re: CCCaster v3.0 Rollback Edition
« on: February 23, 2015, 07:54:07 PM »
So it seems like w/e was happening with 008 doesn't happen anymore?

New version 009 fixes the spectator crash.

Also a PSA: all the versions are compatible if you can pass the initial connect. Caster will reject you if the version is actually incompatible for any reason.

18
Melty Blood Auditorium / Re: CCCaster v3.0 Rollback Edition
« on: February 22, 2015, 01:21:40 PM »
Latest version .008 has a possible fix for the input drop issue.

19
Melty Blood Auditorium / Re: CCCaster v3.0 Rollback Edition
« on: February 16, 2015, 03:15:27 PM »
@Nagittchi I probably can't fix your issue soon, but for now you can use Xpadder or something similar and map your stick to use keyboard controls.

@Xedders1 thanks for letting me know, there's a couple training mode issues I need to fix.

@NoNo the crash might just be the known rollback crash, but you're right its hard to tell.

For all the crash issues, I plan to add automatic crash reporting to caster sometime, so it will be easier for me tell what happened.

20
Melty Blood Auditorium / Re: CCCaster v3.0 Rollback Edition
« on: February 07, 2015, 01:56:34 PM »
Hopefully fixed the auto updating issues with 007.

You may need to manually update one more time if auto updating didn't work for you before.

21
Melty Blood Auditorium / Re: CCCaster v3.0 Rollback Edition
« on: February 03, 2015, 07:18:02 AM »
Yea if that ever happens, just dl from the MEGA folder.

Auto-updating is very new for me and poorly tested. Will fix soon.

22
Melty Blood Auditorium / Re: CCCaster v3.0 Rollback Edition
« on: February 02, 2015, 08:03:30 AM »
Basically you can set rollback as high as you want (up to 15).

Then you set how much delay you want to feel.

Basically you can have: delay = (actual delay - rollback).

If rollback > actual delay, then the effective delay can be 0.

If you set rollback to 0, it will turn off rollback. Then you need to set the delay as usual.

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Melty Blood Auditorium / Re: CCCaster v2.1i
« on: January 28, 2015, 10:29:29 AM »
Fixed the spectator crash. Also I figured out how to prevent the music from reseting during training mode.

https://mega.co.nz/#F!ccRylLbZ!-E9AZDSd_pm6PgVQ35z6QA

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Melty Blood Auditorium / Re: CCCaster v2.1h
« on: January 01, 2015, 01:53:17 PM »
I already added that delay change message in a recent version, try updating.

Also about the stick issue, try increasing the deadzone setting. If that doesn't work lemme know.

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